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<includeonly><!--
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<includeonly>{{#if: {{{2|}}}||== Material table ==}}<!--
VARIABLES
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-->{{#vardefine:name | {{{ 1 | {{PAGENAME}}}}} }}<!--
-->{{#vardefine:name                | {{{1| {{PAGENAME}} }}} }}<!--
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-->{{#vardefine:beauty|{{formatnum:{{Q|{{#var:name}}|Beauty Base|0}}|R}}}}<!--
-->{{#vardefine:beauty              | {{formatnum:{{Q|{{#var:name}}|Beauty Base|0}}|R}} }}<!--
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-->{{#vardefine:work|{{formatnum:{{Q|{{#var:name}}|Work To Make}}|R}}}}<!--
-->{{#vardefine:comfort              | {{Q|{{#var:name}}|Comfort Base}} }}<!--
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-->{{#vardefine:HP|{{formatnum:{{Q|{{#var:name}}|Max Hit Points Base}}|R}}}}<!--
-->{{#vardefine:flammability        | {{formatnum:{{Q|{{#var:name}}|Flammability Base}}|R}} }}<!--
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-->{{#vardefine:flammability|{{formatnum:{{Q|{{#var:name}}|Flammability Base}}|R}}}}<!--
-->{{#vardefine:hasQuality          | {{#ifeq: {{Q|{{#var:name}}|Has Quality}} | true | true}} }}<!-- True if the building has quality
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-->{{#vardefine:value|{{formatnum:{{Q|{{#var:name}}|Market Value Base}}|R}}}}<!--
-->{{#vardefine:HP                   | {{formatnum:{{Q|{{#var:name}}|Max Hit Points Base}}|R}} }}<!--
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-->{{#vardefine:stufftags|{{lc:{{Q|{{#var:name}}|Stuff Tags}}}}}}<!--
-->{{#vardefine:recreation          | {{Q|{{#var:name}}|Recreation Power}} }}<!--
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-->{{#if:{{{3|}}}|{{#vardefine:useTerrainAffordance|1}} }}<!--
-->{{#vardefine:restEffectiveness    | {{Q|{{#var:name}}|Rest Effectiveness}} }}<!--
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-->{{#vardefine:stuffAmount|{{Q|{{#var:name}}|Resource 1 Amount}}}}
-->{{#vardefine:stufftags            | {{lc:{{Q|{{#var:name}}|Stuff Tags}} }} }}<!--
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<div><li style="display: inline-table;">
-->{{#vardefine:surgerySuccess      | {{Q|{{#var:name}}|Surgery Success Chance Factor}} }}<!--
 
-->{{#vardefine:useTerrainAffordance | {{#ifeq: {{Q|{{#var:name}}|Terrain Affordance}} | depends on materials | true}} }}<!--
 
-->{{#vardefine:useWorkToMake        | {{#if: {{Q|{{#var:name}}|Production Facility 1}} | true}} }}<!--
 
-->{{#vardefine:value               | {{formatnum:{{Q|{{#var:name}}|Market Value Base}}|R}} }}<!--
 
-->{{#vardefine:work                | {{formatnum:{{Q|{{#var:name}}|Work To Make}}|R}} }}<!--
 
 
 
HEADER
 
-->{{#switch: {{{header|true}}} | true = <h{{{header level|2}}}> Stats table </h{{{header level|2}}}> }}<!--
 
 
 
CONTROL PANEL
 
-->{{#if: {{#var:hasQuality}} | {{#if: {{#var:stufftags}} |<table {{STDT|any}}>
 
<tr><th> Feature </th><th> Toggle </th></tr>
 
{{Control Panel|Quality{{#replace:{{#replace:{{#replace:{{#var:name}}|<nowiki> </nowiki>}}|(}}|)}}|label = [[Quality]]}}
 
</table>}} }}<!--
 
 
 
MAIN TABLE HEADERS
 
--><div><li style="display: inline-table;">
 
 
{| {{STDT|sortable c_01 text-right}}
 
{| {{STDT|sortable c_01 text-right}}
! colspan="{{#if:{{#var:hasQuality}}|{{#if:{{#var:stufftags}}|2|1}}|1}}" | {{Icon Small|{{#var:name}}|32}} {{#var:name}}
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! Material
! rowspan="2" data-sort-type="number" | Beauty<!--
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! data-sort-type="number" | [[Stuff]] cost
-->{{#if: {{#var:comfort}} |
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! data-sort-type="number" | Beauty<!--
!! rowspan="2" data-sort-type="number" {{!}} Comfort}}<!--
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-->{{#if: {{#vardefineecho: comfort|{{Q|{{#var:name}}|Comfort Base}} }} |  
-->{{#if: {{#var:restEffectiveness}} |  
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!! data-sort-type="number" | Comfort}}
!! rowspan="2" data-sort-type="number" {{!}} Rest<br/>effectiveness<br/>{{Ref label|Rest|A|A}} }}<!--
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! data-sort-type="number" | Work to Build
-->{{#if: {{#var:surgerySuccess}} |  
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! data-sort-type="number" | HP
!! rowspan="2" data-sort-type="number" {{!}} Surgery<br/>success<br/>chance<br/>factor {{Ref label|Surgery|B|B}} }}<!--
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! data-sort-type="number" | Flamma&shy;bility<!--
-->{{#if: {{#var:recreation}} |  
 
!! rowspan="2" data-sort-type="number" {{!}} Recreation<br/>power}}
 
! rowspan="2" data-sort-type="number" | Work to Build
 
! rowspan="2" data-sort-type="number" | HP
 
! rowspan="2" data-sort-type="number" | Flamma&shy;bility<!--
 
 
-->{{#switch: {{#var:name}}
 
-->{{#switch: {{#var:name}}
   | Door | Autodoor | Fence gate | Animal flap = !! rowspan="2" {{!}} Door<br/>Speed
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   | Door | Autodoor | Fence gate | Animal flap = !! Door Speed
   | Spike trap = !! rowspan="2" {{!}} Total<br/>Damage !! rowspan="2" {{!}} Attack<br/>Damage !! rowspan="2" {{!}} Armor<br/>Penetration
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   | Spike trap = !! Total Damage !! Attack Damage !! Armor Penetration
 
}}<!--
 
}}<!--
-->{{#if: {{#var:useTerrainAffordance}} | !! rowspan="2" {{!}} Terrain<br/>Affordance}}
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-->{{#if: {{#var:useTerrainAffordance}} | !! Terrain Affordance}}
! rowspan="2" data-sort-type="number" | Market<br/>Value
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! data-sort-type="number" | Market Value
|-
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<!-- #pos returns 0 if its at the first place in the string, thus an {{#if:{{#pos:{{#var:stufftags}}|Leathery|}} fails to detect leathery if its the first vs a null response. This just tests that it doesn't return nothing essentially. -->
{{#if: {{#var:hasQuality}} |<th style="background-color:#72c1d9; border:#5b9aae 1px; border-style: none none solid solid;"> Quality </th>}}<!--
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{{#ifeq: | {{#pos:{{#var:stufftags}}|leathery|}} ||
-->{{#if: {{#var:stufftags}} |<th style="background-color:#72c1d9; border:#5b9aae 1px; border-style: none none solid {{#if:{{#var:hasQuality}}|none|solid}};"> Material </th>}}<!--
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  {{#ask: [[Stuff Category::Leathery]]
 
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    | format = template
AWFUL and POOR QUALITY
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    | template = Building Material Table Row
-->{{#if:{{#var:hasQuality}}
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     | link = none
  | {{#if:{{#var:stufftags}}{{#vardefine:quality|Awful}}{{#vardefine:qualitySort|0}}{{#vardefine:beautyFactor|-0.1}}{{#vardefine:comfortFactor|0.76}}{{#vardefine:recreationFactor|0.76}}{{#vardefine:restFactor|0.86}}{{#vardefine:surgeryFactor|0.9}}{{#vardefine:recreationFactor|0.76}}
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}} }}<!--
    | {{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery}}  || [[Stuff Category::Leathery]]   OR}}
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-->{{#ifeq: | {{#pos:{{#var:stufftags}}|fabric|}} ||
              {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric}}     || [[Stuff Category::Fabric]]    OR}}
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   {{#ask: [[Stuff Category::Fabric]]
              {{#ifeq: | {{#pos:{{#var:stufftags}}|woody}}      || [[Stuff Category::Woody]]      OR}}
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    | format = template
              {{#ifeq: | {{#pos:{{#var:stufftags}}|stony}}     || [[Stuff Category::Stony]]      OR}}
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    | template = Building Material Table Row
              {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic}}   || [[Stuff Category::Metallic]]  OR}}
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    | link = none
              {{#ifeq: | {{#pos:{{#var:stufftags}}|bioferrite}} || [[Stuff Category::Bioferrite]] OR}}[[Stuff Category::PLACEHOLDER]]
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}} }}<!--
      | format = template
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-->{{#ifeq: | {{#pos:{{#var:stufftags}}|woody|}} ||
      | template = Building Stats Table Row
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   {{#ask: [[Stuff Category::Woody]]
      | link = none}}
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    | format = template
    | {{Building Stats Table Row}}
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    | template = Building Material Table Row
  }}
+
    | link = none
  {{#if:{{#var:stufftags}}{{#vardefine:quality|Poor}}{{#vardefine:qualitySort|1}}{{#vardefine:beautyFactor|0.5}}{{#vardefine:comfortFactor|0.88}}{{#vardefine:recreationFactor|0.88}}{{#vardefine:restFactor|0.92}}{{#vardefine:surgeryFactor|0.95}}{{#vardefine:recreationFactor|0.88}}
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}} }}<!--
    | {{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery}}  || [[Stuff Category::Leathery]]  OR}}
+
-->{{#ifeq: | {{#pos:{{#var:stufftags}}|stony|}} ||
              {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric}}    || [[Stuff Category::Fabric]]    OR}}
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  {{#ask: [[Stuff Category::Stony]]
              {{#ifeq: | {{#pos:{{#var:stufftags}}|woody}}      || [[Stuff Category::Woody]]      OR}}
+
    | format = template
              {{#ifeq: | {{#pos:{{#var:stufftags}}|stony}}      || [[Stuff Category::Stony]]      OR}}
+
     | template = Building Material Table Row
              {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic}}   || [[Stuff Category::Metallic]]  OR}}
+
     | link = none
              {{#ifeq: | {{#pos:{{#var:stufftags}}|bioferrite}} || [[Stuff Category::Bioferrite]] OR}}[[Stuff Category::PLACEHOLDER]]
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}} }}<!--
      | format = template
+
-->{{#ifeq: | {{#pos:{{#var:stufftags}}|metallic|}} ||
      | template = Building Stats Table Row
+
   {{#ask: [[Stuff Category::Metallic]]
      | link = none}}
 
    | {{Building Stats Table Row}}
 
  }}
 
}}<!--
 
 
 
NORMAL QUALITY or NO QUALITY
 
-->{{#if:{{#var:stufftags}}{{#vardefine:quality|{{#if:{{#var:hasQuality}}|Normal}} }}{{#vardefine:qualitySort|2}}{{#vardefine:beautyFactor|1}}{{#vardefine:comfortFactor|1}}{{#vardefine:recreationFactor|1}}{{#vardefine:restFactor|1}}{{#vardefine:surgeryFactor|1}}{{#vardefine:recreationFactor|1}}
 
    | {{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery}}  || [[Stuff Category::Leathery]]   OR}}
 
              {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric}}     || [[Stuff Category::Fabric]]     OR}}
 
              {{#ifeq: | {{#pos:{{#var:stufftags}}|woody}}      || [[Stuff Category::Woody]]      OR}}
 
              {{#ifeq: | {{#pos:{{#var:stufftags}}|stony}}      || [[Stuff Category::Stony]]      OR}}
 
              {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic}}   || [[Stuff Category::Metallic]]   OR}}
 
              {{#ifeq: | {{#pos:{{#var:stufftags}}|bioferrite}} || [[Stuff Category::Bioferrite]] OR}}[[Stuff Category::PLACEHOLDER]]
 
 
     | format = template
 
     | format = template
     | template = Building Stats Table Row
+
     | template = Building Material Table Row
     | link = none}}
+
     | link = none
  | {{Building Stats Table Row}}
+
}} }}
}}<!--
 
 
 
GOOD, EXCELLENT, MASTERWORK and LEGENDARY QUALITY
 
-->{{#if:{{#var:hasQuality}}
 
  | {{#if:{{#var:stufftags}}{{#vardefine:quality|Good}}{{#vardefine:qualitySort|3}}{{#vardefine:beautyFactor|2}}{{#vardefine:comfortFactor|1.12}}{{#vardefine:recreationFactor|1.12}}{{#vardefine:restFactor|1.08}}{{#vardefine:surgeryFactor|1.05}}{{#vardefine:recreationFactor|1.12}}
 
    | {{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery}}  || [[Stuff Category::Leathery]]  OR}}
 
              {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric}}    || [[Stuff Category::Fabric]]    OR}}
 
              {{#ifeq: | {{#pos:{{#var:stufftags}}|woody}}      || [[Stuff Category::Woody]]      OR}}
 
              {{#ifeq: | {{#pos:{{#var:stufftags}}|stony}}      || [[Stuff Category::Stony]]      OR}}
 
              {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic}}  || [[Stuff Category::Metallic]]  OR}}
 
              {{#ifeq: | {{#pos:{{#var:stufftags}}|bioferrite}} || [[Stuff Category::Bioferrite]] OR}}[[Stuff Category::PLACEHOLDER]]
 
      | format = template
 
      | template = Building Stats Table Row
 
      | link = none}}
 
    | {{Building Stats Table Row}}
 
  }}
 
  {{#if:{{#var:stufftags}}{{#vardefine:quality|Excellent}}{{#vardefine:qualitySort|4}}{{#vardefine:beautyFactor|3}}{{#vardefine:comfortFactor|1.24}}{{#vardefine:recreationFactor|1.24}}{{#vardefine:restFactor|1.14}}{{#vardefine:surgeryFactor|1.1}}{{#vardefine:recreationFactor|1.24}}
 
    | {{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery}}  || [[Stuff Category::Leathery]]  OR}}
 
              {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric}}    || [[Stuff Category::Fabric]]    OR}}
 
              {{#ifeq: | {{#pos:{{#var:stufftags}}|woody}}      || [[Stuff Category::Woody]]      OR}}
 
              {{#ifeq: | {{#pos:{{#var:stufftags}}|stony}}      || [[Stuff Category::Stony]]      OR}}
 
              {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic}}   || [[Stuff Category::Metallic]]  OR}}
 
              {{#ifeq: | {{#pos:{{#var:stufftags}}|bioferrite}} || [[Stuff Category::Bioferrite]] OR}}[[Stuff Category::PLACEHOLDER]]
 
      | format = template
 
      | template = Building Stats Table Row
 
      | link = none}}
 
    | {{Building Stats Table Row}}
 
  }}
 
  {{#if:{{#var:stufftags}}{{#vardefine:quality|Masterwork}}{{#vardefine:qualitySort|5}}{{#vardefine:beautyFactor|5}}{{#vardefine:comfortFactor|1.45}}{{#vardefine:recreationFactor|1.4}}{{#vardefine:restFactor|1.25}}{{#vardefine:surgeryFactor|1.15}}{{#vardefine:recreationFactor|1.4}}
 
    | {{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery}}  || [[Stuff Category::Leathery]]  OR}}
 
              {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric}}    || [[Stuff Category::Fabric]]    OR}}
 
              {{#ifeq: | {{#pos:{{#var:stufftags}}|woody}}      || [[Stuff Category::Woody]]      OR}}
 
              {{#ifeq: | {{#pos:{{#var:stufftags}}|stony}}      || [[Stuff Category::Stony]]      OR}}
 
              {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic}}  || [[Stuff Category::Metallic]]  OR}}
 
              {{#ifeq: | {{#pos:{{#var:stufftags}}|bioferrite}} || [[Stuff Category::Bioferrite]] OR}}[[Stuff Category::PLACEHOLDER]]
 
      | format = template
 
      | template = Building Stats Table Row
 
      | link = none}}
 
    | {{Building Stats Table Row}}
 
  }}
 
  {{#if:{{#var:stufftags}}{{#vardefine:quality|Legendary}}{{#vardefine:qualitySort|6}}{{#vardefine:beautyFactor|8}}{{#vardefine:comfortFactor|1.7}}{{#vardefine:recreationFactor|1.8}}{{#vardefine:restFactor|1.6}}{{#vardefine:surgeryFactor|1.3}}{{#vardefine:recreationFactor|1.8}}
 
    | {{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery}}  || [[Stuff Category::Leathery]]  OR}}
 
              {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric}}    || [[Stuff Category::Fabric]]    OR}}
 
              {{#ifeq: | {{#pos:{{#var:stufftags}}|woody}}      || [[Stuff Category::Woody]]      OR}}
 
              {{#ifeq: | {{#pos:{{#var:stufftags}}|stony}}      || [[Stuff Category::Stony]]      OR}}
 
              {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic}}  || [[Stuff Category::Metallic]]  OR}}
 
              {{#ifeq: | {{#pos:{{#var:stufftags}}|bioferrite}} || [[Stuff Category::Bioferrite]] OR}}[[Stuff Category::PLACEHOLDER]]
 
      | format = template
 
      | template = Building Stats Table Row
 
      | link = none}}
 
    | {{Building Stats Table Row}}
 
  }}
 
}}
 
 
|}
 
|}
</li></div>{{#if: {{#var:restEffectiveness}} |
+
</li></div><sup>Assuming Normal quality, for the effect of other qualities, see [[Quality]].</sup></includeonly><noinclude>
:{{Note label|Rest|A|A}} Bracketed numbers are in-game hours to refill [[rest]] to 100% from 0% at the given rest effectiveness.
 
}}{{#if: {{#var:surgerySuccess}} |
 
:{{Note label|Surgery|B|B}} This assumes the {{lc: {{#var:name}} }} is inside a clean, properly lit room{{#if:{{#pos:{{Q|{{#var:name}}|Facility}} | Vitals monitor}} | <nowiki> </nowiki>without a [[vitals monitor]]}}. For the full effects of light, cleanliness{{#if:{{#pos:{{Q|{{#var:name}}|Facility}} | Vitals monitor}} | , a vitals monitor}} and placing a {{lc: {{#var:name}} }} outside see [[Surgery Success Chance Factor]].
 
}}</includeonly><noinclude>
 
 
{{Documentation}}
 
{{Documentation}}
 
</noinclude>
 
</noinclude>

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