Editing Template:Animal Health Table/Human

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{| {{STDT| sortable c_08 text-center}}
 
{| {{STDT| sortable c_08 text-center}}
! Part Name
+
!Part Name!! Health!! Quantity!!Coverage<ref>Coverage determines the chance to hit this body part. It refers to the percentage of the super-part that this part covers, before its own sub-parts claim their own percentage. For example, if the base coverage of the super-part is 100%, and the coverage of the part is 20%, 20% of hits would hit the part, and 80% the super-part. If the part had its own sub-part with 50% coverage, the chances would be 10% sub-part, 10% part, 80% super part.</ref>!!Target Chance<ref>Target Chance is the actual chance for each part to be be selected as the target when each part's coverage has been taken into account(I.E. Neck covers 7.5% of Torso but Head covers 80% of Neck so it actually has only a 1.5% chance to be selected). This is not pure hit chance, as different [[damage types]] propagate damage in different ways. See that page for details.</ref>!!Subpart of||Internal!!Group<ref>What apparel coverage covers this body part.</ref>!!Capacity<ref>Note that [[capacities]] can affect other capacities in turn. Only the primary effect is listed. See specific pages for details.</ref>!!Effect if Destroyed/Removed
! Health
 
! Quantity
 
! Coverage<ref>Coverage is used to determine the chance for this body part to be targeted. External parts cover their parent part and take hits for them. For example, the neck, arms and legs have a combined external coverage of 59.5%, so the torso has only a 40.5% chance to be targeted. Internal parts can only be targeted when their parent part has been and take damage along with the parent part. For example, the torso has a 40.5% chance to be targeted and the spine has 2.5% internal coverage so has about a 1.01% chance to be targeted.</ref>
 
! Target Chance<ref>Target Chance is the actual chance for each part to be the initial target damaged when all parts' coverages have been taken into account. Different [[damage types]] can propagate damage in different ways and cause parts to be hit more often than this table shows. See page for details.</ref>
 
! Subpart of
 
! Internal
 
! Group<ref>What apparel coverage covers this body part.</ref>
 
! Capacity<ref>Note that [[capacities]] can affect other capacities in turn. Only the primary effect is listed. See specific pages for details.</ref>
 
! Effect if Destroyed/Removed
 
 
|- id="BPT torso"
 
|- id="BPT torso"
! [[#Torso|Torso]]
+
![[#Torso|Torso]]
| {{#expr: {{#var:HealthScale|}}*40}} || 1 || E: 100% || 40.5% || ''N/A''<ref>This is the part that everything else connects to to be considered 'connected'.</ref> || {{Cross}} || Torso || - || Death
+
|{{#expr: {{#var:HealthScale|}}*40}}||1||100%||40.5%||''N/A''<ref>This is the part that everything else connects to to be considered 'connected'.</ref>||{{Cross}}||Torso||-||Death
 +
 
 
|- id="BPT neck"
 
|- id="BPT neck"
! [[#Neck|Neck]]
+
![[#Neck|Neck]]
| {{#expr: {{#var:HealthScale|}}*25}} || 1 || E: 7.5% || 1.5% || [[#BPT torso|Torso]] || {{Cross}} || Neck || [[Breathing]]<br/>[[Eating]]<br/>[[Talking]] || Death
+
|{{#expr: {{#var:HealthScale|}}*25}}||1||7.5%||1.5%||[[#BPT torso|Torso]]||{{Cross}}||Neck||[[Breathing]]<br>[[Eating]]<br>[[Talking]] ||Death
 +
 
 
|- id="BPT head"
 
|- id="BPT head"
! [[#Head|Head]]
+
![[#Head|Head]]
| {{#expr: {{#var:HealthScale|}}*25}} || 1 || E: 80% || 2.82% || [[#BPT neck|Neck]] || {{Cross}} || UpperHead<br/>FullHead<br/>HeadAttackTool || - || Death
+
|{{#expr: {{#var:HealthScale|}}*25}}||1||80%||2.82%||[[#BPT neck|Neck]]||{{Cross}}||UpperHead<br>FullHead<br>HeadAttackTool|| - ||Death
 +
 
 
|- id="BPT skull"
 
|- id="BPT skull"
! [[#Skull|Skull]]
+
![[#Skull|Skull]]
| {{#expr: {{#var:HealthScale|}}*25}} || 1 || I: 18.0% || 0.51% || [[#BPT head|Head]] || {{Check}} || UpperHead<br/>Eyes<br/>FullHead || - || Cannot be destroyed<br/>Increasing Pain based on damage.
+
|{{#expr: {{#var:HealthScale|}}*25}}||1||18.0%||0.51%||[[#BPT head|Head]]||{{Check}}||UpperHead<br>Eyes<br>FullHead|| - ||Cannot be destroyed <br> Increasing Pain based on damage.
 +
 
 
|- id="BPT brain"
 
|- id="BPT brain"
! [[#Brain|Brain]]
+
![[#Brain|Brain]]
| {{#expr: {{#var:HealthScale|}}*10}} || 1 || I: 80.0% || 0.41% || [[#BPT skull|Skull]] || {{Check}} || UpperHead<br/>Eyes<br/>FullHead || [[Consciousness]] || Death<br/>Damage always results in [[Health#Scarring|scarring]].
+
|{{#expr: {{#var:HealthScale|}}*10}}||1||80.0%||0.41%||[[#BPT skull|Skull]]||{{Check}}||UpperHead<br>Eyes<br>FullHead||[[Consciousness]]||Death<br>Damage always results in [[Health#Scarring|scarring]].
 +
 
 
|- id="BPT eye"
 
|- id="BPT eye"
! [[#Eye|Eye]]
+
![[#Eye|Eye]]
| {{#expr: {{#var:HealthScale|}}*10}} || 2 || E: 7.0% || 0.42% || [[#BPT head|Head]] || {{Cross}} || Eyes<br/>FullHead || [[Sight]] || -25% Sight. -100% if both lost.<br/>-15 [[Disfigured]] [[Social]] penalty.<br/>0% Hit Chance against [[Damage Types#Blunt|Blunt]] damage.  
+
|{{#expr: {{#var:HealthScale|}}*10}}||2||7.0%||0.42%||[[#BPT head|Head]]||{{Cross}}||Eyes<br>FullHead||[[Sight]]||-25% Sight. -100% if both lost.<br>-15 [[Disfigured]] [[Social]] penalty.<br>0% Hit Chance against [[Damage Types#Blunt|Blunt]] damage.  
 +
 
 
|- id="BPT ear"
 
|- id="BPT ear"
! [[#Ear|Ear]]
+
![[#Ear|Ear]]
| {{#expr: {{#var:HealthScale|}}*12}} || 2 || E: 7.0% || 0.42% || [[#BPT head|Head]] || {{Cross}} || UpperHead<br/>FullHead || [[Hearing]] || -25% Hearing. -100% if both lost.<br/>-15 [[Disfigured]] [[Social]] penalty
+
|{{#expr: {{#var:HealthScale|}}*12}}||2||7.0%||0.42%||[[#BPT head|Head]]||{{Cross}}||UpperHead<br>FullHead||[[Hearing]]||-25% Hearing. -100% if both lost.<br>-15 [[Disfigured]] [[Social]] penalty
 +
 
 
|- id="BPT nose"
 
|- id="BPT nose"
! [[#Nose|Nose]]
+
![[#Nose|Nose]]
| {{#expr: {{#var:HealthScale|}}*10}} || 1 || E: 10.0% || 0.6% || [[#BPT head|Head]] || {{Cross}} || FullHead || - || -15 [[Disfigured]] [[Social]] penalty
+
|{{#expr: {{#var:HealthScale|}}*10}}||1||10.0%||0.6%||[[#BPT head|Head]]||{{Cross}}||FullHead||-||-15 [[Disfigured]] [[Social]] penalty
 +
 
 
|- id="BPT jaw"
 
|- id="BPT jaw"
! [[#Jaw|Jaw]]
+
![[#Jaw|Jaw]]
| {{#expr: {{#var:HealthScale|}}*20}} || 1 || E: 15.0% || 0.9% || [[#BPT head|Head]] || {{Cross}} || Teeth<br/>FullHead || [[Eating]]<br/>[[Talking]] || -100% Talking and -90% Eating<br/>-15 [[Disfigured]] [[Social]] penalty
+
|{{#expr: {{#var:HealthScale|}}*20}}||1||15.0%||0.9%||[[#BPT head|Head]]||{{Cross}}||Teeth<br>FullHead||[[Eating]]<br>[[Talking]]||-100% Talking and -90% Eating<br>-15 [[Disfigured]] [[Social]] penalty
 +
 
 
|- id="BPT tongue"
 
|- id="BPT tongue"
! [[#Tongue|Tongue]]
+
![[#Tongue|Tongue]]
| {{#expr: {{#var:HealthScale|}}*10}}<ref name="No coverage">This part has no coverage and cannot be damaged.</ref> || 1 || I: 0.1% || 0%{{Check Tag|?|Should be close to 0% but must be updated since coverage changed from 0% to 0.1%.}} || [[#BPT jaw|Jaw]] || {{Check}} || FullHead || [[Eating]]<br/>[[Talking]] || -100% Talking and -50% Eating<br/>-15 [[Disfigured]] [[Social]] penalty
+
|{{#expr: {{#var:HealthScale|}}*10}}<ref name="No coverage">This part has no coverage and cannot be damaged.</ref>||1||0%||0%||[[#BPT jaw|Jaw]]||{{Check}}||FullHead||[[Eating]]<br>[[Talking]]||-100% Talking and -50% Eating<br>-15 [[Disfigured]] [[Social]] penalty
 +
 
 
|- id="BPT waist"
 
|- id="BPT waist"
! [[#Waist|Waist]]
+
![[#Waist|Waist]]
| {{#expr: {{#var:HealthScale|}}*10}}<ref name="No coverage"/> || 1 || 0% || 0% || [[#BPT torso|Torso]] || {{Cross}} || Waist || - || N/A
+
|{{#expr: {{#var:HealthScale|}}*10}}<ref name="No coverage"/>||1||0%||0%||[[#BPT torso|Torso]]||{{Cross}}||Waist|| - ||N/A
 +
 
 
|- id="BPT spine"
 
|- id="BPT spine"
! [[#Spine|Spine]]
+
![[#Spine|Spine]]
| {{#expr: {{#var:HealthScale|}}*25}} || 1 || I: 2.5% || 1.01% || [[#BPT torso|Torso]] || {{Check}} || Torso || [[Moving]] || -100% Moving<ref>If Moving drops below 16% a pawn cannot move. A pawn that cannot move cannot work.</ref>
+
|{{#expr: {{#var:HealthScale|}}*25}}||1||2.5%||1.01%||[[#BPT torso|Torso]]||{{Check}}||Torso||[[Moving]]||-100% Moving<ref>If Moving drops below 16% a pawn cannot move. A pawn that cannot move cannot work.</ref>
 +
 
 
|- id="BPT ribcage"
 
|- id="BPT ribcage"
! [[#Ribcage|Ribcage]]
+
![[#Ribcage|Ribcage]]
| {{#expr: {{#var:HealthScale|}}*30}} || 1 || I: 3.6% || 1.46% || [[#BPT torso|Torso]] || {{Check}} || Torso || [[Breathing]] || Cannot be destroyed<br/>Up to -48% Breathing<br/> Increasing Pain based on damage.
+
|{{#expr: {{#var:HealthScale|}}*30}}||1||3.6%||1.46%||[[#BPT torso|Torso]]||{{Check}}||Torso||[[Breathing]]|| Cannot be destroyed <br> Up to -48% Breathing<Br> Increasing Pain based on damage.
 +
 
 
|- id="BPT sternum"
 
|- id="BPT sternum"
! [[#Sternum|Sternum]]
+
![[#Sternum|Sternum]]
| {{#expr: {{#var:HealthScale|}}*20}} || 1 || I: 1.5% || 0.61% || [[#BPT torso|Torso]] || {{Check}} || Torso || [[Breathing]] || Cannot be destroyed<br/>Up to -48% Breathing<br/>Increasing Pain based on damage.
+
|{{#expr: {{#var:HealthScale|}}*20}}||1||1.5%||0.61%||[[#BPT torso|Torso]]||{{Check}}||Torso||[[Breathing]]||Cannot be destroyed <br> Up to -48% Breathing <br> Increasing Pain based on damage.
 +
 
 
|- id="BPT heart"
 
|- id="BPT heart"
! [[#Heart|Heart]]
+
![[#Heart|Heart]]
| {{#expr: {{#var:HealthScale|}}*15}} || 1 || I: 2% || 0.81% || [[#BPT torso|Torso]] || {{Check}} || Torso || [[Blood Pumping]] || Death
+
|{{#expr: {{#var:HealthScale|}}*15}}||1||2%||0.81%||[[#BPT torso|Torso]]||{{Check}}||Torso||[[Blood Pumping]]||Death
 +
 
 
|- id="BPT lung"
 
|- id="BPT lung"
! [[#Lung|Lung]]
+
![[#Lung|Lung]]
| {{#expr: {{#var:HealthScale|}}*15}} || 2 || I: 2.5% || 1.01% || [[#BPT torso|Torso]] || {{Check}} || Torso || [[Breathing]] || -50% Breathing. Death if both lost
+
|{{#expr: {{#var:HealthScale|}}*15}}||2||2.5%||1.01%||[[#BPT torso|Torso]]||{{Check}}||Torso||[[Breathing]]||-50% Breathing. Death if both lost
 +
 
 
|- id="BPT stomach"
 
|- id="BPT stomach"
! [[#Stomach|Stomach]]
+
![[#Stomach|Stomach]]
| {{#expr: {{#var:HealthScale|}}*20}} || 1 || I: 2.5% || 1.01% || [[#BPT torso|Torso]] || {{Check}} || Torso || [[Metabolism]] || -50% Metabolism
+
|{{#expr: {{#var:HealthScale|}}*20}}||1||2.5%||1.01%||[[#BPT torso|Torso]]||{{Check}}||Torso||[[Metabolism]]||-50% Metabolism
 +
 
 
|- id="BPT liver"
 
|- id="BPT liver"
! [[#Liver|Liver]]
+
![[#Liver|Liver]]
| {{#expr: {{#var:HealthScale|}}*20}} || 1 || I: 2.5% || 1.01% || [[#BPT torso|Torso]] || {{Check}} || Torso || [[Blood Filtration]]<br/>[[Metabolism]] || Death
+
|{{#expr: {{#var:HealthScale|}}*20}}||1||2.5%||1.01%||[[#BPT torso|Torso]]||{{Check}}||Torso||[[Blood Filtration]]<br>[[Metabolism]]||Death
 +
 
 
|- id="BPT kidney"
 
|- id="BPT kidney"
! [[#Kidney|Kidney]]
+
![[#Kidney|Kidney]]
| {{#expr: {{#var:HealthScale|}}*15}} || 2 || I: 1.7% || 0.69% || [[#BPT torso|Torso]] || {{Check}} || Torso || [[Blood Filtration]] || -50% Blood Filtration. Death if both lost
+
|{{#expr: {{#var:HealthScale|}}*15}}||2||1.7%||0.69%||[[#BPT torso|Torso]]||{{Check}}||Torso||[[Blood Filtration]]||-50% Blood Filtration. Death if both lost
 +
 
 
|- id="BPT shoulder"
 
|- id="BPT shoulder"
! [[#Shoulder|Shoulder]]
+
![[#Shoulder|Shoulder]]
| {{#expr: {{#var:HealthScale|}}*30}} || 2 || E: 12.0% || 2.76% || [[#BPT torso|Torso]] || {{Cross}} || Shoulders || [[Manipulation]] || -50% Manipulation. -100% if both lost
+
|{{#expr: {{#var:HealthScale|}}*30}}||2||12.0%||2.76%||[[#BPT torso|Torso]]||{{Cross}}||Shoulders||[[Manipulation]]||-50% Manipulation. -100% if both lost
 +
 
 
|- id="BPT arm"
 
|- id="BPT arm"
! [[#Arm|Arm]]
+
![[#Arm|Arm]]
| {{#expr: {{#var:HealthScale|}}*30}} || 2 || E: 77.0% || 7.95% || [[#BPT shoulder|Shoulder]] || {{Cross}} || Arms || [[Manipulation]] || -50% Manipulation. -100% if both lost
+
|{{#expr: {{#var:HealthScale|}}*30}}||2||77.0%||7.95%||[[#BPT shoulder|Shoulder]]||{{Cross}}||Arms||[[Manipulation]]||-50% Manipulation. -100% if both lost
 +
 
 
|- id="BPT clavicle"
 
|- id="BPT clavicle"
! [[#Clavicle|Clavicle]]
+
![[#Clavicle|Clavicle]]
| {{#expr: {{#var:HealthScale|}}*25}} || 2 || I: 9% || 1.08% || [[#BPT shoulder|Shoulder]] || {{Check}} || Torso || [[Manipulation]] || Cannot be destroyed<br/>Up to -48% Manipulation<br/>Increasing Pain based on damage.
+
|{{#expr: {{#var:HealthScale|}}*25}}||2||9%||1.08%||[[#BPT shoulder|Shoulder]]||{{Check}}||Torso||[[Manipulation]]||Cannot be destroyed <br> Up to -48% Manipulation <br> Increasing Pain based on damage taken.
 +
 
 
|- id="BPT humerus"
 
|- id="BPT humerus"
! [[#Humerus|Humerus]]
+
![[#Humerus|Humerus]]
| {{#expr: {{#var:HealthScale|}}*25}} || 2 || I: 10.0% || 0.79% || [[#BPT arm|Arm]] || {{Check}} || Arms || [[Manipulation]] || -50% Manipulation. -100% if both lost
+
|{{#expr: {{#var:HealthScale|}}*25}}||2||10.0%||0.79%||[[#BPT arm|Arm]]||{{Check}}||Arms||[[Manipulation]]||-50% Manipulation. -100% if both lost
 +
 
 
|- id="BPT radius"
 
|- id="BPT radius"
! [[#Radius|Radius]]
+
![[#Radius|Radius]]
| {{#expr: {{#var:HealthScale|}}*20}} || 2 || I: 10.0% || 0.79% || [[#BPT arm|Arm]] || {{Check}} || Arms || [[Manipulation]] || -50% Manipulation. -100% if both lost
+
|{{#expr: {{#var:HealthScale|}}*20}}||2||10.0%||0.79%||[[#BPT arm|Arm]]||{{Check}}||Arms||[[Manipulation]]||-50% Manipulation. -100% if both lost
 +
 
 
|- id="BPT hand"
 
|- id="BPT hand"
! [[#Hand|Hand]]
+
![[#Hand|Hand]]
| {{#expr: {{#var:HealthScale|}}*20}} || 2 || E: 14.0% || 0.83% || [[#BPT arm|Arm]] || {{Cross}} || Hands || [[Manipulation]] || -50% Manipulation. -100% if both lost
+
|{{#expr: {{#var:HealthScale|}}*20}}||2||14.0%||0.83%||[[#BPT arm|Arm]]||{{Cross}}||Hands||[[Manipulation]]||-50% Manipulation. -100% if both lost
 +
 
 
|- id="BPT pinky finger"
 
|- id="BPT pinky finger"
! [[#Pinky Finger|Pinky Finger]]
+
![[#Pinky Finger|Pinky Finger]]
| {{#expr: {{#var:HealthScale|}}*8}} || 2 || E: 6.0% || 0.08% || [[#BPT hand|Hand]] || {{Cross}} || Hands<br/>LeftHand<ref name="Mutually Exclusive>Only the relevant choice of LeftHand OR RightHand will apply, not both.</ref><br/>RightHand<ref name="Mutually Exclusive/> || [[Manipulation]] || -8% Manipulation. -16% if both lost
+
|{{#expr: {{#var:HealthScale|}}*8}}||2||6.0%||0.08%||[[#BPT hand|Hand]]||{{Cross}}||Hands<br>LeftHand<ref name="Mutually Exclusive>Only the relevant choice of LeftHand OR RightHand will apply, not both.</ref><br>RightHand<ref name="Mutually Exclusive/>||[[Manipulation]]||-8% Manipulation. -16% if both lost
 +
 
 
|- id="BPT ring finger"
 
|- id="BPT ring finger"
! [[#Ring Finger|Ring Finger]]
+
![[#Ring Finger|Ring Finger]]
| {{#expr: {{#var:HealthScale|}}*8}} || 2 || E: 7.0% || 0.09% || [[#BPT hand|Hand]] || {{Cross}} || Hands<br/>LeftHand<ref name="Mutually Exclusive/><br/>RightHand<ref name="Mutually Exclusive/> || [[Manipulation]] || -8% Manipulation. -16% if both lost
+
|{{#expr: {{#var:HealthScale|}}*8}}||2||7.0%||0.09%||[[#BPT hand|Hand]]||{{Cross}}||Hands<br>LeftHand<ref name="Mutually Exclusive/><br>RightHand<ref name="Mutually Exclusive/>||[[Manipulation]]||-8% Manipulation. -16% if both lost
 +
 
 
|- id="BPT middle finger"
 
|- id="BPT middle finger"
! [[#Middle Finger|Middle Finger]]
+
![[#Middle Finger|Middle Finger]]
| {{#expr: {{#var:HealthScale|}}*8}} || 2 || E: 8.0% || 0.1% || [[#BPT hand|Hand]] || {{Cross}} || Hands<br/>LeftHand<ref name="Mutually Exclusive/><br/>RightHand<ref name="Mutually Exclusive/><br/>MiddleFingers || [[Manipulation]] || -8% Manipulation. -16% if both lost
+
|{{#expr: {{#var:HealthScale|}}*8}}||2||8.0%||0.1%||[[#BPT hand|Hand]]||{{Cross}}||Hands<br>LeftHand<ref name="Mutually Exclusive/><br>RightHand<ref name="Mutually Exclusive/><br>MiddleFingers||[[Manipulation]]||-8% Manipulation. -16% if both lost
 +
 
 
|- id="BPT index finger"
 
|- id="BPT index finger"
! [[#Index Finger|Index Finger]]
+
![[#Index Finger|Index Finger]]
| {{#expr: {{#var:HealthScale|}}*8}} || 2 || E: 7.0% || 0.09% || [[#BPT hand|Hand]] || {{Cross}} || Hands<br/>LeftHand<ref name="Mutually Exclusive/><br/>RightHand<ref name="Mutually Exclusive/> || [[Manipulation]] || -8% Manipulation. -16% if both lost
+
|{{#expr: {{#var:HealthScale|}}*8}}||2||7.0%||0.09%||[[#BPT hand|Hand]]||{{Cross}}||Hands<br>LeftHand<ref name="Mutually Exclusive/><br>RightHand<ref name="Mutually Exclusive/>||[[Manipulation]]||-8% Manipulation. -16% if both lost
 +
 
 
|- id="BPT thumb"
 
|- id="BPT thumb"
! [[#Thumb|Thumb]]
+
![[#Thumb|Thumb]]
| {{#expr: {{#var:HealthScale|}}*8}} || 2 || E: 8.0% || 0.1% || [[#BPT hand|Hand]] || {{Cross}} || Hands<br/>LeftHand<ref name="Mutually Exclusive/><br/>RightHand<ref name="Mutually Exclusive/> || [[Manipulation]] || -8% Manipulation. -16% if both lost
+
|{{#expr: {{#var:HealthScale|}}*8}}||2||8.0%||0.1%||[[#BPT hand|Hand]]||{{Cross}}||Hands<br>LeftHand<ref name="Mutually Exclusive/><br>RightHand<ref name="Mutually Exclusive/>||[[Manipulation]]||-8% Manipulation. -16% if both lost
 +
 
 
|- id="BPT pelvis"
 
|- id="BPT pelvis"
! [[#Pelvis|Pelvis]]
+
![[#Pelvis|Pelvis]]
| {{#expr: {{#var:HealthScale|}}*25}} || 1 || I: 2.5% || 1.01% || [[#BPT torso|Torso]] || {{Check}} || Torso || [[Moving]] || Cannot be destroyed<br/>Up to -96% Moving.<br/>Increasing Pain based on damage.
+
|{{#expr: {{#var:HealthScale|}}*25}}||1||2.5%||1.01%||[[#BPT torso|Torso]]||{{Check}}||Torso||[[Moving]]||Cannot be destroyed <br> Up to -96% Moving.
 +
 
 
|- id="BPT leg"
 
|- id="BPT leg"
! [[#Leg|Leg]]
+
![[#Leg|Leg]]
| {{#expr: {{#var:HealthScale|}}*30}} || 2 || E: 14.0% || 12.6% || [[#BPT torso|Torso]] || {{Cross}} || Legs || [[Moving]] || -50% Moving. -100% if both lost
+
|{{#expr: {{#var:HealthScale|}}*30}}||2||14.0%||12.6%||[[#BPT torso|Torso]]||{{Cross}}||Legs||[[Moving]]||-50% Moving. -100% if both lost
 +
 
 
|- id="BPT femur"
 
|- id="BPT femur"
! [[#Femur|Femur]]
+
![[#Femur|Femur]]
| {{#expr: {{#var:HealthScale|}}*25}} || 2 || I: 10.0% || 1.26% || [[#BPT leg|Leg]] || {{Check}} || Legs || [[Moving]] || -50% Moving. -100% if both lost
+
|{{#expr: {{#var:HealthScale|}}*25}}||2||10.0%||1.26%||[[#BPT leg|Leg]]||{{Check}}||Legs||[[Moving]]||-50% Moving. -100% if both lost
 +
 
 
|- id="BPT tibia"
 
|- id="BPT tibia"
! [[#Tibia|Tibia]]
+
![[#Tibia|Tibia]]
| {{#expr: {{#var:HealthScale|}}*25}} || 2 || I: 10.0% || 1.26% || [[#BPT leg|Leg]] || {{Check}} || Legs || [[Moving]] || -50% Moving. -100% if both lost
+
|{{#expr: {{#var:HealthScale|}}*25}}||2||10.0%||1.26%||[[#BPT leg|Leg]]||{{Check}}||Legs||[[Moving]]||-50% Moving. -100% if both lost
 +
 
 
|- id="BPT foot"
 
|- id="BPT foot"
! [[#Foot|Foot]]
+
![[#Foot|Foot]]
| {{#expr: {{#var:HealthScale|}}*25}} || 2 || E: 10.0% || 0.85% || [[#BPT leg|Leg]] || {{Cross}} || Feet || [[Moving]] || -50% Moving. -100% if both lost
+
|{{#expr: {{#var:HealthScale|}}*25}}||2||10.0%||0.85%||[[#BPT leg|Leg]]||{{Cross}}||Feet||[[Moving]]||-50% Moving. -100% if both lost
 +
 
 
|- id="BPT little toe"
 
|- id="BPT little toe"
! [[#Little Toe|Little Toe]]
+
![[#Little Toe|Little Toe]]
| {{#expr: {{#var:HealthScale|}}*8}} || 2 || E: 6.0% || 0.08% || [[#BPT foot|Foot]] || {{Cross}} || Feet || [[Moving]] || -4% Moving. -8% if both lost
+
|{{#expr: {{#var:HealthScale|}}*8}}||2||6.0%||0.08%||[[#BPT foot|Foot]]||{{Cross}}||Feet||[[Moving]]||-4% Moving. -8% if both lost
 +
 
 
|- id="BPT fourth toe"
 
|- id="BPT fourth toe"
! [[#Fourth Toe|Fourth Toe]]
+
![[#Fourth Toe|Fourth Toe]]
| {{#expr: {{#var:HealthScale|}}*8}} || 2 || E: 7.0% || 0.1% || [[#BPT foot|Foot]] || {{Cross}} || Feet || [[Moving]] || -4% Moving. -8% if both lost
+
|{{#expr: {{#var:HealthScale|}}*8}}||2||7.0%||0.1%||[[#BPT foot|Foot]]||{{Cross}}||Feet||[[Moving]]||-4% Moving. -8% if both lost
 +
 
 
|- id="BPT middle toe"
 
|- id="BPT middle toe"
! [[#Middle Toe|Middle Toe]]
+
![[#Middle Toe|Middle Toe]]
| {{#expr: {{#var:HealthScale|}}*8}} || 2 || E: 8.0% || 0.11% || [[#BPT foot|Foot]] || {{Cross}} || Feet || [[Moving]] || -4% Moving. -8% if both lost
+
|{{#expr: {{#var:HealthScale|}}*8}}||2||8.0%||0.11%||[[#BPT foot|Foot]]||{{Cross}}||Feet||[[Moving]]||-4% Moving. -8% if both lost
 +
 
 
|- id="BPT second toe"
 
|- id="BPT second toe"
! [[#Second Toe|Second Toe]]
+
![[#Second Toe|Second Toe]]
| {{#expr: {{#var:HealthScale|}}*8}} || 2 || E: 9.0% || 0.13% || [[#BPT foot|Foot]] || {{Cross}} || Feet || [[Moving]] || -4% Moving. -8% if both lost
+
|{{#expr: {{#var:HealthScale|}}*8}}||2||9.0%||0.13%||[[#BPT foot|Foot]]||{{Cross}}||Feet||[[Moving]]||-4% Moving. -8% if both lost
 +
 
 
|- id="BPT big toe"
 
|- id="BPT big toe"
! [[#Big Toe|Big Toe]]
+
![[#Big Toe|Big Toe]]
| {{#expr: {{#var:HealthScale|}}*8}} || 2 || E: 9.0% || 0.13% || [[#BPT foot|Foot]] || {{Cross}} || Feet || [[Moving]] || -4% Moving. -8% if both lost
+
|{{#expr: {{#var:HealthScale|}}*8}}||2||9.0%||0.13%||[[#BPT foot|Foot]]||{{Cross}}||Feet||[[Moving]]||-4% Moving. -8% if both lost
|}</includeonly><noinclude>
+
 
{{Documentation|Template:Animal Health Table/doc}}</noinclude>
+
|-
 +
|}<noinclude>[[Category:Customized table templates]]</noinclude>

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