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| flammability = 1
 
| flammability = 1
 
| stack limit = 10
 
| stack limit = 10
| path cost = 14
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| path cost = 15
 
| rotatable = false
 
| rotatable = false
 
<!-- Technical -->
 
<!-- Technical -->
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== Acquisition ==
 
== Acquisition ==
Techprints cannot be crafted. Instead they can be [[Trade|purchased]] from caravans and trading ships, or obtained as a [[quest]] reward. They can also be found inside [[ancient shrine]]s and [[Quests#Ancient_Complex|ancient complexes]] {{IdeologyIcon}}.{{Check Tag|Ancient Mechanitor Complex?|If so, also Biotech}}
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Techprints cannot be crafted. Instead they can be [[Trade|purchased]] from caravans and trading ships, or obtained as a [[quest]] reward. They can also be found inside [[ancient shrine]]s.
  
 
== Summary ==
 
== Summary ==
Techprints can be applied to research benches to unlock the specific research project it is associated with for research and completion. The associated project will be mentioned in the techprint's name and projects that require techprints will note that information in the Research menu. Most projects require only a single techprint to unlock, but the [[Research#Cataphract_armor|cataphract armor]] research requires two. For this purpose, all techprints for the same project are interchangeable - any two techprints of the right type will function.  
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Techprints can be consumed to unlock the specific research project it is associated with for research and completion. The associated project will be mentioned in the techprint's name and projects that require techprints will note that information in the Research menu. Most projects require only a single techprint but some require two. For this purpose, all techprints of the type are interchangable - any two techprints of the right type will function.  
  
Upon use, a researcher will bring the techprint to a research bench of any sort and proceed to consume it, gaining 2000 [[Intellectual]] XP in the process. This XP is unaffected by the researcher's [[passion]] or learning rate.  If a [[hi-tech research bench]] is used for this purpose, it need not be powered.  
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Upon use, a researcher will bring the techprint to a research bench of any sort and proceed to consume it, gaining 2000 [[Intellectual]] XP in the process. This XP is unaffected by the researcher's [[passion]] or learning rate.
  
 
Applying the techprint does not require that any prerequisite research be finished, or even the appropriate structures (e.g. hi-tech research bench, multi-analyzer) to be used, however using the techprint to unlock a project does not complete the project, it only allows it to be researched as normal. If the project has prerequisites or required structures, they will still be necessary to research the project.
 
Applying the techprint does not require that any prerequisite research be finished, or even the appropriate structures (e.g. hi-tech research bench, multi-analyzer) to be used, however using the techprint to unlock a project does not complete the project, it only allows it to be researched as normal. If the project has prerequisites or required structures, they will still be necessary to research the project.
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There are reports that due to rounding errors, a finite number of techprints will actually unlock a project however these reports are unconfirmed, and even if true, it is unclear if this will allow "sequence breaking" by unlocking a project before the prerequisites have been completed.{{Check Tag|Fact Check}}
 
There are reports that due to rounding errors, a finite number of techprints will actually unlock a project however these reports are unconfirmed, and even if true, it is unclear if this will allow "sequence breaking" by unlocking a project before the prerequisites have been completed.{{Check Tag|Fact Check}}
 
All techprints have a [[Sell_Price_Multiplier|Sell Price Multiplier]] of x10%.
 
  
 
=== Variations ===
 
=== Variations ===

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