Difference between revisions of "Talk:Clearance/Room space has no real influence on thought, but clearance within a ~4.5 radius does"

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As of version 0.15.1284 (compiled September 2 2016), I tested in-game that friendly colonists, the corgi (dog), and neutral visitors, don't detract from clearance (they have no effect). So I presume that the subject colonist also has no effect. And, that the threshold for the thought "Spacious interior", which gives +5 mood, is between 48 and 49. That is, 49 clearance grants the spacious thought, and 48 does not. I know that the number used to be different, the article was once correct, so it was changed in an update at some point. The [[Thoughts list#Spacious interior|thoughts page]] still uses the old numbers for spacious interior, and it links to this page. As for the other comment here, there are 69 viewed tiles which influence clearance, not 100, again according to my in-game testing. It's all blocks within the current room within the radius [sqrt(20), 5.0). That is, the sight radius for clearance is >= sqrt(20) ~= 4.472136, and < 5.0. This is a 9x9 square with 3 tiles taken off of each corner (9*9 - 3*4 = 69). It's been a while since I was somewhat familiar with the code structure of this game, so I can't find the exact number right now, but you could say it's all tile centers less than 5.0 away.
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As of version 0.15.1284 (compiled September 2, 2016), I tested in-game that friendly colonists, the corgi (dog), and neutral visitors, don't detract from clearance (they have no effect). So I presume that the subject colonist also has no effect. And, that the threshold for the thought "Spacious interior", which gives +5 mood, is between 48 and 48.5. That is, 48.5 clearance grants the spacious thought, and 48 does not. I know that the number used to be different, the article was once correct, so it was changed in an update at some point. The [[Thoughts list#Spacious interior|thoughts page]] still uses the old numbers for spacious interior, and it links to this page. As for the other comment here, there are 69 viewed tiles which influence clearance, not 100, again according to my in-game testing. It's all blocks within the current room within the radius [sqrt(20), 5.0). That is, the sight radius for clearance is >= sqrt(20) ~= 4.472136, and < 5.0. This is a 9x9 square with 3 tiles taken off of each corner (9*9 - 3*4 = 69). It's been a while since I was somewhat familiar with the code structure of this game, so I can't find the exact number right now, but you could say it's all tile centers less than 5.0 away.
  
 
"Space" seems to have no mechanical relevance to the game at all, so perhaps the article is misleading. The thresholds for the "space" labels of "room stats display", they really don't mean anything. I didn't bother testing the thresholds for cramped, but know that up to 69 tiles contribute to clearance (tiles within a radius less than 5.0), and that 49 clearance total gives the "Spacious interior" thought, while 48 does not. 48.5 is also "Spacious", via 49 - 0.5 from an added standing lamp (but two lamps, 49 - 0.5*2 = 48, is not spacious).
 
"Space" seems to have no mechanical relevance to the game at all, so perhaps the article is misleading. The thresholds for the "space" labels of "room stats display", they really don't mean anything. I didn't bother testing the thresholds for cramped, but know that up to 69 tiles contribute to clearance (tiles within a radius less than 5.0), and that 49 clearance total gives the "Spacious interior" thought, while 48 does not. 48.5 is also "Spacious", via 49 - 0.5 from an added standing lamp (but two lamps, 49 - 0.5*2 = 48, is not spacious).

Revision as of 02:57, 19 September 2016

As of version 0.15.1284 (compiled September 2, 2016), I tested in-game that friendly colonists, the corgi (dog), and neutral visitors, don't detract from clearance (they have no effect). So I presume that the subject colonist also has no effect. And, that the threshold for the thought "Spacious interior", which gives +5 mood, is between 48 and 48.5. That is, 48.5 clearance grants the spacious thought, and 48 does not. I know that the number used to be different, the article was once correct, so it was changed in an update at some point. The thoughts page still uses the old numbers for spacious interior, and it links to this page. As for the other comment here, there are 69 viewed tiles which influence clearance, not 100, again according to my in-game testing. It's all blocks within the current room within the radius [sqrt(20), 5.0). That is, the sight radius for clearance is >= sqrt(20) ~= 4.472136, and < 5.0. This is a 9x9 square with 3 tiles taken off of each corner (9*9 - 3*4 = 69). It's been a while since I was somewhat familiar with the code structure of this game, so I can't find the exact number right now, but you could say it's all tile centers less than 5.0 away.

"Space" seems to have no mechanical relevance to the game at all, so perhaps the article is misleading. The thresholds for the "space" labels of "room stats display", they really don't mean anything. I didn't bother testing the thresholds for cramped, but know that up to 69 tiles contribute to clearance (tiles within a radius less than 5.0), and that 49 clearance total gives the "Spacious interior" thought, while 48 does not. 48.5 is also "Spacious", via 49 - 0.5 from an added standing lamp (but two lamps, 49 - 0.5*2 = 48, is not spacious).

I know for certain the clearance threshold used to be >= 26 for spacious, now it's > 48.

Aru (talk) 02:45, 19 September 2016 (UTC)