Editing Table (2x2)

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{{Stub}}
 
{{Stub}}
{{Infobox main|furniture
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{{infobox main|furniture|
| name = Table (2x2)
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|name = Table (2x2)
| image = Table2x2 north.png
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|image = Table2x2 north.png
| description = People eat off tables when chairs are placed facing them.
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|description = People eat off tables when chairs are placed facing them.
| type = Building
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|type = Building
| type2 = Furniture
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|type2 = Furniture
| placeable = true
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|placeable = true
| path cost = 42
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|path cost = 42
| passability = pass through only
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|passability = pass through only
| cover = 0.4
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|cover = 0.4
| minifiable = true
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|minifiable = true
| size = 2 ˣ 2
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|size = 2 ˣ 2
| mass base = 10
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|mass base = 10
| flammability = 1
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|flammability = 1
| hp = 100
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|hp = 100
| sell price multiplier = 0.7
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|sell price multiplier = 0.7
| beauty = 1
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|beauty = 1
| terrain affordance = light
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|terrain affordance = light
| styledominance = 10
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|styledominance = 10
| work to make = 1500
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|work to make = 1500
| stuff tags = Metallic, Woody, Stony
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|stuff tags = Metallic, Woody, Stony
| resource 1 = Stuff
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|resource 1 = Stuff
| resource 1 amount = 50
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|resource 1 amount = 50
| has quality = true
 
 
}}
 
}}
 
The '''Table (2x2)''' is one of four tables. [[Table|Tables]] are one of the two types of [[furniture]] necessary for creating a dining [[Room stats|room]]. The other three sizes are:
 
The '''Table (2x2)''' is one of four tables. [[Table|Tables]] are one of the two types of [[furniture]] necessary for creating a dining [[Room stats|room]]. The other three sizes are:
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* [[Table (3x3)]]
 
* [[Table (3x3)]]
  
== Acquisition ==
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== Mechanics ==
{{Acquisition}}
 
 
 
They can also be bought from [[traders]] and found in [[ruins]].
 
 
 
== Summary ==
 
 
When placed adjacent to a [[stool]], [[dining chair]], or [[armchair]], colonists will eat their [[meal]]s at the table. This avoids giving them the "Ate without table" bad [[thought]], and gives them good thoughts if your dining room has high [[impressiveness]].
 
When placed adjacent to a [[stool]], [[dining chair]], or [[armchair]], colonists will eat their [[meal]]s at the table. This avoids giving them the "Ate without table" bad [[thought]], and gives them good thoughts if your dining room has high [[impressiveness]].
  
Colonists more than 50 tiles away from a table at the moment they decide to eat something will ignore the table and eat where they stand, suffering a -3 mood hit. Larger colonies may benefit from building a second dining room, or have scattered tables, especially next to a killbox, mining site, or [[anima tree]] {{RoyaltyIcon}} (unless you want to cut down the tree, suffer a -6 mood penalty for a while until it respawns in a more favorable position).
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Colonists more than 50 tiles away from a table at the moment they decide to eat something will ignore the table and eat where they stand, suffering a -3 mood hit. Larger colonies may benefit from building a second dining room, or have scattered tables, especially next to a killbox, mining site, or [[anima tree]]{{RoyaltyIcon}} (unless you want to cut down the tree, suffer a -6 mood penalty for a while until it respawns in a more favorable position).
  
 
Tables are set by default as gathering spots. Colonists will gather here to socialize for recreation, especially when idle. This should be toggled off on all tables except for the one in the rec room. Not toggling can cause people to recreate and have parties in the middle of an ugly, dirty mining site, making everybody unhappy.
 
Tables are set by default as gathering spots. Colonists will gather here to socialize for recreation, especially when idle. This should be toggled off on all tables except for the one in the rec room. Not toggling can cause people to recreate and have parties in the middle of an ugly, dirty mining site, making everybody unhappy.
  
 
[[File:Gather spot.png|64px]]
 
[[File:Gather spot.png|64px]]
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== Acquisition ==
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It is built with {{Required Resources}} in {{Ticks|{{P|Work To Make}}}}. It can also be bought from [[Trade#Types_of_traders|traders]] and found in [[ruins]].
  
 
== Analysis ==
 
== Analysis ==
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If you don't want to build multiple tables, you can stagger the recreation schedule of colonists to make sure they don't take all of the space on a table.
 
If you don't want to build multiple tables, you can stagger the recreation schedule of colonists to make sure they don't take all of the space on a table.
  
{{Building Stats Table}}
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{{Building Material Table}}
 
 
== Styles ==
 
{{Ideology|section=true}}
 
[[Ideoligion]]s allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.
 
 
 
<gallery>
 
Table2x2 north.png|Base Variant
 
Morbid table (2x2).png|Morbid Variant
 
Totemic table (2x2).png|Totemic Variant
 
Spikecore table (2x2).png|Spikecore Variant
 
Rustic table (2x2).png|Rustic Variant
 
Techist table (2x2).png|Techist Variant
 
</gallery>
 
  
 
== Version history ==
 
== Version history ==
 
Prior to Beta 18, tables only came in two forms: '''short table''' (2x2) and '''long table''' (2x4). These were renamed to reflect their actual sizes, and two additional sizes (1x2 and 3x3) were added.
 
Prior to Beta 18, tables only came in two forms: '''short table''' (2x2) and '''long table''' (2x4). These were renamed to reflect their actual sizes, and two additional sizes (1x2 and 3x3) were added.
  
{{Nav|furniture|wide}}
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{{nav|furniture|wide}}
 
[[Category:Furniture]] [[Category:Table]]
 
[[Category:Furniture]] [[Category:Table]]

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