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| placeable =  
 
| placeable =  
 
| path cost =  
 
| path cost =  
| passability = pass through only
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| passability = PassThroughOnly
 
| blockswind =  
 
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| cover = 0.3
 
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== Acquisition ==
 
== Acquisition ==
Subcore encoder can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}} }} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
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Subcore encoder can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
  
 
== Summary ==
 
== Summary ==
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== Analysis ==
 
== Analysis ==
Basic subcores are responsible for 4 worker mechs: all of which can be useful for the entire game. Building the encoder and subsequent mechs can be highly worth it, even if you didn't begin the game with a mechanitor. Each basic mech costs {{Icon Small|steel||{{#expr: {{Q|Basic subcore|Resource 1 Amount}} + {{Q|Militor|Resource 1 Amount}} }} }} [[steel]] and {{icon small|component||{{#expr: {{Q|Basic subcore|Resource 2 Amount}} + {{Q|Militor|Resource 2 Amount}} }} }} [[component]]s, plus  {{Icon Small|steel||{{#expr: {{Q|Subcore encoder|Resource 1 Amount}} + {{Q|Mech gestator|Resource 1 Amount}} + {{Q|Mech recharger|Resource 1 Amount}} }} }} [[steel]] and {{Icon Small|component||{{#expr: {{Q|Subcore encoder|Resource 2 Amount}} + {{Q|Mech gestator|Resource 2 Amount}} + {{Q|Mech recharger|Resource 2 Amount}} }} }} [[component]]s for the combination of encoder, [[mech gestator]], and [[mech recharger]]. If you feel like you've gestated enough labor mechs, you can deconstruct the encoder and get some of its resources back.
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Basic subcores are responsible for 4 worker mechs: all of which can be useful for the entire game. Building the encoder and subsequent mechs can be highly worth it, even if you didn't begin the game with a mechanitor. Each basic mech costs {{icon small|steel||{{#expr: {{Q|Basic subcore|Resource 1 Amount}} + {{Q|Militor|Resource 1 Amount}} }}}} [[steel]] and {{icon small|component||{{#expr: {{Q|Basic subcore|Resource 2 Amount}} + {{Q|Militor|Resource 2 Amount}} }}}} [[component]]s, plus  {{icon small|steel||{{#expr: {{Q|Subcore encoder|Resource 1 Amount}} + {{Q|Mech gestator|Resource 1 Amount}} + {{Q|Mech recharger|Resource 1 Amount}} }}}} [[steel]] and {{icon small|component||{{#expr: {{Q|Subcore encoder|Resource 2 Amount}} + {{Q|Mech gestator|Resource 2 Amount}} + {{Q|Mech recharger|Resource 2 Amount}} }}}} [[component]]s for the combination of encoder, [[mech gestator]], and [[mech recharger]]. If you feel like you've gestated enough labor mechs, you can deconstruct the encoder and get some of its resources back.
  
 
In return, [[agrihand]]s can grow at least 10 colonists worth of food entirely on its own, [[cleansweeper]]s can keep a large base cleaned, [[lifter]]s save the trouble of having to haul everything, and [[constructoid]]s can build large sections of a large base. Militors are also potent combat bots that are cheap to create.  These benefits, at least for the former 3 mechs, will last indefinitely until the mech is killed - and subsequently resurrected for only {{icon small|steel}} 25 [[steel]]. The [[pollution]] cost can be managed - especially when you are sticking with just a few labor mechs.
 
In return, [[agrihand]]s can grow at least 10 colonists worth of food entirely on its own, [[cleansweeper]]s can keep a large base cleaned, [[lifter]]s save the trouble of having to haul everything, and [[constructoid]]s can build large sections of a large base. Militors are also potent combat bots that are cheap to create.  These benefits, at least for the former 3 mechs, will last indefinitely until the mech is killed - and subsequently resurrected for only {{icon small|steel}} 25 [[steel]]. The [[pollution]] cost can be managed - especially when you are sticking with just a few labor mechs.
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== See also ==
 
== See also ==
* [[Subcore softscanner]] - Creates [[standard subcore]]s.
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*[[Subcore softscanner]] - Creates [[standard subcore]]s.
* [[Subcore ripscanner]] - Creates [[high subcore]]s.
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*[[Subcore ripscanner]] - Creates [[high subcore]]s.
  
 
== Version history ==
 
== Version history ==

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