Difference between revisions of "Structures"

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m (→‎Stockpile area: Added break to have a cleaner spacing between the lines)
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| size = 4x4
 
| size = 4x4
 
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Your colonists will dump debris, bodies and animal corpses in dumping areas.
+
Your colonists will dump debris, bodies and animal corpses in dumping areas.<br />
<br />
+
Each separate dumping area can be assigned to be able to receive colonists' bodies, strangers' bodies and animal corpses or not.<br />
Each separate dumping area can be assigned to be able to receive colonists' bodies, strangers' bodies and animal corpses or not.
 
<br />
 
 
Each placed debris/body/corpse takes one space, limiting the amount of available dumping spaces to 16 per dumping area.
 
Each placed debris/body/corpse takes one space, limiting the amount of available dumping spaces to 16 per dumping area.
 
{{clr}}
 
{{clr}}
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| movement = 100
 
| movement = 100
 
}}
 
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Metal tiles, for that spaceship look.
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Metal tiles, for that spaceship look.<br>
 
 
 
A variation of Paved tile and Concrete.
 
A variation of Paved tile and Concrete.
 
{{clr}}
 
{{clr}}
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| movement = 100
 
| movement = 100
 
}}
 
}}
Utilitarian concrete tiles. Quick to move around on, but not very pretty.
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Utilitarian concrete tiles. Quick to move around on, but not very pretty.<br>
 
 
 
A variation of Metal tile and Concrete.
 
A variation of Metal tile and Concrete.
 
{{clr}}
 
{{clr}}
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| movement = 100
 
| movement = 100
 
}}
 
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Quick-poured concrete. Fast to walk on, but quite ugly. You'll need to be able to dig out the ground to pour this.
+
Quick-poured concrete. Fast to walk on, but quite ugly. You'll need to be able to dig out the ground to pour this.<br>
 
 
 
A variation of Metal tile and Paved tile.
 
A variation of Metal tile and Paved tile.
 
{{clr}}
 
{{clr}}
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| health = 400
 
| health = 400
 
}}
 
}}
Walls are used to prevent movement and/or to enclose space, adding automatically roofs over such enclosed space.
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Walls are used to prevent movement and/or to enclose space, adding automatically roofs over such enclosed space.<br />
<br />
 
 
Act as a power conduit if [[power]]ed.
 
Act as a power conduit if [[power]]ed.
 
{{clr}}
 
{{clr}}
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| power = 25
 
| power = 25
 
}}
 
}}
A door allows colonists passage through walls or dug rock.
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A door allows colonists passage through walls or dug rock.<br />
<br />
 
 
Although it still opens if not [[power]]ed, colonists have to manually open it, which requires much more time to open it and to close it.
 
Although it still opens if not [[power]]ed, colonists have to manually open it, which requires much more time to open it and to close it.
 
 
{{clr}}
 
{{clr}}
  
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| note = Conducts power (5 tiles)
 
| note = Conducts power (5 tiles)
 
}}
 
}}
A power conduit distributes [[power]] between generator and appliances.
+
A power conduit distributes [[power]] between generator and appliances.<br />
<br />
 
 
It can power appliances up to 5 squares away.
 
It can power appliances up to 5 squares away.
 
 
{{clr}}
 
{{clr}}
  
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| power = 150
 
| power = 150
 
}}
 
}}
A standing lamp lights a round surface with a radius 5 around it when it's [[power]]ed.
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A standing lamp lights a round surface with a radius 5 around it when it's [[power]]ed.<br />
<br />
 
 
Does not conduct power.
 
Does not conduct power.
 
{{clr}}
 
{{clr}}
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| power = 800
 
| power = 800
 
}}
 
}}
A sun lamp is required to grow foods indoors on [[Buildings#Hydroponic Tables|Hydroponic Tables]].
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A sun lamp is required to grow foods indoors on [[Buildings#Hydroponic Tables|Hydroponic Tables]].<br />
<br />
 
 
Does not conduct power.
 
Does not conduct power.
 
{{clr}}
 
{{clr}}
 
[[Category:Main]]
 
[[Category:Main]]
 
[[Category:Structures]]
 
[[Category:Structures]]

Revision as of 12:22, 18 October 2013

In RimWorld, your colonists are able to build structures from the ground up, according to the blueprints you decide.
The following structures are available: Template:Clr

Stockpile area

Stockpile area
File:AreaStockpile.png
Size 6x6

Your colonists will haul all resources (metal, food, etc...) to the nearest stockpile area.
You are never able to remove your last stockpile. To remove the stockpile a new one must be placed. Template:Clr

Dumping area

Dumping area
AreaDump.png
Size 4x4

Your colonists will dump debris, bodies and animal corpses in dumping areas.
Each separate dumping area can be assigned to be able to receive colonists' bodies, strangers' bodies and animal corpses or not.
Each placed debris/body/corpse takes one space, limiting the amount of available dumping spaces to 16 per dumping area. Template:Clr

Sandbags

Sandbags
A sandbags wall
Size 1x1
HP 300

Sandbags can be placed to cover your structures and your colonists from gunfire.
It also reduces movement speed when crossed. Template:Clr

Metal tile

Metal tile
Size 1x1
Movement 100%

Metal tiles, for that spaceship look.
A variation of Paved tile and Concrete. Template:Clr

Paved tile

Paved tile
Size 1x1
Movement 100%

Utilitarian concrete tiles. Quick to move around on, but not very pretty.
A variation of Metal tile and Concrete. Template:Clr

Concrete

Concrete
Size 1x1
Movement 100%

Quick-poured concrete. Fast to walk on, but quite ugly. You'll need to be able to dig out the ground to pour this.
A variation of Metal tile and Paved tile. Template:Clr

Smooth stone

Smooth stone
Size 1x1
Movement 100%
Note Requires Rough stone to build on

This flooring does not require any metal to be constructed, but it needs to be placed on rough stone and takes a greater amount of time to be completed than artificial flooring above. Template:Clr

Wall

Wall
Wall wall.png
Size 1x1
HP 400

Walls are used to prevent movement and/or to enclose space, adding automatically roofs over such enclosed space.
Act as a power conduit if powered. Template:Clr

Door

Door
Door.png
Size 1x1
HP 150
Power needed 25 W

A door allows colonists passage through walls or dug rock.
Although it still opens if not powered, colonists have to manually open it, which requires much more time to open it and to close it. Template:Clr

Power conduit

Power Conduit
Size 1x1
HP 80
Note Conducts power (5 tiles)

A power conduit distributes power between generator and appliances.
It can power appliances up to 5 squares away. Template:Clr

Standing lamp

Standling lamp
LampStanding.png
Size 1x1
HP 50
Power needed 150 W

A standing lamp lights a round surface with a radius 5 around it when it's powered.
Does not conduct power. Template:Clr

Sun lamp

Sun lamp
LampSun.png
Size 1x1
HP 50
Power needed 800 W

A sun lamp is required to grow foods indoors on Hydroponic Tables.
Does not conduct power. Template:Clr