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Columns are passable structures which are capable of holding a roof which do not block sight, or movement and look quite nice. They have x/1.875 (.533x) of a wall's normal health, 4x the beauty, and 4x the value. They also have 25% cover effectiveness and do not slow down pawns. These were introduced in 1.1.
 
Columns are passable structures which are capable of holding a roof which do not block sight, or movement and look quite nice. They have x/1.875 (.533x) of a wall's normal health, 4x the beauty, and 4x the value. They also have 25% cover effectiveness and do not slow down pawns. These were introduced in 1.1.
 
{{Building Stats Table|Column|header=false}}
 
{{Building Stats Table|Column|header=false}}
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== Roof ==
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{{Move|section=1|destination=Roof|reason=Not technically a structure, needs to cover both natural and constructed roofs, and has information that should be combined from several sources, inc the Orders pages, [[mountain]] etc that don't make sense on a page dedicated to constructed roofs. Seeking input from others on Talk page.}}
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[[File:roof_rimworld.jpg|thumb|left|A single wall or column will support a roof in a roughly circular area 6 tiles around it.]]
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A roof is an area of cover from the elements. A roof can extend up to 6 tiles from a wall, column, rock wall, or similarly supportive structures, so roofed interiors have a maximum size of 12 cells across the shortest side. Interior areas built larger than this will remain partially unroofed without the use of additional support. Larger roofed areas can be built with the use of columns or interior walls as support pillars. Indoor roofs are automatically built by builders.
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To build or extend a roof outdoors, a "Build roof area" must first be [[#Drawing roof areas|drawn]]. Leaving 25% of room area or more unroofed makes the room status as "Room unroofed" which, among other effects, equalises room [[temperature]] to outside temperature.
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=== Drawing roof areas ===
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Areas can be designated to have a roof or not have a roof by drawing either a [[Build roof area]] or [[Remove roof area]], located under the Architect/Zone tab. This can be used to create outdoor roofed areas (to prevent [[rain]], [[Snow|snowfall]], or [[Deterioration | item deterioration]]), or indoor unroofed areas (protected [[Solar generator | Solar panels]], indoor growing areas). If there is no supporting wall or rock within 6 tiles, no roof will be built.
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=== Roof collapse ===
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A roof will collapse if the last supporting structure within 6 tiles is removed, whether by [[Mine | mining]], [[Deconstruct | deconstruction]], or destruction. Removing the last tile of roof supporting another section of roof by [[#Roof deconstruction|deconstruction]] will delete the now-unsupported section but will not cause a collapse nor cause any damage.
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Roof collapses cause damage to to everything and everyone underneath them, dealing [[Injury|injuries]] to pawns and damage to items. All roof collapses deal [[Damage Types#Crush|Crush]] damage. Thick mountain roof deals 99,999 damage with 999% {{AP}}, obliterating anything underneath it. Constructed and thin mountain roof deal between 15 and 30 damage with 0% {{AP}}, targeted at the "outside" and "top" of a pawn i.e. the neck of a [[human]] pawn and all its external children parts including the head. 
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Normal collapsed roof leaves [[filth]]. Collapsed overhead mountain will leave [[collapsed rocks]]. Pawns and objects caught under collapsed rocks will be utterly destroyed.
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=== Roof deconstruction ===
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Drawing a "[[Remove roof area]]" will cause colonists to remove a constructed roof. Constructors will automatically go and safely remove the roofs without risk of collapse. Overhead Mountains cannot be removed this way, only by triggering a collapse.
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Because of the collapse protection mentioned above when removing the roof, it can be expeditious to direct pawns to only remove the outside ring of roofing to allow the inner roof area to become unsupported and vanish safely.
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{{clear}}
  
 
== Version history ==
 
== Version history ==

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