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− | {{infobox main|structure | + | {{infobox main|structure| |
| name = Sterile tile | | name = Sterile tile | ||
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| description = Sterile tiles with special cleanliness-enhancing properties. Extra-clean rooms improve outcomes in hospitals and research labs. This tile is very slow to build, but quick to clean. | | description = Sterile tiles with special cleanliness-enhancing properties. Extra-clean rooms improve outcomes in hospitals and research labs. This tile is very slow to build, but quick to clean. | ||
− | + | | image = ground sterile tile.png|Sterile tile | |
| type = Floor | | type = Floor | ||
− | | | + | | type2 = |
+ | | placeable = True | ||
+ | | deconstructable = true | ||
+ | | size = 1 ˣ 1 | ||
+ | | speed = 1 | ||
| beauty = -1 | | beauty = -1 | ||
| flammability = 0 | | flammability = 0 | ||
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| cleanliness = +0.6 | | cleanliness = +0.6 | ||
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| research = Sterile materials | | research = Sterile materials | ||
| work to make = 1600 | | work to make = 1600 | ||
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| resource 1 = Steel | | resource 1 = Steel | ||
| resource 1 amount= 3 | | resource 1 amount= 3 | ||
| resource 2 = Silver | | resource 2 = Silver | ||
| resource 2 amount = 12 | | resource 2 amount = 12 | ||
− | | | + | | skill 1 = Construction |
− | + | | skill 1 level = 6 | |
+ | | marketvalue = 24 | ||
| page verified for version = 1.3.3101 | | page verified for version = 1.3.3101 | ||
− | }} | + | }}{{Info|'''Sterile tile''' is one of the many [[floors]] that you can construct. It has the highest [[Room stats#Cleanliness|cleanliness stat]] of 0.6. It also takes 60% of the time to clean.}} |
− | {{Info|'''Sterile tile''' has the highest [[Room stats#Cleanliness|cleanliness stat]] of | ||
== Acquisition == | == Acquisition == | ||
− | Sterile tiles can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. Each tile requires {{Required Resources}}, {{ | + | Sterile tiles can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. Each tile requires {{Required Resources}}, {{ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}. |
This tile is relatively slow to construct, taking almost 19x longer than a standard [[wood floor]]. | This tile is relatively slow to construct, taking almost 19x longer than a standard [[wood floor]]. | ||
− | + | ==Analysis== | |
− | + | Cleanliness is useful for a few different types of buildings: | |
− | + | *'''Hospitals'''. In a full room of sterile tiles, surgery success is increased by roughly {{Good|x1.05}}, while tend quality also increases. And, [[infection]] chance per wound is multiplied by x30%, compared to x50% at 0 Cleanliness. These factors can all save a pawn's life, so sterile tiles should be installed as you can afford it. | |
− | == Analysis == | + | *'''Research rooms'''. [[Research]] is accelerated in a clean room, up to {{+|9%}} in a sterile room. Not a priority by any means, but useful if you have plenty of spare resources. |
− | Cleanliness is | + | *'''Kitchens'''. [[Cooking]] in a dirty room has a chance to give [[food poisoning]]. However, the cleanliness must be below -2.0 for the chance to exist. Therefore, [[straw matting]] or even dirt floor is sufficiently clean. Respectively, they prevent 95% or 100% of accumulated dirt, which makes up for the loss of Cleanliness. |
− | * '''Hospitals | + | *'''[[Biosculpter pod]]s'''.{{IdeologyIcon}} Pods run up to {{+|15%}} faster in a sterile room. As room space doesn't matter, you can make a 2x3 room with just the pod inside it, which is easily affordable. |
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− | * ''' | ||
− | * '''Kitchens | ||
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− | * '''[[Biosculpter pod]]s | ||
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− | [[ | + | Cleanliness will also increase room impressiveness. However, using [[sculptures]] with [[concrete]], [[paved tile]]s, or [[steel tile]]s is typically more efficient. Sculptures also increase the [[Beauty]] need, which by itself will make colonists happy. Concrete and paved tiles have a clean time of 80%, and steel tiles match the sterile tiles' 60% cleaning. |
− | + | In general, sterile tiles aren't an immediate priority to research. Get power, weapons, and enough defenses first so that your colony doesn't fall apart. Then you should get sterile tiles to help save lives. The research is also required for [[hospital bed]]s, which provide a further boost to medical success. | |
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− | + | ===Room creation=== | |
+ | As sterile tiles are expensive, you may want to combine hospitals and research rooms to make the most out of the buff. Otherwise, you may want to make hospitals small, to save on resources. The smallest room size to maintain cleanliness for triage is 4x5, but a single blood spill will make it dirty every time. Making it slightly bigger will increase resistance against filth. You can increase the size, which increases room Impressiveness, as you can afford it. | ||
− | + | Note that floor under a [[door]] doesn't count for Cleanliness, so you don't need to place sterile tiles on a doorway. However, [[filth]] on a door does count, and colonists stepping from dirt to a paved tile will accumulate filth. | |
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− | + | ===With straw matting=== | |
+ | Combining sterile tiles with [[straw matting]] can increase the cleanliness of a room, while decreasing the amount of filth. Put sterile tile under objects that won't be walked over, such as [[bed]]s, [[table]]s, and [[shelves]], and put straw matting elsewhere. [[Flower pot]]s or sculptures will offset the beauty from both tiles | ||
== Version history == | == Version history == | ||
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* [[Version/1.4.3523|1.4.3523]] - Beauty decreased from 0 to -1. Cleaning time factor added. Description changed from ''Sterile tiles with special cleanliness-enhancing properties. Extra-clean rooms improve outcomes in hospitals and research labs. This tile is very slow to build.'' to ''Sterile tiles with special cleanliness-enhancing properties. Extra-clean rooms improve outcomes in hospitals and research labs. This tile is very slow to build, but quick to clean.'' | * [[Version/1.4.3523|1.4.3523]] - Beauty decreased from 0 to -1. Cleaning time factor added. Description changed from ''Sterile tiles with special cleanliness-enhancing properties. Extra-clean rooms improve outcomes in hospitals and research labs. This tile is very slow to build.'' to ''Sterile tiles with special cleanliness-enhancing properties. Extra-clean rooms improve outcomes in hospitals and research labs. This tile is very slow to build, but quick to clean.'' | ||
− | {{ | + | {{nav|floor|wide}} |
[[Category:Floor]] | [[Category:Floor]] |