Difference between revisions of "Standing lamp"

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(glowradius: - -> 12; glowcolor: - -> (217, 217, 208); thingCategories: - -> BuildingsFurniture; destroyyield: - -> nothing; lightradius: 12 -> -;)
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|sell price multiplier = 0.7
 
|sell price multiplier = 0.7
 
|power = -30
 
|power = -30
|lightradius = 12
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|glowradius = 12
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|glowcolor = (217, 217, 208)
 
|terrain affordance = light
 
|terrain affordance = light
 
|research = Electricity
 
|research = Electricity
 
|styledominance = 5
 
|styledominance = 5
 +
|thingCategories = BuildingsFurniture
 
|work to make = 300
 
|work to make = 300
 
|resource 1 = Steel
 
|resource 1 = Steel
 
|resource 1 amount = 20
 
|resource 1 amount = 20
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|destroyyield = nothing
 
}}
 
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{{Info|A '''standing lamp''' is a [[furniture]] item that produces light at 50% up to seven squares away.}}
 
{{Info|A '''standing lamp''' is a [[furniture]] item that produces light at 50% up to seven squares away.}}

Revision as of 21:12, 13 October 2021

Standing lamp

Standing lamp

An electrical standing lamp that lights an area. People need light to move and work at full speed.

Base Stats

Type
BuildingFurniture
Market Value
39 Silver [Note]
Mass
4 kg
Style Dominance
5
HP
50
Flammability
100%
Path Cost
14

Building

Size
1 × 1
Minifiable
True
Placeable
True
Passability
pass through only
Cover Effectiveness
20%
Terrain Affordance
Light
Power
-30 W
Light Radius
9.09

Creation

Required Research
Electricity
Work To Make
300 ticks (5 secs)
Resources to make
Steel 20
Deconstruct yield
Steel 10
Destroy yield
nothing
Technical
thingCategories
BuildingsFurniture


A standing lamp is a furniture item that produces light at 50% up to seven squares away. Placing standing lamps in dark rooms eliminates the debuff "In darkness". Unlike most other powered structures, the lamp will not short circuit when unroofed in the rain. Standing lamps are constructed with Steel 20 Steel in 300 ticks (5 secs) after Electricity has been researched.

Illumination area

Standing lamps lit areas to 50% in approximatively a 7 square radius circle, then lighting fades according to distance, as shown on the image below:

Standing lamp illumination area.png

Note that 50% illumination is the maximum available for this kind of lamp: only the sun or the sun lamp give "Brightly lit (100%)", but pawns are perfectly fine even with "Lit (26%)".

Also, the lighting that can be seen in-game does not always correspond to the actual amount of light on a tile, and areas that are not in direct line of sight with a lamp can be quite well lit.

In the image below, the corridor is fully lit at 50%, even though the lamps are not in direct line with each tile, and the tiles diagonally opposite the lamps on the other side of the walls are in total darkness, whereas they appear to be lit in the screenshot:

Illumination in 1-square wide corridor.png

Colored lights

There are three varieties of colored light: red, blue and green. The functionally is similar to the regular standing lamp but an aesthetic variant. However while the colored lights affect the brightness of tiles in same radius as the regular standing lamp, they are slightly less bright meaning tiles are only considered "lit" within 7 tiles of a colored lamp, instead of the 9 of the regular lamp.

By using colored lights near each other, you can combine the colors.

Using multiple lamps close to each other also gives the appearance of a more well-lit area, though this has no actual effect in-game.

ColoredLights.jpg