Editing Standing lamp
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Standing lamps can be set to darklight mode, which will please [[Ideoligion]]s that prefer darkness.{{IdeologyIcon}} | Standing lamps can be set to darklight mode, which will please [[Ideoligion]]s that prefer darkness.{{IdeologyIcon}} | ||
− | + | Lights can be uninstalled freely. Unlike most other [[power]]ed structures, the lamp will not short circuit when unroofed in the [[weather|rain]]. | |
==== Visual representation ==== | ==== Visual representation ==== | ||
The lighting that can be seen represented by in-game visual differences does not always correspond to the ''actual'' % of light on a tile. Also note that areas that are not in direct line of sight with a lamp can be quite well lit. Using multiple lamps close to each other also gives the appearance of "white light" and a more well-lit area, though this has no actual effect in-game. | The lighting that can be seen represented by in-game visual differences does not always correspond to the ''actual'' % of light on a tile. Also note that areas that are not in direct line of sight with a lamp can be quite well lit. Using multiple lamps close to each other also gives the appearance of "white light" and a more well-lit area, though this has no actual effect in-game. | ||
− | In the image | + | In the image above, the entire corridor is fully lit at 50%, even though the lamps are not in direct line with each tile. However, the tiles diagonally above the lamps, on the other side of walls, are in total darkness, whereas they appear to be partially lit in the screenshot. |
[[File:Illumination in 1-square wide corridor.png|300px|thumb|center| Line of sight is not always a limitation with light sources.]] | [[File:Illumination in 1-square wide corridor.png|300px|thumb|center| Line of sight is not always a limitation with light sources.]] |