Editing Standing lamp

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{See also|Sun lamp}}
+
{{see also|Sun lamp}}{{infobox main|furniture|
{{Infobox main|furniture
 
 
| name = Standing lamp
 
| name = Standing lamp
 
| image = Standing lamp.png
 
| image = Standing lamp.png
Line 30: Line 29:
 
{{Info|A '''standing lamp''' is a [[furniture]] item that produces [[light]].}}
 
{{Info|A '''standing lamp''' is a [[furniture]] item that produces [[light]].}}
  
== Acquisition ==
+
==Acquisition==
{{Acquisition}}
+
Standing lamps are constructed with {{Required Resources}} in {{Ticks|{{P|Work To Make}}}} after [[Research#Electricity|Electricity]] has been researched.
  
== Summary ==
+
==Summary==
 
[[File:Standing lamp illumination area.png|300px|thumb|left|The white area (7 tiles out) is 50% illumination, required for best [[Surgery Success Chance Factor|surgery success chance]]; the yellow (8-9 tiles) represents 30% or better, adequate for all general labor, avoiding [[mood]] penalties, and for growing [[Decorative Plants|decorative plants]] indoors in [[plant pot]]s.]]
 
[[File:Standing lamp illumination area.png|300px|thumb|left|The white area (7 tiles out) is 50% illumination, required for best [[Surgery Success Chance Factor|surgery success chance]]; the yellow (8-9 tiles) represents 30% or better, adequate for all general labor, avoiding [[mood]] penalties, and for growing [[Decorative Plants|decorative plants]] indoors in [[plant pot]]s.]]
 
Standing lamps consume 30W* of [[power]] to produce light, with a maximum of 50% illumination in a small radius**.  The provided light in this area is bright enough to prevent work speed penalties, grow decorative plants, and prevent the debuff [[Thoughts_list#In_darkness|"In darkness"]]. However, standing lamps are not bright enough to grow most [[crop]]s indoors, which require 51% illumination. Light does not "stack", so no amount of standing lamps will ever give more than 50% illumination (e.g. for [[rice plant]]s, etc).  
 
Standing lamps consume 30W* of [[power]] to produce light, with a maximum of 50% illumination in a small radius**.  The provided light in this area is bright enough to prevent work speed penalties, grow decorative plants, and prevent the debuff [[Thoughts_list#In_darkness|"In darkness"]]. However, standing lamps are not bright enough to grow most [[crop]]s indoors, which require 51% illumination. Light does not "stack", so no amount of standing lamps will ever give more than 50% illumination (e.g. for [[rice plant]]s, etc).  
Line 39: Line 38:
 
If the [[Ideology (DLC)|Ideology DLC]]{{IdeologyIcon}} is enabled, standing lamps can be set to darklight mode, which will please [[Ideoligion]]s that prefer darkness.
 
If the [[Ideology (DLC)|Ideology DLC]]{{IdeologyIcon}} is enabled, standing lamps can be set to darklight mode, which will please [[Ideoligion]]s that prefer darkness.
  
Lamps can be uninstalled freely. Unlike most other [[power]]ed structures, the lamp will not short circuit when unroofed in the [[weather|rain]].  
+
Lights can be uninstalled freely. Unlike most other [[power]]ed structures, the lamp will not short circuit when unroofed in the [[weather|rain]].  
  
 
: ''(* Initially; this drops to 15 watts with [[Standing_lamp#Advanced_light|Advanced Lights]], see below)''
 
: ''(* Initially; this drops to 15 watts with [[Standing_lamp#Advanced_light|Advanced Lights]], see below)''
Line 47: Line 46:
 
The lighting that can be seen represented by in-game visual differences does not always correspond to the ''actual'' % of light on a tile. Also note that areas that are not in direct line of sight with a lamp can be quite well lit. Using multiple lamps close to each other also gives the appearance of "white light" and a more well-lit area, though this has no actual effect in-game.
 
The lighting that can be seen represented by in-game visual differences does not always correspond to the ''actual'' % of light on a tile. Also note that areas that are not in direct line of sight with a lamp can be quite well lit. Using multiple lamps close to each other also gives the appearance of "white light" and a more well-lit area, though this has no actual effect in-game.
  
In the image below, the entire corridor is fully lit at 50%, even though the lamps are not in direct line with each tile. However, the tiles diagonally above the lamps, on the other side of walls, are in total darkness, whereas they appear to be partially lit in the screenshot.
+
In the image above, the entire corridor is fully lit at 50%, even though the lamps are not in direct line with each tile. However, the tiles diagonally above the lamps, on the other side of walls, are in total darkness, whereas they appear to be partially lit in the screenshot.
  
 
[[File:Illumination in 1-square wide corridor.png|300px|thumb|center| Line of sight is not always a limitation with light sources.]]
 
[[File:Illumination in 1-square wide corridor.png|300px|thumb|center| Line of sight is not always a limitation with light sources.]]
  
== Advanced lights ==
+
== Advanced Lighting ==
{{Stub|reason=Written detail on menu, options, color mixing in overlapping light radii etc.|section=1}}
+
{{Image wanted|note=Add pictures of 1.4 Advanced Lighting}}
With the [[Research#Advanced lights|Advanced Lights]] research, the power cost of standing lamps are halved, to {{#expr:-0.5*{{P|Power Consumption}}}}W of power. Lights can also be changed to a variety of different colors, which have no gameplay effect. Standing lamps of different colors will blend together.
+
With the [[Research#Advanced Lighting|Advanced Lighting]] research, the power cost of standing lamps are halved, to 15W of power. Lights can also be changed to a variety of different colors, which have no gameplay effect. Standing lamps of different colors will blend together.
<div><ul>
+
[[File:ColoredLights.jpg|300px|thumb|left|(pre 1.4) Combining different colored lights for a "rainbow" feel to your colony. Light % is not additive above the maximum that single colored lights provide.]]
<li style="display: inline-block; vertical-align: top;">
+
{{clear}}
[[File:ColoredLights.jpg|300px|thumb|none|(pre 1.4) Combining different colored lights for a "rainbow" feel to your colony. Light % is not additive above the maximum that single colored lights provide.]]
 
</li>
 
<li style="display: inline-block; vertical-align: top;">
 
[[File:Advanced lights color picker.png|300px|thumb|none|Interface for choosing a lamp's color.]]
 
</li>
 
<li style="display: inline-block; vertical-align: top;">
 
[[File:Gizmo lamp advanced lights.png|300px|thumb|none|Gizmos that appear when selecting a lamp with the advanced lights research completed.]]
 
</li>
 
</ul></div>
 
{{Clear}}
 
  
 
== Styles ==
 
== Styles ==
{{Ideology|section=1}}
+
{{Ideology|NoCategory}}
 
[[Ideoligion]]s allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.
 
[[Ideoligion]]s allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.
  
 
<gallery>
 
<gallery>
Standing lamp.png|Base variant
+
Standing lamp.png|Base Variant
Morbid standing lamp.png|Morbid variant
+
Morbid standing lamp.png|Morbid Variant
Totemic standing lamp.png|Totemic variant
+
Totemic standing lamp.png|Totemic Variant
Spikecore standing lamp.png|Spikecore variant
+
Spikecore standing lamp.png|Spikecore Variant
Rustic standing lamp.png|Rustic variant
+
Rustic standing lamp.png|Rustic Variant
Techist standing lamp.png|Techist variant
+
Techist standing lamp.png|Techist Variant
</gallery>
 
<gallery>
 
Standing darklamp.png|Base darklight variant
 
Morbid standing darklamp.png|Morbid darklight variant
 
Totemic standing darklamp.png|Totemic darklight variant
 
Spikecore standing darklamp.png|Spikecore darklight variant
 
Rustic standing darklamp.png|Rustic darklight variant
 
Techist standing darklamp.png|Techist darklight variant
 
 
</gallery>
 
</gallery>
  
 
== Version history ==
 
== Version history ==
 
* [[Ideology DLC]] Release - '''Standing darklamp''' added.
 
* [[Ideology DLC]] Release - '''Standing darklamp''' added.
* [[Version/1.4.3523|1.4.3523]] - The Colored Lights research was replaced by the Advanced Lighting research. Light color selection system added, including darklight option. '''Standing lamp (red)''', '''standing lamp (blue)''', and '''standing lamp (green)''' unlockable variants, as well as the '''standing darklight'''{{IdeologyIcon}} merged into the '''standing lamp''', in both role and in existing saves.
+
* [[Version/1.4.3523|1.4.3523]] - The Colored lights research was replaced by the Advanced Lighting research. This removed the previously existing '''standing lamp (red)''', '''standing lamp (blue)''', and '''standing lamp (green)''' unlockable variants, as well as the '''standing darklight'''{{IdeologyIcon}} variant.
* [[Version/1.4.3555|1.4.3555]] - Fix: Lamps unconnected to a power grid do not properly have reduced power consumption once advanced lights is researched until you reload.
 
  
{{Nav|furniture|wide}}
+
{{nav|furniture|wide}}
 
[[Category:Furniture]] [[Category:Lamp]]
 
[[Category:Furniture]] [[Category:Lamp]]

Please note that all contributions to RimWorld Wiki are considered to be released under the CC BY-SA 3.0 (see RimWorld Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 hidden category: