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− | {{ | + | {{see also|Sun lamp}}{{infobox main|furniture| |
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| name = Standing lamp | | name = Standing lamp | ||
| image = Standing lamp.png | | image = Standing lamp.png | ||
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{{Info|A '''standing lamp''' is a [[furniture]] item that produces [[light]].}} | {{Info|A '''standing lamp''' is a [[furniture]] item that produces [[light]].}} | ||
− | == Acquisition == | + | ==Acquisition== |
− | {{ | + | Standing lamps are constructed with {{Required Resources}} in {{Ticks|{{P|Work To Make}}}} after [[Research#Electricity|Electricity]] has been researched. |
− | == Summary == | + | ==Summary== |
[[File:Standing lamp illumination area.png|300px|thumb|left|The white area (7 tiles out) is 50% illumination, required for best [[Surgery Success Chance Factor|surgery success chance]]; the yellow (8-9 tiles) represents 30% or better, adequate for all general labor, avoiding [[mood]] penalties, and for growing [[Decorative Plants|decorative plants]] indoors in [[plant pot]]s.]] | [[File:Standing lamp illumination area.png|300px|thumb|left|The white area (7 tiles out) is 50% illumination, required for best [[Surgery Success Chance Factor|surgery success chance]]; the yellow (8-9 tiles) represents 30% or better, adequate for all general labor, avoiding [[mood]] penalties, and for growing [[Decorative Plants|decorative plants]] indoors in [[plant pot]]s.]] | ||
Standing lamps consume 30W* of [[power]] to produce light, with a maximum of 50% illumination in a small radius**. The provided light in this area is bright enough to prevent work speed penalties, grow decorative plants, and prevent the debuff [[Thoughts_list#In_darkness|"In darkness"]]. However, standing lamps are not bright enough to grow most [[crop]]s indoors, which require 51% illumination. Light does not "stack", so no amount of standing lamps will ever give more than 50% illumination (e.g. for [[rice plant]]s, etc). | Standing lamps consume 30W* of [[power]] to produce light, with a maximum of 50% illumination in a small radius**. The provided light in this area is bright enough to prevent work speed penalties, grow decorative plants, and prevent the debuff [[Thoughts_list#In_darkness|"In darkness"]]. However, standing lamps are not bright enough to grow most [[crop]]s indoors, which require 51% illumination. Light does not "stack", so no amount of standing lamps will ever give more than 50% illumination (e.g. for [[rice plant]]s, etc). | ||
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If the [[Ideology (DLC)|Ideology DLC]]{{IdeologyIcon}} is enabled, standing lamps can be set to darklight mode, which will please [[Ideoligion]]s that prefer darkness. | If the [[Ideology (DLC)|Ideology DLC]]{{IdeologyIcon}} is enabled, standing lamps can be set to darklight mode, which will please [[Ideoligion]]s that prefer darkness. | ||
− | + | Lights can be uninstalled freely. Unlike most other [[power]]ed structures, the lamp will not short circuit when unroofed in the [[weather|rain]]. | |
: ''(* Initially; this drops to 15 watts with [[Standing_lamp#Advanced_light|Advanced Lights]], see below)'' | : ''(* Initially; this drops to 15 watts with [[Standing_lamp#Advanced_light|Advanced Lights]], see below)'' | ||
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The lighting that can be seen represented by in-game visual differences does not always correspond to the ''actual'' % of light on a tile. Also note that areas that are not in direct line of sight with a lamp can be quite well lit. Using multiple lamps close to each other also gives the appearance of "white light" and a more well-lit area, though this has no actual effect in-game. | The lighting that can be seen represented by in-game visual differences does not always correspond to the ''actual'' % of light on a tile. Also note that areas that are not in direct line of sight with a lamp can be quite well lit. Using multiple lamps close to each other also gives the appearance of "white light" and a more well-lit area, though this has no actual effect in-game. | ||
− | In the image | + | In the image above, the entire corridor is fully lit at 50%, even though the lamps are not in direct line with each tile. However, the tiles diagonally above the lamps, on the other side of walls, are in total darkness, whereas they appear to be partially lit in the screenshot. |
[[File:Illumination in 1-square wide corridor.png|300px|thumb|center| Line of sight is not always a limitation with light sources.]] | [[File:Illumination in 1-square wide corridor.png|300px|thumb|center| Line of sight is not always a limitation with light sources.]] | ||
− | == Advanced | + | == Advanced Lighting == |
− | {{ | + | {{Image wanted|note=Add pictures of 1.4 Advanced Lighting}} |
− | + | [[File:ColoredLights.jpg|300px|thumb|left|(pre 1.4) Combining different colored lights for a "rainbow" feel to your colony. Light % is not additive above the maximum that single colored lights provide.]] | |
− | + | With the [[Research#Advanced Lighting|Advanced Lighting]] research, the power cost of standing lamps are halved, to 15W of power. Lights can also be changed to a variety of different colors, which have no gameplay effect. Standing lamps of different colors will blend together. | |
− | + | {{clear}} | |
− | [[File:ColoredLights.jpg|300px|thumb| | ||
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== Styles == | == Styles == | ||
− | {{Ideology| | + | {{Ideology|NoCategory}} |
[[Ideoligion]]s allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style. | [[Ideoligion]]s allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style. | ||
<gallery> | <gallery> | ||
− | Standing lamp.png|Base | + | Standing lamp.png|Base Variant |
− | Morbid standing lamp.png|Morbid | + | Morbid standing lamp.png|Morbid Variant |
− | Totemic standing lamp.png|Totemic | + | Totemic standing lamp.png|Totemic Variant |
− | Spikecore standing lamp.png|Spikecore | + | Spikecore standing lamp.png|Spikecore Variant |
− | Rustic standing lamp.png|Rustic | + | Rustic standing lamp.png|Rustic Variant |
− | Techist standing lamp.png|Techist | + | Techist standing lamp.png|Techist Variant |
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</gallery> | </gallery> | ||
− | == | + | ==History== |
− | * | + | *1.4.X - Colored lights research changed to Advanced Lighting, which allows for more color customization and lowers power consumption. Previously, there were only red, green, and blue lamps, all which were seperate items. Also merged darklight funtionality. |
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− | {{ | + | {{nav|furniture|wide}} |
[[Category:Furniture]] [[Category:Lamp]] | [[Category:Furniture]] [[Category:Lamp]] |