Difference between revisions of "Squirrel"

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(Added parameters and values. Added Taming and Training sections. Added UC tag.)
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|mobdamage2 = 4
 
|mobdamage2 = 4
 
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|mobdamageaverage = 4
 
|leathername = squirrelskin
 
|leathername = squirrelskin
 
|manhunter = .025
 
|manhunter = .025

Revision as of 01:49, 30 August 2015

Template:UC

Squirrel

Squirrel

"One of the many hardy, versatile rodent species that follows humankind everywhere it spreads."

Base Stats

Type
AnimalsWild

Pawn Stats

Move Speed
6.00 c/s
Health Scale
0.25
Body Size
0.15
Mass - Baby
1.8 kg
Mass - Juvenile
4.5 kg
Mass - Adult
9 kg
Carrying Capacity
11 kg
Filth Rate
1
Hunger Rate
0.24 Nutrition/Day
Diet
herbivorous
Life Expectancy
8 years
Manhunter Chance
2.5%
Trainable Intelligence
Intermediate
Wildness
75%
Minimum Handling Skill
7

Production

Meat Yield
26 squirrel meat
Leather Yield
15 squirrelskin
Gestation Period
20 days

Melee Combat

Damage
4
Damage Type
scratch
Damage
4
Damage Type
bite

The smallest and generally most harmless animal of the game. Very often the storytellers (unless you play Randy Random) make this foe your first encounter by driving one mad and sending it to attack your colonists.

With very low health and a low melee damage, one might think this critter to be harmless but due to it's very fast attack rate your colonists will suffer many bleeding wounds very quickly. Their small size also makes them hard to shoot. This becomes especially dangerous when a psychic drone sends 5 or more of them your way. If slain, they can be butchered for 9 squirrel meat and 2 squirrelskin.[1]

Taming

Training

Squirrels can be trained as follows:

This animal can be trained as follows:

Guard:  Ex.png
Attack:  Ex.png
Rescue:  Ex.png
Haul:  Ex.png

*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.


Template:Clr

  1. Amounts given are at 100% butchery efficiency.