Difference between revisions of "Squirrel"

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(Corrected walk speed. Added Info tag. Added meat and leather amounts. Removed outdated 'code specifics'. Removed Rewrite tag.)
(Added parameters. Corrected damage value.)
Line 6: Line 6:
 
|type = Animals{{!}}Animals
 
|type = Animals{{!}}Animals
 
|type2 = Wild{{!}}Wild
 
|type2 = Wild{{!}}Wild
|placeable =  
+
|bodysize = 0.1
|hp = 25
+
|healthscale = 0.25
|walkSpeed = 6.00
+
|moveSpeed = 6.00
|mobdamage = Scratch - 4
+
|mobdamage = 4
|mobdamage2 = Bite - 3}}
+
|modamagetype = scratch
</onlyinclude>
+
|mobdamage2 = 4
 +
|mobdamagetype2 = bite
 +
|leathername = squirrelskin
 +
}}</onlyinclude>
  
 
{{Info|The smallest and generally most harmless animal of the game.  
 
{{Info|The smallest and generally most harmless animal of the game.  

Revision as of 05:14, 14 August 2015

Squirrel

Squirrel

Base Stats

Type
AnimalsWild

Pawn Stats

Health Scale
0.25
Body Size
0.1
Mass - Baby
1.2 kg
Mass - Juvenile
3 kg
Mass - Adult
6 kg
Carrying Capacity
8 kg
Filth Rate
1

Production

Melee Combat

Damage
4
Damage
4
Damage Type
bite

The smallest and generally most harmless animal of the game. Very often the storytellers (unless you play Randy Random) make this foe your first encounter by driving one mad and sending it to attack your colonists.

With very low health and a low melee damage, one might think this critter to be harmless but due to it's very fast attack rate your colonists will suffer many bleeding wounds very quickly. Their small size also makes them hard to shoot. This becomes especially dangerous when a psychic drone sends 5 or more of them your way. If slain, they can be butchered for 9 squirrel meat and 2 squirrelskin.[1]


  1. Amounts given are at 100% butchery efficiency.