Difference between revisions of "Spikecore floor-star (medium)"

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{{Ideology}}{{Stub}}{{infobox main|structure|
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{{Ideology}}
|name = Spikecore floor-star (medium)
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{{Stub|reason=General}}
|image = Spikecore_floor-star_(medium).png
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{{Infobox main|structure
|description = A radial arrangement of metal pieces in a spikecore style, for decorating a floor.
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| name = Spikecore floor-star (medium)
|type = Building
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| image = Spikecore floor-star (medium) A steel.png
|type2 = Floor
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| description = A radial arrangement of metal pieces in a spikecore style, for decorating a floor.
|placeable = true
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| type = Building
|minifiable = true
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| type2 = Floor
|size = 3 ˣ 3
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| placeable = true
|mass base = 100
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| minifiable = true
|sell price multiplier = 0.7
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| size = 3 ˣ 3
|beauty = 15
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| mass base = 100
|edifice = false
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| sell price multiplier = 0.7
|terrain affordance = heavy
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| beauty = 15
|style = Spikecore
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| edifice = false
|styledominance = 30
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| terrain affordance = heavy
|work to make = 1000
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| style = Spikecore
|resource 1 = Steel
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| styledominance = 30
|resource 1 amount = 100
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| work to make = 1000
|page verified for version = 1.3.3117
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| resource 1 = Steel
}}A '''spikecore floor-star (medium)''' is a smaller counterpart to the [[spikecore floor-star (broad)]]. It significantly increases the dominance of the spikecore style to those who see it, and is also moderately beautiful. As it is not an edifice, other buildings can be built on top of it. There are several possible varieties of texture available - the texture is determined randomly upon completion.
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| resource 1 amount = 100
 +
| page verified for version = 1.3.3117
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}}
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A '''spikecore floor-star (medium)''' is a floor covering added by the [[Ideology DLC]]. It is a smaller counterpart to the [[spikecore floor-star (broad)]].  
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== Acquisition ==
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Each spikecore floor-star (medium) requires {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work. They can only be constructed by pawns with [[ideoligion]]s that include the {{P|Style}} [[style]].
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== Summary ==
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The floor-star significantly increases the dominance of the {{P|Style}} style to those who see it and is also moderately [[Beauty|beautiful]]. As it is not an edifice, other buildings can be built on top of it. There are several possible varieties of texture available - the texture is determined randomly upon completion.
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It has has no effect on [[move speed]] and [[cleanliness]]. For these, the stats of the [[floor]] or [[terrain]] beneath the rug is taken into account.
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== Analysis ==
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{{Stub|section=1|reason=Missing analysis}}
  
 
== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>
Spikecore floor-star (medium).png|Variant A
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Spikecore floor-star (medium) A steel.png|Variant A
Spikecore floor-star (medium) B.png|Variant B
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Spikecore floor-star (medium) B steel.png|Variant B
Spikecore floor-star (medium) C.png|Variant C
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Spikecore floor-star (medium) C steel.png|Variant C
 
</gallery>
 
</gallery>
  
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{{nav|floor|wide}}
 
{{nav|floor|wide}}
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[[Category:Floor]]

Latest revision as of 13:22, 17 January 2024

Spikecore floor-star (medium)

Spikecore floor-star (medium)

A radial arrangement of metal pieces in a spikecore style, for decorating a floor.

Base Stats

Type
BuildingFloor
Market Value
194 Silver [Note]
Mass
100 kg
Beauty
15
Style Dominance
Spikecore 30

Building

Size
3 × 3
Minifiable
True
Placeable
True
Edifice
false
Terrain Affordance
Heavy

Creation

Work To Make
1,000 ticks (16.67 secs)
Resources to make
Steel 100
Deconstruct yield
Steel 50
Destroy yield
Steel 25

A spikecore floor-star (medium) is a floor covering added by the Ideology DLC. It is a smaller counterpart to the spikecore floor-star (broad).

Acquisition[edit]

Each spikecore floor-star (medium) requires Steel 100 Steel and 1,000 ticks (16.67 secs) of work. They can only be constructed by pawns with ideoligions that include the Spikecore style.

Summary[edit]

The floor-star significantly increases the dominance of the Spikecore style to those who see it and is also moderately beautiful. As it is not an edifice, other buildings can be built on top of it. There are several possible varieties of texture available - the texture is determined randomly upon completion.

It has has no effect on move speed and cleanliness. For these, the stats of the floor or terrain beneath the rug is taken into account.

Analysis[edit]

Gallery[edit]

Version history[edit]