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{{Infobox main|security
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{{infobox main|security|
| name = Spike trap
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|name = Spike trap
| image = Trap spike armed.png
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|image = Trap spike armed.png
| imagesize = 128px
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|imagesize = 128px
| description = Five spikes under tension, connected to a touch-activated trigger. When the victim disturbs the trigger, the spikes spring forth and strike the victim. Since it is hidden in the surrounding terrain, it cannot be placed adjacent to other traps. Animals can sense these when calm.
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|description = Five spikes under tension, connected to a touch-activated trigger. When the victim disturbs the trigger, the spikes spring forth and strike the victim. Since it is hidden in the surrounding terrain, it cannot be placed adjacent to other traps. Animals can sense these when calm.
| type = Building
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|type = Building
| type2 = Security
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|type2 = Security
| placeable = true
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|placeable = true
| minifiable = true
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|minifiable = true
| size = 1 ˣ 1
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|size = 1 ˣ 1
| mass base = 2.5
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|mass base = 2.5
| flammability = 1
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|flammability = 1
| hp = 40
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|hp = 40
| sell price multiplier = 0.7
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|sell price multiplier = 0.7
| beauty = -18
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|beauty = -18
| cleanliness = -5
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|cleanliness = -5
| terrain affordance = light
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|terrain affordance = light
| thingCategories = BuildingsSecurity
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|thingCategories = BuildingsSecurity
| skill 1 = Construction
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|skill 1 = Construction
| skill 1 level = 3
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|skill 1 level = 3
| work to make = 3200
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|work to make = 3200
| stuff tags = Metallic, Woody, Stony
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|stuff tags = Metallic, Woody, Stony
| resource 1 = Stuff
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|resource 1 = Stuff
| resource 1 amount = 45
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|resource 1 amount = 45
 
}}
 
}}
 
A '''spike trap''' is a single-use trap that deals heavy, but material dependent damage to the pawn that triggered it.
 
A '''spike trap''' is a single-use trap that deals heavy, but material dependent damage to the pawn that triggered it.
  
 
== Acquisition ==  
 
== Acquisition ==  
Spike traps require {{Required Resources}}, {{Ticks|{{P|Work To Make #}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}. Spike traps cannot be placed or constructed directly next to each other nor next to any other kind of [[trap]].
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Spike traps require {{Required Resources}}, {{ticks|{{P|Work To Make #}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}. Spike traps cannot be placed or constructed directly next to each other nor next to any other kind of [[trap]].
  
 
== Summary ==
 
== Summary ==
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{{Cleanliness Note}}
 
{{Cleanliness Note}}
  
=== Damage ===
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===Damage===
 
When triggered, the spike trap makes five attacks against the pawn that triggered it. Each attack does [[Damage Type#Stab|Stab]] damage. This strikes mainly on the head and torso and usually causes bleeding. The amount of damage dealt by each attack is determined by the following equation:
 
When triggered, the spike trap makes five attacks against the pawn that triggered it. Each attack does [[Damage Type#Stab|Stab]] damage. This strikes mainly on the head and torso and usually causes bleeding. The amount of damage dealt by each attack is determined by the following equation:
 
{| class="wikitable"
 
{| class="wikitable"
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== Analysis ==  
 
== Analysis ==  
{{For|tips on how to use spike traps in general or in killboxes|Defense structures#Spike traps|Defense structures#Entryways}}
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{{for|tips on how to use spike traps in general or in killboxes|Defense structures#Spike traps|Defense structures#Entryways}}
 
Spike traps are invaluable in the earlygame, as one of the few defense strutures available. A hallway of spike traps can virtually end any frontal [[raid]], short of [[tough]] or [[nimble]] pawns, without your colonists ever seeing combat. A single trap can be fatal to humans or large animals. Multiple traps can fall most creatures, short of [[thrumbo]]s and heavy [[mechanoid]]s. But as raids get bigger, it starts to get impractical to replace the traps.
 
Spike traps are invaluable in the earlygame, as one of the few defense strutures available. A hallway of spike traps can virtually end any frontal [[raid]], short of [[tough]] or [[nimble]] pawns, without your colonists ever seeing combat. A single trap can be fatal to humans or large animals. Multiple traps can fall most creatures, short of [[thrumbo]]s and heavy [[mechanoid]]s. But as raids get bigger, it starts to get impractical to replace the traps.
  
 
Place traps where you expect raiders to go. Raiders will take the shortest, unobstructed route to a target. Unless they are sappers or breachers, raiders will try and break walls last. Common locations are in the corners of your base, where enemies will likely make turns, as well as narrow areas that receive frequent traffic. If it doesn't seem obvious to you at first, one way to find out is by studying raids that do come.
 
Place traps where you expect raiders to go. Raiders will take the shortest, unobstructed route to a target. Unless they are sappers or breachers, raiders will try and break walls last. Common locations are in the corners of your base, where enemies will likely make turns, as well as narrow areas that receive frequent traffic. If it doesn't seem obvious to you at first, one way to find out is by studying raids that do come.
  
=== Material choice ===
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===Material choice===
 
Wood spike traps can be quickly created and placed in large quantities. Stone spike traps are cheap to make, and can kill a humanoid [[raider]] in one trap. But given the significantly increased crafting time of both the traps themselves and the stone blocks required to build them, it is often more efficient to simply make several wooden traps. Stone traps are helpful if you're limited by space or type of resource available, and can be a good activity when one has the Work Frenzy [[Mental inspiration]]. Metal traps are even stronger and don't take as much time to make, but are expensive in terms of resources.
 
Wood spike traps can be quickly created and placed in large quantities. Stone spike traps are cheap to make, and can kill a humanoid [[raider]] in one trap. But given the significantly increased crafting time of both the traps themselves and the stone blocks required to build them, it is often more efficient to simply make several wooden traps. Stone traps are helpful if you're limited by space or type of resource available, and can be a good activity when one has the Work Frenzy [[Mental inspiration]]. Metal traps are even stronger and don't take as much time to make, but are expensive in terms of resources.
  
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{{Building Stats Table}}
 
{{Building Stats Table}}
  
== Version history ==
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==Version history==
 
* [[Version/0.11.877|0.11.877]] - Added as '''Deadfall Trap'''.
 
* [[Version/0.11.877|0.11.877]] - Added as '''Deadfall Trap'''.
 
* [[Version/0.12.910|0.12.910]] - Rebalanced, cannot be rearmed.
 
* [[Version/0.12.910|0.12.910]] - Rebalanced, cannot be rearmed.
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</gallery>
 
</gallery>
  
== Image gallery ==
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==Image gallery==
 
<gallery mode="packed" heights="200px">
 
<gallery mode="packed" heights="200px">
 
Spike trap accidental step.jpg|Trap accidentally triggered.
 
Spike trap accidental step.jpg|Trap accidentally triggered.
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</gallery>
 
</gallery>
  
{{Nav|security}}
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{{nav|security}}
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[[Category:Security]] [[Category:Trap]]
 
[[Category:Security]] [[Category:Trap]]

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