Editing Spike trap
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 71: | Line 71: | ||
* [[Version/0.11.877|0.11.877]] - Added as '''Deadfall Trap'''. | * [[Version/0.11.877|0.11.877]] - Added as '''Deadfall Trap'''. | ||
* [[Version/0.12.910|0.12.910]] - Rebalanced, cannot be rearmed. | * [[Version/0.12.910|0.12.910]] - Rebalanced, cannot be rearmed. | ||
− | * [[Version/0.19.2009|0.19.2009]] - Renamed from '''Deadfall trap''' to '''Spike trap'''. | + | * [[Version/0.19.2009|0.19.2009]] - Renamed from '''Deadfall trap''' to '''Spike trap'''. Now much more powerful with a 100% chance to spring on targets, and has armor penetration depending on what it’s made of but requires resources to replace. |
<gallery> | <gallery> |