Difference between revisions of "Spelopede"

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([Update: v1.1.2610] Training Table)
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Their body is composed of a head, head claw, mouth, pronotum, shell, elytras (left and right), two pair of legs (from and back).
 
Their body is composed of a head, head claw, mouth, pronotum, shell, elytras (left and right), two pair of legs (from and back).
  
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==Training==
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{{TrainingTable}}
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<!-- Set the Declaration of Variables for the Animal Training Template-->
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{{#set: Can_Train_Guard=true}}
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{{#set: Can_Train_Attack=true}}
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{{#set: Can_Train_Rescue=false}}
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{{#set: Can_Train_Haul=false}}
  
 
{{nav|animal}}
 
{{nav|animal}}

Revision as of 06:45, 26 April 2020

Spelopede

Spelopede

"A medium-sized bioengineered bug the size of a sheep. The spelopede is the middle caste of a hive, taking care of most work tasks as well as fighting with its digging claws."

Base Stats

Type
AnimalsInsectoids
Market Value
200 Silver

Apparel

Armor - Sharp
18%
Armor - Blunt
18%

Pawn Stats

Move Speed
3.65 c/s
Health Scale
1.7
Body Size
0.8
Mass - Baby
9.6 kg
Mass - Juvenile
24 kg
Mass - Adult
48 kg
Carrying Capacity
60 kg
Filth Rate
1
Hunger Rate
0.4 Nutrition/Day
Diet
omnivorous
Life Expectancy
6 years
Manhunter Chance
35%
Manhunter Chance (Taming)
20%
Trainable Intelligence
Intermediate
Wildness
95%
Minimum Handling Skill
9
"+" can not be assigned to a declared number type with value 0.2.
Maturity Age
Expression error: Unexpected round operator. years Expression error: Unexpected < operator.

Production

Meat Yield
112 insect meat
"N/A" is not a number.
Gestation Period
N/A

Melee Combat

Attack
Head claw
9 dmg (Cut)
13 % AP
115 second cooldown
Average DPS
0.05

Spelopedes can inhabit any terrain where an infestation has spawned. They are dangerous in combat, but slow on open ground.

Their body is composed of a head, head claw, mouth, pronotum, shell, elytras (left and right), two pair of legs (from and back).

Training

This animal can be trained as follows:

Guard:  Check.png
Attack:  Check.png
Rescue:  Check.png
Haul:  Check.png

*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.