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  • ...at your home base. Make sure that the supply base is close enough to your main base, to make resource transfer viable. This usually means it should be in {{main|Ship}}
    22 KB (3,835 words) - 15:36, 18 December 2023
  • ...ecommended for those who are unfamiliar with it, and isn't covered in this article. {{Main|Heatstroke|Hypothermia}}
    25 KB (3,819 words) - 11:09, 28 January 2024
  • ...during periods of low work in colony development. See the [[Training|main article on skill training]] for more information. {{Main|Doctoring}}
    28 KB (3,926 words) - 07:47, 12 April 2024
  • ...determined by 'points', which will be explained in-depth further down this article.</onlyinclude> {{main|Tribes}}
    36 KB (5,582 words) - 19:51, 11 May 2024
  • This article will suggest a few special ways to manipulate '''adult''' colonists into tr ...h the skill you want (1/12 chance each) can be a challenge in itself, this article will assume those are not available to you at this time.
    37 KB (6,042 words) - 05:56, 4 May 2024
  • There are two main types of apparel, [[clothing]] and [[armor]]. Both clothing and armor use t * '''Material insulation''': the material used to create an article of apparel has a large impact on how much insulation a piece of apparel off
    36 KB (5,564 words) - 21:37, 5 January 2024
  • ...entire [[Animals#Animal_husbandry|Animal Husbandry]] subsection to its own article, to reduce the WoT factor on this page. See [[Talk:Animals|Discussion page] {{Main|Sterilization}}
    52 KB (8,178 words) - 13:54, 24 April 2024
  • The main takeaway is that very bad traits are ''very'' bad and should generally be a *{{icon small|Berries|24}} [[Strawberry plant]]s' main niche is that [[berries]] can be eaten raw, without the {{--|7}} ''Ate raw
    66 KB (11,227 words) - 07:57, 4 May 2024

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