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  • ...everyone! Today's update adds a new ideoligion setup screen with a variety of preset patterns for ideoligion generation. The idea is to avoid overwhelmin It is compatible with all saves and mods.
    3 KB (530 words) - 12:50, 2 November 2022
  • ...s the hub page for tutorials, guides, and reference materials for creating mods for RimWorld. If you are looking for instructions on how to use RimWorld, p As RimWorld does not have a formal modding API, nearly all of the information here has been gathered and maintained by the modding commun
    9 KB (1,364 words) - 19:33, 13 March 2024
  • If the game can't find a cross-reference in a list, the error is slightly different: Whole XML: <A lot of XML>
    8 KB (1,213 words) - 14:30, 21 February 2019
  • You'll learn the default structure of def files:<br/> <source lang="xml">../Mods/Core/Defs/ThingDefs_Misc/Weapons_Guns.xml</source><br/>
    11 KB (1,746 words) - 19:48, 4 August 2023
  • ...able for hire starting at 200 bucks per hour. In lieu of that, have a dump of classes I know are useful. ...or Time, coordinations, you name it. GenText probably could've sorted this list alphabetically amirite. (HAha, no. Use LINQ instead.)
    3 KB (402 words) - 15:44, 24 June 2020
  • This is a short list of programs that are useful for making mods. Most of the options listed here are free, but if you have development experience an While XML files are simple text files, basic Windows Notepad lacks any kind of syntax highlighting and rich text editors such as WordPad will insert invis
    6 KB (959 words) - 20:38, 7 May 2024
  • This is a basic RimWorld mod tutorial for the purpose of creating a simple melee weapon. A working implementation of this mod can be found [https://github.com/Aelanna/ExampleMeleeWeapon in thi
    10 KB (1,367 words) - 21:28, 10 February 2024
  • This update should be compatible with all savegames and mods. DRM-free users can update by re-downloading and re-installing from their p * Monuments can now be sastisfied with any floor type instead of requiring specific floor types.
    5 KB (728 words) - 22:35, 5 June 2022
  • While it is possible to create many mods by modifying or creating XML, writing custom C# code, either as stand-alone /// Description of MyClassName.
    9 KB (1,383 words) - 18:27, 24 April 2023
  • {{For|more detail on many of the topics mentioned below|Human resources}} ...crimes you can commit in RimWorld? Maybe you even bought the game because of the many war crimes you can commit. Maybe some ''certain YouTubers'' convin
    7 KB (1,153 words) - 01:45, 14 November 2023
  • ...''': This is a repository of information for mod developers updating their mods to RimWorld 1.5. '''THERE MAY BE ANOMALY SPOILERS HERE.''' # Try to load your mod. Work the error list top to bottom.
    9 KB (1,212 words) - 23:51, 15 April 2024
  • ...with an introduction to Def Classes in C#. It shows what effects each part of the C# code has on the XML format. First a vanilla example, then it will gu This chapter helps you develop a broad understanding of the def classes. First we take a look at tags inside <ThingDef>, then we ta
    14 KB (2,026 words) - 17:05, 30 May 2020
  • ...him get set up there. Thank you for all the kind comments and for thinking of our team. 💛 ...update, and we personally reached out to dozens of modders to help prevent mods from breaking. The known incompatibilities should be solved now - thanks to
    6 KB (914 words) - 04:13, 7 November 2023
  • ...g other saves. To the very left of each save's "load" button, three pieces of information are stored: the corresponding date, time and version. If a save Clicking the red "X" to the right of the save's load button will delete the save, though the game will ask the p
    12 KB (1,708 words) - 09:15, 15 January 2024
  • This is a basic RimWorld mod tutorial for the purpose of creating a simple ranged weapon using only XML. Be sure to check out the [[ A working implementation of this mod can be found [https://github.com/Aelanna/ExampleRangedWeapon in th
    19 KB (2,590 words) - 21:28, 10 February 2024
  • ...stem, deep drilling to provide resources in the end game, and a giant pile of other smaller improvements and fixes. A full change log and detailed info i ...ld, click Properties, go to the Betas tab, select alpha14 in the drop-down list, and restart Steam.
    7 KB (1,221 words) - 02:55, 7 November 2023
  • Hey everyone! I've just released version 1.3.3087 of RimWorld with a variety of improvements for the base game and both expansions. Full changelog is below ...ve it's immoral to kill trees since now they can move trees out of the way of building sites.
    8 KB (1,266 words) - 12:50, 2 November 2022
  • This update fixes a variety of bugs and includes a number of changes that should make the ideoligions system less restrictive and more f ...s to relax. This new option allows running the game without the complexity of the ideologion system, but with almost all the Ideology content active, inc
    7 KB (1,108 words) - 04:13, 7 November 2023
  • ...folder, not inside it. This will be rearranged for next build, but for now Mods needs to be there. Also, if your mouse right-click isn’t working, go full This version brings a host of improvements on the venerable build 254b from last November.
    13 KB (2,099 words) - 15:47, 3 December 2022
  • ...psychological effects), an ambience sound suite from Alistair, and a pile of other goodies including various oft-requested features. The changelog has a full accounting of changes (read between builds 334 and 363).
    9 KB (1,374 words) - 15:53, 3 December 2022

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