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  • ...t released another hotfix of version 1.1. It should be compatible with all mods and saves. ==Change list==
    1 KB (161 words) - 04:16, 7 November 2023
  • ...of RimWorld. It should be 100% compatible with all existing savegames and mods. The new version is 1.0.2150. Steam will auto-update. If you’re playing the DRM-free version of the game you can go download it now from your permanent personal download l
    2 KB (342 words) - 16:49, 15 July 2022
  • {{rewrite|reason=Should be a general intro to what mods are, links to other tutorials, the installation tutorial etc.}} ...fications to the game, they can add items, new functionally, and a variety of other things.
    4 KB (727 words) - 14:33, 28 January 2024
  • * '''Mac users''': [[Installing_mods#Installation|Installing Mods]] details how to enter your Rimworld directory.<br/> Mods/
    4 KB (636 words) - 22:49, 18 January 2021
  • ...pelled by a change in Unity/.NET. This broke compatibility with many other mods. Here is a full article about Harmony from its author explaining what happe # Place the mods HubsLib and Harmony directly after Core/Royalty in the mod load order.
    3 KB (443 words) - 04:16, 7 November 2023
  • ...More info on this in the last hotfix update and a writeup from the author of the Harmony mod. Let's give them a few days to get things settled! # To the right of the 'send signal' box, click the '...' button. Select the entry similar to
    2 KB (328 words) - 04:16, 7 November 2023
  • Rim-Cartels adds a whole new level of exploration and depth to RimWorld. It adds in the ability to build up a dru * 3 Types of Plant
    2 KB (255 words) - 18:38, 17 December 2017
  • ...s other mods that your mod might be dependent on and load helpers that mod list auto-sorters can use to determine when to load your mod. Mods
    11 KB (1,622 words) - 21:31, 4 April 2024
  • In this tutorial you will learn different ways to make XML mods compatible and how to link existing and modded recipes, facilities and buil # How to fix compatibility between XML mods
    6 KB (833 words) - 23:46, 12 March 2023
  • ...ing to go? [[Plague Gun (1.1)|Here's a good tutorial that introduces a lot of things gradually]]. Want to take it slow? Smart. It's '''strongly''' recomm Seriously. There are so many mods, there is generally one, probably of high quality, doing what you want it to. You might not need to make a mod!
    2 KB (373 words) - 22:07, 19 June 2020
  • ...in their respective domain without interfering with the operation of other mods. All that is required is at least one, but preferably two modders willing t ...that while two mods can both change the same thing, we can't really speak of a conflict until unintended or undesired behaviour arises.
    6 KB (918 words) - 11:13, 5 August 2023
  • This tutorial is an XML only version of [[Plague Gun (1.1)]] updated to RimWorld v1.3 ...new items and modify existing ones, as well as have a basic understanding of RimWorld XML file structure.
    8 KB (1,178 words) - 17:24, 10 December 2022
  • All i ask is fo you to add a link to my original mod if you use anything out of it. Thanks in advance. <br />[[#List of Mods|Back To Top]]
    1 KB (130 words) - 02:39, 5 July 2019
  • - Make sure no mods updated since you last played, if a game that was running fine suddenly bro Mods must be loaded beneath any and all dependencies.
    8 KB (1,376 words) - 05:07, 7 May 2022
  • ...could play just one file the same way every time. Or it could play a cycle of different sound files with filters and randomized parameters. These are def * At the top of the screen you'll see white development tool icons. Mouse over them to see
    6 KB (1,073 words) - 14:21, 12 July 2023
  • 10 colonists eat 10 meals a day that's ten buckets of water needed. All i ask is fo you to add a link to my original mod if you use anything out of it. Thanks in advance.
    1 KB (171 words) - 18:40, 17 December 2017
  • This guide explains the application startup sequence of RimWorld. ...you have any questions regarding application load issues, please make use of online resources such as the '''#mod-development''' channel on [https://dis
    11 KB (1,095 words) - 22:17, 10 February 2024
  • ...do at runtime. The implementation is that the ''Def'' class has a ''public List<DefModExtension>'' which can easily be extended. <nowiki>+</nowiki> Compatible with savefiles, other mods, you name it.</br>
    4 KB (534 words) - 12:52, 4 February 2019
  • ...es it easier to load content that is optionally dependent on DLCs or other mods. The <code>packageId</code> for mods can be found in their [[About.xml]] file.
    19 KB (2,277 words) - 15:14, 29 April 2024
  • ...out for proper recognition by RimWorld as well as compatibility with other mods. ...<code>Mods</code> folder for manually installed mods as well as new local mods can be found in the following default installation locations:
    15 KB (2,199 words) - 22:44, 16 April 2024
  • ...everyone! Today's update adds a new ideoligion setup screen with a variety of preset patterns for ideoligion generation. The idea is to avoid overwhelmin It is compatible with all saves and mods.
    3 KB (530 words) - 12:50, 2 November 2022
  • ...s the hub page for tutorials, guides, and reference materials for creating mods for RimWorld. If you are looking for instructions on how to use RimWorld, p As RimWorld does not have a formal modding API, nearly all of the information here has been gathered and maintained by the modding commun
    9 KB (1,364 words) - 19:33, 13 March 2024
  • If the game can't find a cross-reference in a list, the error is slightly different: Whole XML: <A lot of XML>
    8 KB (1,213 words) - 14:30, 21 February 2019
  • You'll learn the default structure of def files:<br/> <source lang="xml">../Mods/Core/Defs/ThingDefs_Misc/Weapons_Guns.xml</source><br/>
    11 KB (1,746 words) - 19:48, 4 August 2023
  • ...able for hire starting at 200 bucks per hour. In lieu of that, have a dump of classes I know are useful. ...or Time, coordinations, you name it. GenText probably could've sorted this list alphabetically amirite. (HAha, no. Use LINQ instead.)
    3 KB (402 words) - 15:44, 24 June 2020
  • This is a short list of programs that are useful for making mods. Most of the options listed here are free, but if you have development experience an While XML files are simple text files, basic Windows Notepad lacks any kind of syntax highlighting and rich text editors such as WordPad will insert invis
    6 KB (959 words) - 20:38, 7 May 2024
  • This is a basic RimWorld mod tutorial for the purpose of creating a simple melee weapon. A working implementation of this mod can be found [https://github.com/Aelanna/ExampleMeleeWeapon in thi
    10 KB (1,367 words) - 21:28, 10 February 2024
  • This update should be compatible with all savegames and mods. DRM-free users can update by re-downloading and re-installing from their p * Monuments can now be sastisfied with any floor type instead of requiring specific floor types.
    5 KB (728 words) - 22:35, 5 June 2022
  • While it is possible to create many mods by modifying or creating XML, writing custom C# code, either as stand-alone /// Description of MyClassName.
    9 KB (1,383 words) - 18:27, 24 April 2023
  • {{For|more detail on many of the topics mentioned below|Human resources}} ...crimes you can commit in RimWorld? Maybe you even bought the game because of the many war crimes you can commit. Maybe some ''certain YouTubers'' convin
    7 KB (1,153 words) - 01:45, 14 November 2023
  • ...''': This is a repository of information for mod developers updating their mods to RimWorld 1.5. '''THERE MAY BE ANOMALY SPOILERS HERE.''' # Try to load your mod. Work the error list top to bottom.
    9 KB (1,212 words) - 23:51, 15 April 2024
  • ...with an introduction to Def Classes in C#. It shows what effects each part of the C# code has on the XML format. First a vanilla example, then it will gu This chapter helps you develop a broad understanding of the def classes. First we take a look at tags inside <ThingDef>, then we ta
    14 KB (2,026 words) - 17:05, 30 May 2020
  • ...him get set up there. Thank you for all the kind comments and for thinking of our team. 💛 ...update, and we personally reached out to dozens of modders to help prevent mods from breaking. The known incompatibilities should be solved now - thanks to
    6 KB (914 words) - 04:13, 7 November 2023
  • ...g other saves. To the very left of each save's "load" button, three pieces of information are stored: the corresponding date, time and version. If a save Clicking the red "X" to the right of the save's load button will delete the save, though the game will ask the p
    12 KB (1,708 words) - 09:15, 15 January 2024
  • This is a basic RimWorld mod tutorial for the purpose of creating a simple ranged weapon using only XML. Be sure to check out the [[ A working implementation of this mod can be found [https://github.com/Aelanna/ExampleRangedWeapon in th
    19 KB (2,590 words) - 21:28, 10 February 2024
  • ...stem, deep drilling to provide resources in the end game, and a giant pile of other smaller improvements and fixes. A full change log and detailed info i ...ld, click Properties, go to the Betas tab, select alpha14 in the drop-down list, and restart Steam.
    7 KB (1,221 words) - 02:55, 7 November 2023
  • Hey everyone! I've just released version 1.3.3087 of RimWorld with a variety of improvements for the base game and both expansions. Full changelog is below ...ve it's immoral to kill trees since now they can move trees out of the way of building sites.
    8 KB (1,266 words) - 12:50, 2 November 2022
  • This update fixes a variety of bugs and includes a number of changes that should make the ideoligions system less restrictive and more f ...s to relax. This new option allows running the game without the complexity of the ideologion system, but with almost all the Ideology content active, inc
    7 KB (1,108 words) - 04:13, 7 November 2023
  • ...folder, not inside it. This will be rearranged for next build, but for now Mods needs to be there. Also, if your mouse right-click isn’t working, go full This version brings a host of improvements on the venerable build 254b from last November.
    13 KB (2,099 words) - 15:47, 3 December 2022
  • ...psychological effects), an ambience sound suite from Alistair, and a pile of other goodies including various oft-requested features. The changelog has a full accounting of changes (read between builds 334 and 363).
    9 KB (1,374 words) - 15:53, 3 December 2022
  • ...hundreds of fixes and small improvements. A full change list is at the end of this post. If you wish, you can also read my day-to-day work log here. ...one still having trouble should start at this thread. There may be a delay of some hours before your download count resets or your email arrives.
    9 KB (1,426 words) - 02:53, 7 November 2023
  • PatchOperations are a feature that allows you to modify the content of XML Defs. Prior to RimWorld alpha 17, modders could only modify Defs by cre Note that an XPath is targeting the structure of the XML document after it's been parsed by RimWorld's parser, thus it has n
    26 KB (3,409 words) - 00:44, 9 May 2024
  • This is a basic RimWorld mod tutorial for the purpose of creating a custom plant. We will also use the plant matter gathered from th ...ngDef]]s for a '''new plant''': theragold, a genetically modified cultivar of marigolds with both nutritional and medicinal benefits
    27 KB (3,800 words) - 09:52, 2 April 2024
  • ...nch now to get in some final testing, and to smooth out the transition for mods. ...perties, then select the ‘betas’ tab. Select ‘unstable’ from the drop-down list. Note that this version is unstable and might break.
    16 KB (2,639 words) - 01:34, 8 May 2023
  • In this tutorial we will be using most of the tools available to a Rimworld [[Modding|modder]] to create a custom wea #* On Steam, you can find it by right-clicking the game in your games list > Properties > Local Files > Browse Local Files...
    30 KB (4,289 words) - 14:43, 9 May 2023
  • ...to keep playing Alpha 17 on Steam:''' Right click RimWorld in the Library list -> Properties -> Betas -> Choose alpha17b from the drop-down menu. ...start bringing it to a close, which is why version 0.18 is Beta 18 instead of Alpha 18.
    8 KB (1,219 words) - 02:55, 7 November 2023
  • ...! We've been working hard to translate this torrent of feedback into a set of improvements for you as fast as possible. Today we've got an update with mi EDIT: It should be compatible with all saves and mods. (A few mods were incompatible but have been updated - thanks to the authors CrashM, Voi
    6 KB (921 words) - 04:14, 7 November 2023
  • A ThingComp is a specific type of [[Modding Tutorials/Custom Comp Classes|Component]] that's attached to a Th <nowiki>+</nowiki> Exposes (part of its) functionality to XML.<br/>
    15 KB (2,049 words) - 03:50, 29 April 2024
  • ...e just released RimWorld version 1.3.3100. This one comes with a long list of new stuff and improvements for the base game and both expansions. Full chan ...d everything else. You'll be able to build up the complexity and intensity of your belief system as the game progresses.
    12 KB (1,838 words) - 04:15, 7 November 2023
  • ...g the music, but I think this is a great start. Listen to the dulcet tones of the mixed sci-fi/Western theme he’s been cooking up for the past 3 months ...lan your colony visually, on the map. (I recommend you don’t put thousands of them, though; they’re not rendered in a super-efficient way right now.)
    14 KB (2,354 words) - 02:51, 7 November 2023
  • ...cenario System is out! For full information Alpha 14, including the change list, look at the Alpha 14 preview thread. ...ing it from our site is better for us. This way, we get significantly more of the money, since Steam isn’t taking their cut. You can still immediately
    10 KB (1,646 words) - 02:54, 7 November 2023
  • ==Feature list== Here's a list of the weapons currently in the mod:<br/>
    30 KB (3,741 words) - 22:23, 15 February 2023
  • * Firstly we'll break down the simple parts of their code; * Lastly I'll post the source code for both of them - they shouldn't be or have to be edited.<br/><br/>
    23 KB (3,047 words) - 00:12, 20 March 2023
  • ...is update is the ship landing beacon. Placing four of these on the corners of an open rectangle forms a shuttle landing pad. When shuttles land at the co This update should be compatible with savegames and mods. We did extensive testing for mod compatibility, but if any further issues
    8 KB (1,291 words) - 22:35, 5 June 2022
  • ...comes with a looong list of fixes. Loads of these were made with the help of our testers - a big ol’ hug and huge thank you for helping us squash thos If you want to keep playing on the previous version of 1.4, you can use the Steam beta branch "version-1.4.3563". To do this, r-cl
    6 KB (967 words) - 15:13, 17 December 2022
  • ...yone! RimWorld update 1.3.3117 is now out. This one comes with a long list of new stuff and improvements. Full changelist is below. ...f multiple belief systems at the cost of needing to take a wider diversity of needs into account. This would also make recruiting easier, since it wouldn
    10 KB (1,552 words) - 04:14, 7 November 2023
  • ...want to keep playing Beta 18 on Steam: Right click RimWorld in the Library list -> Properties -> Betas -> Choose beta18 from the drop-down menu. ...o we’re doing Beta 19 first. I very much want the 1.0 version to be worthy of its version number, which means not rushing it.
    14 KB (2,151 words) - 04:12, 7 November 2023
  • ...own age reversal, and initiating a biosculpting cycle takes 1 step instead of 3. There's also less incentive to do weird things like deconstruct and reco ...ed. Finally, there's also a bunch of smaller improvements - see the change list below.
    8 KB (1,318 words) - 04:17, 7 November 2023
  • ...2 which also includes some new apparel and permits. Below is the full list of changes. ...hiccups but in general it should be compatible. Non-modded savegames will of course be totally compatible.
    16 KB (2,521 words) - 12:49, 16 February 2023
  • Many mods have already been updated by wonderful modders during the 1.4 preview over * Choose from a large variety of colors to customize your colony!
    17 KB (2,692 words) - 02:44, 7 November 2023
  • In addition to a ton of general improvements for the base game and Royalty, this update focuses on ...propriately or had the wrong difficulty and complexity level for the stage of the game they were appearing in. All this should be a lot tighter in this b
    16 KB (2,484 words) - 22:35, 5 June 2022
  • ...eats, items, bonuses, bugfixes, and bugs. A full change list is at the end of this post. ...an automatic link sender tool and our support email. There may be a delay of some hours before your download count resets or your email arrives.
    10 KB (1,543 words) - 02:53, 7 November 2023
  • ...g support for 1.3! It's quite easy to make a mod support multiple versions of the game, just by putting the old version's files in one folder and the new ...WYScU-Wer3h3zaoMrw_jc8CCjMjlMzNCAfZZHTI2ibJ7iUZ9_CK45IhP/pub Multi-version mods in RimWorld]
    20 KB (3,121 words) - 04:15, 7 November 2023
  • ...elopment mode massively changed in 1.4, with the menus overhauled, a bunch of options shifted to other menus, duplicated in some locations, etc.}} {{Image wanted|reason=See rewrite above - images of the new debug menus and the menus displaying their dev and god mode options
    39 KB (6,219 words) - 21:02, 16 January 2024
  • ...rld 1.0. Thank you to everyone! I have many people to be grateful to (many of whom I mentioned in the last update). Paste them all in C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods
    27 KB (3,995 words) - 04:11, 7 November 2023
  • ...ent has been shared below, as well as the changelog with our latest rounds of testing. If you want to keep playing on the previous version of 1.4, you can use the Steam beta branch "version-1.4.3542". To do this, r-cl
    25 KB (3,968 words) - 07:41, 22 November 2022
  • Titles are obtained by spending '''Honor''', the currency of the Royalty system. Honor is offered as a [[quest]] reward, or can be purch ...nd have more demands. In exchange, the empire will grant increasing levels of [[Psycasts|Psylink]], and give you access to [[#Permits|Permits]].
    35 KB (5,336 words) - 16:59, 23 April 2024
  • ...represents a colonist's mood in that exact moment. Pawns have a base mood of 32 and the baseline is affected by the [[AI Storytellers#Colonist mood|Colo ...eeping or otherwise unconscious, the mood bar stays in place, and any risk of a mental break is paused.
    38 KB (5,513 words) - 06:44, 23 April 2024
  • The 1.2 release of RimWorld adds a variety of new content and a few new systems. ...andomized traits. And there are many other additions described in the full list below.
    27 KB (4,325 words) - 11:14, 27 March 2023
  • ...cient and can recover from disaster as quickly as possible. Even a string of bad events should not lead to ruin. ...ing this is how you avoid crises and increase overall productivity. A lot of the advice in this guide revolves around mood management, either directly o
    55 KB (9,250 words) - 08:34, 9 January 2024
  • This is the guide covering the gameplay '''Basics''' of RimWorld in detail. If you want a ''quick'' guide to the game, check out th *'''Starting site''': This consists of multiple factors.
    66 KB (11,227 words) - 07:57, 4 May 2024
  • ...e are used to store books. Storing books in bookcases increases the beauty of a room, makes nearby research benches faster, and increases the XP and recr ...ches. They function like armchairs but have room for two colonists instead of one.
    42 KB (6,443 words) - 05:19, 22 April 2024