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- 17:16, 14 April 2023 diff hist +478 Zone/Area →Allowed area: Added information on more times that pawns ignore allowed areas. Cleaned up similar phrases in multiple paragraphs.
- 22:36, 11 January 2023 diff hist 0 Children →Age: Corrected numbers, mostly from round-off error. Corrected an incorrect word
- 22:32, 11 January 2023 diff hist +6 Children →Aging: added missing word
- 22:31, 11 January 2023 diff hist +188 Children →Body size
- 22:28, 11 January 2023 diff hist +1,932 Children →Analysis: expanded details and added specific numbers in various areas.
- 18:16, 11 January 2023 diff hist +49 m Growth vat →Children: typos and rewording
- 18:09, 11 January 2023 diff hist +994 Growth vat →Summary: added details on the XP award in growth vats.
- 17:39, 11 January 2023 diff hist +435 Children →Age: Added details on the time it will take to age across the various thresholds, because I've had to recalculate it myself at least thrice. Also fixed a typo.
- 23:12, 7 March 2022 diff hist +2,027 Food production Added vegan and carnivore meals. Updated notes on meals, and added note about overeating roundoff. Removed links to wildly outdated A17 plant and animal stat spreadsheets.
- 19:14, 4 March 2022 diff hist +553 Market Value Corrected work value to use ticks, as that's how the game code processes it. Using the in-game work is imprecise, as the in-game value is rounded to the nearest second, and thus can give incorrect results from the equation
- 17:25, 4 March 2022 diff hist -170 Market Value
- 17:21, 4 March 2022 diff hist +6 m Deterioration
- 17:21, 4 March 2022 diff hist +1,138 Deterioration Corrected/added/expanded information about market value effect from deterioration/item HP, and added note that market value is the only stat (in the base game) that is affected by item HP
- 05:44, 25 February 2022 diff hist +41 Pain Shock Threshold Added maximum
- 05:31, 25 February 2022 diff hist +959 Consciousness →Base Factors: Corrected pain consciousness formula for proper scaling, and to properly describe it as an offset (subtraction) rather than a factor (multiplication). Adjusted formula to be a bit easier to understand, and added in the Pain to Consciousness penalty ratio, as well as the maximum penalty.
- 01:26, 20 February 2022 diff hist +1,670 Minigun →Analysis: Corrected Careful Shooter/Trigger-Happy analysis, as well as accuracy analysis. Shooter skill only acts to lower weapon accuracy, not increase it, and it's the same multiplier for all weapons at a given range, so a shooter's skill doesn't influence the relative performance between weapons.
- 16:51, 12 August 2021 diff hist +94 Defense tactics →Psychic insanity lance
- 16:19, 12 August 2021 diff hist -47 Psycasts →Tactics
- 16:12, 12 August 2021 diff hist +2,714 Psycasts →Tactics: Updated many strategies. Specifically removed outdated or false implications, such as light impacting accuracy (not since A16, folks) and Focus benefiting trade (bonus from Talking capped at 100%)
- 15:48, 12 August 2021 diff hist +16 Goose