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- 11:29, 10 December 2021 diff hist -2,144 Animals →Life stages: Removed the growth section, as it is no longer correct as of Version/1.3.3200.
- 11:19, 10 December 2021 diff hist +85 Template:Actual Age deprecated
- 11:07, 10 December 2021 diff hist -112 Template:Infobox main removed the usage of Template:Actual Age, as the weird ageing was fixed in Version/1.3.3200 (tested in-game too)
- 19:36, 8 November 2021 (diff | hist) . . +498 . . [1.3.3159]Why did the devs add gestation if the tamed magaspiders don't mate? on Talk:Megaspider (Hide)
- 18:59, 17 October 2021 diff hist +1 Mini-slugger turret type: Buildings -> Building; type2: -> Mechanoid cluster; placeable: -> false; path cost: - -> 50; passability: - -> pass through only; mass base: 10 -> -; terrain affordance: Light -> -; destroyyield: - -> {{Icon small|Steel slag chunk}} 1;
- 18:57, 17 October 2021 diff hist +1 Auto charge turret type: Buildings -> Building; type2: -> Mechanoid cluster; placeable: -> false; path cost: - -> 50; passability: - -> pass through only; mass base: 100 -> -; terrain affordance: Heavy -> -; destroyyield: - -> {{Icon small|Steel slag chunk}} 1;
- 18:55, 17 October 2021 diff hist +1 Auto inferno turret type: Buildings -> Building; type2: -> Mechanoid cluster; placeable: -> false; path cost: - -> 50; passability: - -> pass through only; mass base: 100 -> -; terrain affordance: Heavy -> -; destroyyield: - -> {{Icon small|Steel slag chunk}} 1;
- 18:51, 17 October 2021 diff hist +682 Auto mortar type: Buildings -> Building; type2: -> Mechanoid cluster; placeable: -> false; path cost: - -> 50; passability: - -> pass through only; cover: -> 0.4; destroyyield: - -> {{Icon small|Steel slag chunk}} 1 + {{Icon small|Steel}} 60 + {{Icon small|Plasteel}} 10 + {{Icon small|Reinforced barrel}} 1; range: - -> 500; minrange: - -> 29.9; burst: - -> 1; warmup: - -> 4; velocity: - -> 41;
- 18:35, 17 October 2021 diff hist -1 m Weather controller
- 18:35, 17 October 2021 diff hist +797 N Weather controller created page
- 18:31, 17 October 2021 diff hist -1 m Toxic spewer
- 18:30, 17 October 2021 diff hist +818 N Toxic spewer created page
- 18:25, 17 October 2021 diff hist +833 N Sun blocker created page
- 18:19, 17 October 2021 diff hist +852 N Smoke spewer created page (stub)
- 18:13, 17 October 2021 diff hist -1 m Psychic suppressor
- 18:12, 17 October 2021 diff hist +1,017 N Psychic suppressor Created page with "{{Royalty}}{{infobox main|building| |name = Psychic suppressor |image = Psychic_suppressor.png |description = An archotech device that generates a massive psychic suppression..."
- 18:01, 17 October 2021 diff hist +1,113 N Psychic droner created page (stub)
- 17:51, 17 October 2021 diff hist +12 Psychic ship changed redirect from Events to Crashed ship parts current Tag: Redirect target changed
- 17:47, 17 October 2021 diff hist +735 Defoliator created page
- 17:38, 17 October 2021 diff hist +48 N Defoliator ships created redirect current Tag: New redirect
- 17:34, 17 October 2021 diff hist -1 m Climate adjuster
- 17:34, 17 October 2021 diff hist +822 N Climate adjuster created page (stub)
- 17:27, 17 October 2021 diff hist +16 m EMI dynamo
- 17:23, 17 October 2021 diff hist -16 m EMI dynamo
- 17:22, 17 October 2021 diff hist +844 N EMI dynamo created page
- 17:12, 17 October 2021 diff hist +35 Condition causer added links
- 17:05, 17 October 2021 diff hist +34 m Mech low-shield terrain affordance: light -> -; resource 1: Plasteel -> -; resource 1 amount: 7 -> -; resource 2: Shield core -> -; resource 2 amount: 1 -> -; deconstruct yield: - -> {{Icon small|Plasteel}} 7 + {{Icon small|Shield core}} 1; destroyyield: - -> {{Icon small|Plasteel}} 7; deconstructyieldfraction: 1 -> -; leavesresourceswhendestroyed: false -> -; bonusdestroyleavings: {{Icon small|Plasteel}} 7 -> -;
- 17:04, 17 October 2021 diff hist +7 m Mech high-shield
- 17:03, 17 October 2021 diff hist +1,491 N Mech high-shield created page
- 16:57, 17 October 2021 diff hist +927 N Mech capsule created page
- 16:50, 17 October 2021 diff hist +268 Mech drop beacon added details; type: Buildings -> Building; type2: -> Mechanoid cluster; placeable: - -> false; path cost: -> 30; passability: - -> pass through only; blockswind: - -> true; cover: -> 0.25; size: 1 * 1 -> 1 ˣ 1; beauty: -> -20; deconstruct yield: -> {{Icon small|Plasteel}} 3.5; destroyyield: - -> {{Icon small|Plasteel}} 1.75;
- 16:42, 17 October 2021 diff hist +1,276 N Mech assembler created page
- 16:30, 17 October 2021 diff hist +9 Fence gate terrain affordance: light-heavy -> depends on materials;
- 16:29, 17 October 2021 diff hist +9 Fence terrain affordance: light-heavy -> depends on materials;
- 16:28, 17 October 2021 diff hist +15 Barricade terrain affordance: heavy -> depends on materials;
- 16:27, 17 October 2021 diff hist +9 Autodoor terrain affordance: light-heavy -> depends on materials;
- 16:26, 17 October 2021 diff hist +9 Wall terrain affordance: light-heavy -> depends on materials;
- 16:25, 17 October 2021 diff hist +121 Wall type: Structure -> Building; type2: -> Structure; placeable: - -> true; passability: - -> impassable; blockswind: - -> true; cover: .75 -> 1; minifiable: - -> false; size: 1 × 1 -> 1 ˣ 1; beauty: 0 -> -; terrain affordance: - -> light-heavy; destroyyield: - -> nothing;
- 16:24, 17 October 2021 diff hist +97 Fence gate type: Structure -> Building; type2: -> Structure; placeable: - -> true; blockswind: - -> false; minifiable: - -> false; hp: 160 -> 20; beauty: 0 -> -; terrain affordance: - -> light-heavy; work to make: 850 -> 500; destroyyield: - -> nothing;
- 16:22, 17 October 2021 diff hist +240 Fence description changes; type: Structure -> Building; type2: -> Structure; placeable: - -> true; path cost: - -> 80; passability: - -> pass through only; blockswind: - -> false; cover: .25 -> 0.25; minifiable: - -> false; beauty: 0 -> -; terrain affordance: - -> light-heavy; destroyyield: - -> nothing;
- 16:21, 17 October 2021 diff hist +75 Door type: Structure -> Building; type2: -> Structure; placeable: - -> true; cover: .75 -> 1; minifiable: - -> false; rotatable: - -> false; beauty: 0 -> -; terrain affordance: - -> light-heavy; destroyyield: - -> nothing; minimum skill: 6 -> -;
- 16:19, 17 October 2021 diff hist +129 Column type: Structure -> Building; type2: -> Structure; placeable: - -> true; path cost: - -> 0; passability: - -> pass through only; minifiable: - -> false; rotatable: - -> false; mass base: 10 -> -; flammability: 1.0 -> 1; terrain affordance: - -> light; styledominance: - -> 10;
- 16:18, 17 October 2021 diff hist +63 Autodoor type: Structure -> Building; type2: Door -> Structure; placeable: - -> true; cover: .75 -> 1; minifiable: - -> false; rotatable: - -> false; beauty: 0 -> -; terrain affordance: - -> light-heavy; destroyyield: - -> nothing; minimum skill: 6 -> -;
- 16:14, 17 October 2021 diff hist +72 Animal flap type: Structure -> Building; type2: -> Structure; placeable: - -> true; minifiable: - -> false; beauty: 0 -> -; terrain affordance: - -> light; destroyyield: - -> nothing;
- 16:11, 17 October 2021 diff hist +40 Ship structural beam type: Ship -> Building; type2: -> Ship; placeable: True -> true; passability: - -> impassable; blockswind: - -> true; minifiable: - -> false; terrain affordance: Heavy -> heavy;
- 16:10, 17 October 2021 diff hist +114 Ship reactor type: Ship -> Building; type2: -> Ship; placeable: True -> true; passability: - -> impassable; blockswind: - -> true; cover: - -> 1; minifiable: - -> false; flammability: - -> 0; power: +1000 -> 1000; terrain affordance: - -> heavy; research: Ship reactor -> Starship reactor;
- 16:07, 17 October 2021 diff hist +133 Ship engine type: Ship -> Building; type2: -> Ship; placeable: True -> true; passability: - -> impassable; blockswind: - -> true; cover: - -> 1; minifiable: - -> false; flammability: - -> 0; power: 0 -> -; terrain affordance: - -> heavy; research: - -> Johnson-Tanaka drive;
- 16:06, 17 October 2021 diff hist +92 Ship cryptosleep casket type: Ship -> Building; type2: -> Ship; placeable: True -> true; path cost: - -> 42; passability: - -> pass through only; blockswind: - -> true; minifiable: - -> false; size: 2 ˣ 1 -> 1 ˣ 2; terrain affordance: - -> heavy; research: Vacuum cryptosleep caskets -> Vacuum cryptosleep casket;
- 16:00, 17 October 2021 diff hist -4 Persona weapon AI persona core -> persona core
- 16:00, 17 October 2021 diff hist -3 Template:Nav/questitems AI persona core -> persona core
- 15:54, 17 October 2021 diff hist +8 Ship AI persona core -> persona core
- 15:52, 17 October 2021 diff hist -4 m Ship computer core
- 15:49, 17 October 2021 diff hist +26 N AI persona core Cheldra moved page AI persona core to Persona core over redirect: the name used in-game (presumably changed sometime before 1.3.3117) current Tag: New redirect
- 15:49, 17 October 2021 diff hist 0 m Persona core Cheldra moved page AI persona core to Persona core over redirect: the name used in-game (presumably changed sometime before 1.3.3117)
- 15:47, 17 October 2021 diff hist +112 Ship computer core type: Ship -> Building; type2: -> Ship; placeable: True -> true; passability: - -> impassable; blockswind: - -> true; cover: - -> 1; minifiable: - -> false; size: 3 ˣ 3 -> 2 ˣ 2; rotatable: True -> false; flammability: 1 -> 0; terrain affordance: - -> heavy; research: - -> Machine persuasion; resource 4: AI persona core -> Persona core;
- 15:40, 17 October 2021 diff hist +133 Sensor cluster type: Ship -> Building; type2: -> Ship; placeable: True -> true; passability: - -> impassable; blockswind: - -> true; cover: - -> 1; minifiable: - -> false; rotatable: True -> false; flammability: - -> 0; hp: 400 -> 100; power: 0 -> -; terrain affordance: - -> heavy; research: - -> Starflight sensors;
- 00:30, 14 October 2021 diff hist +66 User:Cheldra →Templates I have made: current
- 00:27, 14 October 2021 diff hist -39 Template:Infobox main renamed Lit Radius to Light Radius
- 00:23, 14 October 2021 diff hist +243 Template:Infobox main added destroyyield as a override for Destroy Yield
- 00:15, 14 October 2021 diff hist +89 Standing darklamp glowradius: - -> 9; glowcolor: - -> (78, 226, 229); thingCategories: - -> BuildingsFurniture; destroyyield: - -> nothing; lightradius: 9 -> -;
- 00:15, 14 October 2021 diff hist +46 Christmas tree flammability: - -> 0; glowradius: - -> 8; glowcolor: - -> (255, 255, 108); lightradius: 8 -> -;
- 00:14, 14 October 2021 diff hist +28 Lightball glowradius: - -> 7; glowcolor: - -> (170, 170, 170); research: electricity -> Electricity; lightradius: 7 -> -;
- 00:13, 14 October 2021 diff hist +50 Fungus darktorch glowradius: - -> 7; glowcolor: - -> (78, 226, 229); deconstruct yield: - -> nothing; destroyyield: - -> nothing; lightradius: 7 -> -; deconstructyieldfraction: 0 -> -;
- 00:12, 14 October 2021 diff hist +50 Darktorch glowradius: - -> 7; glowcolor: - -> (78, 226, 229); deconstruct yield: - -> nothing; destroyyield: - -> nothing; lightradius: 7 -> -; deconstructyieldfraction: 0 -> -;
- 00:12, 14 October 2021 diff hist +27 Wood-fired generator glowradius: - -> 6; glowcolor: - -> (217, 112, 33); research: electricity -> Electricity; lightradius: 6 -> -;
- 00:10, 14 October 2021 diff hist +158 Glow pod type: Buildings -> Building; type2: Natural -> -; placeable: - -> false; passability: - -> pass through only; cover: - -> 0.2; minifiable: - -> true; flammability: 1.0 -> 1; glowradius: - -> 6; glowcolor: - -> (113, 141, 117); thingCategories: - -> BuildingsSpecial;
- 00:05, 14 October 2021 diff hist +102 Electric smelter glowradius: - -> 6; glowcolor: - -> (217, 112, 33); heatpersecond: - -> 9; thingCategories: - -> BuildingsProduction;
- 00:05, 14 October 2021 diff hist +82 Electric crematorium flammability: - -> 0; glowradius: - -> 6; glowcolor: - -> (217, 112, 33); heatpersecond: - -> 12;
- 00:04, 14 October 2021 diff hist +27 Chemfuel powered generator glowradius: - -> 6; glowcolor: - -> (80, 112, 180); research: electricity -> Electricity; lightradius: 6 -> -;
- 00:03, 14 October 2021 diff hist +44 Glowstool glowradius: - -> 5.9; glowcolor: - -> (10, 50, 64);
- 00:02, 14 October 2021 diff hist +30 Ancient lamp type: Buildings -> Building; type2: Ruins -> Ruin; placeable: - -> false; passability: - -> pass through only; size: 1 * 1 -> 1 ˣ 1; glowradius: - -> 5.5; glowcolor: - -> (71, 43, 6);
- 00:01, 14 October 2021 diff hist +83 Machining table glowradius: - -> 5; glowcolor: - -> (73, 123, 138); thingCategories: - -> BuildingsProduction;
- 00:00, 14 October 2021 diff hist +52 Ancient comms console type: Buildings -> Building; type2: Ruins -> Ruin; placeable: - -> false; path cost: -> 50; passability: - -> pass through only; cover: -> 0.5; size: -> 3 ˣ 2; flammability: -> 0.5; hp: -> 250; glowradius: - -> 4.5; glowcolor: - -> (239, 133, 50);
- 23:59, 13 October 2021 diff hist +223 Unstable power cell description changes; type: Misc -> Building; type2: - -> Mechanoid cluster; placeable: True -> false; path cost: - -> 42; passability: - -> pass through only; blockswind: - -> true; minifiable: - -> true; flammability: 0.0 -> 0; sell price multiplier: - -> 0.7; power: +400 -> 400; glowradius: - -> 4; glowcolor: - -> (115, 200, 23); deconstruct yield: {{Icon small|component}} 1 -> {{Icon small|Component}} 1; destroyyield: - -> {{Icon small|Component}} 0.5;
- 23:56, 13 October 2021 diff hist +26 Security crate type: Buildings -> Building; type2: Ruins -> Ruin; placeable: - -> false; passability: - -> pass through only; cover: 0.4 -> 0.5; size: 2 * 2 -> 2 ˣ 2; glowradius: - -> 4; glowcolor: - -> (214, 46, 31); work to make: 2000 -> -;
- 23:52, 13 October 2021 diff hist +48 Anima tree glowradius: - -> 3.75; glowcolor: - -> (110, 116, 125);
- 23:48, 13 October 2021 diff hist +226 Vanometric power cell description changes; type: Buildings -> Building; type2: Special -> -; placeable: - -> false; path cost: 70 -> 42; passability: - -> pass through only; cover: - -> 0.4; flammability: 1 -> 0; hp: - -> 200; sell price multiplier: - -> 0.7; beauty: 0 -> -; power: + 1000 -> 1000; glowradius: - -> 3; glowcolor: - -> (227, 233, 168); tradeTags: - -> ExoticBuilding; tradeability: - -> Sellable; thingCategories: - -> BuildingsSpecial; deconstruct yield: - -> {{Icon small|Steel}} 50 + {{Icon small|Advanc
- 23:45, 13 October 2021 diff hist +181 Mech node type: Buildings -> Building; type2: Miscellaneous -> Mechanoid cluster; placeable: ??? left it as true; path cost: - -> 30; passability: - -> pass through only; blockswind: - -> true; cover: 0.75 -> 1; minifiable: - -> true; sell price multiplier: - -> 0.7; glowradius: - -> 3; glowcolor: - -> (216, 219, 67); deconstruct yield: {{icon|plasteel|22}} + {{icon|component|1}} -> {{Icon small|Plasteel}} 22 + {{Icon small|Component}} 1; destroyyield: - -> nothing; marketvalue: 200 -> -;
- 23:44, 13 October 2021 (diff | hist) . . 0 . . Bunch of things on User talk:Cheldra (Hide)
- 23:43, 13 October 2021 (diff | hist) . . +197 . . Bunch of things on User talk:Cheldra (Hide)
- 23:36, 13 October 2021 diff hist +28 Loudspeaker glowradius: - -> 3; glowcolor: - -> (170, 170, 170); research: electricity -> Electricity; lightradius: 3 -> -;
- 23:35, 13 October 2021 diff hist +15 Hermetic crate type: Buildings -> Building; type2: Ruins -> -; placeable: - -> false; passability: - -> pass through only; size: 1 * 2 -> 1 ˣ 2; flammability: -> 0; glowradius: - -> 3; glowcolor: - -> (239, 133, 50); work to make: 1000 -> -;
- 23:32, 13 October 2021 diff hist +178 Heater type: Temperature -> Building; type2: - -> Temperature; placeable: True -> true; passability: - -> pass through only; blockswind: - -> true; minifiable: - -> true; sell price multiplier: - -> 0.7; glowradius: - -> 3; glowcolor: - -> (255, 150, 100); terrain affordance: Light -> light; thingCategories: - -> BuildingsTemperature;
- 23:31, 13 October 2021 diff hist +14 Ship landing beacon glowradius: - -> 2; glowcolor: - -> (164, 255, 138); research: electricity -> Electricity; destroyyield: - -> nothing; lightradius: 2 -> -; leavesresourceswhendestroyed: false -> -;
- 23:30, 13 October 2021 diff hist +27 Count-down activator type2: - -> Mechanoid cluster;
- 23:29, 13 October 2021 diff hist -1 m Proximity activator
- 23:29, 13 October 2021 diff hist +850 N Proximity activator created page
- 23:24, 13 October 2021 diff hist -46 Count-down activator resource 1: Plasteel -> -; resource 1 amount: 7 -> -;
- 23:19, 13 October 2021 diff hist +57 m Count-down activator
- 23:18, 13 October 2021 diff hist +862 N Count-down activator created page
- 23:05, 13 October 2021 diff hist +25 Ancient terminal type: Buildings -> Building; type2: Ruins -> Ruin; placeable: - -> false; passability: - -> pass through only; size: 1 * 1 -> 1 ˣ 1; glowradius: - -> 2; glowcolor: - -> (0, 235, 31); work to make: 1000 -> -;
- 23:04, 13 October 2021 diff hist +25 Ancient enemy terminal type: Buildings -> Building; type2: Ruins -> Ruin; placeable: - -> false; passability: - -> pass through only; size: 1 * 1 -> 1 ˣ 1; glowradius: - -> 2; glowcolor: - -> (214, 46, 31); work to make: 1000 -> -;
- 22:59, 13 October 2021 diff hist +28 Pyre glowradius: - -> 18; glowcolor: - -> (252, 187, 113); lightradius: 18 -> -;
- 22:58, 13 October 2021 diff hist +231 Psycasts →Regular psycasts: solar pinhole information
- 22:49, 13 October 2021 diff hist +90 Sun lamp glowradius: - -> 14; glowcolor: - -> (370, 370, 370); thingCategories: - -> BuildingsFurniture; destroyyield: - -> nothing; lightradius: 14 -> -;
- 22:48, 13 October 2021 diff hist +88 Standing lamp (green) glowradius: - -> 12; glowcolor: - -> (80, 217, 80); thingCategories: - -> BuildingsFurniture; destroyyield: - -> nothing; lightradius: 12 -> -;
- 22:46, 13 October 2021 diff hist +88 Standing lamp (red) glowradius: - -> 12; glowcolor: - -> (217, 80, 80); thingCategories: - -> BuildingsFurniture; destroyyield: - -> nothing; lightradius: 12 -> -;
- 22:45, 13 October 2021 diff hist +88 Standing lamp (blue) glowradius: - -> 12; glowcolor: - -> (80, 80, 217); thingCategories: - -> BuildingsFurniture; destroyyield: - -> nothing; lightradius: 12 -> -;
- 22:43, 13 October 2021 diff hist +220 Torch lamp description changes; type: Furniture -> Building; type2: - -> Furniture; placeable: True -> true; path cost: - -> 14; passability: - -> pass through only; minifiable: - -> false; mass base: 1 -> -; hp: 80 -> 75; glowradius: - -> 10; glowcolor: - -> (252, 187, 113); heatpersecond: - -> 3.5; maxheattemperature: - -> 23; terrain affordance: - -> light; styledominance: - -> 5; deconstruct yield: - -> nothing; destroyyield: - -> nothing;
- 22:42, 13 October 2021 diff hist +28 Sacrificial flag glowradius: - -> 10; glowcolor: - -> (252, 187, 113); lightradius: 10 -> -;
- 22:41, 13 October 2021 diff hist +46 Effigy flammability: - -> 0; glowradius: - -> 10; glowcolor: - -> (252, 187, 113); lightradius: 10 -> -;
- 22:40, 13 October 2021 diff hist +65 Darklight brazier glowradius: - -> 10; glowcolor: - -> (78, 226, 229); thingCategories: - -> BuildingsFurniture; lightradius: 10 -> -;
- 22:39, 13 October 2021 diff hist +211 Campfire description changes; type: Temperature -> Building; type2: - -> Temperature; placeable: True -> true; path cost: - -> 42; passability: - -> pass through only; minifiable: - -> false; efficiency: - -> 0.5; glowradius: - -> 10; glowcolor: - -> (252, 187, 113); heatpersecond: - -> 21; maxheattemperature: - -> 28; terrain affordance: - -> light; work to make: 100 -> 200; resource 1: wood -> Wood; deconstruct yield: Nothing -> nothing; destroyyield: - -> nothing;
- 22:36, 13 October 2021 diff hist +118 Bryolux described light
- 22:29, 13 October 2021 diff hist +66 Brazier glowradius: - -> 10; glowcolor: - -> (252, 187, 113); thingCategories: - -> BuildingsFurniture; lightradius: 10 -> -;
- 22:28, 13 October 2021 diff hist +46 Autobong flammability: - -> 0; glowradius: - -> 10; glowcolor: - -> (252, 187, 113); lightradius: 10 -> -;
- 22:25, 13 October 2021 diff hist +587 Template:Lit Radius added viete's algorithm too (usually not used, but needed to calculate the tiny lit radius of agarilux)
- 21:36, 13 October 2021 diff hist 0 Standing lamp →Illumination area: lit threshold must have changed from 26% -> 30% at some point
- 21:34, 13 October 2021 diff hist +462 Template:Infobox main implemented Lit Radius
- 21:14, 13 October 2021 (diff | hist) . . +90 . . Bunch of things on User talk:Cheldra (Hide)
- 21:12, 13 October 2021 diff hist +90 Standing lamp glowradius: - -> 12; glowcolor: - -> (217, 217, 208); thingCategories: - -> BuildingsFurniture; destroyyield: - -> nothing; lightradius: 12 -> -;
- 23:19, 12 October 2021 diff hist +2,672 N Template:Lit Radius created template
- 19:02, 12 October 2021 (diff | hist) . . -5 . . Bunch of things on User talk:Cheldra (Hide)
- 19:00, 12 October 2021 (diff | hist) . . -4 . . Bunch of things on User talk:Cheldra (Hide)
- 18:59, 12 October 2021 (diff | hist) . . +5 . . Bunch of things on User talk:Cheldra (Hide)
- 18:58, 12 October 2021 (diff | hist) . . +1,278 . . Bunch of things on User talk:Cheldra (Hide)
- 11:22, 12 October 2021 diff hist +16 m Template:Weapon/Row/Ranged
- 11:20, 12 October 2021 diff hist +291 Template:Weapon/Row/Ranged bugfix
- 11:18, 12 October 2021 diff hist -290 Template:Weapon/Row/Ranged Undo revision 94758 by Cheldra (talk) Tag: Undo
- 11:18, 12 October 2021 diff hist +290 Template:Weapon/Row/Ranged made it so the dpses are also red if they're below minimum range
- 11:10, 12 October 2021 diff hist +20 N Property:Minimum Range created property page current
- 10:36, 12 October 2021 diff hist +376 Template:Weapon/Row/Ranged made it so dpses beyond max range still display, but in red
- 01:49, 12 October 2021 diff hist +44 Uranium slug turret description changes; type: Security -> Building; type2: - -> Security; placeable: Yes -> true; path cost: - -> 50; passability: - -> pass through only; minifiable: - -> false; mass base: 100 -> -; terrain affordance: - -> heavy; research: Uranium slug turret -> uranium slug turret; skill 1 level: 5 -> 6; warmup: - -> 0;
- 01:45, 12 October 2021 diff hist +76 Spike trap type: Security -> Building; type2: - -> Security; placeable: Yes -> true; minifiable: - -> true; sell price multiplier: - -> 0.7; terrain affordance: - -> light;
- 01:44, 12 October 2021 diff hist +101 Sandbags type: Security -> Building; type2: - -> Security; placeable: Yes -> true; path cost: - -> 42; passability: - -> pass through only; minifiable: - -> false; terrain affordance: - -> light;
- 01:43, 12 October 2021 diff hist +148 Mortar type: Structure -> Building; placeable: - -> true; path cost: - -> 50; passability: - -> pass through only; minifiable: - -> true; sell price multiplier: - -> 0.7; terrain affordance: - -> heavy; research: Mortars -> mortars; thingCategories: - -> BuildingsSecurity; minrange: 30 -> 29.9; warmup: 500 -> 240;
- 01:28, 12 October 2021 diff hist +123 Mini-turret type: Security -> Building; type2: - -> Security; placeable: Yes -> true; path cost: - -> 50; passability: - -> pass through only; minifiable: - -> true; sell price multiplier: - -> 0.7; terrain affordance: - -> light; research: Gun turrets -> gun turrets; thingCategories: - -> BuildingsSecurity; range: 29 -> 28.9; minimum skill: 5 -> -;
- 01:24, 12 October 2021 diff hist +179 Barricade description changes; type: Security -> Building; type2: - -> Security; placeable: Yes -> true; path cost: - -> 42; passability: - -> pass through only; minifiable: - -> false; terrain affordance: - -> heavy;
- 01:23, 12 October 2021 diff hist +59 Autocannon turret type: Security -> Building; type2: - -> Security; placeable: Yes -> true; path cost: - -> 50; passability: - -> pass through only; minifiable: - -> false; mass base: 100 -> -; terrain affordance: - -> heavy; research: Autocannon turret -> autocannon turret;
- 00:26, 12 October 2021 diff hist +218 IED trap description changes; type: Security -> Building; type2: - -> Security; placeable: Yes -> true; minifiable: - -> true; mass base: - -> 2; flammability: 1.0 -> 1; sell price multiplier: - -> 0.7; terrain affordance: - -> light; thingCategories: - -> BuildingsSecurity; deconstructable: - -> false; leavesresourceswhendestroyed: - -> false;
- 00:24, 12 October 2021 diff hist +137 IED incendiary trap description changes; type: Security -> Building; type2: - -> Security; placeable: Yes -> true; minifiable: - -> true; mass base: - -> 2; flammability: 1.0 -> 1; sell price multiplier: - -> 0.7; terrain affordance: - -> light; thingCategories: - -> BuildingsSecurity; deconstructable: - -> false; leavesresourceswhendestroyed: - -> false;
- 00:23, 12 October 2021 diff hist +188 IED antigrain warhead trap description changes; type: Security -> Building; type2: - -> Security; placeable: Yes -> true; minifiable: - -> true; mass base: - -> 2; flammability: 1.0 -> 1; sell price multiplier: - -> 0.7; terrain affordance: - -> light; thingCategories: - -> BuildingsSecurity; deconstructable: - -> false; leavesresourceswhendestroyed: - -> false; deconstruct yield: Nothing -> -;
- 00:21, 12 October 2021 diff hist +162 IED smoke trap type: Security -> Building; type2: - -> Security; placeable: Yes -> true; minifiable: - -> true; mass base: - -> 2; flammability: 1.0 -> 1; sell price multiplier: - -> 0.7; terrain affordance: - -> light; thingCategories: - -> BuildingsSecurity; deconstructable: - -> false; leavesresourceswhendestroyed: - -> false; deconstruct yield: Nothing -> -;
- 00:19, 12 October 2021 diff hist +218 IED firefoam trap description changes; type: Security -> Building; type2: - -> Security; placeable: Yes -> true; minifiable: - -> true; mass base: - -> 2; flammability: 1.0 -> 1; sell price multiplier: - -> 0.7; terrain affordance: - -> light; thingCategories: - -> BuildingsSecurity; deconstructable: - -> false; leavesresourceswhendestroyed: - -> false;
- 00:18, 12 October 2021 diff hist 0 m IED EMP trap
- 00:17, 12 October 2021 diff hist +218 IED EMP trap description changes; type: Security -> Building; type2: - -> Security; placeable: Yes -> true; minifiable: - -> true; mass base: - -> 2; flammability: 1.0 -> 1; sell price multiplier: - -> 0.7; terrain affordance: - -> light; thingCategories: - -> BuildingsSecurity; resource 1: EMP shell -> Emp shell; deconstructable: - -> false; leavesresourceswhendestroyed: - -> false;
- 00:15, 12 October 2021 diff hist +122 Wood-fired generator type: Buildings -> Building; placeable: Yes -> true; path cost: - -> 50; passability: - -> pass through only; blockswind: - -> true; cover: - -> 1; minifiable: - -> false; flammability: 1.0 -> 1; power: + 1000 -> 1000; lightradius: - -> 6; heatpersecond: - -> 6; terrain affordance: - -> medium; research: Electricity -> electricity;
- 00:14, 12 October 2021 diff hist +95 Wind turbine type: Buildings -> Building; placeable: Yes -> true; path cost: - -> 50; passability: - -> pass through only; blockswind: - -> true; minifiable: - -> false; size: 2 ˣ 7 -> 7 ˣ 2; power: +3450 -> 2300; terrain affordance: - -> heavy; research: Electricity -> electricity;
- 00:13, 12 October 2021 diff hist +228 Waterproof conduit description changes; type: Power -> Building; type2: - -> Power; placeable: Yes -> true; passability: - -> standable; minifiable: - -> false; edifice: - -> false; terrain affordance: - -> shallow water; research: Electricity -> electricity; deconstructyieldfraction: - -> 0; leavesresourceswhendestroyed: - -> false;
- 00:12, 12 October 2021 diff hist +49 Watermill generator type: Buildings -> Building; placeable: Yes -> true; passability: - -> impassable; blockswind: - -> true; cover: - -> 1; minifiable: - -> false; flammability: 1.0 -> 1; beauty: - -> -20; power: + 1100 -> 1100; research: Watermill Generator -> watermill generator;
- 00:10, 12 October 2021 diff hist +86 Solar generator description changes; type: Buildings -> Building; placeable: Yes -> true; path cost: - -> 50; passability: - -> pass through only; minifiable: - -> false; power: + 1700 -> 1700; terrain affordance: - -> medium; research: Solar Panel -> solar panel;
- 00:08, 12 October 2021 diff hist +140 Power switch type: Power -> Building; type2: - -> Power; placeable: Yes -> true; passability: - -> standable; minifiable: - -> false; terrain affordance: - -> light; research: Electricity -> electricity; leavesresourceswhendestroyed: - -> false;
- 00:06, 12 October 2021 diff hist +250 Power conduit description changes; type: Power -> Building; type2: - -> Power; placeable: Yes -> true; passability: - -> standable; minifiable: - -> false; edifice: - -> false; terrain affordance: - -> light; research: Electricity -> electricity; deconstructyieldfraction: - -> 0; leavesresourceswhendestroyed: - -> false
- 00:05, 12 October 2021 diff hist +122 Geothermal generator description changes; type: Buildings -> Building; placeable: Yes -> true; passability: - -> impassable; blockswind: - -> true; cover: - -> 1; minifiable: - -> false; flammability: - -> 0.5; beauty: - -> -30; power: + 3600 -> 3600; terrain affordance: - -> heavy; research: Geothermal Power -> geothermal power; resource 1 amount: 400 -> 340;
- 00:03, 12 October 2021 diff hist +124 Chemfuel powered generator type: Buildings -> Building; placeable: Yes -> true; path cost: - -> 50; passability: - -> pass through only; blockswind: - -> true; cover: - -> 1; minifiable: - -> false; flammability: 1.0 -> 1; power: + 1000 -> 1000; lightradius: - -> 6; heatpersecond: - -> 6; terrain affordance: - -> medium; research: Electricity -> electricity;
- 00:01, 12 October 2021 diff hist +100 Battery type: Buildings -> Building; placeable: Yes -> true; path cost: - -> 50; passability: - -> pass through only; blockswind: - -> true; minifiable: - -> true; flammability: 1.0 -> 1; sell price multiplier: - -> 0.7; efficiency: 50% -> 0.5; terrain affordance: - -> medium; research: Battery -> battery; thingCategories: - -> BuildingsPower; skill 1: Construction -> -; skill 1 level: 6 -> -;
- 23:53, 11 October 2021 diff hist +2 m Human meat
- 23:52, 11 October 2021 diff hist +38 Human meat adding an image for use in infoboxes (hopefully this doesn't break the redirect)
- 23:49, 11 October 2021 diff hist +703 N Cannibal platter created page (stub)
- 23:37, 11 October 2021 diff hist +130 Vitals monitor type: Misc -> Building; type2: -> Misc; placeable: Yes -> true; passability: - -> pass through only; cover: 0.4 -> 0.2; minifiable: - -> true; sell price multiplier: - -> 0.7; terrain affordance: - -> light; research: Vitals monitor -> vitals monitor; thingCategories: - -> BuildingsMisc;
- 23:36, 11 October 2021 diff hist +124 Transport pod description changes; type: Misc -> Building; type2: -> Misc; placeable: Yes -> true; passability: - -> pass through only; cover: - -> 0.5; minifiable: - -> false; terrain affordance: - -> medium; research: Transport Pod -> transport pod
- 23:35, 11 October 2021 diff hist +181 Tool cabinet description changes; type: Misc -> Building; type2: - -> Misc; placeable: Yes -> true; path cost: - -> 42; passability: - -> pass through only; cover: 0.4 -> 0.5; minifiable: - -> true; size: 1 ˣ 2 -> 2 ˣ 1; mass base: 40 -> 20; flammability: 1 -> 0.5; sell price multiplier: - -> 0.7; power: 0 -> -; terrain affordance: - -> light; research: - -> complex furniture; thingCategories: - -> BuildingsMisc;
- 23:34, 11 October 2021 diff hist -49 Styling station type: Misc -> Building; type2: -> Misc; placeable: Yes -> true; path cost: - -> 50; passability: - -> pass through only; cover: -> 0.5; minifiable: - -> true; size: 3 * 1 -> 3 ˣ 1; sell price multiplier: - -> 0.7; beauty: 0 -> -; terrain affordance: Medium -> medium; thingCategories: -> BuildingsFurniture;
- 23:32, 11 October 2021 diff hist +149 Small nature shrine type: Misc -> Building; type2: - -> Misc; placeable: Yes -> true; passability: - -> pass through only; minifiable: - -> true; flammability: 1.0 -> 1; sell price multiplier: - -> 0.7; terrain affordance: - -> medium; thingCategories: - -> BuildingsMisc; stuff tags: Metallic, Stony, Woody -> Metallic, Woody, Stony;
- 23:31, 11 October 2021 diff hist +627 N Small altar created page (stub)
- 23:29, 11 October 2021 diff hist -20 Sleep accelerator type: Misc -> Building; type2: -> Misc; placeable: Yes -> true; passability: - -> pass through only; minifiable: - -> true; sell price multiplier: - -> 0.7; terrain affordance: - -> light; research: Microelectronics -> microelectronics; thingCategories: -> BuildingsMisc;
- 23:26, 11 October 2021 diff hist +89 Skullspike type: Misc -> Building; type2: -> Misc; placeable: Yes -> true; path cost: - -> 30; passability: - -> pass through only; blockswind: - -> true; minifiable: - -> true; flammability: 1.0 -> 0; sell price multiplier: - -> 0.7; terrain affordance: - -> medium; thingCategories: -> BuildingsMisc; terrain requirement: Medium -> -;
- 23:24, 11 October 2021 diff hist +148 Ship landing beacon type: Misc -> Building; type2: -> Misc; placeable: Yes -> true; path cost: - -> 14; minifiable: - -> true; sell price multiplier: - -> 0.7; lightradius: - -> 2; terrain affordance: - -> light; research: - -> electricity; thingCategories: - -> BuildingsMisc; skill 1: Construction -> -; leavesresourceswhendestroyed: - -> false;
- 23:23, 11 October 2021 diff hist +135 Sarcophagus type: Misc -> Building; type2: -> Misc; placeable: Yes -> true; path cost: - -> 42; passability: - -> pass through only; blockswind: - -> true; minifiable: - -> false; flammability: 1.0 -> 1; terrain affordance: - -> light; research: - -> complex furniture; stuff tags: Metallic, Woody, Stony -> Woody, Metallic, Stony;
- 23:22, 11 October 2021 diff hist +43 Sacrificial flag type: Misc -> Building; type2: -> Misc; placeable: Yes -> true; passability: - -> pass through only; minifiable: - -> true; size: 1 * 1 -> 1 ˣ 1; flammability: 1.0 -> 0; hp: 50 -> 20; sell price multiplier: - -> 0.7; lightradius: - -> 10; terrain affordance: - -> light; styledominance: - -> 10; thingCategories: -> BuildingsMisc; terrain requirement: light -> -;
- 23:21, 11 October 2021 diff hist -219 Ritual spot type: Misc -> Building; type2: -> Misc; placeable: Yes -> true; passability: - -> standable; minifiable: - -> false; size: 1 * 1 -> 1 ˣ 1; flammability: -> 0; terrain affordance: - -> light; work to make: -> 0
- 23:20, 11 October 2021 diff hist -5 Reliquary type: Misc -> Building; type2: -> Misc; placeable: Yes -> true; path cost: - -> 30; passability: - -> pass through only; minifiable: - -> false; size: 3 * 2 -> 3 ˣ 2; flammability: 1.0 -> 1; beauty: 0 -> -; terrain affordance: - -> light;
- 23:19, 11 October 2021 diff hist +39 Pyre type: Misc -> Building; type2: -> Misc; placeable: Yes -> true; passability: - -> impassable; minifiable: - -> true; size: 2 * 2 -> 2 ˣ 2; flammability: 1.0 -> 0; sell price multiplier: - -> 0.7; lightradius: - -> 18; terrain affordance: - -> light; styledominance: - -> 10; thingCategories: -> BuildingsMisc; terrain requirement: light -> -;
- 23:18, 11 October 2021 diff hist +64 Pod launcher type: Misc -> Building; type2: -> Misc; placeable: Yes -> true; passability: - -> impassable; cover: 0.5 -> 1; minifiable: - -> false; terrain affordance: - -> medium; research: Transport Pod -> transport pod;
- 23:17, 11 October 2021 diff hist +64 Pew type: Misc -> Building; type2: -> Misc; placeable: Yes -> true; path cost: - -> 25; minifiable: - -> true; size: 3 * 1 -> 3 ˣ 1; flammability: 1.0 -> 1; sell price multiplier: - -> 0.7; terrain affordance: - -> light; styledominance: - -> 5; thingCategories: -> BuildingsFurniture;
- 23:16, 11 October 2021 diff hist +155 Pen marker type: Misc -> Building; type2: -> Misc; placeable: Yes -> true; path cost: - -> 0; passability: - -> pass through only; minifiable: - -> true; mass base: - -> 8; sell price multiplier: - -> 0.7; terrain affordance: - -> light; thingCategories: - -> BuildingsMisc; mass: 8 -> -;
- 23:15, 11 October 2021 diff hist +65 Party spot description changes; type: Misc -> Building; type2: -> Misc; placeable: Yes -> true; passability: - -> standable; minifiable: - -> false; flammability: - -> 0; terrain affordance: - -> light; work to make: - -> 0;
- 23:14, 11 October 2021 diff hist +146 Orbital trade beacon type: Misc -> Building; type2: Trade -> Misc; placeable: Yes -> true; path cost: - -> 14; minifiable: - -> true; sell price multiplier: - -> 0.7; power: - 40 -> -40; terrain affordance: - -> light; research: Microelectronics -> microelectronics; thingCategories: - -> BuildingsMisc; leavesresourceswhendestroyed: - -> false;
- 23:13, 11 October 2021 diff hist -47 Neural supercharger type: Misc -> Building; type2: -> Misc; placeable: Yes -> true; path cost: - -> 42; passability: - -> pass through only; minifiable: - -> true; size: 1 * 3 -> 1 ˣ 3; sell price multiplier: - -> 0.7; terrain affordance: - -> light; research: Neural Supercharger -> neural supercharger;
- 23:11, 11 October 2021 diff hist +143 Multi-analyzer type: Misc -> Building; type2: Research -> Misc; placeable: Yes -> true; passability: - -> pass through only; cover: 0.4 -> 0.5; minifiable: - -> true; mass base: 100 -> 60; sell price multiplier: - -> 0.7; power: - 200 -> -200; terrain affordance: - -> medium; research: Multi-analyzer -> multi-analyzer; thingCategories: - -> BuildingsMisc;
- 23:10, 11 October 2021 diff hist +108 Moisture pump type: Misc -> Building; type2: Furniture -> Misc; placeable: Yes -> true; path cost: - -> 30; passability: - -> pass through only; minifiable: - -> false; terrain affordance: - -> light; research: Moisture Pump -> moisture pump;
- 23:08, 11 October 2021 diff hist +641 N Medium altar created page (stub)
- 23:07, 11 October 2021 diff hist +121 Meditation spot type: Misc -> Building; type2: -> Misc; placeable: Yes -> true; passability: - -> standable; minifiable: - -> false; flammability: - -> 0; terrain affordance: - -> light; work to make: - -> 0
- 23:06, 11 October 2021 diff hist +118 Marriage spot type: Misc -> Building; type2: -> Misc; placeable: yes -> true; passability: - -> standable; minifiable: - -> false; size: 1 ˣ 2 -> 2 ˣ 1; flammability: - -> 0; terrain affordance: - -> light; work to make: - -> 0;
- 23:05, 11 October 2021 diff hist -44 Loudspeaker type2: -> Misc; placeable: Yes -> true; passability: - -> pass through only; minifiable: - -> true; size: 1 * 1 -> 1 ˣ 1; flammability: -> 0; sell price multiplier: - -> 0.7; lightradius: - -> 3; terrain affordance: - -> light; research: Electricity -> electricity; resource 1: steel -> Steel; resource 2: component -> Component;
- 23:02, 11 October 2021 diff hist +134 Long-range mineral scanner type: Misc -> Building; type2: Resources -> Misc; placeable: Yes -> true; path cost: 25 -> 50; passability: - -> pass through only; minifiable: - -> false; power: - 700 -> -700; terrain affordance: - -> heavy; research: - -> long-range mineral scanner; leavesresourceswhendestroyed: - -> false;
- 23:01, 11 October 2021 diff hist -44 Lightball type: Misc -> Building; type2: -> Misc; placeable: Yes -> true; passability: - -> pass through only; minifiable: - -> true; size: 1 * 1 -> 1 ˣ 1; flammability: -> 0; sell price multiplier: - -> 0.7; lightradius: - -> 7; terrain affordance: - -> light; research: Electricity -> electricity;
- 23:00, 11 October 2021 diff hist -6 Lectern type: Misc -> Building; type2: -> Misc; placeable: Yes -> true; minifiable: - -> true; size: 1 * 1 -> 1 ˣ 1; flammability: 1.0 -> 1; sell price multiplier: - -> 0.7; terrain affordance: - -> light; thingCategories: -> BuildingsMisc; terrain requirement: light -> -;
- 22:58, 11 October 2021 diff hist -3 m Large stele
- 22:58, 11 October 2021 diff hist +22 m Large stele
- 22:57, 11 October 2021 diff hist +106 Large stele type: Misc -> Building; type2: Decoration -> Misc; placeable: Yes -> true; path cost: - -> 50; passability: - -> pass through only; minifiable: - -> false; terrain affordance: - -> medium; research: - -> complex furniture;
- 22:55, 11 October 2021 diff hist +150 Large nature shrine type: Misc -> Building; type2: - -> Misc; placeable: Yes -> true; passability: - -> pass through only; minifiable: - -> true; flammability: 1.0 -> 1; sell price multiplier: - -> 0.7; terrain affordance: - -> heavy; thingCategories: - -> BuildingsMisc; stuff tags: Metallic, Stony, Woody -> Metallic, Woody, Stony;
- 22:54, 11 October 2021 diff hist +637 N Large altar created page (stub)
- 22:52, 11 October 2021 diff hist +64 Kneel sheet type: Misc -> Building; type2: -> Misc; placeable: Yes -> true; path cost: - -> 25; minifiable: - -> true; size: 2 * 2 -> 2 ˣ 2; flammability: 1.0 -> 1; sell price multiplier: - -> 0.7; terrain affordance: - -> light; styledominance: - -> 5; thingCategories: -> BuildingsFurniture;
- 22:51, 11 October 2021 diff hist +64 Kneel pillow type: Misc -> Building; type2: -> Misc; placeable: Yes -> true; path cost: - -> 25; minifiable: - -> true; size: 1 * 1 -> 1 ˣ 1; flammability: 1.0 -> 1; hp: 40 -> 20; sell price multiplier: - -> 0.7; terrain affordance: - -> light; styledominance: - -> 5; thingCategories: -> BuildingsFurniture;
- 22:49, 11 October 2021 diff hist +33 Incense shrine type: Misc -> Building; type2: -> Misc; placeable: Yes -> true; passability: - -> pass through only; minifiable: - -> true; size: 2 * 2 -> 2 ˣ 2; flammability: 1.0 -> 0; sell price multiplier: - -> 0.7; terrain affordance: - -> light; styledominance: - -> 10; thingCategories: -> BuildingsMisc
- 22:39, 11 October 2021 diff hist -182 Ideogram type: Misc -> Building; type2: -> Misc; placeable: Yes -> true; passability: - -> standable; minifiable: - -> false; size: 3x3 -> 3 ˣ 3; terrain affordance: Light -> light; styledominance: - -> 20;
- 22:38, 11 October 2021 diff hist +133 Ground-penetrating scanner type: Misc -> Building; type2: Resources -> Misc; placeable: Yes -> true; path cost: 25 -> 50; passability: - -> pass through only; minifiable: - -> false; size: 2 ˣ 3 -> 3 ˣ 3; power: - 700 -> -700; terrain affordance: - -> heavy; research: - -> ground-penetrating scanner; leavesresourceswhendestroyed: - -> false;
- 22:36, 11 October 2021 diff hist +49 Grave type: Misc -> Building; type2: Thoughts -> Misc; placeable: Yes -> true; passability: - -> standable; minifiable: - -> false; flammability: - -> 0; terrain affordance: - -> diggable;
- 22:35, 11 October 2021 diff hist +630 N Grand altar created page (stub)
- 22:31, 11 October 2021 diff hist -56 Gibbet cage type: Misc -> Building; type2: -> Misc; placeable: Yes -> true; path cost: - -> 42; passability: - -> pass through only; blockswind: - -> true; minifiable: - -> true; size: 1 * 1 -> 1 ˣ 1; flammability: -> 0; sell price multiplier: - -> 0.7; terrain affordance: Medium -> medium;
- 22:28, 11 October 2021 diff hist +188 Firefoam popper type: Misc -> Building; type2: -> Misc; placeable: Yes -> true; path cost: 75 -> 30; passability: - -> pass through only; minifiable: - -> true; flammability: - -> 1; sell price multiplier: - -> 0.7; terrain affordance: - -> light; research: Firefoam -> firefoam; thingCategories: - -> BuildingsMisc; leavesresourceswhendestroyed: - -> false
- 22:27, 11 October 2021 diff hist +124 Egg box type: Misc -> Building; type2: -> Misc; placeable: Yes -> true; path cost: - -> 10; minifiable: - -> true; mass base: - -> 3; sell price multiplier: - -> 0.7; terrain affordance: - -> light; thingCategories: - -> BuildingsMisc; mass: 3 -> -;
- 22:25, 11 October 2021 diff hist +28 Effigy type: Misc -> Building; type2: -> Misc; placeable: Yes -> true; passability: - -> pass through only; minifiable: - -> true; size: 1 * 1 -> 1 ˣ 1; flammability: 1.0 -> -; sell price multiplier: - -> 0.7; lightradius: - -> 10; terrain affordance: - -> light; styledominance: - -> 10; thingCategories: -> BuildingsMisc; terrain requirement: light -> -;
- 22:23, 11 October 2021 diff hist +10 Drum type: Misc -> Building; type2: -> Misc; placeable: Yes -> true; path cost: - -> 50; passability: - -> pass through only; minifiable: - -> true; size: 1 x 1 -> 1 ˣ 1; mass base: -> 5; flammability: 0 -> -; sell price multiplier: - -> 0.7; beauty: 0 -> -; recreation type: - -> music; terrain affordance: - -> light; tradeTags: - -> MusicalInstrument; thingCategories: -> BuildingsJoy; work to make: 840 -> 800;
- 22:20, 11 October 2021 diff hist +105 Cryptosleep casket type: Misc -> Building; type2: -> Misc; placeable: Yes -> true; path cost: - -> 42; passability: - -> pass through only; blockswind: - -> true; minifiable: - -> false; size: 2 ˣ 1 -> 1 ˣ 2; terrain affordance: - -> medium; research: - -> cryptosleep casket; rotatable: Yes -> -;
- 22:18, 11 October 2021 diff hist +66 Comms console type: Misc -> Building; type2: Trade -> Misc; placeable: Yes -> true; path cost: - -> 50; passability: - -> pass through only; blockswind: - -> true; cover: - -> 0.5; minifiable: - -> false; power: - 200 -> -200; terrain affordance: - -> medium; research: Microelectronics -> microelectronics;
- 22:16, 11 October 2021 diff hist +725 N Christmas tree Created page with "{{Ideology}}{{stub}}{{infobox main|misc| |name = Christmas tree |image = Christmas_tree.png |description = A celebratory tree decorated with ornaments and lights traditionally..."
- 22:14, 11 October 2021 diff hist +156 Caravan hitching spot type: Misc -> Building; type2: -> Misc; placeable: Yes -> true; passability: - -> standable; minifiable: - -> false; terrain affordance: - -> light; work to make: - -> 0;
- 22:10, 11 October 2021 diff hist +73 Burnbong type: Misc -> Building; type2: -> Misc; placeable: Yes -> true; passability: - -> pass through only; minifiable: - -> true; size: -> 1 ˣ 1; mass base: -> 25; hp: -> 50; sell price multiplier: - -> 0.7; terrain affordance: - -> light; styledominance: - -> 10; thingCategories: -> BuildingsMisc; work to make: -> 10000; resource 1: -> Wood; resource 1 amount: -> 30; resource 2: -> Smokeleaf leaves; resource 2 amount: -> 150; leavesresourceswhendestroyed: - -> false; bonusdestroyleavings: -
- 22:04, 11 October 2021 diff hist +30 Biosculpter pod type: Misc -> Building; type2: -> Misc; placeable: Yes -> true; path cost: - -> 42; passability: - -> pass through only; blockswind: - -> true; cover: -> 0.5; minifiable: - -> true; size: 2 ˣ 3 -> 3 ˣ 2; sell price multiplier: - -> 0.7; terrain affordance: - -> light; research: Biosculpting -> biosculpting; thingCategories: -> BuildingsMisc; work to make: 2800 -> 28000;
- 22:03, 11 October 2021 diff hist -33 Autobong type: Misc -> Building; type2: -> Misc; placeable: Yes -> true; passability: - -> pass through only; minifiable: - -> false; size: 2 * 2 -> 2 ˣ 2; mass base: -> -; flammability: -> -; beauty: -> -; lightradius: - -> 10; terrain affordance: - -> light; research: Microelectronics -> microelectronics; thingCategories: -> -; skill 1: -> -; skill 1 level: -> -; deconstruct yield: -> -;
- 21:26, 11 October 2021 diff hist -75 Template:Trading Value Table Row Undo revision 94626 by Cheldra (talk) sorry, didn't seem to help and broke things :( Tag: Undo
- 21:24, 11 October 2021 diff hist +75 Template:Trading Value Table Row I think doing this decreases the post-expand include size
- 19:00, 11 October 2021 diff hist +96 Weapons →Ranged weapons: improved sorting
- 18:56, 11 October 2021 diff hist +4 Template:Weapon/Row/Ranged
- 18:55, 11 October 2021 diff hist +174 Template:Weapon/Row/Ranged nulled out dpses beyond maximum range
- 18:43, 11 October 2021 diff hist +133 Tube television type: Buildings -> Building; placeable: Yes -> true; path cost: - -> 42; passability: - -> pass through only; minifiable: - -> true; flammability: 1.0 -> 1; sell price multiplier: - -> 0.7; beauty: 0 -> -; recreation type: Television watching -> television watching; terrain affordance: - -> light; research: Tube Television -> tube television; tradeTags: - -> Television;
- 18:40, 11 October 2021 diff hist +133 Poker table type: Buildings -> Building; placeable: Yes -> true; path cost: - -> 42; passability: - -> pass through only; minifiable: - -> true; flammability: 1.0 -> 1; sell price multiplier: - -> 0.7; recreation type: Cerebral play -> cerebral play; terrain affordance: - -> light; research: Complex Furniture -> complex furniture; thingCategories: - -> BuildingsFurniture;
- 18:39, 11 October 2021 diff hist +34 Horseshoes pin type: Buildings -> Building; placeable: Yes -> true; path cost: - -> 14; minifiable: - -> true; flammability: 1.0 -> 1; sell price multiplier: - -> 0.7; beauty: 0 -> -; recreation power: 1.0 -> 1; recreation type: Dexterity play -> dexterity play; terrain affordance: - -> light; info: Joy activity. -> -;
- 18:36, 11 October 2021 diff hist +57 Hoopstone ring type: Buildings -> Building; placeable: Yes -> true; path cost: - -> 14; minifiable: - -> true; sell price multiplier: - -> 0.7; beauty: 0 -> -; recreation power: 1.0 -> 1; recreation type: Dexterity play -> dexterity play; terrain affordance: - -> light;
- 18:31, 11 October 2021 diff hist +64 Flatscreen television type: Buildings -> Building; placeable: Yes -> true; path cost: - -> 50; passability: - -> pass through only; minifiable: - -> true; sell price multiplier: - -> 0.7; beauty: 0 -> -; power: -150 -> -330; recreation type: Television watching -> television watching; terrain affordance: - -> light; research: Flatscreen Television -> flatscreen television;
- 18:29, 11 October 2021 diff hist +44 Chess table type: Buildings -> Building; placeable: Yes -> true; path cost: - -> 30; passability: - -> pass through only; minifiable: - -> true; flammability: 1.0 -> 1; sell price multiplier: - -> 0.7; recreation power: 1.0 -> 1; recreation type: Cerebral play -> cerebral play; terrain affordance: - -> light; research: Complex Furniture -> complex furniture; stuff tags: Stony, Metallic, Woody -> Metallic, Woody, Stony;
- 18:27, 11 October 2021 diff hist +96 Billiards table type: Buildings -> Building; placeable: Yes -> true; path cost: - -> 42; passability: - -> pass through only; minifiable: - -> true; sell price multiplier: - -> 0.7; recreation type: Dexterity play -> dexterity play; terrain affordance: - -> medium; research: Complex Furniture -> complex furniture; resource 2: Wood -> Cloth; resource 2 amount: 30 -> 80; resource 3: Cloth -> Wood; resource 3 amount: 80 -> 30;
- 18:25, 11 October 2021 diff hist +49 Game-of-Ur board type: Buildings -> Building; placeable: Yes -> true; path cost: - -> 14; passability: - -> pass through only; minifiable: - -> true; flammability: 1.0 -> 1; sell price multiplier: - -> 0.7; recreation type: Cerebral play -> cerebral play; terrain affordance: - -> light; research: Complex Furniture -> -;
- 17:07, 11 October 2021 diff hist +164 Table (3x3) type: Furniture -> Building; type2: - -> Furniture; placeable: Yes -> true; path cost: - -> 42; passability: - -> pass through only; minifiable: - -> true; sell price multiplier: - -> 0.7; terrain affordance: - -> light; styledominance: - -> 20;
- 17:06, 11 October 2021 diff hist +165 Table (2x4) type: Furniture -> Building; type2: - -> Furniture; placeable: Yes -> true; path cost: - -> 42; passability: - -> pass through only; minifiable: - -> true; size: 4 ˣ 2 -> 2 ˣ 4; sell price multiplier: - -> 0.7; terrain affordance: - -> light; styledominance: - -> 20;
- 17:06, 11 October 2021 diff hist +164 Table (2x2) type: Furniture -> Building; type2: - -> Furniture; placeable: Yes -> true; path cost: - -> 42; passability: - -> pass through only; minifiable: - -> true; sell price multiplier: - -> 0.7; terrain affordance: - -> light; styledominance: - -> 10;
- 17:05, 11 October 2021 diff hist +163 Table (1x2) type: Furniture -> Building; type2: - -> Furniture; placeable: Yes -> true; path cost: - -> 42; passability: - -> pass through only; minifiable: - -> true; sell price multiplier: - -> 0.7; terrain affordance: - -> light; styledominance: - -> 5;
- 17:04, 11 October 2021 diff hist +334 Sun lamp type: Furniture -> Building; type2: -> Furniture; placeable: Yes -> true; path cost: - -> 14; passability: - -> pass through only; blockswind: - -> true; cover: - -> 0.2; minifiable: - -> true; flammability: - -> 1; sell price multiplier: - -> 0.7; power: - 2900 -> -2900; lightradius: - -> 14; heatpersecond: - -> 3; terrain affordance: - -> light; research: - -> Electricity;
- 17:03, 11 October 2021 diff hist +108 Stool type: Furniture -> Building; type2: - -> Furniture; placeable: Yes -> true; path cost: - -> 30; minifiable: - -> true; flammability: 1.0 -> 1; sell price multiplier: - -> 0.7; terrain affordance: - -> light;
- 17:02, 11 October 2021 diff hist +29 Standing lamp →Colored lights: not sure if colored lights still illuminate a smaller area - their light radius stat seems to be the same. Not sure when it could have changed.
- 17:00, 11 October 2021 diff hist -81 Standing lamp (green) placeable: Yes -> true; path cost: - -> 14; passability: - -> pass through only; cover: {{Q|Standing lamp|Cover Effectiveness}} -> 0.2; minifiable: - -> true; size: 1 * 1 -> 1 ˣ 1; mass base: {{Q|Standing lamp|Mass Base}} -> 4; flammability: {{Q|Standing lamp|Flammability Base}} -> 1; hp: {{Q|Standing lamp|Max Hit Points Base}} -> 50; sell price multiplier: - -> 0.7; power: {{Q|Standing lamp|Power Consumption}} -> -30; lightradius: - -> 12; terrain affordance: - -> light; styledominance: - -> 5;
- 16:59, 11 October 2021 diff hist +30 Standing lamp (red)
- 16:58, 11 October 2021 diff hist -110 Standing lamp (red) type: Furniture -> Building; type2: Environment -> Furniture; placeable: Yes -> true; path cost: - -> 14; passability: - -> pass through only; cover: {{Q|Standing lamp|Cover Effectiveness}} -> 0.2; minifiable: - -> true; size: 1 * 1 -> 1 ˣ 1; mass base: {{Q|Standing lamp|Mass Base}} -> 4; flammability: {{Q|Standing lamp|Flammability Base}} -> 1; hp: {{Q|Standing lamp|Max Hit Points Base}} -> 50; sell price multiplier: - -> 0.7; power: {{Q|Standing lamp|Power Consumption}} -> -30; lightradius: -
- 16:57, 11 October 2021 diff hist -110 Standing lamp (blue) type: Furniture -> Building; type2: Environment -> Furniture; placeable: Yes -> true; path cost: - -> 14; passability: - -> pass through only; cover: {{Q|Standing lamp|Cover Effectiveness}} -> 0.2; minifiable: - -> true; size: 1 * 1 -> 1 ˣ 1; mass base: {{Q|Standing lamp|Mass Base}} -> 4; flammability: {{Q|Standing lamp|Flammability Base}} -> 1; hp: {{Q|Standing lamp|Max Hit Points Base}} -> 50; sell price multiplier: - -> 0.7; power: {{Q|Standing lamp|Power Consumption}} -> -30; lightradius: -
- 16:55, 11 October 2021 diff hist +177 Standing lamp type: Furniture -> Building; type2: Environment -> Furniture; placeable: Yes -> true; path cost: - -> 14; passability: - -> pass through only; minifiable: - -> true; sell price multiplier: - -> 0.7; beauty: -> -; lightradius: - -> 12; terrain affordance: - -> light; styledominance: - -> 5;
- 16:54, 11 October 2021 diff hist +758 N Standing darklamp created page (stub)
- 16:51, 11 October 2021 diff hist +5 Sleeping spot
- 16:50, 11 October 2021 diff hist +218 Sleeping spot type: Furniture -> Building; type2: Environment -> Furniture; placeable: Yes -> true; passability: - -> standable; minifiable: - -> false; surgery success chance factor: - -> 0.7; terrain affordance: - -> light; work to make: - -> 0;
- 16:47, 11 October 2021 diff hist +83 Slab double bed type: Furniture -> Building; type2: - -> Furniture; placeable: Yes -> true; passability: - -> pass through only; minifiable: - -> true; size: 2 * 2 -> 2 ˣ 2; flammability: 0 -> -; beauty: 0 -> -; comfort: -> -; terrain affordance: - -> light; facility: - -> end table, dresser, sleep accelerator; research: Complex Furniture -> Complex furniture; resource 1 amount: 30 -> 85;
- 16:45, 11 October 2021 diff hist +83 Slab bed type: Furniture -> Building; type2: - -> Furniture; placeable: Yes -> true; passability: - -> pass through only; minifiable: - -> true; size: 1 * 2 -> 1 ˣ 2; flammability: 0 -> -; beauty: 0 -> -; comfort: -> -; terrain affordance: - -> light; facility: - -> end table, dresser, sleep accelerator; research: Complex Furniture -> Complex furniture;
- 16:44, 11 October 2021 diff hist +110 Shelf type: Furniture -> Building; type2: Equipment -> Furniture; placeable: Yes -> true; path cost: - -> 50; passability: - -> pass through only; minifiable: - -> true; sell price multiplier: - -> 0.7; beauty: 0 -> 0.5; terrain affordance: - -> light; research: Complex Furniture -> Complex furniture;
- 16:42, 11 October 2021 diff hist +105 Royal bed type: Furniture -> Building; type2: - -> Furniture; placeable: Yes -> true; path cost: - -> 42; passability: - -> pass through only; minifiable: - -> true; sell price multiplier: - -> 0.7; surgery success chance factor: - -> 1; terrain affordance: - -> light; facility: - -> end table, dresser, sleep accelerator; research: Complex Furniture -> Complex furniture;
- 16:40, 11 October 2021 diff hist +83 Plant pot type: Furniture -> Building; type2: Plants -> Furniture; placeable: Yes -> true; passability: - -> pass through only; minifiable: - -> true; sell price multiplier: - -> 0.7; beauty: 0 -> -; terrain affordance: - -> light;
- 16:39, 11 October 2021 diff hist +91 Meditation throne type: Furniture -> Building; type2: - -> Furniture; placeable: Yes -> true; path cost: - -> 30; minifiable: - -> true; mass base: 3 -> 40; flammability: 1.0 -> 1; hp: 75 -> 150; sell price multiplier: - -> 0.7; terrain affordance: - -> light; research: Complex Furniture -> Complex furniture;
- 16:37, 11 October 2021 diff hist +190 Hospital bed type: Furniture -> Building; type2: Health -> Furniture; placeable: Yes -> true; path cost: - -> 42; passability: - -> pass through only; minifiable: - -> true; sell price multiplier: - -> 0.7; beauty: 0 -> -; surgery success chance factor: - -> 1.1; terrain affordance: - -> light; facility: - -> vitals monitor, end table, dresser, sleep accelerator; research: Hospital Bed -> Hospital bed;
- 16:35, 11 October 2021 diff hist +87 Grand meditation throne type: Furniture -> Building; type2: - -> Furniture; placeable: Yes -> true; path cost: - -> 30; minifiable: - -> true; flammability: 1.0 -> 1; sell price multiplier: - -> 0.7; terrain affordance: - -> light; research: Complex Furniture -> Complex furniture;
- 16:33, 11 October 2021 diff hist +831 N Fungus darktorch created page
- 16:30, 11 October 2021 diff hist +104 End table type: Furniture -> Building; type2: - -> Furniture; placeable: Yes -> true; path cost: - -> 30; passability: - -> pass through only; minifiable: - -> true; sell price multiplier: - -> 0.7; terrain affordance: - -> light; research: Complex Furniture -> Complex furniture;
- 16:29, 11 October 2021 diff hist +85 Dresser type: Furniture -> Building; type2: - -> Furniture; placeable: Yes -> true; path cost: - -> 42; passability: - -> pass through only; minifiable: - -> true; size: 1 ˣ 2 -> 2 ˣ 1; hp: 100 -> 120; sell price multiplier: - -> 0.7; terrain affordance: - -> light; research: Complex Furniture -> Complex furniture;
- 16:28, 11 October 2021 diff hist +65 Drape type: Furniture -> Building; type2: - -> Furniture; placeable: Yes -> true; path cost: - -> 14; passability: - -> pass through only; cover: 0.40 -> 0.4; minifiable: - -> true; size: 1 ˣ 2 -> 2 ˣ 1; flammability: 1.2 -> 1; sell price multiplier: - -> 0.7; rest effectiveness: -> -; immunity gain speed factor: -> -; terrain affordance: - -> light; research: Complex Furniture -> Complex furniture; resource 2: wood -> Wood;
- 16:26, 11 October 2021 diff hist +223 Double sleeping spot type: Furniture -> Building; type2: Environment -> Furniture; placeable: Yes -> true; passability: - -> standable; minifiable: - -> false; surgery success chance factor: - -> 0.7; terrain affordance: - -> light; work to make: - -> 0;
- 16:23, 11 October 2021 diff hist +246 Double bedroll type: Furniture -> Building; type2: - -> Furniture; placeable: Yes -> true; path cost: 5 -> 14; passability: - -> standable; minifiable: - -> true; hp: 100 -> -; sell price multiplier: - -> 0.7; beauty: 0 -> -; rest effectiveness: 0.93 -> 0.95; terrain affordance: - -> light; facility: - -> dresser, end table, sleep accelerator; resource 1 amount: 70 -> 85;
- 16:22, 11 October 2021 diff hist +191 Double bed type: Furniture -> Building; type2: - -> Furniture; placeable: Yes -> true; path cost: - -> 42; passability: - -> pass through only; minifiable: - -> true; sell price multiplier: - -> 0.7; surgery success chance factor: - -> 1; terrain affordance: - -> light; facility: - -> end table, dresser, sleep accelerator; research: Complex Furniture -> Complex furniture;
- 16:20, 11 October 2021 diff hist +1 m Darklight brazier
- 16:20, 11 October 2021 diff hist +1 m Brazier
- 16:20, 11 October 2021 diff hist +1 m Darktorch
- 16:20, 11 October 2021 diff hist +1 m Bonsai pot
- 16:20, 11 October 2021 diff hist +1 m Bedroll
- 16:19, 11 October 2021 diff hist +1 m Bed
- 16:19, 11 October 2021 diff hist +1 m Armchair
- 16:19, 11 October 2021 diff hist +1 m Animal sleeping spot
- 16:19, 11 October 2021 diff hist +1 m Animal sleeping box
- 16:19, 11 October 2021 diff hist +1 m Animal bed
- 16:18, 11 October 2021 diff hist +1 m Dining chair
- 16:17, 11 October 2021 diff hist +90 Dining chair type: Furniture -> Building; type2: - -> Furniture; placeable: Yes -> true; path cost: - -> 30; minifiable: - -> true; sell price multiplier: - -> 0.7; terrain affordance: - -> light; research: Complex Furniture -> Complex furniture;
- 16:15, 11 October 2021 diff hist +64 Darklight brazier lightradius: - -> 10; heatpersecond: - -> 3.5; maxheattemperature: - -> 23;
- 16:13, 11 October 2021 diff hist +64 Brazier lightradius: - -> 10; heatpersecond: - -> 3.5; maxheattemperature: - -> 23;
- 16:12, 11 October 2021 diff hist 0 m Template:Infobox main
- 16:11, 11 October 2021 diff hist +512 Template:Infobox main added lightradius, heatpersecond, maxheattemperature, mincooltemperature
- 16:05, 11 October 2021 diff hist +63 Darktorch lightradius: - -> 7; heatpersecond: - -> 3.5; maxheattemperature: - -> 23;
- 15:56, 11 October 2021 diff hist 0 Template:Infobox main made styledominance still display for things that don't have a set style
- 15:53, 11 October 2021 diff hist +139 Darktorch type: Furniture -> Building; type2: - -> Furniture; placeable: Yes -> true; path cost: - -> 14; passability: - -> pass through only; minifiable: - -> false; mass base: 1 -> -; hp: 80 -> 75; beauty: -> -; rest effectiveness: -> -; immunity gain speed factor: -> -; comfort: -> -; terrain affordance: - -> light; styledominance: - -> 5; deconstructyieldfraction: - -> 0;
- 15:50, 11 October 2021 diff hist +762 N Darklight brazier created page (stub)
- 15:47, 11 October 2021 diff hist +113 Brazier type: Furniture -> Building; type2: - -> Furniture; placeable: Yes -> true; path cost: - -> 42; passability: - -> pass through only; minifiable: - -> true; flammability: 0.0 -> 0; sell price multiplier: - -> 0.7; beauty: 0 -> -; terrain affordance: - -> light; research: Complex Furniture -> Complex furniture;
- 15:45, 11 October 2021 diff hist +657 N Bonsai pot created page (stub)
- 15:42, 11 October 2021 diff hist +214 Bedroll type: Furniture -> Building; type2: - -> Furniture; placeable: Yes -> true; path cost: - -> 14; passability: - -> standable; minifiable: - -> true; sell price multiplier: - -> 0.7; beauty: 0 -> -; terrain affordance: - -> light; facility: - -> dresser, end table, sleep accelerator;
- 15:40, 11 October 2021 diff hist +171 Bed type: Furniture -> Building; type2: - -> Furniture; placeable: Yes -> true; path cost: - -> 42; passability: - -> pass through only; minifiable: - -> true; sell price multiplier: - -> 0.7; terrain affordance: - -> light; facility: - -> end table, dresser, sleep accelerator; research: Complex Furniture -> Complex furniture;
- 15:38, 11 October 2021 diff hist +4 Armchair type: Furniture -> Building; type2: - -> Furniture; placeable: Yes -> true; path cost: - -> 30; minifiable: - -> true; flammability: 1.00 -> 1; terrain affordance: Light -> light; research: Complex Furniture -> Complex furniture;
- 15:37, 11 October 2021 diff hist +60 Animal sleeping spot
- 15:32, 11 October 2021 diff hist +13 Animal sleeping spot rest effectiveness: - -> 0.8; (can't verify this, but it's what it was)
- 15:22, 11 October 2021 diff hist +119 Animal sleeping spot type: Furniture -> Building; type2: - -> Furniture; placeable: Yes -> true; passability: - -> standable; minifiable: - -> false; rest effectiveness: 0.8 -> -; surgery success chance factor: - -> 0.7; terrain affordance: - -> light; work to make: - -> 0
- 15:20, 11 October 2021 diff hist +135 Animal sleeping box type: Furniture -> Building; type2: - -> Furniture; placeable: Yes -> true; path cost: - -> 14; passability: - -> pass through only; minifiable: - -> true; flammability: 1.0 -> 1; sell price multiplier: - -> 0.7; beauty: 0 -> -; surgery success chance factor: - -> 1; terrain affordance: - -> light;
- 15:13, 11 October 2021 diff hist +42 Template:Building Stats Table made beauty default to 0
- 15:07, 11 October 2021 diff hist -1 m Template:Infobox main
- 15:05, 11 October 2021 diff hist +163 Animal bed type: Furniture -> Building; type2: - -> Furniture; placeable: Yes -> true; path cost: - -> 14; passability: - -> pass through only; minifiable: - -> true; flammability: 1.0 -> 1; sell price multiplier: - -> 0.7; beauty: 0 -> -; surgery success chance factor: - -> 1; terrain affordance: - -> light;
- 15:02, 11 October 2021 diff hist +196 Template:Infobox main added Surgery Success Chance Factor
- 14:49, 11 October 2021 diff hist +963 N Totemic slab (medium) created page
- 14:47, 11 October 2021 diff hist +960 N Totemic slab (broad) created page
- 14:46, 11 October 2021 diff hist +978 N Spikecore floor-star (medium) created page
- 14:44, 11 October 2021 diff hist +973 N Spikecore floor-star (broad) created page
- 14:42, 11 October 2021 diff hist +934 N Rustic rug (medium) created page
- 14:39, 11 October 2021 diff hist +931 N Rustic rug (broad) created page
- 14:37, 11 October 2021 diff hist +957 N Morbid slab (medium) created page
- 14:35, 11 October 2021 diff hist +956 N Morbid slab (broad) created page
- 14:33, 11 October 2021 diff hist +974 N Animalist slab (medium) created page
- 14:29, 11 October 2021 diff hist +1 m Animalist slab (broad)
- 14:25, 11 October 2021 diff hist -2 m Template:Infobox main
- 14:24, 11 October 2021 diff hist +276 Template:Infobox main added style, styledominance, edifice
- 14:16, 11 October 2021 diff hist +149 Animalist slab (broad)
- 14:14, 11 October 2021 diff hist +821 N Animalist slab (broad) created page
- 13:42, 11 October 2021 diff hist +90 Hopper type: Production -> Building; type2: Food -> Production; placeable: Yes -> true; power: 0 -> -; research: Nutrient Paste -> Nutrient paste; path cost: - -> 42; passability: - -> pass through only; cover: - -> 0.5; minifiable: - -> false; terrain affordance: - -> light;
- 13:39, 11 October 2021 diff hist +89 Nutrient paste dispenser type: Production -> Building; type2: Food -> Production; placeable: Yes -> true; research: Nutrient Paste -> Nutrient paste; resource 1 amount: 90 -> 125; passability: - -> impassable; blockswind: - -> true; cover: - -> 1; minifiable: - -> false; terrain affordance: - -> heavy;
- 13:38, 11 October 2021 diff hist +11 Deep drill moved work to uninstall to main body
- 13:38, 11 October 2021 diff hist +53 Deep drill moved work to uninstall to main body
- 13:33, 11 October 2021 diff hist +136 Deep drill type: Production -> Building; type2: -> Production; placeable: Yes -> true; hp: 140 -> 300; power: - 200 -> -200; research: Deep Drilling -> Deep drilling; path cost: - -> 50; passability: - -> pass through only; minifiable: - -> true; sell price multiplier: - -> 0.7; terrain affordance: - -> light; work to uninstall: - -> 1800;
- 13:32, 11 October 2021 diff hist +101 Fermenting barrel type: Production -> Building; type2: -> Production; placeable: Yes -> true; size: 1 ˣ 1 -> -; power: 0 -> -; flammability: 1.0 -> 1; research: Beer Brewing -> Beer brewing; path cost: - -> 42; passability: - -> pass through only; cover: - -> 0.45; minifiable: - -> true; sell price multiplier: - -> 0.7; terrain affordance: - -> light;
- 13:31, 11 October 2021 diff hist +113 Hydroponics basin type: Production -> Building; type2: Plants -> Production; placeable: Yes -> true; size: 4 ˣ 1 -> 1 ˣ 4; path cost: - -> 30; passability: - -> pass through only; cover: - -> 0.3; minifiable: - -> false; terrain affordance: - -> medium;
- 13:28, 11 October 2021 diff hist +58 Electric crematorium type: Production -> Building; placeable: Yes -> true; flammability: 1.0 -> -; power: - 250 -> -250; type2: - -> Production; passability: - -> impassable; cover: - -> 1; minifiable: - -> false; terrain affordance: - -> heavy;
- 13:27, 11 October 2021 diff hist +40 Hi-tech research bench type: Production -> Building; type2: Research -> Production; placeable: Yes -> true; beauty: 0 -> -; flammability: 1.0 -> 1; mass base: 20 -> -; path cost: - -> 50; passability: - -> pass through only; minifiable: - -> false; terrain affordance: - -> heavy
- 13:26, 11 October 2021 diff hist +20 Butcher spot minifiable: - -> false;
- 13:25, 11 October 2021 diff hist +18 Hand tailor bench efficiency: - -> 0.5;
- 13:25, 11 October 2021 diff hist +38 Crafting spot minifiable: - -> false; efficiency: - -> 0.5;
- 13:24, 11 October 2021 diff hist +62 Simple research bench type: Production -> Building; type2: Research -> Production; placeable: Yes -> true; rotatable: Yes -> -; flammability: 1.0 -> 1; beauty: 0 -> -; path cost: - -> 50; passability: - -> pass through only; minifiable: - -> true; sell price multiplier: - -> 0.7; terrain affordance: - -> medium;
- 13:18, 11 October 2021 diff hist +4 Biofuel refinery mass base: 20 -> -; minifiable: - -> false;
- 13:17, 11 October 2021 diff hist +20 Fabrication bench minifiable: - -> false;
- 13:10, 11 October 2021 diff hist -16 Fabrication bench mass base: 20 -> -;
- 13:09, 11 October 2021 diff hist +92 Fabrication bench type: Production -> Building; type2: -> Production; placeable: Yes -> true; size: 2 ˣ 5 -> 5 ˣ 2; flammability: 1.0 -> 1; path cost: - -> 50; passability: - -> pass through only; cover: - -> 0.5; mass base: - -> 20; terrain affordance: - -> heavy;
- 13:07, 11 October 2021 diff hist +70 Biofuel refinery type: Production -> Building; type2: Resources -> Production; placeable: Yes -> true; size: 2 ˣ 3 -> 3 ˣ 2; flammability: 1.0 -> 1; research: Biofuel Refining -> Biofuel refining; resource 1 amount: 200 -> 150; path cost: - -> 50; passability: - -> pass through only; mass base: - -> 20; terrain affordance: - -> heavy;
- 13:05, 11 October 2021 diff hist +154 Electric smelter type: Production -> Building; type2: Resources -> Production; placeable: Yes -> true; size: 1 ˣ 3 -> 3 ˣ 1; path cost: - -> 50; passability: - -> pass through only; cover: - -> 0.5; minifiable: - -> true; mass base: - -> 20; flammability: - -> 1; sell price multiplier: - -> 0.7; terrain affordance: - -> heavy;
- 13:04, 11 October 2021 diff hist +110 Drug lab type: Production -> Building; type2: -> Production; placeable: Yes -> true; size: 1 ˣ 3 -> 3 ˣ 1; beauty: 0 -> -; power: 0 -> -; flammability: 1.0 -> 1; research: Drug Production -> Drug production; path cost: - -> 50; passability: - -> pass through only; cover: - -> 0.5; minifiable: - -> true; mass base: - -> 20; sell price multiplier: - -> 0.7; terrain affordance: - -> medium;
- 13:03, 11 October 2021 diff hist +199 Brewery type2: -> Production; placeable: Yes -> true; size: 1 ˣ 3 -> 3 ˣ 1; power: 0 -> -; research: Beer Brewing -> Beer brewing; flammability: 1.0 -> 1; resource 1: wood -> Wood; resource 2: steel -> Steel; path cost: - -> 50; passability: - -> pass through only; cover: - -> 0.5; minifiable: - -> true; mass base: - -> 20; sell price multiplier: - -> 0.7; terrain affordance: - -> medium
- 13:02, 11 October 2021 diff hist +69 Stonecutter's table type: Production -> Building; type2: Resources -> Production; placeable: Yes -> true; rotateable: Yes -> -; size: 1 ˣ 3 -> 3 ˣ 1; beauty: 0 -> -; flammability: 1.0 -> 1; path cost: - -> 50; passability: - -> pass through only; minifiable: - -> true; sell price multiplier: - -> 0.7; terrain affordance: - -> heavy;
- 13:01, 11 October 2021 diff hist +109 Fueled stove type: Production -> Building; type2: Food -> Production; placeable: Yes -> true; size: 1 ˣ 3 -> 3 ˣ 1; power: 0 -> -; flammability: 1.0 -> 1; path cost: - -> 50; passability: - -> pass through only; minifiable: - -> true; mass base: - -> 20; sell price multiplier: - -> 0.7; terrain affordance: - -> medium;
- 12:58, 11 October 2021 diff hist +137 Electric stove type: Production -> Building; type2: Food -> Production; placeable: Yes -> true; size: 1 ˣ 3 -> 3 ˣ 1; power: - 350 -> -350; flammability: 1.0 -> 1; path cost: - -> 50; passability: - -> pass through only; cover: - -> 0.5; minifiable: - -> true; mass base: - -> 20; sell price multiplier: - -> 0.7; terrain affordance: - -> medium;
- 12:56, 11 October 2021 diff hist +132 Machining table type: Production -> Building; type2: Resources -> Production; placeable: Yes -> true; size: 1 ˣ 3 -> 3 ˣ 1; flammability: 1.0 -> 1; path cost: - -> 50; passability: - -> pass through only; cover: - -> 0.5; minifiable: - -> true; mass base: - -> 20; sell price multiplier: - -> 0.7; terrain affordance: - -> medium;
- 12:54, 11 October 2021 diff hist +190 Electric smithy type: Production -> Building; placeable: Yes -> true; size: 1 ˣ 3 -> 3 ˣ 1; power: - 210 -> -210; flammability: 1.0 -> 1; research: -> Electricity, smithing; type2: - -> Production; path cost: - -> 50; passability: - -> pass through only; cover: - -> 0.5; minifiable: - -> true; mass base: - -> 20; sell price multiplier: - -> 0.7; terrain affordance: - -> medium;
- 12:52, 11 October 2021 diff hist +134 Fueled smithy type: Production -> Building; placeable: Yes -> true; size: 1 ˣ 3 -> 3 ˣ 1; flammability: 1.0 -> 1; power: 0 -> -; type2: - -> Production; path cost: - -> 50; passability: - -> pass through only; cover: - -> 0.5; minifiable: - -> true; mass base: - -> 20; sell price multiplier: - -> 0.7; terrain affordance: - -> medium;
- 12:50, 11 October 2021 diff hist +109 Electric tailor bench type: Production -> Building; type2: Clothing -> Production; placeable: Yes -> true; rotatable: Yes -> -; size: 1 ˣ 3 -> 3 ˣ 1; beauty: 0 -> -; flammability: 1.0 -> 1; path cost: - -> 50; passability: - -> pass through only; minifiable: - -> true; sell price multiplier: - -> 0.7; terrain affordance: - -> medium; research: - -> Electricity, complex clothing;
- 12:44, 11 October 2021 diff hist +62 Hand tailor bench type: Production -> Building; type2: Clothing -> Production; placeable: Yes -> true; rotatable: Yes -> -; size: 1 ˣ 3 -> 3 ˣ 1; power: 0 -> -; beauty: 0 -> -; flammability: 1.0 -> 1; research: Complex Clothing -> Complex clothing; path cost: - -> 50; passability: - -> pass through only; minifiable: - -> true; sell price multiplier: - -> 0.7; terrain affordance: - -> medium;
- 12:39, 11 October 2021 diff hist +38 Butcher table type: Production -> Building; type2: Food -> Production; placeable: Yes -> true; size: 1 ˣ 3 -> 3 ˣ 1; power: 0 -> -; beauty: 0 -> -; flammability: 1.0 -> 1; path cost: - -> 50; passability: - -> pass through only; minifiable: - -> true; sell price multiplier: - -> 0.7; terrain affordance: - -> medium;
- 12:38, 11 October 2021 diff hist +48 Butcher spot type: Production -> Building; type2: -> Production; placeable: Yes -> true; power: 0 -> -; passability: - -> standable; terrain affordance: - -> light; work to make: - -> 0
- 12:36, 11 October 2021 diff hist +69 Crafting spot type: Production -> Building; type2: -> Production; placeable: Yes -> true; power: 0 -> -; passability: - -> standable; terrain affordance: - -> light; work to make: - -> 0;
- 12:34, 11 October 2021 diff hist -22 Art bench deconstructable: true -> -;
- 12:28, 11 October 2021 diff hist 0 Ancient car bonusdestroyleavings: 2 {{Icon small|Steel slag chunk}} -> {{Icon small|Steel slag chunk}} 2;
- 12:27, 11 October 2021 diff hist 0 Mech low-shield bonusdestroyleavings: 7 {{Icon small|Plasteel}} -> {{Icon small|Plasteel}} 7;
- 12:21, 11 October 2021 diff hist +4,391 Template:Infobox main bugfixing complete
- 12:08, 11 October 2021 diff hist +1,581 Template:Infobox main/doc added a third example (art bench)
- 12:03, 11 October 2021 diff hist -4,391 Template:Infobox main Undo revision 94498 by Cheldra (talk) undo while I bugfix Tag: Undo
- 11:59, 11 October 2021 diff hist +4,391 Template:Infobox main made "Resources to make" check for "placeable" != "false"; made "Deconstruct yield" check if [resource 1 != None and type = Building and deconstructable != false and deconstructyieldfraction|0.5 > 0], rather than just "placeable"; implemented "deconstructyieldfraction|0.5" into "Deconstruct yield"; added "Destroy yield"
- 10:46, 11 October 2021 diff hist +24 Art bench deconstructable: - -> true;
- 10:39, 11 October 2021 diff hist +19 Ancient car placeable: - -> false;
- 10:38, 11 October 2021 diff hist +19 Mech low-shield placeable: - -> false;
- 10:32, 11 October 2021 diff hist +2 Mechanoid cluster →Miscellaneous buildings: "Bullet shield" -> "Mech low-shield"
- 10:31, 11 October 2021 diff hist +19 Mech low-shield type2: Mechanoid -> Mechanoid cluster;
- 10:29, 11 October 2021 diff hist +1,063 N Mech low-shield created page
- 10:16, 11 October 2021 diff hist +83 Art bench type: Production -> Building; type2: -> Production; placeable: Yes -> true; size: 1 ˣ 3 -> 3 ˣ 1; power: 0 -> -; beauty: 0 -> -; flammability: 1.0 -> 1; path cost: - -> 50; passability: - -> pass through only; minifiable: - -> true; sell price multiplier: - -> 0.7; terrain affordance: - -> medium;
- 10:15, 11 October 2021 diff hist +44 Ancient car type: Buildings -> Building; type2: Ruins -> Ruin; size: 2 * 4 -> 2 ˣ 4; deconstruct yield: 2 {{Icon small|Steel slag chunk}} -> -; passability: - -> impassable; terrain affordance: - -> light; deconstructable: - -> false; bonusdestroyleavings: - -> 2 {{Icon small|Steel slag chunk}};
- 23:20, 10 October 2021 diff hist +86 Development mode →Autotests: Make colony (animals)
- 23:13, 10 October 2021 diff hist -5 Psychic Sensitivity added blind psysense modifiers
- 22:51, 10 October 2021 diff hist +27 Chicken slightly improved accuracy
- 22:43, 10 October 2021 diff hist +69 Chicken improved analysis
- 22:06, 10 October 2021 diff hist +1,010 N Template:Consumption Upto Adulthood created template
- 21:31, 10 October 2021 diff hist +1,214 Animals →Mating: wrote up analysis of female:male ratio
- 19:32, 9 October 2021 diff hist +5 User:Cheldra
- 19:29, 9 October 2021 diff hist +14 Yorkshire terrier
- 19:29, 9 October 2021 diff hist +14 Yak
- 19:29, 9 October 2021 diff hist +14 Wild boar
- 19:29, 9 October 2021 diff hist +14 Warg
- 19:29, 9 October 2021 diff hist +14 Turkey
- 19:29, 9 October 2021 diff hist +14 Tortoise
- 19:29, 9 October 2021 diff hist +14 Timber wolf
- 19:28, 9 October 2021 diff hist +14 Thrumbo
- 19:28, 9 October 2021 diff hist +14 Squirrel
- 19:28, 9 October 2021 diff hist +14 Sheep
- 19:27, 9 October 2021 diff hist +14 Panther
- 19:26, 9 October 2021 diff hist +14 Rhinoceros
- 19:26, 9 October 2021 diff hist +14 Red fox
- 19:25, 9 October 2021 diff hist +14 Polar bear
- 19:25, 9 October 2021 diff hist +14 Pig
- 19:24, 9 October 2021 diff hist +14 Ostrich
- 19:24, 9 October 2021 diff hist +14 Muffalo
- 19:24, 9 October 2021 diff hist +14 Iguana
- 19:23, 9 October 2021 diff hist +14 Monkey
- 19:23, 9 October 2021 diff hist +14 Megasloth
- 19:23, 9 October 2021 diff hist +14 Lynx
- 19:23, 9 October 2021 diff hist +14 Labrador retriever
- 19:22, 9 October 2021 diff hist +14 Ibex
- 19:22, 9 October 2021 diff hist +14 Husky
- 19:21, 9 October 2021 diff hist +14 Horse
- 19:18, 9 October 2021 diff hist +14 Grizzly bear
- 19:17, 9 October 2021 diff hist +14 Goat
- 19:17, 9 October 2021 diff hist +14 Gazelle
- 19:17, 9 October 2021 diff hist +14 Fennec fox
- 19:17, 9 October 2021 diff hist +14 Emu
- 19:15, 9 October 2021 diff hist +14 Elk
- 19:15, 9 October 2021 diff hist +14 Elephant
- 19:14, 9 October 2021 diff hist +49 Dromedary
- 19:13, 9 October 2021 diff hist -115 Donkey
- 19:12, 9 October 2021 diff hist +1 Deer
- 19:12, 9 October 2021 diff hist 0 Deer
- 19:11, 9 October 2021 diff hist -11 Deer
- 19:11, 9 October 2021 diff hist +14 Cow
- 19:10, 9 October 2021 diff hist -19 Cougar
- 19:09, 9 October 2021 diff hist +12 Cobra
- 19:08, 9 October 2021 diff hist +53 Chinchilla
- 19:07, 9 October 2021 diff hist -118 Cat removed erroneous biome information
- 19:06, 9 October 2021 diff hist +72 Cassowary
- 19:05, 9 October 2021 diff hist -2 Caribou
- 19:05, 9 October 2021 diff hist +50 Caribou
- 19:04, 9 October 2021 diff hist +12 Capybara
- 19:03, 9 October 2021 diff hist -10 Boomrat
- 19:02, 9 October 2021 diff hist -141 Boomalope
- 19:01, 9 October 2021 diff hist +14 Bison
- 19:01, 9 October 2021 diff hist +14 Arctic wolf
- 19:00, 9 October 2021 diff hist +14 Arctic fox
- 19:00, 9 October 2021 diff hist +14 Alphabeaver
- 18:59, 9 October 2021 diff hist +14 Alpaca
- 18:58, 9 October 2021 diff hist +39 List of animals/Additional added mate mtb col
- 18:56, 9 October 2021 diff hist +140 Template:Animals/Additional/Row added mate mtb col
- 18:47, 9 October 2021 diff hist +20 N Property:Mate Mtb Hours created property page current
- 18:46, 9 October 2021 diff hist -5 m Template:Infobox main typo
- 18:41, 9 October 2021 diff hist -109 Template:Infobox main removed default from mate mtb (no idea why it wasn't working :[ )
- 18:35, 9 October 2021 diff hist +325 Template:Infobox main added mate mtb
- 18:27, 9 October 2021 diff hist +271 Template:Infobox main/doc updated example animal
- 18:19, 9 October 2021 diff hist -6 m Medicinemaker
- 18:18, 9 October 2021 diff hist -6 m Gaumaker
- 18:18, 9 October 2021 diff hist -6 m Clawer
- 18:10, 9 October 2021 diff hist +44 Yorkshire terrier type2: Pet -> -; flammability: - -> 0.7; tradeTags: - -> AnimalPet, AnimalCommon;
- 18:09, 9 October 2021 diff hist -110 Yak type2: Farm -> -; flammability: - -> 0.7; tradeTags: - -> AnimalFarm, AnimalCommon;
- 18:07, 9 October 2021 diff hist +45 Woodmaker flammability: - -> 0.7; tradeTags: - -> AnimalDryad;
- 18:06, 9 October 2021 diff hist -70 Wild boar type2: Wild -> -; diet: omnivorous -> omnivorous grazer; attack1part: tusks -> tusk; attack2part: tusks -> tusk; flammability: - -> 0.7; tradeTags: - -> AnimalCommon;
- 18:03, 9 October 2021 diff hist +67 Warg type2: Wild -> -; flammability: - -> 0.7; tradeTags: - -> AnimalUncommon, AnimalFighter;
- 18:02, 9 October 2021 diff hist +78 Turkey type2: Farm -> -; flammability: - -> 0.7; tradeTags: - -> AnimalFarm, AnimalCommon;
- 18:00, 9 October 2021 diff hist +97 Tortoise type2: Wild -> -; diet: omnivorous -> omnivorous grazer; flammability: - -> 0.7; tradeTags: - -> AnimalUncommon;
- 17:55, 9 October 2021 diff hist +49 Timber wolf type2: Wild -> -; flammability: - -> 0.7; tradeTags: - -> AnimalUncommon, AnimalFighter;
- 17:54, 9 October 2021 diff hist +56 Thrumbo type2: Wild -> -; flammability: - -> 0.7; tradeTags: - -> AnimalExotic;
- 17:51, 9 October 2021 diff hist +73 Squirrel type2: Wild -> -; flammability: - -> 0.7; tradeTags: - -> AnimalCommon;
- 17:50, 9 October 2021 diff hist +51 Spelopede attack1part: claw -> head claw; flammability: - -> 0.7; tradeTags: - -> AnimalInsect;
- 17:49, 9 October 2021 diff hist +85 Snowhare type2: Wild -> -; flammability: - -> 0.7; meatname: - -> hare meat; mateMtb: - -> 8; tradeTags: - -> AnimalCommon;
- 17:47, 9 October 2021 diff hist -190 Sheep removed erroneous biome information
- 17:46, 9 October 2021 diff hist +44 Sheep type2: Farm -> -; flammability: - -> 0.7; tradeTags: - -> AnimalFarm, AnimalCommon;
- 17:45, 9 October 2021 diff hist +25 Rhinoceros type2: Wild -> -; flammability: - -> 0.7; herdanimal: - -> true; tradeTags: - -> AnimalUncommon, AnimalFighter;
- 17:44, 9 October 2021 diff hist +66 Red fox type2: Wild -> -; flammability: - -> 0.7; tradeTags: - -> AnimalCommon;
- 17:42, 9 October 2021 diff hist +88 Rat type2: Wild -> -; diet: omnivorous -> omnivorous grazer; flammability: - -> 0.7; mateMtb: - -> 8; tradeTags: - -> AnimalCommon;
- 17:41, 9 October 2021 diff hist +86 Raccoon type2: Wild -> -; diet: omnivorous -> omnivorous grazer; flammability: - -> 0.7; mateMtb: - -> 8; tradeTags: - -> AnimalCommon;
- 17:39, 9 October 2021 diff hist -13 Polar bear type2: Wild -> -; flammability: - -> 0.7; tradeTags: - -> AnimalUncommon, AnimalFighter;
- 17:38, 9 October 2021 diff hist +51 Pig type2: Farm -> -; diet: omnivorous -> omnivorous grazer; flammability: - -> 0.7; tradeTags: - -> AnimalFarm, AnimalCommon;
- 17:37, 9 October 2021 diff hist +77 Panther type2: Wild -> -; flammability: - -> 0.7; tradeTags: - -> AnimalUncommon, AnimalFighter;
- 17:36, 9 October 2021 diff hist +17 Ostrich type2: Wild -> -; flammability: - -> 0.7;
- 17:35, 9 October 2021 diff hist -140 Muffalo type2: Farm -> -; flammability: - -> 0.7; herdanimal: - -> true; tradeTags: - -> AnimalFarm, AnimalCommon;
- 17:33, 9 October 2021 diff hist +93 Monkey type2: Wild -> -; diet: omnivorous -> omnivorous grazer; attack1part: left fist -> left hand; attack2part: right fist -> right hand; flammability: - -> 0.7; herdanimal: - -> true; tradeTags: - -> AnimalUncommon;
- 17:31, 9 October 2021 diff hist +51 Megaspider attack1part: claw -> head claw; flammability: - -> 0.7; tradeTags: - -> AnimalInsect;
- 17:31, 9 October 2021 diff hist +42 Megasloth added habitats
- 17:28, 9 October 2021 diff hist +49 Megasloth type2: Wild -> -; flammability: - -> 0.7; tradeTags: - -> AnimalUncommon, AnimalFighter;
- 17:27, 9 October 2021 diff hist +46 Megascarab flammability: - -> 0.7; tradeTags: - -> AnimalInsect;
- 17:24, 9 October 2021 diff hist +51 Medicinemaker flammability: - -> 0.7; tradeTags: - -> AnimalDryad;
- 17:23, 9 October 2021 diff hist +50 Lynx type2: Wild -> -; flammability: - -> 0.7; tradeTags: - -> AnimalUncommon, AnimalFighter;
- 17:22, 9 October 2021 diff hist +44 Labrador retriever type2: Pet -> -; flammability: - -> 0.7; tradeTags: - -> AnimalPet, AnimalCommon;
- 17:22, 9 October 2021 diff hist +20 Immature dryad flammability: - -> 0.7;
- 17:21, 9 October 2021 diff hist +41 Iguana type2: Wild -> -; diet: omnivorous -> omnivorous grazer; flammability: - -> 0.7; tradeTags: - -> AnimalUncommon;
- 17:19, 9 October 2021 diff hist +16 m Ibex
- 17:19, 9 October 2021 diff hist +69 Ibex type2: Wild -> -; flammability: - -> 0.7; herdanimal: - -> true; tradeTags: - -> AnimalCommon;
- 17:18, 9 October 2021 diff hist +44 Husky type2: Pet -> -; flammability: - -> 0.7; tradeTags: - -> AnimalPet, AnimalCommon;
- 17:17, 9 October 2021 diff hist -88 Horse type2: Farm -> -; attack2part: left hoof -> front left leg; attack3part: left hoof -> front left leg; attack4part: right hoof -> front right leg; attack5part: right hoof -> front right leg; livesin_temperateforest: 0.20 -> 0.2; livesin_temperateswamp: 0.20 -> 0.2; flammability: - -> 0.7; herdanimal: - -> true; tradeTags: - -> AnimalFarm, AnimalCommon;
- 17:16, 9 October 2021 diff hist +28 Hare type2: Wild -> -; flammability: - -> 0.7; mateMtb: - -> 8; tradeTags: - -> AnimalCommon;
- 17:13, 9 October 2021 diff hist -60 Guinea pig type2: Pet -> -; attack1part: left claw -> front left paw; attack2part: right claw -> front right paw; flammability: - -> 0.7; mateMtb: - -> 8; tradeTags: - -> AnimalUncommon, AnimalPet;
- 17:12, 9 October 2021 diff hist +46 Grizzly bear type2: Wild -> -; attack1part: left claw -> front left paw; attack2part: right claw -> front right paw; flammability: - -> 0.7; tradeTags: - -> AnimalUncommon, AnimalFighter;
- 17:11, 9 October 2021 diff hist +56 Goose type2: Farm -> -; attack1part: claws -> feet; flammability: - -> 0.7; mateMtb: - -> 8; tradeTags: - -> AnimalFarm, AnimalCommon;
- 17:10, 9 October 2021 diff hist +44 Goat type2: Farm -> -; flammability: - -> 0.7; tradeTags: - -> AnimalFarm, AnimalCommon;
- 17:09, 9 October 2021 diff hist +94 Gazelle type2: Wild -> -; attack1part: left hoof -> front left leg; attack2part: left hoof -> front left leg; attack3part: right hoof -> front right leg; attack4part: right hoof -> front right leg; flammability: - -> 0.7; herdanimal: - -> true; tradeTags: - -> AnimalCommon;
- 17:08, 9 October 2021 diff hist +61 Gaumaker attack1part: left claw -> front left paw; attack2part: right claw -> front right paw; flammability: - -> 0.7; tradeTags: - -> AnimalDryad;
- 17:07, 9 October 2021 diff hist +64 Fennec fox type2: Wild -> -; attack1part: left claw -> front left paw; attack2part: right claw -> front right paw; flammability: - -> 0.7; tradeTags: - -> AnimalCommon;
- 17:06, 9 October 2021 diff hist +77 Emu type2: Wild -> -; attack1part: claws -> feet; flammability: - -> 0.7; tradeTags: - -> AnimalUncommon;
- 17:04, 9 October 2021 diff hist +99 Elk type2: Farm -> -; attack1part: left hoof -> front left leg; attack2part: left hoof -> front left leg; attack3part: right hoof -> front right leg; attack4part: right hoof -> front right leg; flammability: - -> 0.7; herdanimal: - -> true; tradeTags: - -> AnimalFarm, AnimalCommon;
- 17:01, 9 October 2021 diff hist +35 Elephant type2: Wild -> -; attack3part: left foot -> front left leg; attack4part: right foot -> front right leg; flammability: - -> 0.7; herdanimal: - -> true; tradeTags: - -> AnimalUncommon;
- 17:00, 9 October 2021 diff hist +56 Duck type2: Farm -> -; attack1part: claws -> feet; flammability: - -> 0.7; mateMtb: - -> 8; tradeTags: - -> AnimalFarm, AnimalCommon;
- 16:59, 9 October 2021 diff hist +83 Dromedary type2: Farm -> -; attack1part: left hoof -> front left leg; attack2part: left hoof -> front left leg; attack3part: right hoof -> front right leg; attack4part: right hoof -> front right leg; flammability: - -> 0.7; herdanimal: - -> true; tradeTags: - -> AnimalFarm, AnimalCommon;
- 16:58, 9 October 2021 diff hist +83 Donkey type2: Farm -> -; attack2part: left hoof -> front left leg; attack3part: left hoof -> front left leg; attack4part: right hoof -> front right leg; attack5part: right hoof -> front right leg; livesin_temperateforest: 0.20 -> 0.2; livesin_extremedesert: 0.20 -> 0.2; flammability: - -> 0.7; herdanimal: - -> true; tradeTags: - -> AnimalUncommon, AnimalFarm;
- 16:57, 9 October 2021 diff hist +71 Deer type2: Wild -> -; attack1part: left hoof -> front left leg; attack2part: left hoof -> front left leg; attack3part: right hoof -> front right leg; attack4part: right hoof -> front right leg; flammability: - -> 0.7; herdanimal: - -> true; tradeTags: - -> AnimalCommon;
- 16:57, 9 October 2021 diff hist +83 Cow type2: Farm -> -; attack3part: left hoof -> front left leg; attack4part: left hoof -> front left leg; attack5part: right hoof -> front right leg; attack6part: right hoof -> front right leg; flammability: - -> 0.7; herdanimal: - -> true; tradeTags: - -> AnimalFarm, AnimalCommon;
- 16:56, 9 October 2021 diff hist +59 Cougar type2: Wild -> -; attack1part: left claw -> front left paw; attack2part: right claw -> front right paw; flammability: - -> 0.7; tradeTags: - -> AnimalUncommon, AnimalFighter;
- 16:55, 9 October 2021 diff hist +43 Cobra type2: Wild -> -; attack1part: venom-fangs -> mouth; flammability: - -> 0.7; tradeTags: - -> AnimalUncommon, AnimalFighter;
- 16:53, 9 October 2021 diff hist +61 Clawer attack1part: left claw -> front left paw; attack2part: right claw -> front right paw; flammability: - -> 0.7; tradeTags: - -> AnimalDryad;
- 16:50, 9 October 2021 diff hist +57 Chinchilla type2: Wild -> -; attack1part: left claw -> front left paw; attack2part: right claw -> front right paw; flammability: - -> 0.7; mateMtb: - -> 8; tradeTags: - -> AnimalUncommon;
- 16:49, 9 October 2021 diff hist +56 Chicken type2: Farm -> -; attack1part: claws -> feet; flammability: - -> 0.7; mateMtb: - -> 8; tradeTags: - -> AnimalFarm, AnimalCommon;
- 16:48, 9 October 2021 diff hist +54 Cat type2: Pet -> -; attack1part: left claw -> front left paw; attack2part: right claw -> front right paw; flammability: - -> 0.7; tradeTags: - -> AnimalPet, AnimalCommon;
- 16:47, 9 October 2021 diff hist +33 Cassowary type2: Wild -> -; attack1part: claws -> feet; flammability: - -> 0.7; tradeTags: - -> AnimalUncommon;
- 16:41, 9 October 2021 diff hist +55 Carrier attack1part: left claw -> front left paw; attack2part: right claw -> front right paw; flammability: - -> 0.7; tradeTags: - -> AnimalDryad;
- 16:39, 9 October 2021 diff hist +83 Caribou type2: Farm -> -; attack1part: left hoof -> front left leg; attack2part: left hoof -> front left leg; attack3part: right hoof -> front right leg; attack4part: right hoof -> front right leg; flammability: - -> 0.7; herdanimal: - -> true; tradeTags: - -> AnimalFarm, AnimalCommon;
- 16:36, 9 October 2021 diff hist +63 Capybara type2: Wild -> -; attack1part: left claw -> front left paw; attack2part: right claw -> front right paw; flammability: - -> 0.7; herdanimal: - -> true; tradeTags: - -> AnimalUncommon;
- 16:34, 9 October 2021 diff hist +285 Template:Animals/Row distinguished grazers from those that can only eat harvested vegetables
- 16:25, 9 October 2021 diff hist +79 Boomrat type2: Wild -> -; diet: omnivorous -> omnivorous grazer; attack1part: left claw -> front left paw; attack2part: right claw -> front right paw; flammability: - -> 0.7; mateMtb: - -> 8; tradeTags: - -> AnimalUncommon, AnimalFighter;
- 16:24, 9 October 2021 diff hist +88 Boomalope type2: Wild -> -; attack2part: left hoof -> front left leg; attack3part: left hoof -> front left leg; attack4part: right hoof -> front right leg; attack5part: right hoof -> front right leg; flammability: - -> 0.7; herdanimal: - -> true; tradeTags: - -> AnimalUncommon, AnimalFighter;
- 16:22, 9 October 2021 diff hist +44 Bison type2: Farm -> -; flammability: - -> 0.7; tradeTags: - -> AnimalFarm, AnimalCommon;
- 16:21, 9 October 2021 diff hist +55 Berrymaker attack1part: left claw -> front left paw; attack2part: right claw -> front right paw; flammability: - -> 0.7; tradeTags: - -> AnimalDryad;
- 16:20, 9 October 2021 diff hist -6 m Barkskin
- 16:19, 9 October 2021 diff hist +61 Barkskin attack1part: left claw -> front left paw; attack2part: right claw -> front right paw; flammability: - -> 0.7; tradeTags: - -> AnimalDryad;
- 16:12, 9 October 2021 diff hist +49 Arctic wolf type2: Wild -> -; flammability: - -> 0.7; tradeTags: - -> AnimalUncommon, AnimalFighter;
- 16:11, 9 October 2021 diff hist +32 Arctic fox type2: Wild -> -; flammability: - -> 0.7; tradeTags: - -> AnimalCommon;
- 16:11, 9 October 2021 diff hist +34 Alphabeaver type2: Wild -> -; flammability: - -> 0.7; tradeTags: - -> AnimalUncommon;
- 16:09, 9 October 2021 diff hist -17 Alpaca type2: Farm -> -; flammability: - -> 0.7; tradeTags: - -> AnimalFarm, AnimalCommon;
- 10:37, 8 October 2021 diff hist +15 m Animals →Mating
- 10:34, 8 October 2021 diff hist 0 Animals →Mating: observed in-game: only non-sterilised males try to mate, and never try to mate with non-sterilised females
- 10:09, 8 October 2021 diff hist +2 m Animals →Mating
- 10:07, 8 October 2021 diff hist +13 Animals →Mating: only when awake
- 10:01, 8 October 2021 diff hist +165 Gauranlen tree →Pruning: distinguished precept from meme; observed in-game: ancients can also get Gauranlen Connection
- 09:13, 8 October 2021 diff hist +16 Animals →Mating: 30 tile range
- 09:02, 8 October 2021 diff hist +46 Animals →Mating: added how mtb is implemented
- 08:14, 8 October 2021 diff hist +133 Animals →Mating: only a 50% chance for mating to result in pregnancy
- 01:52, 8 October 2021 diff hist +123 Animals →Mating: only males initiate, and only to non-pregnant females
- 21:28, 7 October 2021 diff hist +12 Template:Market Value Calculator allowed for stuff to be inputted into the infoboxes as lower case
- 21:14, 7 October 2021 diff hist +52 Template:Market Value Calculator added support for singular "building" rather than just "buildings" - makes more grammatical sense
- 09:58, 7 October 2021 diff hist +158 Template:Animals/Row made the hover text for the diets more accurate, changed animal products image to milk
- 09:41, 7 October 2021 diff hist -36 Biomes automated flora lists
- 23:23, 6 October 2021 diff hist +69 Drago tree mass base: - -> 150; livesin_aridshrubland: - -> 0.2; livesin_desert: - -> 0.45;
- 23:22, 6 October 2021 diff hist +138 Dandelions livesin_temperateforest: - -> 0.5; livesin_tundra: - -> 0.1; livesin_aridshrubland: - -> 0.8; livesin_desert: - -> 0.5;
- 23:21, 6 October 2021 diff hist +120 Cypress tree mass base: - -> 150; livesin_temperateswamp: - -> 1; livesin_coldbog: - -> 0.6; livesin_tropicalswamp: - -> 1.72;
- 23:19, 6 October 2021 diff hist +66 Clivia livesin_tropicalrainforest: - -> 0.07; livesin_tropicalswamp: - -> 0.07;