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- 11:29, 10 December 2021 diff hist -2,144 Animals →Life stages: Removed the growth section, as it is no longer correct as of Version/1.3.3200.
- 11:19, 10 December 2021 diff hist +85 Template:Actual Age deprecated
- 11:07, 10 December 2021 diff hist -112 Template:Infobox main removed the usage of Template:Actual Age, as the weird ageing was fixed in Version/1.3.3200 (tested in-game too)
- 19:36, 8 November 2021 (diff | hist) . . +498 . . [1.3.3159]Why did the devs add gestation if the tamed magaspiders don't mate? on Talk:Megaspider (Hide)
- 18:59, 17 October 2021 diff hist +1 Mini-slugger turret type: Buildings -> Building; type2: -> Mechanoid cluster; placeable: -> false; path cost: - -> 50; passability: - -> pass through only; mass base: 10 -> -; terrain affordance: Light -> -; destroyyield: - -> {{Icon small|Steel slag chunk}} 1;
- 18:57, 17 October 2021 diff hist +1 Auto charge turret type: Buildings -> Building; type2: -> Mechanoid cluster; placeable: -> false; path cost: - -> 50; passability: - -> pass through only; mass base: 100 -> -; terrain affordance: Heavy -> -; destroyyield: - -> {{Icon small|Steel slag chunk}} 1;
- 18:55, 17 October 2021 diff hist +1 Auto inferno turret type: Buildings -> Building; type2: -> Mechanoid cluster; placeable: -> false; path cost: - -> 50; passability: - -> pass through only; mass base: 100 -> -; terrain affordance: Heavy -> -; destroyyield: - -> {{Icon small|Steel slag chunk}} 1;
- 18:51, 17 October 2021 diff hist +682 Auto mortar type: Buildings -> Building; type2: -> Mechanoid cluster; placeable: -> false; path cost: - -> 50; passability: - -> pass through only; cover: -> 0.4; destroyyield: - -> {{Icon small|Steel slag chunk}} 1 + {{Icon small|Steel}} 60 + {{Icon small|Plasteel}} 10 + {{Icon small|Reinforced barrel}} 1; range: - -> 500; minrange: - -> 29.9; burst: - -> 1; warmup: - -> 4; velocity: - -> 41;
- 18:35, 17 October 2021 diff hist -1 m Weather controller
- 18:35, 17 October 2021 diff hist +797 N Weather controller created page
- 18:31, 17 October 2021 diff hist -1 m Toxic spewer
- 18:30, 17 October 2021 diff hist +818 N Toxic spewer created page
- 18:25, 17 October 2021 diff hist +833 N Sun blocker created page
- 18:19, 17 October 2021 diff hist +852 N Smoke spewer created page (stub)
- 18:13, 17 October 2021 diff hist -1 m Psychic suppressor
- 18:12, 17 October 2021 diff hist +1,017 N Psychic suppressor Created page with "{{Royalty}}{{infobox main|building| |name = Psychic suppressor |image = Psychic_suppressor.png |description = An archotech device that generates a massive psychic suppression..."
- 18:01, 17 October 2021 diff hist +1,113 N Psychic droner created page (stub)
- 17:51, 17 October 2021 diff hist +12 Psychic ship changed redirect from Events to Crashed ship parts current Tag: Redirect target changed
- 17:47, 17 October 2021 diff hist +735 Defoliator created page
- 17:38, 17 October 2021 diff hist +48 N Defoliator ships created redirect current Tag: New redirect
- 17:34, 17 October 2021 diff hist -1 m Climate adjuster
- 17:34, 17 October 2021 diff hist +822 N Climate adjuster created page (stub)
- 17:27, 17 October 2021 diff hist +16 m EMI dynamo
- 17:23, 17 October 2021 diff hist -16 m EMI dynamo
- 17:22, 17 October 2021 diff hist +844 N EMI dynamo created page
- 17:12, 17 October 2021 diff hist +35 Condition causer added links
- 17:05, 17 October 2021 diff hist +34 m Mech low-shield terrain affordance: light -> -; resource 1: Plasteel -> -; resource 1 amount: 7 -> -; resource 2: Shield core -> -; resource 2 amount: 1 -> -; deconstruct yield: - -> {{Icon small|Plasteel}} 7 + {{Icon small|Shield core}} 1; destroyyield: - -> {{Icon small|Plasteel}} 7; deconstructyieldfraction: 1 -> -; leavesresourceswhendestroyed: false -> -; bonusdestroyleavings: {{Icon small|Plasteel}} 7 -> -;
- 17:04, 17 October 2021 diff hist +7 m Mech high-shield
- 17:03, 17 October 2021 diff hist +1,491 N Mech high-shield created page
- 16:57, 17 October 2021 diff hist +927 N Mech capsule created page
- 16:50, 17 October 2021 diff hist +268 Mech drop beacon added details; type: Buildings -> Building; type2: -> Mechanoid cluster; placeable: - -> false; path cost: -> 30; passability: - -> pass through only; blockswind: - -> true; cover: -> 0.25; size: 1 * 1 -> 1 ˣ 1; beauty: -> -20; deconstruct yield: -> {{Icon small|Plasteel}} 3.5; destroyyield: - -> {{Icon small|Plasteel}} 1.75;
- 16:42, 17 October 2021 diff hist +1,276 N Mech assembler created page
- 16:30, 17 October 2021 diff hist +9 Fence gate terrain affordance: light-heavy -> depends on materials;
- 16:29, 17 October 2021 diff hist +9 Fence terrain affordance: light-heavy -> depends on materials;
- 16:28, 17 October 2021 diff hist +15 Barricade terrain affordance: heavy -> depends on materials;
- 16:27, 17 October 2021 diff hist +9 Autodoor terrain affordance: light-heavy -> depends on materials;
- 16:26, 17 October 2021 diff hist +9 Wall terrain affordance: light-heavy -> depends on materials;
- 16:25, 17 October 2021 diff hist +121 Wall type: Structure -> Building; type2: -> Structure; placeable: - -> true; passability: - -> impassable; blockswind: - -> true; cover: .75 -> 1; minifiable: - -> false; size: 1 × 1 -> 1 ˣ 1; beauty: 0 -> -; terrain affordance: - -> light-heavy; destroyyield: - -> nothing;
- 16:24, 17 October 2021 diff hist +97 Fence gate type: Structure -> Building; type2: -> Structure; placeable: - -> true; blockswind: - -> false; minifiable: - -> false; hp: 160 -> 20; beauty: 0 -> -; terrain affordance: - -> light-heavy; work to make: 850 -> 500; destroyyield: - -> nothing;
- 16:22, 17 October 2021 diff hist +240 Fence description changes; type: Structure -> Building; type2: -> Structure; placeable: - -> true; path cost: - -> 80; passability: - -> pass through only; blockswind: - -> false; cover: .25 -> 0.25; minifiable: - -> false; beauty: 0 -> -; terrain affordance: - -> light-heavy; destroyyield: - -> nothing;
- 16:21, 17 October 2021 diff hist +75 Door type: Structure -> Building; type2: -> Structure; placeable: - -> true; cover: .75 -> 1; minifiable: - -> false; rotatable: - -> false; beauty: 0 -> -; terrain affordance: - -> light-heavy; destroyyield: - -> nothing; minimum skill: 6 -> -;
- 16:19, 17 October 2021 diff hist +129 Column type: Structure -> Building; type2: -> Structure; placeable: - -> true; path cost: - -> 0; passability: - -> pass through only; minifiable: - -> false; rotatable: - -> false; mass base: 10 -> -; flammability: 1.0 -> 1; terrain affordance: - -> light; styledominance: - -> 10;
- 16:18, 17 October 2021 diff hist +63 Autodoor type: Structure -> Building; type2: Door -> Structure; placeable: - -> true; cover: .75 -> 1; minifiable: - -> false; rotatable: - -> false; beauty: 0 -> -; terrain affordance: - -> light-heavy; destroyyield: - -> nothing; minimum skill: 6 -> -;
- 16:14, 17 October 2021 diff hist +72 Animal flap type: Structure -> Building; type2: -> Structure; placeable: - -> true; minifiable: - -> false; beauty: 0 -> -; terrain affordance: - -> light; destroyyield: - -> nothing;
- 16:11, 17 October 2021 diff hist +40 Ship structural beam type: Ship -> Building; type2: -> Ship; placeable: True -> true; passability: - -> impassable; blockswind: - -> true; minifiable: - -> false; terrain affordance: Heavy -> heavy;
- 16:10, 17 October 2021 diff hist +114 Ship reactor type: Ship -> Building; type2: -> Ship; placeable: True -> true; passability: - -> impassable; blockswind: - -> true; cover: - -> 1; minifiable: - -> false; flammability: - -> 0; power: +1000 -> 1000; terrain affordance: - -> heavy; research: Ship reactor -> Starship reactor;
- 16:07, 17 October 2021 diff hist +133 Ship engine type: Ship -> Building; type2: -> Ship; placeable: True -> true; passability: - -> impassable; blockswind: - -> true; cover: - -> 1; minifiable: - -> false; flammability: - -> 0; power: 0 -> -; terrain affordance: - -> heavy; research: - -> Johnson-Tanaka drive;
- 16:06, 17 October 2021 diff hist +92 Ship cryptosleep casket type: Ship -> Building; type2: -> Ship; placeable: True -> true; path cost: - -> 42; passability: - -> pass through only; blockswind: - -> true; minifiable: - -> false; size: 2 ˣ 1 -> 1 ˣ 2; terrain affordance: - -> heavy; research: Vacuum cryptosleep caskets -> Vacuum cryptosleep casket;
- 16:00, 17 October 2021 diff hist -4 Persona weapon AI persona core -> persona core
- 16:00, 17 October 2021 diff hist -3 Template:Nav/questitems AI persona core -> persona core
- 15:54, 17 October 2021 diff hist +8 Ship AI persona core -> persona core
- 15:52, 17 October 2021 diff hist -4 m Ship computer core
- 15:49, 17 October 2021 diff hist +26 N AI persona core Cheldra moved page AI persona core to Persona core over redirect: the name used in-game (presumably changed sometime before 1.3.3117) current Tag: New redirect
- 15:49, 17 October 2021 diff hist 0 m Persona core Cheldra moved page AI persona core to Persona core over redirect: the name used in-game (presumably changed sometime before 1.3.3117)
- 15:47, 17 October 2021 diff hist +112 Ship computer core type: Ship -> Building; type2: -> Ship; placeable: True -> true; passability: - -> impassable; blockswind: - -> true; cover: - -> 1; minifiable: - -> false; size: 3 ˣ 3 -> 2 ˣ 2; rotatable: True -> false; flammability: 1 -> 0; terrain affordance: - -> heavy; research: - -> Machine persuasion; resource 4: AI persona core -> Persona core;
- 15:40, 17 October 2021 diff hist +133 Sensor cluster type: Ship -> Building; type2: -> Ship; placeable: True -> true; passability: - -> impassable; blockswind: - -> true; cover: - -> 1; minifiable: - -> false; rotatable: True -> false; flammability: - -> 0; hp: 400 -> 100; power: 0 -> -; terrain affordance: - -> heavy; research: - -> Starflight sensors;
- 00:30, 14 October 2021 diff hist +66 User:Cheldra →Templates I have made: current
- 00:27, 14 October 2021 diff hist -39 Template:Infobox main renamed Lit Radius to Light Radius
- 00:23, 14 October 2021 diff hist +243 Template:Infobox main added destroyyield as a override for Destroy Yield
- 00:15, 14 October 2021 diff hist +89 Standing darklamp glowradius: - -> 9; glowcolor: - -> (78, 226, 229); thingCategories: - -> BuildingsFurniture; destroyyield: - -> nothing; lightradius: 9 -> -;
- 00:15, 14 October 2021 diff hist +46 Christmas tree flammability: - -> 0; glowradius: - -> 8; glowcolor: - -> (255, 255, 108); lightradius: 8 -> -;
- 00:14, 14 October 2021 diff hist +28 Lightball glowradius: - -> 7; glowcolor: - -> (170, 170, 170); research: electricity -> Electricity; lightradius: 7 -> -;
- 00:13, 14 October 2021 diff hist +50 Fungus darktorch glowradius: - -> 7; glowcolor: - -> (78, 226, 229); deconstruct yield: - -> nothing; destroyyield: - -> nothing; lightradius: 7 -> -; deconstructyieldfraction: 0 -> -;
- 00:12, 14 October 2021 diff hist +50 Darktorch glowradius: - -> 7; glowcolor: - -> (78, 226, 229); deconstruct yield: - -> nothing; destroyyield: - -> nothing; lightradius: 7 -> -; deconstructyieldfraction: 0 -> -;
- 00:12, 14 October 2021 diff hist +27 Wood-fired generator glowradius: - -> 6; glowcolor: - -> (217, 112, 33); research: electricity -> Electricity; lightradius: 6 -> -;
- 00:10, 14 October 2021 diff hist +158 Glow pod type: Buildings -> Building; type2: Natural -> -; placeable: - -> false; passability: - -> pass through only; cover: - -> 0.2; minifiable: - -> true; flammability: 1.0 -> 1; glowradius: - -> 6; glowcolor: - -> (113, 141, 117); thingCategories: - -> BuildingsSpecial;
- 00:05, 14 October 2021 diff hist +102 Electric smelter glowradius: - -> 6; glowcolor: - -> (217, 112, 33); heatpersecond: - -> 9; thingCategories: - -> BuildingsProduction;
- 00:05, 14 October 2021 diff hist +82 Electric crematorium flammability: - -> 0; glowradius: - -> 6; glowcolor: - -> (217, 112, 33); heatpersecond: - -> 12;
- 00:04, 14 October 2021 diff hist +27 Chemfuel powered generator glowradius: - -> 6; glowcolor: - -> (80, 112, 180); research: electricity -> Electricity; lightradius: 6 -> -;
- 00:03, 14 October 2021 diff hist +44 Glowstool glowradius: - -> 5.9; glowcolor: - -> (10, 50, 64);
- 00:02, 14 October 2021 diff hist +30 Ancient lamp type: Buildings -> Building; type2: Ruins -> Ruin; placeable: - -> false; passability: - -> pass through only; size: 1 * 1 -> 1 ˣ 1; glowradius: - -> 5.5; glowcolor: - -> (71, 43, 6);
- 00:01, 14 October 2021 diff hist +83 Machining table glowradius: - -> 5; glowcolor: - -> (73, 123, 138); thingCategories: - -> BuildingsProduction;
- 00:00, 14 October 2021 diff hist +52 Ancient comms console type: Buildings -> Building; type2: Ruins -> Ruin; placeable: - -> false; path cost: -> 50; passability: - -> pass through only; cover: -> 0.5; size: -> 3 ˣ 2; flammability: -> 0.5; hp: -> 250; glowradius: - -> 4.5; glowcolor: - -> (239, 133, 50);
- 23:59, 13 October 2021 diff hist +223 Unstable power cell description changes; type: Misc -> Building; type2: - -> Mechanoid cluster; placeable: True -> false; path cost: - -> 42; passability: - -> pass through only; blockswind: - -> true; minifiable: - -> true; flammability: 0.0 -> 0; sell price multiplier: - -> 0.7; power: +400 -> 400; glowradius: - -> 4; glowcolor: - -> (115, 200, 23); deconstruct yield: {{Icon small|component}} 1 -> {{Icon small|Component}} 1; destroyyield: - -> {{Icon small|Component}} 0.5;
- 23:56, 13 October 2021 diff hist +26 Security crate type: Buildings -> Building; type2: Ruins -> Ruin; placeable: - -> false; passability: - -> pass through only; cover: 0.4 -> 0.5; size: 2 * 2 -> 2 ˣ 2; glowradius: - -> 4; glowcolor: - -> (214, 46, 31); work to make: 2000 -> -;
- 23:52, 13 October 2021 diff hist +48 Anima tree glowradius: - -> 3.75; glowcolor: - -> (110, 116, 125);
- 23:48, 13 October 2021 diff hist +226 Vanometric power cell description changes; type: Buildings -> Building; type2: Special -> -; placeable: - -> false; path cost: 70 -> 42; passability: - -> pass through only; cover: - -> 0.4; flammability: 1 -> 0; hp: - -> 200; sell price multiplier: - -> 0.7; beauty: 0 -> -; power: + 1000 -> 1000; glowradius: - -> 3; glowcolor: - -> (227, 233, 168); tradeTags: - -> ExoticBuilding; tradeability: - -> Sellable; thingCategories: - -> BuildingsSpecial; deconstruct yield: - -> {{Icon small|Steel}} 50 + {{Icon small|Advanc
- 23:45, 13 October 2021 diff hist +181 Mech node type: Buildings -> Building; type2: Miscellaneous -> Mechanoid cluster; placeable: ??? left it as true; path cost: - -> 30; passability: - -> pass through only; blockswind: - -> true; cover: 0.75 -> 1; minifiable: - -> true; sell price multiplier: - -> 0.7; glowradius: - -> 3; glowcolor: - -> (216, 219, 67); deconstruct yield: {{icon|plasteel|22}} + {{icon|component|1}} -> {{Icon small|Plasteel}} 22 + {{Icon small|Component}} 1; destroyyield: - -> nothing; marketvalue: 200 -> -;
- 23:44, 13 October 2021 (diff | hist) . . 0 . . Bunch of things on User talk:Cheldra (Hide)
- 23:43, 13 October 2021 (diff | hist) . . +197 . . Bunch of things on User talk:Cheldra (Hide)
- 23:36, 13 October 2021 diff hist +28 Loudspeaker glowradius: - -> 3; glowcolor: - -> (170, 170, 170); research: electricity -> Electricity; lightradius: 3 -> -;
- 23:35, 13 October 2021 diff hist +15 Hermetic crate type: Buildings -> Building; type2: Ruins -> -; placeable: - -> false; passability: - -> pass through only; size: 1 * 2 -> 1 ˣ 2; flammability: -> 0; glowradius: - -> 3; glowcolor: - -> (239, 133, 50); work to make: 1000 -> -;
- 23:32, 13 October 2021 diff hist +178 Heater type: Temperature -> Building; type2: - -> Temperature; placeable: True -> true; passability: - -> pass through only; blockswind: - -> true; minifiable: - -> true; sell price multiplier: - -> 0.7; glowradius: - -> 3; glowcolor: - -> (255, 150, 100); terrain affordance: Light -> light; thingCategories: - -> BuildingsTemperature;
- 23:31, 13 October 2021 diff hist +14 Ship landing beacon glowradius: - -> 2; glowcolor: - -> (164, 255, 138); research: electricity -> Electricity; destroyyield: - -> nothing; lightradius: 2 -> -; leavesresourceswhendestroyed: false -> -;
- 23:30, 13 October 2021 diff hist +27 Count-down activator type2: - -> Mechanoid cluster;
- 23:29, 13 October 2021 diff hist -1 m Proximity activator
- 23:29, 13 October 2021 diff hist +850 N Proximity activator created page
- 23:24, 13 October 2021 diff hist -46 Count-down activator resource 1: Plasteel -> -; resource 1 amount: 7 -> -;
- 23:19, 13 October 2021 diff hist +57 m Count-down activator
- 23:18, 13 October 2021 diff hist +862 N Count-down activator created page
- 23:05, 13 October 2021 diff hist +25 Ancient terminal type: Buildings -> Building; type2: Ruins -> Ruin; placeable: - -> false; passability: - -> pass through only; size: 1 * 1 -> 1 ˣ 1; glowradius: - -> 2; glowcolor: - -> (0, 235, 31); work to make: 1000 -> -;
- 23:04, 13 October 2021 diff hist +25 Ancient enemy terminal type: Buildings -> Building; type2: Ruins -> Ruin; placeable: - -> false; passability: - -> pass through only; size: 1 * 1 -> 1 ˣ 1; glowradius: - -> 2; glowcolor: - -> (214, 46, 31); work to make: 1000 -> -;
- 22:59, 13 October 2021 diff hist +28 Pyre glowradius: - -> 18; glowcolor: - -> (252, 187, 113); lightradius: 18 -> -;
- 22:58, 13 October 2021 diff hist +231 Psycasts →Regular psycasts: solar pinhole information
- 22:49, 13 October 2021 diff hist +90 Sun lamp glowradius: - -> 14; glowcolor: - -> (370, 370, 370); thingCategories: - -> BuildingsFurniture; destroyyield: - -> nothing; lightradius: 14 -> -;
- 22:48, 13 October 2021 diff hist +88 Standing lamp (green) glowradius: - -> 12; glowcolor: - -> (80, 217, 80); thingCategories: - -> BuildingsFurniture; destroyyield: - -> nothing; lightradius: 12 -> -;
- 22:46, 13 October 2021 diff hist +88 Standing lamp (red) glowradius: - -> 12; glowcolor: - -> (217, 80, 80); thingCategories: - -> BuildingsFurniture; destroyyield: - -> nothing; lightradius: 12 -> -;
- 22:45, 13 October 2021 diff hist +88 Standing lamp (blue) glowradius: - -> 12; glowcolor: - -> (80, 80, 217); thingCategories: - -> BuildingsFurniture; destroyyield: - -> nothing; lightradius: 12 -> -;
- 22:43, 13 October 2021 diff hist +220 Torch lamp description changes; type: Furniture -> Building; type2: - -> Furniture; placeable: True -> true; path cost: - -> 14; passability: - -> pass through only; minifiable: - -> false; mass base: 1 -> -; hp: 80 -> 75; glowradius: - -> 10; glowcolor: - -> (252, 187, 113); heatpersecond: - -> 3.5; maxheattemperature: - -> 23; terrain affordance: - -> light; styledominance: - -> 5; deconstruct yield: - -> nothing; destroyyield: - -> nothing;
- 22:42, 13 October 2021 diff hist +28 Sacrificial flag glowradius: - -> 10; glowcolor: - -> (252, 187, 113); lightradius: 10 -> -;