Editing Space
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | + | {{Version|0.17.1557}} | |
− | |||
− | |||
− | + | "Space" is the name for two separate elements of the game which are easily confused: a [[pawn]]'s [[Needs|need]] for Space; and the [[Environment]]al concept of the amount of space in a particular room, one of the [[Room stats]]. | |
− | == Need for Space == | + | ==Need for Space== |
− | |||
[[File:Clearance.png|thumb|right|A pawn standing in the middle would only need 99 of the 193 surrounding spaces to be accessible to get 100% Space satisfaction]] | [[File:Clearance.png|thumb|right|A pawn standing in the middle would only need 99 of the 193 surrounding spaces to be accessible to get 100% Space satisfaction]] | ||
Space is one of the needs that pawns have. The Space need is satisfied according to the number of tiles the pawn can walk to within a radius of 7 (193 tiles total). The need is 100% satisfied if there are 99 or more such tiles, and 0% satisfied if there are 3 or fewer. | Space is one of the needs that pawns have. The Space need is satisfied according to the number of tiles the pawn can walk to within a radius of 7 (193 tiles total). The need is 100% satisfied if there are 99 or more such tiles, and 0% satisfied if there are 3 or fewer. | ||
− | + | Objects like furniture, benches and trees that pawns can walk through don't affect this stat. Objects that cannot be walked through, like [[nutrient paste dispensers]] and act essentially as walls, covering some accessible tiles and possibly cutting off a path to others. | |
The Space need is always 100% satisfied when [[Outdoors|outdoors]], regardless of the amount of accessible space near a player. A pawn in a doorway counts tiles on both sides of the door towards Space satisfaction, even if one or both sides of the door are outdoors. | The Space need is always 100% satisfied when [[Outdoors|outdoors]], regardless of the amount of accessible space near a player. A pawn in a doorway counts tiles on both sides of the door towards Space satisfaction, even if one or both sides of the door are outdoors. | ||
− | === Mood buffs/debuffs === | + | ===Mood buffs/debuffs=== |
There are three [[Thoughts]] associated with pawn satisfaction with its space. | There are three [[Thoughts]] associated with pawn satisfaction with its space. | ||
− | + | {| class="wikitable" | |
|- | |- | ||
! Pawn thought | ! Pawn thought | ||
! Effect | ! Effect | ||
on mood | on mood | ||
− | ! # of accessible tiles | + | ! % Space need met |
− | + | (# of accessible tiles) | |
− | |||
|- | |- | ||
− | | " | + | | "Very cramped interior" |
− | | | + | | -10 |
− | | 1 - 3 tiles | + | | 0% (1 - 3 tiles) |
|- | |- | ||
| "Cramped interior" | | "Cramped interior" | ||
− | | | + | | -5 |
− | | | + | | 1% - 29% (4 - 10 tiles) |
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
| "Spacious interior" | | "Spacious interior" | ||
− | | | + | | +5 |
− | | | + | | 70% - 100% (41 or more tiles) |
|} | |} | ||
− | == Space in a room == | + | (There is no Space-related Thought between 30% and 69% satisfaction) |
− | + | ||
+ | ==Space in a room== | ||
+ | |||
A room's "Space" is a value that weighs the different tiles in the room for how easy they are to walk through. Tiles where you can stand (empty tiles, chairs, party spots, ...) are weighted higher than places you can only pass through (lamps, benches, trees, ...). | A room's "Space" is a value that weighs the different tiles in the room for how easy they are to walk through. Tiles where you can stand (empty tiles, chairs, party spots, ...) are weighted higher than places you can only pass through (lamps, benches, trees, ...). | ||
− | The equation is: '''''(1.4 x tiles where you can stand) + (0.5 x tiles you can walk through)''''' rounded to the nearest integer | + | The equation is: '''''(1.4 x tiles where you can stand) + (0.5 x tiles you can walk through)''''' rounded to the nearest integer. |
− | + | This number is a factor in the the room's overall [[Beauty]] rating -- the higher, the better. | |
− | |||
− | This number is a factor in the room's overall [[Beauty]] rating | ||
There are seven Environment designations for how much Space there is in a room: | There are seven Environment designations for how much Space there is in a room: | ||
− | + | {| class="wikitable" | |
|- | |- | ||
! Space value | ! Space value | ||
Line 69: | Line 61: | ||
| "average-sized" | | "average-sized" | ||
|- | |- | ||
− | | | + | | 53-69 |
| "somewhat spacious" | | "somewhat spacious" | ||
|- | |- | ||
Line 81: | Line 73: | ||
| "extremely spacious" | | "extremely spacious" | ||
|} | |} | ||
− | |||
− | |||
==Confusion== | ==Confusion== | ||
− | [[File:Space_vs._Space.jpg|200px|thumb|right|A pawn in a 9 x 11 room packed wall-to-wall with tables, showing the two | + | [[File:Space_vs._Space.jpg|200px|thumb|right|A pawn in a 9 x 11 room packed wall-to-wall with tables, showing the two game concepts of "Space" are separate]] |
− | The game concepts of "Need for Space" and "Space in a room" are easily confused. It's possible for a pawn to have the "Cramped interior" Thought while standing in the wrong part of an "extremely spacious" room (like the end of an 8x1 hallway). Likewise, a pawn can think "Spacious interior" and get 100% Space satisfaction from standing in a merely "average-sized" room. | + | The game concepts of "Need for Space" and "Space in a room" are easily confused. It's possible (though unlikely in normal gameplay) for a pawn to have the "Cramped interior" Thought while standing in the wrong part of an "extremely spacious" room (like the end of an 8x1 hallway). Likewise, a pawn can think "Spacious interior" and get 100% Space satisfaction from standing in a merely "average-sized" room. |
− | |||
− |