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'''Space''' is the name for two separate elements of the game which are easily confused and not directly related. So, depending on context, "Space" can mean ''either'':
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{{Version|0.17.1557}}
*  a [[colonist]]'s [[Needs|need]] for Space
 
* the [[environment]]al concept of the amount of space in a particular room, one of the [[room stats]]
 
  
The first deals with whether a colonist feels their environment is/not open enough, whether they feel that "the walls are closing in" where they spend their time. The second deals with the usable size of a particular room, as one of four stats that together determine the overall [[impressiveness]] of that room.  
+
Space reflects a sense of being physically free and able to move around.  It is harmed by spending extended periods in cramped rooms.
  
== Need for Space ==
+
==Mood table==
{{Stub|section=1|reason=General mechanics - are space values instantenous, do they tick up and down gradually, at what rates, ideoligion effects [[Ideoligion#Small spaces]], [[undergrounder]] etc.}}
 
[[File:Clearance.png|thumb|right|A pawn standing in the middle would only need 99 of the 193 surrounding spaces to be accessible to get 100% Space satisfaction]]
 
Space is one of the needs that pawns have. The Space need is satisfied according to the number of tiles the pawn can walk to within a radius of 7 (193 tiles total). The need is 100% satisfied if there are 99 or more such tiles, and 0% satisfied if there are 3 or fewer.
 
  
Spaces with objects that pawns can walk through, like furniture, benches and trees, still apply towards this stat. Objects that cannot be walked through and act essentially as walls, like the [[nutrient paste dispenser]], do not count towards this stat.
+
{| class="wikitable"
 
 
The Space need is always 100% satisfied when [[Outdoors|outdoors]], regardless of the amount of accessible space near a player. A pawn in a doorway counts tiles on both sides of the door towards Space satisfaction, even if one or both sides of the door are outdoors.
 
 
 
=== Mood buffs/debuffs ===
 
 
 
There are three [[Thoughts]] associated with pawn satisfaction with its space.
 
 
 
:: {| class="wikitable"
 
 
|-
 
|-
! Pawn thought
+
! Space Need
! Effect
+
! Clearance
on mood
+
! Mood
! # of accessible tiles
+
! Thought
(% Space need met)
 
 
 
 
|-
 
|-
| "Confined interior"
+
| 0%
|   -10
+
| 1 - 3
| 1 - 3 tiles (0%)
+
| -10
 +
| Very cramped interior
 
|-
 
|-
| "Cramped interior"
+
| 1% - 29%
|    -5
+
| 4 - 10
| 4 - 10 tiles (1% - 29%)
+
| -5
 +
| Cramped interior
 
|-
 
|-
|   ''(neutral)''
+
| 30% - 69%
|    -
+
| 11 - 40
| 11 - 40 tiles (30%-69%)
+
| No effect
 +
| No thoughts
 
|-
 
|-
| "Spacious interior"
+
| 70% - 100%
|    +5
+
| 40+
| 41 or more tiles (70% - 100%)
+
| +5
 +
| Spacious interior
 
|}
 
|}
  
== Space in a room ==
+
Knowing the above information will help quickly determine the size of room you may be interested in.  It has been worked out with empty, square or rectangular shaped rooms for ease, hence the small discrepancy between them.
{{Rewrite|section=1|reason=Use game specific terms - [[Property:Passability]] etc.}}
+
 
A room's "Space" is a value that weighs the different tiles in the room for how easy they are to walk through. Tiles where you can stand (empty tiles, chairs, party spots, ...) are weighted higher than places you can only pass through (lamps, benches, trees, ...).
+
The need will increase to maximum when a character is outside, but they are never affected by any space-related thoughts. When moving from the outside to a small room, they may temporarily have positive thoughts before the need drops.
 +
 
 +
==Clearance==
 +
===Clearance Sight Range===
 +
Humanoids take regular looks around their environment. Each time, they look at squares of flooring within their clearance sight range - a radius of 8 squares (193 observed squares). Squares outside the room the humanoid is in are not observed. Walls do not block this, as long as the room is the same; for example, if a room is almost divided by a wall in the middle, a human standing near the wall will still consider tiles behind the wall.
 +
 
 +
===Calculating===
 +
[[File:Clearance.png|thumb|right]]
 +
Every tile that can be walked on counts for clearance. It doesn't matter what's placed on it. Walls, comms consoles, and nutriment paste dispensers '''will''' block the tiles, because they also block the movement. Beds, workbenches, lamps, plant pots, items, paws, dead bodies will not.
  
The equation is: '''''(1.4 x tiles where you can stand) + (0.5 x tiles you can walk through)''''' rounded to the nearest integer.  What this means is that an empty room's ''effective'' space starts significantly bigger than the number of tiles, but then is shrunk by .9 (i.e. 1.4 - .5) for most* tiles that are occupied by items.
+
A character standing in the corner of a very large room will settle at 78% need, because they can only see a 56 tiles.
  
: (* significantly, chairs do not reduce this space;  most items do, including beds, work benches, lights, art, etc.)
+
A character standing in the door of a room that leads outside will see the outdoors area, and their need will increase to maximum, but they will consider themselves to be in a room, giving them +5 mood.
  
This number is a factor in the room's overall [[Beauty]] rating, and the overall [[Room_stats#Impressiveness|Impressiveness]] -- the higher, the better.
+
===Clearance - space table===
  
There are seven Environment designations for how much Space there is in a room:
+
{| class="wikitable"
:: {| class="wikitable"
+
!Clearance
 +
!Space need
 +
|-
 +
|1
 +
|0%
 +
|-
 +
|2
 +
|0%
 +
|-
 +
|3
 +
|0%
 +
|-
 +
|4
 +
|4.2%
 +
|-
 +
|5
 +
|8.3%
 +
|-
 +
|6
 +
|12%
 +
|-
 +
|7
 +
|17%
 +
|-
 +
|8
 +
|21%
 +
|-
 +
|9
 +
|25%
 +
|-
 +
|10
 +
|29%
 +
|-
 +
|11
 +
|32%
 +
|-
 +
|12
 +
|36%
 +
|-
 +
|13
 +
|39%
 +
|-
 +
|14
 +
|43%
 +
|-
 +
|15
 +
|46%
 +
|-
 +
|16
 +
|50%
 +
|-
 +
|17
 +
|51%
 +
|-
 +
|18
 +
|52%
 +
|-
 +
|19
 +
|52%
 +
|-
 +
|20
 +
|53%
 +
|-
 +
|21
 +
|54%
 +
|-
 +
|22
 +
|55%
 +
|-
 +
|23
 +
|56%
 
|-
 
|-
! Space value
+
|24
! Designation
+
|56%
 
|-
 
|-
| 0-12
+
|25
| "cramped"
+
|57%
 
|-
 
|-
| 13-28
+
|26
| "rather tight"
+
|58%
 
|-
 
|-
| 29-54
+
|27
| "average-sized"
+
|59%
 
|-
 
|-
| 55-69
+
|28
| "somewhat spacious"
+
|60%
 
|-
 
|-
| 70-129
+
|29
| "quite spacious"
+
|60%
 
|-
 
|-
| 130-349
+
|30
| "very spacious"
+
|61%
 
|-
 
|-
| 350 (max value)
+
|31
| "extremely spacious"
+
|62%
 +
|-
 +
|32
 +
|63%
 +
|-
 +
|33
 +
|64%
 +
|-
 +
|34
 +
|65%
 +
|-
 +
|35
 +
|65%
 +
|-
 +
|36
 +
|66%
 +
|-
 +
|37
 +
|67%
 +
|-
 +
|38
 +
|68%
 +
|-
 +
|39
 +
|69%
 +
|-
 +
|40
 +
|69%
 +
|-
 +
|41
 +
|70%
 +
|-
 +
|42
 +
|71%
 +
|-
 +
|43
 +
|72%
 +
|-
 +
|44
 +
|72%
 +
|-
 +
|45
 +
|72%
 +
|-
 +
|46
 +
|73%
 +
|-
 +
|47
 +
|73%
 +
|-
 +
|48
 +
|74%
 +
|-
 +
|49
 +
|74%
 +
|-
 +
|50
 +
|75%
 +
|-
 +
|51
 +
|76%
 +
|-
 +
|52
 +
|76%
 +
|-
 +
|53
 +
|76%
 +
|-
 +
|54
 +
|77%
 +
|-
 +
|55
 +
|78%
 +
|-
 +
|56
 +
|78%
 +
|-
 +
|57
 +
|78%
 +
|-
 +
|58
 +
|79%
 +
|-
 +
|59
 +
|80%
 +
|-
 +
|60
 +
|80%
 
|}
 
|}
 
* See [[Room_stats#Space|Room/Space]] for more information.
 
 
==Confusion==
 
[[File:Space_vs._Space.jpg|200px|thumb|right|A pawn in a 9 x 11 room packed wall-to-wall with tables, showing the two-game concepts of "Space" are separate]]
 
The game concepts of "Need for Space" and "Space in a room" are easily confused. It's possible for a pawn to have the "Cramped interior" Thought while standing in the wrong part of an "extremely spacious" room (like the end of an 8x1 hallway). Likewise, a pawn can think "Spacious interior" and get 100% Space satisfaction from standing in a merely "average-sized" room.
 
 
[[Category:Game mechanics]]
 

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