Difference between revisions of "Smokeleaf joint"

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<includeonly>''Main Article: [[Smokeleaf joint]]''</includeonly>
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<includeonly>''Main Article: [[Smokeleaf joint]]''</includeonly><noinclude>{{Define|Drug
<noinclude>{{Define|Drug
 
 
| always haulable = true
 
| always haulable = true
 
| def name = SmokeleafJoint
 
| def name = SmokeleafJoint
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| graphic path =  Things/Thing/Drug/Joint
 
| graphic path =  Things/Thing/Drug/Joint
 
| label = smokeleaf joint
 
| label = smokeleaf joint
| market value base = 14
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| market value base = 11
 
| max hit points base = 50
 
| max hit points base = 50
 
| max num to ingest at once = 1
 
| max num to ingest at once = 1
 +
| mass = 0.05
 
| nutrition base = 0
 
| nutrition base = 0
 
| parent name = MakeableDrugBase
 
| parent name = MakeableDrugBase
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| ticker type =  
 
| ticker type =  
 
| use hit points = true
 
| use hit points = true
| work to make base = 6
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| work to make base = 8
 
<!--
 
<!--
 
- Drug Parameters -->
 
- Drug Parameters -->
| addictiveness = 0.013
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| addictiveness = 0.02
 
| blood filtration factor =
 
| blood filtration factor =
 
| blood filtration offset =
 
| blood filtration offset =
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| talking factor =
 
| talking factor =
 
| talking offset =  
 
| talking offset =  
 
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| mood offset = 13
}}
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| deterioration rate base = 6
{{Info|Smokeleaf leaves prepared in small rolls for smoking. The drug improves mood, but also increases appetite, reduces focus, and slows movement. Smokeleaf use can produce a dependency. Smokeleaf is produced at a [[crafting spot]].}}
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| flammability base = 1.3
</noinclude>
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}}</noinclude><includeonly>
 
 
<includeonly>
 
 
{|class = "wikitable c03"  
 
{|class = "wikitable c03"  
 
|-
 
|-
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|Work to make || {{#show: Smokeleaf joint | ?Work To Make Base | link=none }}
 
|Work to make || {{#show: Smokeleaf joint | ?Work To Make Base | link=none }}
 
|}
 
|}
 
 
{|class = "wikitable c03"  
 
{|class = "wikitable c03"  
 
|-
 
|-
 
!colspan="2" scope="col" style="text-align: left" | Drug effects
 
!colspan="2" scope="col" style="text-align: left" | Drug effects
 +
|-
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|Mood || +{{#expr:{{#show: Smokeleaf joint | ?Mood Offset | link=none }}}}
 
|-
 
|-
 
|Consciousness || {{#expr:100*{{#show: Smokeleaf joint | ?Consciousness Offset | link=none }}}}%
 
|Consciousness || {{#expr:100*{{#show: Smokeleaf joint | ?Consciousness Offset | link=none }}}}%
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|-
 
|-
 
|Rest || {{#expr:100*{{#show: Smokeleaf joint | ?Rest Offset | link=none }}}}%
 
|Rest || {{#expr:100*{{#show: Smokeleaf joint | ?Rest Offset | link=none }}}}%
|}
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|}</includeonly><noinclude>
</includeonly>
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The '''Smokeleaf joint''' is a drug of low [[Drugs#Addiction and Tolerance|addiction]] rate that can be crafted on a [[crafting spot]] using 4 [[Smokeleaf leaves]] (but does not improve Crafting skill) from early stage as it doesn't require any research (unlike other drugs). Its [[Drug Cooking Speed|cooking speed]] is dependent on the [[Skills#Cooking|Cooking]] skill. It can also be crafted in a [[Drug lab]] at an higher speed. Consumption will generate the [[Thoughts/Drugs|''"I'm, like, stoned, man."'' thought]] which has a +13 mood effect and affects the body with:
 +
 
 +
* [[Pain]]: -20%
 +
* [[Consciousness]]: -30%
 +
* [[Moving]]: -10%
 +
* Hunger rate: x130%
 +
* Rest: -10%
 +
* [[Recreation]]: +80%
 +
 
 +
The default [[Menus#Assign|drug policy]] is set to "Social drugs", which allows colonists to smoke a toke whenever they feel like it for joy and social purposes.
  
<noinclude>
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Consumption of one smokeleaf joint every two days will not cause dependency. Those with visible tolerance will develop [[Ailments#Asthma|asthma]] or [[Ailments#Carcinoma|carcinoma]] in the lungs in a mean time of 180 days.
==Gameplay Overview==
 
Due to the fact that Smokeleaf can be quickly mass-produced due to not needing research like the other drugs, and its relatively low addiction rate, it is good for producing for either selling or for use by your colonists.
 
  
The default drug policy allows colonists to smoke a toke whenever they feel like it. This can burden a colony with reduced productivity, so it may be worth changing the default policy immediately upon starting a new colony.
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===Withdrawal Symptoms===
 +
'''Detailed Symptoms'''
 +
* Mood -20
 +
* Consciousness: -20%
 +
* Moving: -15%
  
As of Alpha 15, due to the calculation method of tolerance and addiction, taking one smokeleaf joint every three days will not cause any problems for the pawn, as long as they do not have any Chemical interest traits. This may not be true as of Alpha 16 as drug addictiveness have been increased.
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Long-term effects and duration unknown
  
In addition to the stat changes, colonists gain a mellow +15 mood buff while stoned.
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== Note ==
 +
* If a colonist's consciousness is currently below 30%, smoking a joint can be fatal.
  
 +
== Version History==
 +
In version 1.0 the effect of the mood buff was decreased from 15 to 13.
 
{{nav/drugs}}
 
{{nav/drugs}}
</noinclude>
 

Revision as of 02:18, 1 August 2021

<ul><li>"chemical" is not in the list (Chemical, Gluttonous) of allowed values for the "Joy Kind" property.</li> <!--br--><li>"neolithic" is not in the list (Neolithic, Medieval, Industrial, Archotech, Spacer, Ultra) of allowed values for the "Tech Level" property.</li></ul>

Smokeleaf joint

Joint a.png

Smokeleaf leaves prepared in small rolls for smoking. The drug improves mood, but also increases appetite, reduces focus and slows movement. Smokeleaf use can produce a dependency.
Joints can be produced at a crafting spot without equipment, and are a fixture in many traditional low-industriousness cultures.


Type
DrugSocial Drug
Stack Limit
150

Base Stats

Beauty
−4
Deterioration Rate
6
Flammability
1.3
Market Value
11
Mass
0.05
Max Hit Points
50

Stat Modifiers

The Smokeleaf joint is a drug of low addiction rate that can be crafted on a crafting spot using 4 Smokeleaf leaves (but does not improve Crafting skill) from early stage as it doesn't require any research (unlike other drugs). Its cooking speed is dependent on the Cooking skill. It can also be crafted in a Drug lab at an higher speed. Consumption will generate the "I'm, like, stoned, man." thought which has a +13 mood effect and affects the body with:

The default drug policy is set to "Social drugs", which allows colonists to smoke a toke whenever they feel like it for joy and social purposes.

Consumption of one smokeleaf joint every two days will not cause dependency. Those with visible tolerance will develop asthma or carcinoma in the lungs in a mean time of 180 days.

Withdrawal Symptoms

Detailed Symptoms

  • Mood -20
  • Consciousness: -20%
  • Moving: -15%

Long-term effects and duration unknown

Note

  • If a colonist's consciousness is currently below 30%, smoking a joint can be fatal.

Version History

In version 1.0 the effect of the mood buff was decreased from 15 to 13.