Difference between revisions of "Smokeleaf joint"

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{{Define|Pleasurable Drug
+
<includeonly>''Main Article: [[Smokeleaf joint]]''</includeonly><noinclude>{{Define|Drug
 
| always haulable = true
 
| always haulable = true
| def name =  
+
| def name = SmokeleafJoint
| description =  
+
| description = Smokeleaf leaves prepared in small rolls for smoking. The drug improves mood, but also increases appetite, reduces focus and slows movement. Smokeleaf use can produce a dependency. Can be produced without equipment, at a crafting spot.
 
| draw gui overlay = true
 
| draw gui overlay = true
 
| graphic class = Graphic_StackCount
 
| graphic class = Graphic_StackCount
| graphic path = Things/Thing/Drug/Smokeleaf joint
+
| graphic path = Things/Thing/Drug/Joint
| label = Smokeleaf joint
+
| label = smokeleaf joint
| parent name =  
+
| market value base = 11
 +
| max hit points base = 50
 +
| max num to ingest at once = 1
 +
| mass = 0.05
 +
| nutrition base = 0
 +
| parent name = MakeableDrugBase
 
| path cost = 15
 
| path cost = 15
 +
| preferability =
 
| resource readout priority = Last
 
| resource readout priority = Last
 
| rotatable = false
 
| rotatable = false
 
| selectable = true
 
| selectable = true
 
| social properness matters = true
 
| social properness matters = true
 +
| sound eat =
 
| stack limit = 400
 
| stack limit = 400
 +
| taste =
 +
| tech level = neolithic
 
| thing class = Drugs
 
| thing class = Drugs
 
| ticker type =  
 
| ticker type =  
| food preference = NeverForFood
 
| is pleasure drug =
 
| max num to ingest at once =
 
| nutrition base = 0
 
| sound eat =
 
| taste =
 
| preferability = 
 
| tech level = 
 
| work to make base = 4
 
 
| use hit points = true
 
| use hit points = true
| max hit points base = 50
+
| work to make base = 8
| joy base =
+
<!--
| joy kind = Chemical
+
- Drug Parameters -->
| deterioration rate base = 2
+
| addictiveness = 0.02
| flammability base = 1.0
+
| blood filtration factor =
| market value base = 14
+
| blood filtration offset =
| addictiviness base = 1.3
+
| blood pumping factor =
| Hunger  factor = 1.3
+
| blood pumping offset =
| Hunger offset =  
+
| breathing factor =
| Rest factor =
+
| breathing offset =
| Rest offset = -0.1
+
| consciousness factor =  
| Global work speed offset =  
+
| consciousness offset = -0.30
| Pain factor =  -0.2
+
| drug category = social
| Pain offset =  
+
| global work speed offset =  
| Consciousness factor =
+
| hearing factor =   
| Consciousness offset = -0.3
+
| hearing offset =
| Sight factor =   
+
| hunger factor = 1.3
| Sight offset =  
+
| hunger offset =
| Hearing factor =   
+
| is pleasure drug = true
| Hearing offset =  
+
| joy kind = chemical
| Moving factor =   
+
| joy offset = 0.80
| Moving offset = -0.3
+
| manipulation factor =   
| Manipulation factor =
+
| manipulation offset =
| Manipulation offset =  
+
| metabolism factor =   
| Talking factor =
+
| metabolism offset =  
| Talking offset =  
+
| moving factor =   
| Breathing factor =   
+
| moving offset = -0.30
| Breathing offset =  
+
| pain factor = -0.20
| Blood Filtration factor =
+
| pain offset =  
| Blood Filtration offset =  
+
| rest fall factor =
| Blood Pumping factor =   
+
| rest offset = -0.10
| Blood Pumping offset =  
+
| sight factor =   
| Metabolism factor =
+
| sight offset =
| Metabolism offset =  
+
| talking factor =
 +
| talking offset =
 +
| mood offset = 13
 +
| deterioration rate base = 6
 +
| flammability base = 1.3
 +
}}</noinclude><includeonly>
 +
{|class = "wikitable c03"
 +
|-
 +
!colspan="2" scope="col" style="text-align: left" | Drug info
 +
|-
 +
|Addictiveness || {{#expr:100*{{#show: Smokeleaf joint | ?addictiveness | link=none }}}}%
 +
|-
 +
|Market value || ${{#show: Smokeleaf joint | ?Market Value Base | link=none }}.00
 +
|-
 +
|Hit points || {{#show: Smokeleaf joint | ?Max Hit Points Base | link=none }}
 +
|-
 +
|Work to make || {{#show: Smokeleaf joint | ?Work To Make Base | link=none }}
 +
|}
 +
{|class = "wikitable c03"
 +
|-
 +
!colspan="2" scope="col" style="text-align: left" | Drug effects
 +
|-
 +
|Mood || +{{#expr:{{#show: Smokeleaf joint | ?Mood Offset | link=none }}}}
 +
|-
 +
|Consciousness || {{#expr:100*{{#show: Smokeleaf joint | ?Consciousness Offset | link=none }}}}%
 +
|-
 +
|Joy || {{#expr:100*{{#show: Smokeleaf joint | ?Joy Offset | link=none }}}}%
 +
|-
 +
|Hunger rate || {{#expr:100*{{#show: Smokeleaf joint | ?Hunger Factor | link=none }}}}%
 +
|-
 +
|Movement || {{#expr:100*{{#show: Smokeleaf joint | ?Moving Offset | link=none }}}}%
 +
|-
 +
|Pain || {{#expr:100*{{#show: Smokeleaf joint | ?Pain Factor | link=none }}}}%
 +
|-
 +
|Rest || {{#expr:100*{{#show: Smokeleaf joint | ?Rest Offset | link=none }}}}%
 +
|}</includeonly><noinclude>
 +
The '''Smokeleaf joint''' is a drug of low [[Drugs#Addiction and Tolerance|addiction]] rate that can be crafted on a [[crafting spot]] using 4 [[Smokeleaf leaves]] (but does not improve Crafting skill) from early stage as it doesn't require any research (unlike other drugs). Its [[Drug Cooking Speed|cooking speed]] is dependent on the [[Skills#Cooking|Cooking]] skill. It can also be crafted in a [[Drug lab]] at an higher speed. Consumption will generate the [[Thoughts/Drugs|''"I'm, like, stoned, man."'' thought]] which has a +13 mood effect and affects the body with:
 +
 
 +
* [[Pain]]: -20%
 +
* [[Consciousness]]: -30%
 +
* [[Moving]]: -10%
 +
* Hunger rate: x130%
 +
* Rest: -10%
 +
* [[Recreation]]: +80%
 +
 
 +
The default [[Menus#Assign|drug policy]] is set to "Social drugs", which allows colonists to smoke a toke whenever they feel like it for joy and social purposes.
 +
 
 +
Consumption of one smokeleaf joint every two days will not cause dependency. Those with visible tolerance will develop [[Ailments#Asthma|asthma]] or [[Ailments#Carcinoma|carcinoma]] in the lungs in a mean time of 180 days.
 +
 
 +
===Withdrawal Symptoms===
 +
'''Detailed Symptoms'''
 +
* Mood -20
 +
* Consciousness: -20%
 +
* Moving: -15%
 +
 
 +
Long-term effects and duration unknown
  
 +
== Note ==
 +
* If a colonist's consciousness is currently below 30%, smoking a joint can be fatal.
  
}}
+
== Version History==
{{Info|
+
In version 1.0 the effect of the mood buff was decreased from 15 to 13.
Smokeleaf leaves prepared in small rolls for smoking. The drug improves mood, but also increases appetite, reduces focus, and slows movement. Smokeleaf use can produce a dependency. Can be produced without equipment, at a crafting spot.
+
{{nav/drugs}}
}}
 

Revision as of 02:18, 1 August 2021

<ul><li>"chemical" is not in the list (Chemical, Gluttonous) of allowed values for the "Joy Kind" property.</li> <!--br--><li>"neolithic" is not in the list (Neolithic, Medieval, Industrial, Archotech, Spacer, Ultra) of allowed values for the "Tech Level" property.</li></ul>

Smokeleaf joint

Joint a.png

Smokeleaf leaves prepared in small rolls for smoking. The drug improves mood, but also increases appetite, reduces focus and slows movement. Smokeleaf use can produce a dependency.
Joints can be produced at a crafting spot without equipment, and are a fixture in many traditional low-industriousness cultures.


Type
DrugSocial Drug
Stack Limit
150

Base Stats

Beauty
−4
Deterioration Rate
6
Flammability
1.3
Market Value
11
Mass
0.05
Max Hit Points
50

Stat Modifiers

The Smokeleaf joint is a drug of low addiction rate that can be crafted on a crafting spot using 4 Smokeleaf leaves (but does not improve Crafting skill) from early stage as it doesn't require any research (unlike other drugs). Its cooking speed is dependent on the Cooking skill. It can also be crafted in a Drug lab at an higher speed. Consumption will generate the "I'm, like, stoned, man." thought which has a +13 mood effect and affects the body with:

The default drug policy is set to "Social drugs", which allows colonists to smoke a toke whenever they feel like it for joy and social purposes.

Consumption of one smokeleaf joint every two days will not cause dependency. Those with visible tolerance will develop asthma or carcinoma in the lungs in a mean time of 180 days.

Withdrawal Symptoms

Detailed Symptoms

  • Mood -20
  • Consciousness: -20%
  • Moving: -15%

Long-term effects and duration unknown

Note

  • If a colonist's consciousness is currently below 30%, smoking a joint can be fatal.

Version History

In version 1.0 the effect of the mood buff was decreased from 15 to 13.