Difference between revisions of "Smokeleaf joint"

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(→‎Gameplay Overview: Minor rewrite.)
(General Formatting: Drug description / Additional details which should in-game info / Notes.)
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The '''Smoke leaf joint''' is a drug of low addiction rate that can be crafted on a [[crafting spot]] from early stage as it doesn't require any research (unlike other drugs). Consumption will generate the [[Thoughts/Drugs|''"I'm, like, stoned, man."'' thought]] which has a +15 mood effect and affects the body with:
  
== Gameplay Overview ==
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* Pain: -20%
Since smokeleaf joints don't require research, unlike other drugs, they can be crafted in the early game in large quantities to be traded for profit. Joints may be safely consumed due to their relatively low addiction rate.
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* Consciousness: -30%
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* Moving: -10%
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* Hunger rate: x130%
  
The default [[Menus#Assign|drug policy]] allows colonists to smoke a toke whenever they feel like it. This can burden a colony with reduced productivity, so it may be worth changing the default policy immediately upon starting a new colony.
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The default [[Menus#Assign|drug policy]] is set to "Social drugs", which allows colonists to smoke a toke whenever they feel like it for joy and social purposes.
  
Taking one smokeleaf joint every two days will not cause dependency. Pawns with the [[Traits|chemical interest]] or related traits will however override regulations to smoke, giving it an addiction risk. In addition to the stat changes, colonists gain a mellow +15 mood buff while stoned.
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Consumption of one smokeleaf joint every two days will not cause dependency. Those with visible tolerance will develop [[Ailments#asthma|asthma]] or [[Ailments#carcinoma|carcinoma]] in the lungs in a mean time of 180 days.
  
The high from one joint with no tolerance lasts 12 hours.
 
  
== Tolerance ==
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== Note ==
If a pawn develops a visible tolerance to smokeleaf, they will develop [[Ailments#asthma|asthma]] or [[Ailments#carcinoma|carcinoma]] in the lungs in a mean time of 180 days.
 
  
 
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* If a colonist consciousness is currently below 30%, smoking a joint can be fatal.
== Note ==
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* The game actually recognizes the character binge as alcoholic mental break (major drug binge).
*The game actually recognizes the character binge as alcoholic mental break (major drug binge).
 
*If a colonist has a low enough consciousness (<30%) then smoking a joint can be fatal to them.
 
  
 
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Revision as of 10:23, 25 September 2017

<ul><li>"chemical" is not in the list (Chemical, Gluttonous) of allowed values for the "Joy Kind" property.</li> <!--br--><li>"neolithic" is not in the list (Neolithic, Medieval, Industrial, Archotech, Spacer, Ultra) of allowed values for the "Tech Level" property.</li></ul>

Smokeleaf joint

Joint a.png

Smokeleaf leaves prepared in small rolls for smoking. The drug improves mood, but also increases appetite, reduces focus and slows movement. Smokeleaf use can produce a dependency.
Joints can be produced at a crafting spot without equipment, and are a fixture in many traditional low-industriousness cultures.


Type
DrugSocial Drug
Stack Limit
150

Base Stats

Beauty
−4
Deterioration Rate
6
Flammability
1.3
Market Value
11
Mass
0.05
Max Hit Points
50

Stat Modifiers


The Smoke leaf joint is a drug of low addiction rate that can be crafted on a crafting spot from early stage as it doesn't require any research (unlike other drugs). Consumption will generate the "I'm, like, stoned, man." thought which has a +15 mood effect and affects the body with:

  • Pain: -20%
  • Consciousness: -30%
  • Moving: -10%
  • Hunger rate: x130%

The default drug policy is set to "Social drugs", which allows colonists to smoke a toke whenever they feel like it for joy and social purposes.

Consumption of one smokeleaf joint every two days will not cause dependency. Those with visible tolerance will develop asthma or carcinoma in the lungs in a mean time of 180 days.


Note

  • If a colonist consciousness is currently below 30%, smoking a joint can be fatal.
  • The game actually recognizes the character binge as alcoholic mental break (major drug binge).