Difference between revisions of "Smokeleaf joint"

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| always haulable = true
 
| always haulable = true
 
| def name = SmokeleafJoint
 
| def name = SmokeleafJoint
| description = Smokeleaf leaves prepared in small rolls for smoking. The drug improves mood, but also increases appetite, reduces focus and slows movement. Smokeleaf use can produce a dependency. Can be produced without equipment, at a [[crafting spot]].
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| description = Smokeleaf leaves prepared in small rolls for smoking. The drug improves mood, but also increases appetite, reduces focus and slows movement. Smokeleaf use can produce a dependency. Can be produced without equipment, at a crafting spot.
 
| draw gui overlay = true
 
| draw gui overlay = true
 
| graphic class = Graphic_StackCount
 
| graphic class = Graphic_StackCount
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{{Info|
 
{{Info|
Smokeleaf leaves prepared in small rolls for smoking. The drug improves mood, but also increases appetite, reduces focus, and slows movement. Smokeleaf use can produce a dependency. Can be produced without equipment, at a crafting spot.
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Smokeleaf leaves prepared in small rolls for smoking. The drug improves mood, but also increases appetite, reduces focus, and slows movement. Smokeleaf use can produce a dependency. Can be produced without equipment, at a [[crafting spot]].
  
 
==Gameplay Overview==
 
==Gameplay Overview==
 
Due to the fact that Smokeleaf can be quickly mass-produced due to the little work and research needed, and its relatively low addiction rate, it is good for producing for either selling or for use by your colonists.
 
Due to the fact that Smokeleaf can be quickly mass-produced due to the little work and research needed, and its relatively low addiction rate, it is good for producing for either selling or for use by your colonists.
 
}}
 
}}

Revision as of 19:19, 12 December 2016

<ul><li>"chemical" is not in the list (Chemical, Gluttonous) of allowed values for the "Joy Kind" property.</li> <!--br--><li>"neolithic" is not in the list (Neolithic, Medieval, Industrial, Archotech, Spacer, Ultra) of allowed values for the "Tech Level" property.</li></ul>Template:Pleasurable Drug

Smokeleaf leaves prepared in small rolls for smoking. The drug improves mood, but also increases appetite, reduces focus, and slows movement. Smokeleaf use can produce a dependency. Can be produced without equipment, at a crafting spot.

Gameplay Overview

Due to the fact that Smokeleaf can be quickly mass-produced due to the little work and research needed, and its relatively low addiction rate, it is good for producing for either selling or for use by your colonists.