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− | {{ | + | <includeonly>''Main Article: [[Smokeleaf joint]]''</includeonly> |
− | | | + | <noinclude>{{Define|Drug |
− | | | + | | always haulable = true |
− | | description = Smokeleaf leaves prepared in small rolls for smoking. The drug improves mood, but also increases appetite, reduces focus and slows movement. Smokeleaf use can produce a dependency. | + | | def name = SmokeleafJoint |
− | | | + | | description = Smokeleaf leaves prepared in small rolls for smoking. The drug improves mood, but also increases appetite, reduces focus and slows movement. Smokeleaf use can produce a dependency. Can be produced without equipment, at a crafting spot. |
− | | | + | | draw gui overlay = true |
− | | | + | | graphic class = Graphic_StackCount |
− | | | + | | graphic path = Things/Thing/Drug/Joint |
− | | stack limit = | + | | label = smokeleaf joint |
− | | | + | | market value base = 11 |
− | | | + | | max hit points base = 50 |
− | | | + | | max num to ingest at once = 1 |
− | | | + | | nutrition base = 0 |
− | | | + | | parent name = MakeableDrugBase |
− | <!-- | + | | path cost = 15 |
− | + | | preferability = | |
− | + | | resource readout priority = Last | |
+ | | rotatable = false | ||
+ | | selectable = true | ||
+ | | social properness matters = true | ||
+ | | sound eat = | ||
+ | | stack limit = 400 | ||
+ | | taste = | ||
+ | | tech level = neolithic | ||
+ | | thing class = Drugs | ||
+ | | ticker type = | ||
+ | | use hit points = true | ||
+ | | work to make base = 8 | ||
+ | <!-- | ||
+ | - Drug Parameters --> | ||
| addictiveness = 0.02 | | addictiveness = 0.02 | ||
− | | | + | | blood filtration factor = |
− | | | + | | blood filtration offset = |
− | + | | blood pumping factor = | |
− | | | + | | blood pumping offset = |
− | | | + | | breathing factor = |
− | | | + | | breathing offset = |
− | | | + | | consciousness factor = |
− | | | + | | consciousness offset = -0.30 |
− | | | + | | drug category = social |
− | + | | global work speed offset = | |
− | + | | hearing factor = | |
− | | drug category = social | + | | hearing offset = |
− | + | | hunger factor = 1.3 | |
− | + | | hunger offset = | |
− | + | | is pleasure drug = true | |
− | + | | joy kind = chemical | |
− | + | | joy offset = 0.80 | |
− | + | | manipulation factor = | |
− | + | | manipulation offset = | |
− | + | | metabolism factor = | |
− | + | | metabolism offset = | |
− | + | | moving factor = | |
− | + | | moving offset = -0.30 | |
− | + | | pain factor = -0.20 | |
− | + | | pain offset = | |
− | + | | rest fall factor = | |
− | + | | rest offset = -0.10 | |
− | + | | sight factor = | |
− | + | | sight offset = | |
− | + | | talking factor = | |
− | + | | talking offset = | |
− | + | | mood offset = 15 | |
− | + | | deterioration rate base = 6 | |
− | + | | flammability base = 1.3 | |
− | + | }} | |
− | + | </noinclude> | |
− | + | <includeonly> | |
− | + | {|class = "wikitable c03" | |
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− | {| class="wikitable | ||
|- | |- | ||
− | ! | + | !colspan="2" scope="col" style="text-align: left" | Drug info |
|- | |- | ||
− | | | + | |Addictiveness || {{#expr:100*{{#show: Smokeleaf joint | ?addictiveness | link=none }}}}% |
− | | | ||
|- | |- | ||
− | | | + | |Market value || ${{#show: Smokeleaf joint | ?Market Value Base | link=none }}.00 |
|- | |- | ||
− | | | + | |Hit points || {{#show: Smokeleaf joint | ?Max Hit Points Base | link=none }} |
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|- | |- | ||
− | + | |Work to make || {{#show: Smokeleaf joint | ?Work To Make Base | link=none }} | |
+ | |} | ||
+ | {|class = "wikitable c03" | ||
|- | |- | ||
− | + | !colspan="2" scope="col" style="text-align: left" | Drug effects | |
− | |||
|- | |- | ||
− | | | + | |Mood || +{{#expr:{{#show: Smokeleaf joint | ?Mood Offset | link=none }}}} |
|- | |- | ||
− | | | + | |Consciousness || {{#expr:100*{{#show: Smokeleaf joint | ?Consciousness Offset | link=none }}}}% |
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− | {{ | ||
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|- | |- | ||
− | + | |Joy || {{#expr:100*{{#show: Smokeleaf joint | ?Joy Offset | link=none }}}}% | |
|- | |- | ||
− | | | + | |Hunger rate || {{#expr:100*{{#show: Smokeleaf joint | ?Hunger Factor | link=none }}}}% |
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− | }} | ||
|- | |- | ||
− | | | + | |Movement || {{#expr:100*{{#show: Smokeleaf joint | ?Moving Offset | link=none }}}}% |
|- | |- | ||
− | | | + | |Pain || {{#expr:100*{{#show: Smokeleaf joint | ?Pain Factor | link=none }}}}% |
|- | |- | ||
− | | | + | |Rest || {{#expr:100*{{#show: Smokeleaf joint | ?Rest Offset | link=none }}}}% |
|} | |} | ||
+ | </includeonly> | ||
+ | <noinclude> | ||
+ | The '''Smoke leaf joint''' is a drug of low addiction rate that can be crafted on a [[crafting spot]] (but does not improve Crafting skill) from early stage as it doesn't require any research (unlike other drugs). It can also be crafted in a [[Drug lab]] at an higher speed. Consumption will generate the [[Thoughts/Drugs|''"I'm, like, stoned, man."'' thought]] which has a +15 mood effect and affects the body with: | ||
− | + | * Pain: -20% | |
− | + | * Consciousness: -30% | |
− | + | * Moving: -10% | |
− | + | * Hunger rate: x130% | |
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− | + | The default [[Menus#Assign|drug policy]] is set to "Social drugs", which allows colonists to smoke a toke whenever they feel like it for joy and social purposes. | |
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− | + | Consumption of one smokeleaf joint every two days will not cause dependency. Those with visible tolerance will develop [[Ailments#asthma|asthma]] or [[Ailments#carcinoma|carcinoma]] in the lungs in a mean time of 180 days. | |
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− | == | + | == Note == |
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− | + | * If a colonist consciousness is currently below 30%, smoking a joint can be fatal. | |
− | * | ||
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− | {{ | + | {{nav/drugs}} |
− | + | </noinclude> |