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| production facility 2 = Drug lab
 
| production facility 2 = Drug lab
 
| work to make = 450
 
| work to make = 450
| work speed stat = Drug Cooking Speed
 
 
| resource 1 = Smokeleaf leaves
 
| resource 1 = Smokeleaf leaves
 
| resource 1 amount = 4
 
| resource 1 amount = 4
| bulk product amount = 4
 
 
<!-- Technical -->
 
<!-- Technical -->
 
| drug category = social}}
 
| drug category = social}}
'''Smokeleaf joints''' are [[social drugs]] that are relatively safe to use, easy to produce, and provide a moderately potent [[mood]] and [[recreation]] buff, balanced by some drawbacks. Care should be taken however, as the [[consciousness]] debuff its high inflicts can cause death in pawns with already lowered consciousness.
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{{Info|'''Smokeleaf joints''' are [[social drugs]] that are relatively safe to use, easy to produce, and provide a moderately potent [[mood]] and [[recreation]] buff, balanced by some drawbacks. Care should be taken however, as the [[consciousness]] debuff its high inflicts can cause death in pawns with already lowered consciousness.}}
  
 
== Acquisition ==
 
== Acquisition ==
Smokeleaf joints can be cooked at a [[{{P|Production Facility 1}}]] or [[{{P|Production Facility 2}}]]. No [[research]] is required to craft smokeleaf joints. Each joint requires {{Required Resources}} and, when made at a drug lab, {{Ticks|{{P|Work To Make}} }} of work. Cooking smokeleaf at a crafting spot doubles the work required, to {{Ticks|2*{{P|Work To Make}} }}. The actual [[Drug Cooking Speed|cooking speed]] is dependent on the [[Skills#Cooking|Cooking]] skill.
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Smokeleaf joints can be cooked at a [[{{P|Production Facility 1}}]] or [[{{P|Production Facility 2}}]]. No [[research]] is required to craft smokeleaf joints. Each joint requires {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work. Its [[Drug Cooking Speed|cooking speed]] is dependent on the [[Skills#{{P|Skill 1}}|{{P|Skill 1}}]] skill.
 
+
Despite being [[Skills#{{P|Skill 1}}|{{P|Skill 1}}]]-based, the [[Crafting]] work-type must be enabled in the [[Work]] menu in order to perform this activity.
Despite being [[Skills#Cooking|Cooking]]-based, the [[Crafting]] work-type must be enabled in the [[Work]] menu in order to perform this activity.
 
  
 
It can also be found on [[raider]]s and [[Trade|purchased]].
 
It can also be found on [[raider]]s and [[Trade|purchased]].
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=== Upon smoking ===
 
=== Upon smoking ===
A pawn smoking a smokeleaf joint will look for a place to sit first, but is still able to smoke without one. Smokeleaf joints are smoked, taking {{ticks|{{P|Ingestion Time}} }}. It has the following one time effects:
+
A pawn smoking a smokeleaf joint will look for a place to sit first, but is still able to smoke without one. Smokeleaf joints are smoked, taking {{ticks|{{P|Ingestion Time}}}}. It has the following one time effects:
  
* {{+|{{%|{{P|Joy Offset}} }} }} {{P|Joy Kind}} [[recreation]]
+
* {{+|{{%|{{P|Joy Offset}}}}}} {{P|Joy Kind}} [[recreation]]
* If the pawn has the [[chemical interest]] or [[chemical fascination]] trait:
 
** {{+|20%}} [[Chemical need]]
 
 
* {{--|10%}} [[Rest]]
 
* {{--|10%}} [[Rest]]
* '''+{{%|{{#vardefineecho:highSeverity|0.5}} * 0.25}} to +{{%|{{#var:highSeverity}} }}''' Stoned on smokeleaf severity, depending on tolerance ''(see "Stoned on smokeleaf" below)''
+
* '''+{{%|{{#vardefineecho:highSeverity|0.5}} * 0.25}} to +{{%|{{#var:highSeverity}}}}''' Stoned on smokeleaf severity, depending on tolerance ''(see "Stoned on smokeleaf" below)''
* {{++|{{%|{{#vardefineecho:toleranceSeverityOffset|0.03}} }} }} [[Drugs#Tolerance|Tolerance]] severity, divided by body size ''(see "Tolerance" below)''
+
* {{++|{{%|{{#vardefineecho:toleranceSeverityOffset|0.03}}}}}} [[Drugs#Tolerance|Tolerance]] severity, divided by body size ''(see "Tolerance" below)''
* If the pawn has {{%|{{#vardefineecho:minToleranceToAddict|0.15}} }} tolerance already:
+
* If the pawn has {{%|{{#vardefineecho:minToleranceToAddict|0.15}}}} tolerance already:
** {{Bad|{{%|{{P|Addictiveness}} * ( 1 + 4 * {{#var:minToleranceToAddict}} / 0.5) }} to {{%|{{P|Addictiveness}} * 15}} }} [[Addiction]] chance ''(see "Addiction" below)''
+
** <span style="color:firebrick>'''{{%|{{P|Addictiveness}} * ( 1 + 4 * {{#var:minToleranceToAddict}} / 0.5) }} to {{%|{{P|Addictiveness}} * 15}}'''</span> [[Addiction]] chance ''(see "Addiction" below)''
 
* If the pawn has an addiction already:
 
* If the pawn has an addiction already:
** {{+|{{%|{{#vardefineecho:needOffset|0.9}} }} }} Smokeleaf need ''(see "Addiction" below)''
+
** {{+|{{%|{{#vardefineecho:needOffset|0.9}}}}}} Smokeleaf need ''(see "Addiction" below)''
** {{--|{{%|{{#vardefineecho:addictionSeverityOffset|0.06}} }} }} Addiction progress ''(see "Addiction" below)''
+
** {{--|{{%|{{#vardefineecho:addictionSeverityOffset|0.06}}}}}} Addiction progress ''(see "Addiction" below)''
  
 
=== Stoned on smokeleaf ===
 
=== Stoned on smokeleaf ===
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<code>Increase in severity = {{#var:highSeverity}} * (100 - (tolerance * 75 round 0))</code>
 
<code>Increase in severity = {{#var:highSeverity}} * (100 - (tolerance * 75 round 0))</code>
  
Therefore with 0% tolerance the severity increases by {{%|{{#var:highSeverity}} }}, with 100% tolerance by {{%|{{#var:highSeverity}}*0.25}}. It decreases by {{%|{{#vardefineecho:highSeverityPerDay|1}} }} per day again, meaning that the high of a single dose lasts between {{#vardefineecho:highDurationMin|{{#expr: {{#var:highSeverity}}*0.25/({{#var:highSeverityPerDay}}/24)}} }} and {{Plural|{{#vardefineecho:highDurationMax|{{#expr: {{#var:highSeverity}}/({{#var:highSeverityPerDay}}/24)}} }}|hour}}. The maximum severity of a smokeleaf high is 100% which is reached with {{#expr: 1/{{#var:highSeverity}} round 1}} to {{Plural|1/{{#var:highSeverity}}/0.25 round 1|joint}}. Regardless of the smokeleaf high severity, the effects are always the same. Only their duration changes accordingly:
+
Therefore with 0% tolerance the severity increases by {{%|{{#var:highSeverity}}}}, with 100% tolerance by {{%|{{#var:highSeverity}}*0.25}}. It decreases by {{%|{{#vardefineecho:highSeverityPerDay|1}}}} per day again, meaning that the high of a single dose lasts between {{#vardefineecho:highDurationMin|{{#expr: {{#var:highSeverity}}*0.25/({{#var:highSeverityPerDay}}/24)}}}} and {{Plural|{{#vardefineecho:highDurationMax|{{#expr: {{#var:highSeverity}}/({{#var:highSeverityPerDay}}/24)}}}}|hour}}. The maximum severity of a smokeleaf high is 100% which is reached with {{#expr: 1/{{#var:highSeverity}} round 1}} to {{Plural|1/{{#var:highSeverity}}/0.25 round 1|joint}}. Regardless of the smokeleaf high severity, the effects are always the same. Only their duration changes accordingly:
 
* {{+|13}} [[Mood]] (''"I'm, like, stoned, man."'')
 
* {{+|13}} [[Mood]] (''"I'm, like, stoned, man."'')
 
* {{--|30%}} [[Consciousness]] ('''WARNING:''' If a pawns consciousness drops to 0% they die.)
 
* {{--|30%}} [[Consciousness]] ('''WARNING:''' If a pawns consciousness drops to 0% they die.)
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* {{---|20%}} [[Pain]]
 
* {{---|20%}} [[Pain]]
  
Without any tolerance, a smokeleaf joint will last for {{Plural|{{#vardefineecho:highDurationMax|{{#expr: {{#var:highSeverity}}/({{#var:highSeverityPerDay}}/24)}} }}|hour}}.
+
Without any tolerance, a smokeleaf joint will last for {{Plural|{{#vardefineecho:highDurationMax|{{#expr: {{#var:highSeverity}}/({{#var:highSeverityPerDay}}/24)}}}}|hour}}.
  
 
=== Tolerance ===
 
=== Tolerance ===
 
{{Main|Tolerance}}
 
{{Main|Tolerance}}
 
{{Quote|"A built-up tolerance to smokeleaf. The more severe this tolerance is, the more smokeleaf it takes to get the same effect."|Tolerance description}}
 
{{Quote|"A built-up tolerance to smokeleaf. The more severe this tolerance is, the more smokeleaf it takes to get the same effect."|Tolerance description}}
Each smokeleaf joint consumed increases the tolerance of the pawn by the following formula:
+
Each smokeleaf joint consumed increases the tolerance of the pawn by {{%|{{#var:toleranceSeverityOffset}}}}, divided by the body size of the pawn. Thus smaller or not fully grown pawns gain more tolerance per drug use then bigger or fully grown ones. A [[Human]] has a body size of {{Q|Human|Body Size}}. Tolerance decreases at a rate of {{%|{{#vardefineecho:toleranceSeverityPerDay|0.015}}}} per day.
 
 
<code>Increase in tolerance = {{%|{{#var:toleranceSeverityOffset}} }} / body size</code>
 
 
 
Thus smaller or not fully grown pawns gain more tolerance per drug use then bigger or fully grown ones. An adult [[human]] has a body size of {{Q|Human|Body Size}}. Tolerance decreases at a rate of {{%|{{#vardefineecho:toleranceSeverityPerDay|0.015}} }} per day.
 
  
 
See sections ''"Stoned on smokeleaf"'' and ''"Addiction"'' for how tolerance affects stoned on smokeleaf severity and addiction chance respectively.
 
See sections ''"Stoned on smokeleaf"'' and ''"Addiction"'' for how tolerance affects stoned on smokeleaf severity and addiction chance respectively.
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|-
 
|-
 
| 45% || 99999 Days
 
| 45% || 99999 Days
| rowspan="3" | {{GraphChart| width = 400 | height = 100 | type = line | xAxisTitle = Tolerance (%) | yAxisTitle = MTB Asthma (Days) | x = 50, 50, 100 | y = 250, 180, 135 | xAxisMin = 45 | yAxisMax = 250}}
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| rowspan="3" | {{GraphChart| width = 400 | height = 100 | type = line | xAxisTitle = Tolerance (%) | yAxisTitle = MTB Asthma (Days) | x = 50, 50, 100 | y = 250, 180, 135 | xAxisMin = 45 | yAxisMax = 250}}
 
|-
 
|-
 
| 50% || 180 Days
 
| 50% || 180 Days
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}}
 
}}
 
|-
 
|-
| {{%|{{#var:minToleranceToAddict}} }} || {{%|{{P|Addictiveness}} * ( 1 + 4 * {{#var:minToleranceToAddict}} / 0.5) }}
+
| {{%|{{#var:minToleranceToAddict}}}} || {{%|{{P|Addictiveness}} * ( 1 + 4 * {{#var:minToleranceToAddict}} / 0.5) }}
 
|-
 
|-
 
| 50% || {{%|{{P|Addictiveness}} * 5}}
 
| 50% || {{%|{{P|Addictiveness}} * 5}}
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|}
 
|}
  
The addiction progresses by {{%|{{#vardefineecho:addictionSeverityPerDay|0.0333}} }} per day from the initial 50%. Once it reaches 100% the addiction is healed, meaning it takes about {{Plural|0.5/{{#var:addictionSeverityPerDay}} round 1|day}} to overcome the addiction. Consuming smokeleaf during an addiction will reduce the addiction progress by {{%|{{#var:addictionSeverityOffset}} }} again ''(see "Upon smoking" above)''.
+
The addiction progresses by {{%|{{#vardefineecho:addictionSeverityPerDay|0.0333}}}} per day from the initial 50%. Once it reaches 100% the addiction is healed, meaning it takes about {{Plural|0.5/{{#var:addictionSeverityPerDay}} round 1|day}} to overcome the addiction. Consuming smokeleaf during an addiction will reduce the addiction progress by {{%|{{#var:addictionSeverityOffset}}}} again ''(see "Upon smoking" above)''.
  
Developing an addiction means a pawn has a smokeleaf [[Needs#Drug addictions|need]]. The need for smokeleaf falls by {{%|{{#vardefineecho:needFall|0.5}} }} per day, consuming smokeleaf satisfies the need by {{%|{{#var:needOffset}} }} ''(see "Upon smoking" above)'', meaning the pawn will need to consume smokeleaf at least every {{Plural|{{#var:needOffset}}/{{#var:needFall}} round 1|day}} to prevent withdrawal symptoms.
+
Developing an addiction means a pawn has a smokeleaf [[Needs#Drug addictions|need]]. The need for smokeleaf falls by {{%|{{#vardefineecho:needFall|0.5}}}} per day, consuming smokeleaf satisfies the need by {{%|{{#var:needOffset}}}} ''(see "Upon smoking" above)'', meaning the pawn will need to consume smokeleaf at least every {{Plural|{{#var:needOffset}}/{{#var:needFall}} round 1|day}} to prevent withdrawal symptoms.
  
 
=== Withdrawal ===
 
=== Withdrawal ===
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== Analysis ==
 
== Analysis ==
Smokeleaf joints are a relatively safe drug that's easy to acquire. Adult humans can safely take smokeleaf once every 2 days without getting addicted or facing any adverse health effect.
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{{Stub|section=1}}
 +
This is a relatively easy to acquire drug with moderate [[mood]] boosting and [[Recreation]] effects, but the high has significant penalties to Pawn [[Capacities]], such as decreased Consciousness and Moving. As such, it is advisable to change your colonists' [[drug policy]] setting from the default of free recreational use.
  
However, smokeleaf comes with ''significant'' penalties to [[Consciousness]] and [[Moving]]. The Consciousness penalty will make pawns slower at nearly every task in the game, and lowers their effectiveness in combat. This makes smokeleaf poor as a "general" mood-boosting drug - you don't want your soldiers stoned just before a battle. It is best used when you don't care about productivity. [[Prisoner]]s and [[noble|noble guests]]{{RoyaltyIcon}} don't work, for example. It can also be great for mood emergencies.
+
As a social drug, consumption is relatively safe compared to [[Hard Drugs|hard drugs]]; one smokeleaf joint every 2 days will not cause dependency. If smoked more often and the smokeleaf [[tolerance]] reaches 15% or more, then consumption has a 2% chance to create [[Drugs#Addiction and Tolerance|addiction]]. Those with visible tolerance will develop [[asthma]] or [[carcinoma]] in the lungs in a mean time of 180 days.
  
Since smokeleaf lowers Consciousness, it also puts pawns at a slightly higher risk of death. Pawns will die if they reach 0% Consciousness, so the combination of injury and smokeleaf could kill them. And don't administer smokeleaf to pawns below 30% Consciousness, as it will instantly kill them. However, putting a pawn under [[anesthetic]] while they are stoned on smokeleaf will not kill them, despite anesthetic reducing a pawn's consciousness to 1%.
+
Despite a +13 mood boost and its relative safety, smokeleaf is not suitable for regular mood management due to its severe [[Consciousness]] penalty of 30%. Consciousness directly impacts Moving and Manipulation, and [[Manipulation]] in turn heavily impacts a very large number of critical pawn stats and most production speeds.
  
It is recommended to set a [[drug policy]] to disable "For Recreation". Otherwise, pawns will take smokeleaf joints freely, and run the risk of getting addicted.
+
The default [[Menus#Assign|drug policy]] for new colonists is set to "Social drugs", which, also by default, has smokeleaf set to "For recreation", meaning colonists are allowed to smoke a joint whenever they feel like it for joy and social purposes. Due to the [[#Warning|risks]] and the loss of productivity caused by smokeleaf highs, it is advisable to change this policy so joints are only used when needed to prevent [[mental break]]s.
 
 
=== Trade ===
 
Smokeleaf is one of the better drugs for trade. Unlike [[beer]] or [[psychite]], you technically don't need research to create smokeleaf joints. However, a [[drug lab]] does require research, and it makes smokeleaf twice as fast to create.
 
 
 
* For ''work'' efficiency, smokeleaf is mostly inferior to [[flake]]. Smokeleaf takes more work to harvest ({{++|{{%|-1 + (5/4)*({{Q|Psychoid plant|Harvest Yield Per Work}}/{{Q|Smokeleaf plant|Harvest Yield Per Work}}) round 3}} }} work per drug), more base work to synthesize ({{++|{{%|-1+{{Q|Smokeleaf joint|Work To Make}}/{{Q|Flake|Work To Make}} round 3}} }} work per drug), and each joint is worth less ({{Bad|{{%|{{Q|Smokeleaf joint|Market Value Base}}/{{Q|Flake|Market Value Base}} round 3}} }} value per drug). Smokeleaf joints use Cooking, while Flake uses Intellectual.
 
: Without the [[Research#Psychite refining|Psychite Refining]] research, smokeleaf is one of the better drugs. If you have drug labs available, smokeleaf is around as efficient as [[beer]]. Beer will take more work to plant and harvest, while smokeleaf will take more time to cook.
 
 
 
* For ''growth'' efficiency or ''speed'', smokeleaf is arguably the best plant in the game. In rich soil or [[hydroponics]], smokeleaf will give the most money, per tile, per day growing. In regular soil or worse, [[hop plant]]s (beer) will be slightly better.
 
  
 
== Gallery ==
 
== Gallery ==
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* [[Version/0.15.1279|0.15.1279]] - Added.
 
* [[Version/0.15.1279|0.15.1279]] - Added.
 
* Version 1.0 the effect of the mood buff was decreased from 15 to 13.
 
* Version 1.0 the effect of the mood buff was decreased from 15 to 13.
* [[Version/1.5.4062|1.5.4062]] - Drug tolerance gain is now divided by body size and not body size squared - this also had the effect of making the suggested safe dose intervals for children correct.
 
  
{{Nav/drugs}}
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{{nav/drugs}}
 +
 
 
[[Category:Drug]] [[Category:Social Drug]]
 
[[Category:Drug]] [[Category:Social Drug]]

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