Editing Smoke launcher

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Infobox main|weapon
+
{{stub}}{{infobox main|weapon|
 
| name = Smoke launcher
 
| name = Smoke launcher
| image = SmokeLauncher.png
+
| image = SmokeLauncher.png|Smoke launcher
| description = A wide-barreled smoke shell launcher. The shell will upon impact release a cloud of smoke, obscuring incoming shots and preventing turrets from locking on.
+
| description = "A wide-barreled smoke shell launcher. The shell will upon impact release a cloud of smoke, obscuring incoming shots and preventing turrets from locking on."
 
| type = Equipment
 
| type = Equipment
 
| type2 = Weapons
 
| type2 = Weapons
| tech level = Industrial
 
 
| class = Industrial
 
| class = Industrial
 
| damage = 0
 
| damage = 0
Line 46: Line 45:
 
| skill 1 = Crafting
 
| skill 1 = Crafting
 
| skill 1 level = 4
 
| skill 1 level = 4
| has quality = True
 
 
| weaponTags = GrenadeSmoke
 
| weaponTags = GrenadeSmoke
 
| thingSetMakerTags =  
 
| thingSetMakerTags =  
| tradeTags = WeaponRanged
 
 
}}
 
}}
{{Info|The '''smoke launcher''' fires smoke bombs that explode on impact, covering a small area with [[smoke]] equal to a 5x5 square without corners, regardless of item quality.}}
+
{{info|The '''smoke launcher''' fires smoke bombs that explode on impact, covering a small area with [[smoke]] equal to a 5x5 square without corners, regardless of item quality.}}
  
 
== Acquisition ==
 
== Acquisition ==
Smoke launchers can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
+
Smoke launchers can be crafted with smithing skill 4 at a [[machining table]] after researching [[Research#Gunsmithing|Gunsmithing]] with {{Required Resources}}s and {{Ticks|{{P|Work To Make #}}}} of work.
  
Smoke launchers can also be [[trade|purchased]] from [[outlander]] and orbital combat suppliers or outlander [[faction base]]s.
+
Smoke launchers can also be [[trade|purchased]] from outlander and orbital combat suppliers or outlander settlements.
  
== Summary ==
+
== Analysis ==
{{Stub|section=1|reason=With new gas mechanics, this is necessary. Also check if quality affects new gas mechanics}}
 
Smoke launchers create [[blind smoke]].
 
  
Blind smoke reduces accuracy of any [[ranged weapons|regular projectile]], player or enemy, multiplying ranged accuracy by {{Bad|x70%}}. For more detail on how this penalty is applied relative to other factors, see [[Weapons#Accuracy|Weapons]]. Since most explosives have a [[Forced Miss Radius]], they are mostly unaffected by the gas. The smoke does not have to cover either the shooter or the target; any smoke in the way will cause the accuracy reduction. In addition, [[turrets]], player and enemy alike, cannot target through pawns that have one or more tiles of smoke between them and the turret.
+
Smoke launchers are useful when disarming turrets since the smoke can totally prevent them from locking on. Since the smoke blocks line-of-sight, you don't need to directly blanket the turret with smoke - as long as there is smoke between you and the turret, the turret will not lock on. Continuosly firing smoke at a turret can keep it blinded indefinitely - allowing others to safely destroy it or handle other threats.  
  
Smoke launchers of all [[quality|qualities]] are functionally identical, except for their melee damage and {{AP}} and their market value.{{Check Tag|Verify|Does quality have any effect with the new gas mechanics}}
+
Smoke launchers do no damage to pawns or structures with their projectiles, even on direct hits, meaning that colonists are required to fight using melee or to carry a spare weapon using caravan formation inventory and equip it when smoke is no longer needed. Alternatively, smoke launchers can be assigned to pawns with low combat skills that would be mostly useless in a fight otherwise. As with other launchers, pawns with the trigger-happy trait can fire it much faster with no downsides, and shooting skill has little to no effect on accuracy because of the forced miss radius.
 
 
== Analysis ==
 
Smoke launchers are useful when fighting turrets, since the smoke can totally prevent them from locking on. Since the smoke blocks line-of-sight, you don't need to directly blanket the turret with smoke - as long as there is smoke between you and the turret, the turret will not lock on. By inching closer with a smoke launcher, you can approach safely. Continuously firing smoke at a turret can keep it blinded indefinitely - allowing others to safely destroy it or handle other threats. This is far easier to do with a smoke launcher than a [[smokepop pack]] due to the latters limited number of charges.  
 
  
Smoke is also useful in preparing for a melee rush. By reducing the accuracy of ranged weapons, your melee fighters will find it safer to charge in, without making your melee pawns give up a [[shield belt]] or better armor as with the [[jump pack]]{{RoyaltyIcon}} or [[locust armor]].{{RoyaltyIcon}} Once you've closed with an enemy, the smoke grenadier can either continue to put down smoke, retreat, or engage using the weapon and any [[body part weapons]] in melee.
+
Smoke is also useful in preparing for a melee rush. By reducing the accuracy of ranged weapons your melee fighters will find it safer to charge in.
  
Smoke launchers deal no damage to pawns or structures, even on direct hits. Therefore, they are a purely support weapon. As accuracy is not important for smoke to function, smoke launchers are useful for pawns with low combat skills. These pawns would otherwise contribute little to combat. Like with other launchers, pawns with the [[trigger-happy]] trait can fire it much faster with essentially no downsides due to the forced miss radius.
+
Item quality does not affect anything other than melee damage, melee armor penetration and market value. Function-wise, smoke launchers of all qualities are identical except melee performance.
  
 
=== Training ===
 
=== Training ===
Because it does no damage but trains shooting skill, you can use this to train low shooting skills by shooting colonists, animals, prisoners, etc.
+
Because it does no damage but trains shooting skill, you can use this to train low shooting skills by shooting colonists, animals, prisoners, etc.  
  
== Melee quality table ==
+
{{Weapon Quality Table}}
{{Weapon Stats Table/Melee}}
 
  
== Version history ==
+
==Version history==
 
* [[Version/1.1.0|1.1.0]] - Added
 
* [[Version/1.1.0|1.1.0]] - Added
* [[Version/1.2.2753|1.2.2753]] - Projectiles are now rendered with a visual arc and ground shadow.
 
  
{{Nav|weapon|wide}}
+
[[Kind::Weapons| ]]
[[Category:Equipment]] [[Category:Weapons]] [[Category:Industrial Weapons]]
+
{{nav|weapon|wide}}
[[Category:Ranged Weapons]] [[Category:Single-Shot Weapons]] [[Category:Launchers]]
+
[[Category:Weapons]]
 +
[[Category:Equipment]]

Please note that all contributions to RimWorld Wiki are considered to be released under the CC BY-SA 3.0 (see RimWorld Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 2 hidden categories: