Editing Sleeping spot
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 10: | Line 10: | ||
| size = 1 ˣ 2 | | size = 1 ˣ 2 | ||
| surgery success chance factor = 0.7 | | surgery success chance factor = 0.7 | ||
− | | immunity gain speed factor = 1 | + | | immunity gain speed factor = 1 |
| comfort = 0.4 | | comfort = 0.4 | ||
| terrain affordance = light | | terrain affordance = light | ||
Line 23: | Line 23: | ||
== Summary == | == Summary == | ||
− | |||
− | |||
− | |||
Sleeping spots can direct pawns to sleep where you want them to. They provide a little more comfort than simply sleeping on the ground. However, sleeping spots do not increase [[Rest Effectiveness]] and pawns will still gain a {{--|4}} ''Slept on the ground'' [[mood]]let for sleeping on a spot. Spots do not benefit from [[end table]]s or [[dresser]]s. | Sleeping spots can direct pawns to sleep where you want them to. They provide a little more comfort than simply sleeping on the ground. However, sleeping spots do not increase [[Rest Effectiveness]] and pawns will still gain a {{--|4}} ''Slept on the ground'' [[mood]]let for sleeping on a spot. Spots do not benefit from [[end table]]s or [[dresser]]s. | ||
Line 31: | Line 28: | ||
[[Rest Effectiveness]] is a measure how fast a pawn will regain [[rest]]. A pawn sleeping in a bed with 80% rest effectiveness would regain rest 80% as fast, and thus require 125% time to sleep. | [[Rest Effectiveness]] is a measure how fast a pawn will regain [[rest]]. A pawn sleeping in a bed with 80% rest effectiveness would regain rest 80% as fast, and thus require 125% time to sleep. | ||
− | {{Rest Effectiveness | + | <div><li style="display: inline-table;"> |
+ | {{#vardefine:baseresteffectiveness| {{formatnum:{{Q|{{PAGENAME}}|Rest Effectiveness}}|R}}}} | ||
+ | {| {{STDT| sortable c_08 text-center}} | ||
+ | |- | ||
+ | ! [[Rest Effectiveness]] | ||
+ | |- | ||
+ | | {{#expr:{{formatnum:{{Q|{{PAGENAME}}|Rest Effectiveness}}|R}}*100 round 0}}% | ||
+ | |} | ||
+ | </li></div> | ||
=== Comfort === | === Comfort === | ||
Line 37: | Line 42: | ||
Sleeping spots do not benefit from [[end table]]s or [[dresser]]s. | Sleeping spots do not benefit from [[end table]]s or [[dresser]]s. | ||
− | {{Comfort | + | <div><li style="display: inline-table;"> |
+ | {| {{STDT| sortable c_15 text-center}} | ||
+ | |- | ||
+ | ! [[Comfort]] | ||
+ | |- | ||
+ | | {{#expr:{{formatnum:{{Q|{{PAGENAME}}|Comfort Base}}|R}}*100 round 0}}% | ||
+ | |} | ||
+ | </li></div> | ||
− | === Surgery Success Chance Factor === | + | === Surgery Success Chance Factor=== |
− | The [[Surgery Success Chance Factor]] is exactly what it sounds like - a multiplier on the chance for a successful | + | The [[Surgery Success Chance Factor]] is exactly what it sounds like - a multiplier on the chance for a successful surgerym assuming it is performed in this bed. Most beds and bedrolls have a base value of 100%, which is multiplied by [[quality]]. Construction material does not matter. Sleeping spots have no quality, and are always considered to have a ×100% multiplier to their base value. |
− | {{Surgery Success Chance Factor | + | <div><li style="display: inline-table;"> |
− | + | {| {{STDT| sortable c_10 text-center}} | |
− | + | |- | |
− | + | ! Surgery Success Chance Factor | |
+ | |- | ||
+ | | 70% | ||
+ | |} | ||
+ | </li></div> | ||
== Analysis == | == Analysis == | ||
Line 52: | Line 68: | ||
As temporary beds, sleeping spots have many uses. They can instantly make a room into a [[prison]], or increase capacity of a prison, allowing you to capture [[raider]]s. They can be used when a colony is out on a [[caravan]]. Sleeping spots can also be used to tend right after battle. Note that a [[draft]]ed colonist can tend to others anywhere, without them needing to lay down. | As temporary beds, sleeping spots have many uses. They can instantly make a room into a [[prison]], or increase capacity of a prison, allowing you to capture [[raider]]s. They can be used when a colony is out on a [[caravan]]. Sleeping spots can also be used to tend right after battle. Note that a [[draft]]ed colonist can tend to others anywhere, without them needing to lay down. | ||
− | Sleeping spots also have a niche for prisons as | + | Sleeping spots also have a niche for prisons, in general, as prisoner mood matters less. With [[Ideology]] enabled, low mood can even trigger a [[crisis of belief]]{{IdeologyIcon}} that may be beneficial to conversion attempts. |
=== Sleep comparison === | === Sleep comparison === | ||
Line 62: | Line 78: | ||
{{Nav|furniture|wide}} | {{Nav|furniture|wide}} | ||
− | |||
[[Category:Furniture]] | [[Category:Furniture]] | ||
[[Category:Sleep furniture]] | [[Category:Sleep furniture]] |