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{{Infobox main|furniture
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<onlyinclude>{{infobox main|furniture|
| name = Sleeping spot
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|name = Sleeping spot
| image = Sleeping spot.png
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|image = Sleeping spot.png|Sleeping spot
| description = Designates a spot on the ground where people should sleep. Not comfortable.
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|description = Designates a spot on the ground where people should sleep. Not comfortable.
| type = Building
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|type = Building
| type2 = Furniture
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|type2 = Furniture
| placeable = true
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|placeable = true
| passability = standable
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|passability = standable
| minifiable = false
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|minifiable = false
| size = 1 ˣ 2
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|size = 1 ˣ 2
| surgery success chance factor = 0.7
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|surgery success chance factor = 0.7
| immunity gain speed factor = 1
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|comfort = 0.4
| comfort = 0.4
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|terrain affordance = light
| terrain affordance = light
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|work to make = 0
| work to make = 0
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|rest effectiveness = 0.8
| rest effectiveness = 0.8
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}}</onlyinclude>{{Info|'''Sleeping spots''' are used to designate a particular patch of ground for your pawns to sleep on. Although technically [[furniture]], they require no [[materials]] to build, and take no time to construct or destroy.}}
| has quality = false
 
}}
 
{{Info|'''Sleeping spots''' are used to designate a particular patch of ground for your pawns to sleep on. Although technically [[furniture]], they require no [[materials]] to build, and take no time to construct or destroy.}}
 
  
 
== Acquisition ==
 
== Acquisition ==
 
Sleeping spots do not require a colonist to construct or [[deconstruct]], nor is there a cost, build time, or [[skill]] requirements for placing them. Instead, they are simply selected from the menu and placed directly by the player. They can be placed even when the game is paused.
 
Sleeping spots do not require a colonist to construct or [[deconstruct]], nor is there a cost, build time, or [[skill]] requirements for placing them. Instead, they are simply selected from the menu and placed directly by the player. They can be placed even when the game is paused.
  
== Summary ==
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==Summary==
{{For|a description of mechanics shared by all sleep furniture|Sleep furniture#Mechanics{{!}}Sleep furniture mechanics}}
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Sleeping spots can direct pawns to sleep where you want them to. They provide a little more comfort than simply sleeping on the ground ({{P|Comfort Base}}). However, sleeping spots do not increase [[Rest Effectiveness]]. Spots do not benefit from [[end table]]s or [[dresser]]s.  
{{PAGENAME}}s are a form of [[sleep furniture]]. One pawn can sleep on one at a time.
 
 
 
Sleeping spots can direct pawns to sleep where you want them to. They provide a little more comfort than simply sleeping on the ground. However, sleeping spots do not increase [[Rest Effectiveness]] and pawns will still gain a {{--|4}} ''Slept on the ground'' [[mood]]let for sleeping on a spot. Spots do not benefit from [[end table]]s or [[dresser]]s.  
 
  
 
=== Rest Effectiveness ===
 
=== Rest Effectiveness ===
[[Rest Effectiveness]] is a measure how fast a pawn will regain [[rest]]. A pawn sleeping in a bed with 80% rest effectiveness would regain rest 80% as fast, and thus require 125% time to sleep.
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[[Rest Effectiveness]] is a measure how fast a pawn will regain [[rest]]. A pawn sleeping in a bed with 80% rest effectiveness would regain rest 80% as fast, and thus require 125% time to sleep
 
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<div><li style="display: inline-table;">
{{Rest Effectiveness Quality Table}}
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{{#vardefine:baseresteffectiveness| {{formatnum:{{Q|{{PAGENAME}}|Rest Effectiveness}}|R}}}}
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{| {{STDT| sortable c_08 text-center}}
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|-
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! [[Rest Effectiveness]]
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|-
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| {{#expr:{{formatnum:{{Q|{{PAGENAME}}|Rest Effectiveness}}|R}}*100 round 0}}%
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|}
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</li><div>
  
 
=== Comfort ===
 
=== Comfort ===
[[Comfort]] is a measure of how high a pawn can refill their comfort meter while using the piece of furniture. A pawn sleeping in a bed with a higher comfort value can achieve a higher level. It does not affect the rate at which comfort increases only the maximum level. Comfort levels over 100% have no additional effect.
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[[Comfort]] is a measure of how fast a pawn will refill their comfort meter. A pawn sleeping in a bed with a higher comfort value will regain comfort proportionally faster.
Sleeping spots do not benefit from [[end table]]s or [[dresser]]s.
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<div><li style="display: inline-table;">
 
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{| {{STDT| sortable c_15 text-center}}
{{Comfort Quality Table}}
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|-
 
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! [[Comfort]]
=== Surgery Success Chance Factor ===
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|-
The [[Surgery Success Chance Factor]] is exactly what it sounds like - a multiplier on the chance for a successful surgery assuming it is performed in this bed. Most beds and bedrolls have a base value of 100%, which is multiplied by [[quality]]. Construction material does not matter. Sleeping spots have no quality, and are always considered to have a ×100% multiplier to their base value.
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| {{#expr:{{formatnum:{{Q|{{PAGENAME}}|Comfort Base}}|R}}*100 round 0}}%
 
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|}
{{Surgery Success Chance Factor Quality Table}}
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</li><div>
  
=== Healing ===
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=== Surgery Success Chance Factor===
A pawn resting in a {{lc:{{PAGENAME}}}} will have their [[Immunity Gain Speed]] multiplied by {{Good|x{{P|Immunity Gain Speed Factor}}}} and heal an additional {{+|4}} HP from [[injury|injuries]] per day.
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The [[Surgery Success Chance Factor]] is exactly what it sounds like - a multiplier on the chance for a successful surgery assuming it is performed in this bed. The base value depends soley on bed type; beds and bedrolls have 100%, [[hospital bed]]s have a superior 110%, and sleeping spot, 70%. Quality or material of the bed does not matter.
  
== Analysis ==
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<div><li style="display: inline-table;">
Sleeping spots are helpful for [[New Tribe]] scenarios. [[Bedroll]]s require fabric or leather, which often isn't feasible to obtain when first creating a colony. [[Bed]]s require [[Research#Complex Furniture|Complex Furniture]], which New Tribes do not start with. Colonists will still gain a {{--|4}} ''Slept on the ground'' [[mood]]let for sleeping on a spot, but placing spots inside an enclosed [[room]] will at least prevent the ''Slept outside'' moodlet.
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{| {{STDT| sortable c_10 text-center}}
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|-
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! Surgery Success Chance Factor
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|-
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| 70%
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|}
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</li><div>
  
As temporary beds, sleeping spots have many uses. They can instantly make a room into a [[prison]], or increase capacity of a prison, allowing you to capture [[raider]]s. They can be used when a colony is out on a [[caravan]]. Sleeping spots can also be used to tend right after battle. Note that a [[draft]]ed colonist can tend to others anywhere, without them needing to lay down.
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==Analysis==
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Sleeping spots are helpful for [[New Tribe]] scenarios. [[Bedroll]]s require fabric or leather, which isn't feasible to obtain when first creating a colony. [[Bed]]s require [[Research#Complex Furniture|Complex Furniture]], which New Tribes simply not have. Colonists will gain a {{--|4}} ''Slept on the ground'' [[mood]]let for sleeping on a spot, but placing spots inside an enclosed [[room]] will at least prevent the ''Slept outside'' moodlet.
  
Sleeping spots also have a niche for prisons as [[prisoner]] mood matters less, and it reduces the risk of damage during [[mental breaks|mental]] and [[prison break]]s. With [[Ideology]] enabled, low mood can even trigger a [[crisis of belief]] {{IdeologyIcon}} that may be beneficial to conversion attempts.
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As temporary beds, sleeping spots have many uses. They can instantly make a room into a [[prison]], allowing you to capture [[raider]]s before making a dedicated prison. They can be used when a colony is out on a [[caravan]]. Sleeping spots can also be used to tend right after battle. Note that a [[draft]]ed colonist can tend to others anywhere, without them needing to lay down.
  
=== Sleep comparison ===
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Sleeping spots also have a niche for prisons, in general. Prisoners who have gone [[berserk]] will damage and destroy beds, potentially destroying resources. Prisoner mood also matters less; with [[Ideology]] enabled, low mood can even trigger a [[crisis of belief]]{{IdeologyIcon}}.
Both [[bed]]s and bedrolls are superior to sleeping spots. A normal [[quality]], non-stone bed will make sleep 25% more effective, which saves 1 hour in a 24 hour schedule. Using a bed or bedroll also increases all of: Immunity Gain Speed, Comfort, and Surgery Success Chance. Even an awful quality bedroll is superior in every bed stat.  
 
  
On day 1, placing sleeping spots can let you get other, more important things set up first. As mentioned above, Tribal starts can't make beds and can't make bedrolls easily. Finally, starts with extreme scarcity (such as in [[Biomes#Sea ice|Sea ice]]) can make it too difficult to build a bed at all.  
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===Sleep comparison===
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Both [[bed]]s and bedrolls are superior to sleeping spots. A normal [[quality]], non-stone bed will make sleep 25% more effective, which saves 1 hour in a 24 hour schedule. Using a bed or bedroll also increases all of: Immunity Gain Speed, Comfort, and Surgery Success Chance. Even an awful bedroll is superior in every bed stat.  
  
Otherwise, it's best for your colonists to upgrade quickly. For many players, avoiding the -4 mood penalty for sleeping on the ground is already worth it.
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For many players, avoiding the -4 mood penalty for sleeping on the ground is already worth it. On day 1, it could be more important to get other things set up first. Tribal starts have a harder time finding [[leather]] or fabric for bedrolls, while extreme scarcity (such as in [[Biomes#Sea ice|Sea ice]]) can make it too difficult to build one at all. Otherwise, it's best for your colonists to upgrade quickly.
  
{{Nav|furniture|wide}}
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==Tips==
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* Extra spots for bodyguards. Place extra spot(s) and set owner to a [[colonist|colonist(s)]] with high [[Skills#Melee|melee]] or [[Skills#Shooting|shooting]] to bodyguard open or unfinished [[hospital]]s.
  
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<noinclude>
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{{nav|furniture|wide}}
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</noinclude>
 
[[Category:Furniture]]
 
[[Category:Furniture]]
[[Category:Sleep furniture]]
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[[Category:Bed]]

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