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− | {{ | + | <onlyinclude>{{infobox main|furniture| |
− | | name = Sleeping spot | + | |name = Sleeping spot |
− | | image = Sleeping spot.png | + | |image = Sleeping spot.png|Sleeping spot |
− | | description = Designates a spot on the ground where people should sleep. Not comfortable. | + | |description = Designates a spot on the ground where people should sleep. Not comfortable. |
− | | type = Building | + | |type = Building |
− | | type2 = Furniture | + | |type2 = Furniture |
− | | placeable = true | + | |placeable = true |
− | | passability = standable | + | |passability = standable |
− | | minifiable = false | + | |minifiable = false |
− | | size = 1 ˣ 2 | + | |size = 1 ˣ 2 |
− | | surgery success chance factor = 0.7 | + | |surgery success chance factor = 0.7 |
− | + | |comfort = 0.4 | |
− | | comfort = 0.4 | + | |terrain affordance = light |
− | | terrain affordance = light | + | |work to make = 0 |
− | | work to make = 0 | + | |rest effectiveness = 0.8 |
− | | rest effectiveness = 0.8 | + | }}</onlyinclude>{{Info|'''Sleeping spots''' are used to designate a particular patch of ground for your pawns to sleep on. Although technically [[furniture]], they require no [[materials]] to build, and take no time to construct or destroy.}} |
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− | }} | ||
− | {{Info|'''Sleeping spots''' are used to designate a particular patch of ground for your pawns to sleep on. Although technically [[furniture]], they require no [[materials]] to build, and take no time to construct or destroy.}} | ||
== Acquisition == | == Acquisition == | ||
Sleeping spots do not require a colonist to construct or [[deconstruct]], nor is there a cost, build time, or [[skill]] requirements for placing them. Instead, they are simply selected from the menu and placed directly by the player. They can be placed even when the game is paused. | Sleeping spots do not require a colonist to construct or [[deconstruct]], nor is there a cost, build time, or [[skill]] requirements for placing them. Instead, they are simply selected from the menu and placed directly by the player. They can be placed even when the game is paused. | ||
− | == Summary == | + | ==Summary== |
− | + | Sleeping spots can direct pawns to sleep where you want them to. They provide a little more comfort than simply sleeping on the ground ({{P|Comfort Base}}). However, sleeping spots do not increase [[Rest Effectiveness]]. Spots do not benefit from [[end table]]s or [[dresser]]s. | |
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− | Sleeping spots can direct pawns to sleep where you want them to. They provide a little more comfort than simply sleeping on the ground. However, sleeping spots do not increase [[Rest Effectiveness]] | ||
=== Rest Effectiveness === | === Rest Effectiveness === | ||
− | [[Rest Effectiveness]] is a measure how fast a pawn will regain [[rest]]. A pawn sleeping in a bed with 80% rest effectiveness would regain rest 80% as fast, and thus require 125% time to sleep | + | [[Rest Effectiveness]] is a measure how fast a pawn will regain [[rest]]. A pawn sleeping in a bed with 80% rest effectiveness would regain rest 80% as fast, and thus require 125% time to sleep |
− | + | <div><li style="display: inline-table;"> | |
− | {{Rest Effectiveness | + | {{#vardefine:baseresteffectiveness| {{formatnum:{{Q|{{PAGENAME}}|Rest Effectiveness}}|R}}}} |
+ | {| {{STDT| sortable c_08 text-center}} | ||
+ | |- | ||
+ | ! [[Rest Effectiveness]] | ||
+ | |- | ||
+ | | {{#expr:{{formatnum:{{Q|{{PAGENAME}}|Rest Effectiveness}}|R}}*100 round 0}}% | ||
+ | |} | ||
+ | </li><div> | ||
=== Comfort === | === Comfort === | ||
− | [[Comfort]] is a measure of how | + | [[Comfort]] is a measure of how fast a pawn will refill their comfort meter. A pawn sleeping in a bed with a higher comfort value will regain comfort proportionally faster. |
− | + | <div><li style="display: inline-table;"> | |
− | + | {| {{STDT| sortable c_15 text-center}} | |
− | {{ | + | |- |
− | + | ! [[Comfort]] | |
− | + | |- | |
− | + | | {{#expr:{{formatnum:{{Q|{{PAGENAME}}|Comfort Base}}|R}}*100 round 0}}% | |
− | + | |} | |
− | {{ | + | </li><div> |
− | === | + | === Surgery Success Chance Factor=== |
− | + | The [[Surgery Success Chance Factor]] is exactly what it sounds like - a multiplier on the chance for a successful surgery assuming it is performed in this bed. The base value depends soley on bed type; beds and bedrolls have 100%, [[hospital bed]]s have a superior 110%, and sleeping spot, 70%. Quality or material of the bed does not matter. | |
− | = | + | <div><li style="display: inline-table;"> |
− | + | {| {{STDT| sortable c_10 text-center}} | |
+ | |- | ||
+ | ! Surgery Success Chance Factor | ||
+ | |- | ||
+ | | 70% | ||
+ | |} | ||
+ | </li><div> | ||
− | + | ==Analysis== | |
+ | Sleeping spots are helpful for [[New Tribe]] scenarios. [[Bedroll]]s require fabric or leather, which isn't feasible to obtain when first creating a colony. [[Bed]]s require [[Research#Complex Furniture|Complex Furniture]], which New Tribes simply not have. Colonists will gain a {{--|4}} ''Slept on the ground'' [[mood]]let for sleeping on a spot, but placing spots inside will at least prevent the ''Slept outside'' moodlet. | ||
− | + | As temporary beds, sleeping spots have many uses. They can instantly make a room into a [[prison]], allowing you to capture [[raider]]s before making a dedicated prison. They can be used when a colony is out on a [[caravan]]. Sleeping spots can also be used to tend right after battle. Note that a [[draft]]ed colonist can tend to others anywhere, without them needing to lay down. | |
− | + | Sleeping spots also have a niche for prisons, in general. Prisoners who have gone [[berserk]] will damage and destroy beds, potentially destroying resources. Prisoner mood also matters less; with [[Ideology]] enabled, low mood can even trigger a [[crisis of belief]]{{IdeologyIcon}}. | |
− | |||
− | + | ===Sleep comparison=== | |
+ | Both [[bed]]s and bedrolls are superior to sleeping spots. A normal [[quality]], non-stone bed requires 80% the sleep time that a bedroll, and increases all of: Immunity Gain Speed, Comfort, and Surgery Success Chance. Even an awful bedroll is superior in every bed stat. | ||
− | + | For many players, avoiding the -4 mood penalty for sleeping on the ground is already worth it. If there's extreme resource scarcity (such as in [[Biomes#Sea ice|Sea ice]]), it might not be feasible to build a bed/bedroll. Otherwise, it's best for your colonists to upgrade as soon as possible. | |
− | + | ==Tips== | |
+ | * Extra spots for bodyguards. Place extra spot(s) and set owner to a [[colonist|colonist(s)]] with high [[Skills#Melee|melee]] or [[Skills#Shooting|shooting]] to bodyguard open or unfinished [[hospital]]s. | ||
+ | <noinclude> | ||
+ | {{nav|furniture|wide}} | ||
+ | </noinclude> | ||
[[Category:Furniture]] | [[Category:Furniture]] | ||
− | [[Category: | + | [[Category:Bed]] |