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{{Infobox main|furniture
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<onlyinclude>{{rewrite|reason=Format standardization}}{{infobox main|furniture|
| name = Sleeping spot
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|name = Sleeping spot
| image = Sleeping spot.png
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|image = Sleeping spot.png|Sleeping spot
| description = Designates a spot on the ground where people should sleep. Not comfortable.
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|description = Designates a spot on the ground where people should sleep. Not comfortable.
| type = Building
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|type = Building
| type2 = Furniture
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|type2 = Furniture
| placeable = true
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|placeable = true
| passability = standable
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|passability = standable
| minifiable = false
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|minifiable = false
| size = 1 ˣ 2
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|size = 1 ˣ 2
| surgery success chance factor = 0.7
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|surgery success chance factor = 0.7
| immunity gain speed factor = 1
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|comfort = 0.4
| comfort = 0.4
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|terrain affordance = light
| terrain affordance = light
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|work to make = 0
| work to make = 0
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|rest effectiveness = 0.8
| rest effectiveness = 0.8
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}}</onlyinclude>{{Info|'''Sleeping spots''' are used to designate a particular patch of ground for your pawns to sleep on. Although technically [[furniture]], they require no [[materials]] to build, and take no time for construction or deconstruction.}}
| has quality = false
 
}}
 
{{Info|'''Sleeping spots''' are used to designate a particular patch of ground for your pawns to sleep on. Although technically [[furniture]], they require no [[materials]] to build, and take no time to construct or destroy.}}
 
  
== Acquisition ==
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Sleeping spots provide a bit more comfort than simply sleeping on the ground ({{P|Comfort Base}}), but the same rest effectiveness ({{P|Rest Effectiveness}}). They are inferior to [[bed]]s and [[bedroll]]s, and receive no benefit from [[end table]]s or [[dresser]]s. Sleeping spots should not be used for any long-term purpose. Instead, they are for controlling where your pawns without proper housing sleep; left to their own devices, pawns without sleeping arrangements will simply pass out the moment they finish their last task.
Sleeping spots do not require a colonist to construct or [[deconstruct]], nor is there a cost, build time, or [[skill]] requirements for placing them. Instead, they are simply selected from the menu and placed directly by the player. They can be placed even when the game is paused.
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Sleeping spots can be build instantly even [[on pause]]. Other colonist(s) can be [[Prioritize|prioritized]] while on pause. Sleeping spots can be [[build|built]] and [[deconstruct]]ed without any [[colonist]].
  
== Summary ==
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Sleeping spots are also very useful for emergency healthcare. Hauling a dying pawn all the way back to your hospital might not be an option in extreme cases. Instead, you can simply build a sleeping spot next to where the patient is lying and assign it to medical use. Once the patient is treated, deconstruct the sleeping spot and let the patient recover in an actual bed. This technique does increase the odds of [[infection]], but that's still preferable to death.
{{For|a description of mechanics shared by all sleep furniture|Sleep furniture#Mechanics{{!}}Sleep furniture mechanics}}
 
{{PAGENAME}}s are a form of [[sleep furniture]]. One pawn can sleep on one at a time.  
 
  
Sleeping spots can direct pawns to sleep where you want them to. They provide a little more comfort than simply sleeping on the ground. However, sleeping spots do not increase [[Rest Effectiveness]] and pawns will still gain a {{--|4}} ''Slept on the ground'' [[mood]]let for sleeping on a spot. Spots do not benefit from [[end table]]s or [[dresser]]s.  
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== Acquisition ==
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Sleeping spots do not require a colonist to construct or [[deconstruct]], nor is there a cost, build time, or [[skill]] requirements for placing them. Instead, they are simply selected from the menu and placed directly by the player.
  
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==Summary==
 
=== Rest Effectiveness ===
 
=== Rest Effectiveness ===
[[Rest Effectiveness]] is a measure how fast a pawn will regain [[rest]]. A pawn sleeping in a bed with 80% rest effectiveness would regain rest 80% as fast, and thus require 125% time to sleep.
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[[Rest Effectiveness]] is a measure how fast a pawn will regain [[rest]]. A pawn sleeping in a bed with 125% rest effectiveness would regain rest 125% faster, and thus require 80% of the time to sleep.  
 
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<div><li style="display: inline-table;">
{{Rest Effectiveness Quality Table}}
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{{#vardefine:baseresteffectiveness| {{formatnum:{{Q|{{PAGENAME}}|Rest Effectiveness}}|R}}}}
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{| {{STDT| sortable c_08 text-center}}
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|-
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! [[Rest Effectiveness]]
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|-
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| {{#expr:{{formatnum:{{Q|{{PAGENAME}}|Rest Effectiveness}}|R}}*100 round 0}}%
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|}
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</li><div>
  
 
=== Comfort ===
 
=== Comfort ===
[[Comfort]] is a measure of how high a pawn can refill their comfort meter while using the piece of furniture. A pawn sleeping in a bed with a higher comfort value can achieve a higher level. It does not affect the rate at which comfort increases only the maximum level. Comfort levels over 100% have no additional effect.
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[[Comfort]] is a measure of how fast a pawn will refill their comfort meter. A pawn sleeping in a bed with a higher comfort value will regain comfort proportionally faster.
Sleeping spots do not benefit from [[end table]]s or [[dresser]]s.
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Sleeping spots do not benefit from [[end table]]s and [[dresser]]s
 
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<div><li style="display: inline-table;">
{{Comfort Quality Table}}
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{| {{STDT| sortable c_15 text-center}}
 
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|-
=== Surgery Success Chance Factor ===
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! [[Comfort]]
The [[Surgery Success Chance Factor]] is exactly what it sounds like - a multiplier on the chance for a successful surgery assuming it is performed in this bed. Most beds and bedrolls have a base value of 100%, which is multiplied by [[quality]]. Construction material does not matter. Sleeping spots have no quality, and are always considered to have a ×100% multiplier to their base value.
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|-
 
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| {{#expr:{{formatnum:{{Q|{{PAGENAME}}|Comfort Base}}|R}}*100 round 0}}%
{{Surgery Success Chance Factor Quality Table}}
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|}
 
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</li><div>
=== Healing ===
 
A pawn resting in a {{lc:{{PAGENAME}}}} will have their [[Immunity Gain Speed]] multiplied by {{Good|x{{P|Immunity Gain Speed Factor}}}} and heal an additional {{+|4}} HP from [[injury|injuries]] per day.
 
  
== Analysis ==
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=== Surgery Success Chance Factor===
Sleeping spots are helpful for [[New Tribe]] scenarios. [[Bedroll]]s require fabric or leather, which often isn't feasible to obtain when first creating a colony. [[Bed]]s require [[Research#Complex Furniture|Complex Furniture]], which New Tribes do not start with. Colonists will still gain a {{--|4}} ''Slept on the ground'' [[mood]]let for sleeping on a spot, but placing spots inside an enclosed [[room]] will at least prevent the ''Slept outside'' moodlet.
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The [[Surgery Success Chance Factor]] is exactly what it sounds like - a multiplier on the chance for a successful surgery assuming it is performed in this bed. The base value depends on the bed type with most beds and bedrolls having a base value of 100%, the sleeping spot a lower value of 70%, and the [[hospital bed]] a higher value of 110%. This base value is them modified by the bed's quality level. Beds of the same type and quality level will all have the same factor, regardless of what they're constructed from.
  
As temporary beds, sleeping spots have many uses. They can instantly make a room into a [[prison]], or increase capacity of a prison, allowing you to capture [[raider]]s. They can be used when a colony is out on a [[caravan]]. Sleeping spots can also be used to tend right after battle. Note that a [[draft]]ed colonist can tend to others anywhere, without them needing to lay down.
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<div><li style="display: inline-table;">
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{| {{STDT| sortable c_10 text-center}}
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|-
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! Surgery Success Chance Factor
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|-
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| 70%
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|}
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</li><div>
  
Sleeping spots also have a niche for prisons as [[prisoner]] mood matters less, and it reduces the risk of damage during [[mental breaks|mental]] and [[prison break]]s. With [[Ideology]] enabled, low mood can even trigger a [[crisis of belief]] {{IdeologyIcon}} that may be beneficial to conversion attempts.
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==Analysis==
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{{Stub|section=1|reason=Comparison with other bed options needed}}
  
=== Sleep comparison ===
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Sleeping spot(s) are pretty viable and especially as temporary option(s) because they don't require any time to build. They are just efficient both time-wise and resource-wise.
Both [[bed]]s and bedrolls are superior to sleeping spots. A normal [[quality]], non-stone bed will make sleep 25% more effective, which saves 1 hour in a 24 hour schedule. Using a bed or bedroll also increases all of: Immunity Gain Speed, Comfort, and Surgery Success Chance. Even an awful quality bedroll is superior in every bed stat.  
 
  
On day 1, placing sleeping spots can let you get other, more important things set up first. As mentioned above, Tribal starts can't make beds and can't make bedrolls easily. Finally, starts with extreme scarcity (such as in [[Biomes#Sea ice|Sea ice]]) can make it too difficult to build a bed at all.  
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Sleeping spot(s) are reliable. [[Prisoner]]s in a cramped [[room|room(s)]] can damage [[Bed|Bed(s)]] and thus waste time and resources.
  
Otherwise, it's best for your colonists to upgrade quickly. For many players, avoiding the -4 mood penalty for sleeping on the ground is already worth it.
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==Tips==
  
{{Nav|furniture|wide}}
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* Extra spots for bodyguards. Place extra spot(s) and set owner to a [[colonist]](s) with high [[melee]] or [[shooting]] to bodyguard open or unfinished [[hospital]]s.
  
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<noinclude>
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{{nav|furniture|wide}}
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</noinclude>
 
[[Category:Furniture]]
 
[[Category:Furniture]]
[[Category:Sleep furniture]]
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[[Category:Bed]]

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