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− | <includeonly>''Main Article: [[Sleeping Sickness]]''</includeonly> | + | <includeonly>''Main Article: [[Sleeping Sickness]]''</includeonly> |
+ | =Overview= | ||
+ | Sleeping sickness is a parasitic [[disease]] that can only be caught in the likes of Tropical Rainforests. Sleeping Sickness takes a ''very'' long time to develop, and also gain immunity to; so those affected by Sleeping Sickness will be in bed for a long time. Despite the woefully long process | ||
− | + | General symptoms include slightly impaired consciousness and manipulation, a small amount of pain, and eventually occasional vomiting. Advanced symptoms include a small-moderate amount of pain, more adversely affected consciousness and manipulation, more frequent vomiting, eventually a loss of consciousness, and finally: death. | |
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− | General symptoms include slightly impaired consciousness and manipulation, a small amount of pain, and eventually occasional vomiting. Advanced symptoms include a small | ||
− | If | + | If Sleeping Sickness is left untreated, it will kill the affected colonist in around 17.026 days. <br> |
+ | It takes around 18.93 days to develop immunity to sleeping sickness, assuming the patient is rested in an ordinary bed for the whole time, and under the age of 40. | ||
− | + | =Stages= | |
+ | ====Minor (Hidden) - Severity: 0 - 0.28==== | ||
+ | *No effect on the affected colonist. | ||
+ | *Buildup to the initial 29% disease head start that sleeping sickness has | ||
− | = | + | ====Minor (Initial) - Severity: 0.29 - 0.4374==== |
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− | ===Minor (Initial) - Severity: 0 - 0.4374=== | ||
*+2% Pain | *+2% Pain | ||
*-2% Consciousness | *-2% Consciousness | ||
*-2% Manipulation | *-2% Manipulation | ||
− | ===Minor (Advanced) - Severity: 0.4375 - 0.624=== | + | ====Minor (Advanced) - Severity: 0.4375 - 0.624==== |
*+3% Pain | *+3% Pain | ||
*-4% Consciousness | *-4% Consciousness | ||
*-4% Manipulation | *-4% Manipulation | ||
− | ===Major - Severity: 0.625 - 0.874=== | + | ====Major - Severity: 0.625 - 0.874==== |
*Vomiting every 3.5 days (84 hours) on average | *Vomiting every 3.5 days (84 hours) on average | ||
*+5% Pain | *+5% Pain | ||
Line 29: | Line 29: | ||
*-6% Manipulation | *-6% Manipulation | ||
− | ===Extreme (Initial) - Severity: 0.875 - 0.9374=== | + | ====Extreme (Initial) - Severity: 0.875 - 0.9374==== |
*Vomiting every 1.75 days (42 hours) on average | *Vomiting every 1.75 days (42 hours) on average | ||
*+10% Pain | *+10% Pain | ||
Line 35: | Line 35: | ||
*-20% Manipulation | *-20% Manipulation | ||
− | ===Extreme (Advanced) - Severity: 0.9375 - 1=== | + | ====Extreme (Advanced) - Severity: 0.9375 - 1==== |
*Vomiting every day (24 hours) on average | *Vomiting every day (24 hours) on average | ||
− | * | + | *Loss of Consciousness |
*+15% Pain | *+15% Pain | ||
*-20% Manipulation | *-20% Manipulation | ||
− | * | + | *Death |
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− | + | ='Waking up' from Sleeping Sickness= | |
− | + | Despite Sleeping Sickness' uniqueness in the respect that it's very slow to progress and conquer; it's not as difficult to successfully treat compared to other diseases such as [[malaria]] and the [[plague]]. However: you should still follow standard protocols and ensure that patients of Sleeping Sickness are rested at all times, well-fed, and promptly treated when they need to be treated. Like Malaria and the Plague; Sleeping Sickness can be prevented by [[Penoxycyline]] as of Alpha 16. | |
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− | + | Penoxycyline can also be administered mid-disease, granting a 35% boost to immunity, and therefore shaving many days off of the recovery process. | |
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− | + | ====Treating Normal People (<40 Years Old)==== | |
+ | You will need at least 18% average treatment quality in order to sufficiently slow down Sleeping Sickness' progress to the point where it doesn't kill the patient. | ||
− | + | The following combinations of doctoring skill and medicine are capable of achieving 18% treatment quality (assuming a perfectly healthy, unmodified doctor, the patient is rested and well-fed at all times, and treatment is administered immediately) - you'll generally want to aim above these thresholds for safety though; these combinations are just the bare minimum required, and aren't guaranteed to work out: | |
+ | *Level 1 Medicine and [[Glitterworld Medicine]] | ||
+ | *Level 1 Medicine and ordinary [[Medicine]] | ||
+ | *Level 3 Medicine and [[Herbal Medicine]] | ||
− | + | ====Treating the Elderly (80+ Years Old)==== | |
+ | As usual, you'll need to follow heightened procedures to ensure that the elders within your colony survive due to the 20% reduction in immunity gain speed that comes with being 80+ years old. You will need at least 56% average treatment quality in order for the affected individual to have a chance of surviving. Again, this is a bare minimum and you should generally look towards more potent combinations than the following in order for guaranteed survival: | ||
+ | *Level 2 Medicine and Glitterworld Medicine | ||
+ | *Level 6 Medicine and ordinary Medicine. | ||
+ | *Level 12 Medicine and Herbal Medicine | ||
<noinclude>{{Nav/disease}}</noinclude> | <noinclude>{{Nav/disease}}</noinclude> | ||
− | [[Category:Disease]] | + | [[Category: Disease]] |