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{{Royalty}}
 
{{Royalty}}
{{Stub|reason=General}}
 
 
{{Infobox main|psycast
 
{{Infobox main|psycast
 
| name = Skip
 
| name = Skip
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| duration multiplier =  
 
| duration multiplier =  
 
| goodwill impact = -15
 
| goodwill impact = -15
| caster must be capable of violence = false
 
 
}}
 
}}
'''Skip''' is a level {{P|Psylink Level}} [[psycast]] that can teleport a target pawn or item to a desired position.  
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'''Skip''' is a level {{P|Psylink Level}} [[psycast]] that drives pawns insane in its area of effect.  
  
 
== Acquisition ==
 
== Acquisition ==
{{Acquisition}}
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There are two ways to acquire {{P|Name}}:
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# A randomly selected level {{P|Psylink Level}} psycast is granted to the psycaster when they gain psylink level {{P|Psylink Level}}. {{P|Name}} is one of the options that may be selected. Note that this occurs regardless of how the psylink level is gained.
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# {{P|Name}} can also be acquired from a [[psytrainer]] naming it. See the [[psytrainer]] page for further details.
  
 
== Summary ==
 
== Summary ==
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<stunTicks>18~60</stunTicks>
 
<stunTicks>18~60</stunTicks>
 
skiprange<range>27.9</range>
 
skiprange<range>27.9</range>
Max body size
 
How does LOS work for targetting the target AND the final position?
 
  
 
== Analysis ==
 
== Analysis ==
{{Rewrite|section=1|reason=Currently just a Copy-paste of minor tactics previously on [[Psycasts]] - needs verification, rewriting, formatting, and expansion}}
 
*'''Skip''' is a versatile tool that can be used to manipulate allies, enemies, inanimate objects and the self alike.
 
** Teleport allied fighters into position quickly, especially melee fighters.
 
** Skip long-ranged enemies into range.
 
** Keep enemy melee fighters away from allies.
 
** Using skip on an ally harms your faction relations, even when used for benevolent purposes. To get around this when rescuing allies, have a colonist rescue the ally and then skip the colonist. This will not give a penalty.
 
** Teleport a raider near a [[Mechanoid_cluster|mechanoid cluster]] to make them fight each other.
 
** Can be used on self to quickly escape danger or to urgently move to a location.
 
** Move downed pawns, allies or enemies, out of danger to safely rescue or capture them.
 
** Teleport [[chemfuel]] away just before it blows up.
 
** Steal supplies from [[Raider#Siege|Sieges]].
 
*** Sieges will continuously receive supplies of [[Packaged_survival_meal|Packaged survival meals]] and [[Mortar_shell|Mortar shells]] as they are removed from the siege, but they won't receive additional [[component|components]]. Stealing components before [[Mortar|Mortars]] are built will halt the siege and it potentially allows the unlimited theft of additional supplies.
 
** Safely capture bleeding fleeing enemies by repeatedly skipping them away from the map's edge until they collapse from blood loss.
 
  
 
== Version history ==
 
== Version history ==

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