Difference between revisions of "Skilltrainer"

From RimWorld Wiki
Jump to navigation Jump to search
(masss)
Line 25: Line 25:
  
 
To use the device, select a colonist, right-click the neurotrainer, then click 'Use neurotrainer'. It is only usable once and is then destroyed.
 
To use the device, select a colonist, right-click the neurotrainer, then click 'Use neurotrainer'. It is only usable once and is then destroyed.
 +
 +
As stated before the experience given by a neurotrainer is affected by learning factors, this means that a colonist that has an interest or passion for a skill will get more experience than one without any interest at all.
 
}}
 
}}

Revision as of 03:49, 5 March 2017

Skilltrainer

Neurotrainer mech serum.png

A one-use super-dose of mechanites which trains a specific skill.
The dose is administered through the orbit of the eye. Once released into the brain, the mechanites quickly improve the subject's skills in a specific area, transmuting themselves into neural tissue as needed.


Type
Exotic Item
Stack Limit
1

Base Stats

Flammability
0.2
Market Value
750
Mass
0.2
Max Hit Points
80

Stat Modifiers

This device is used by a colonist to raise one particular skill by giving 50000 experience (affected by learning factors) . The skill it will upgrade is listed as a prefix, i.e. Melee Neurotrainer. It will have no effect on a colonist that is incapable of that skill. A skill upgraded above level 10 is still subject to decay.

To use the device, select a colonist, right-click the neurotrainer, then click 'Use neurotrainer'. It is only usable once and is then destroyed.

As stated before the experience given by a neurotrainer is affected by learning factors, this means that a colonist that has an interest or passion for a skill will get more experience than one without any interest at all.