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While the amount of XP granted is fixed, the effect on the skill ''level'' of the colonist may vary depending on how skilled the they already were. For example:
 
While the amount of XP granted is fixed, the effect on the skill ''level'' of the colonist may vary depending on how skilled the they already were. For example:
* With an "interested" passion (one flame) and 0 XP in a skill (no knowledge), a pawn will be at skill level 9 ("solid professional"), halfway through level 10, after using the skilltrainer.
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* With an "interested" passion and 0 XP in a skill (no knowledge), a pawn will be at skill level 9 ("solid professional"), halfway through level 10, after using the skilltrainer.
 
* The same pawn without any passion would be at level 5 ("significant familiarity"), about halfway through level 6.
 
* The same pawn without any passion would be at level 5 ("significant familiarity"), about halfway through level 6.
 
* Starting at exactly skill level 16 ("region-known master") and 0 points, the same pawn would get to level 18 ("planet-known master") and no points to spare (ie. after 1000 points of decay, it would take them back to level 17 with 1000 under the requirement for level 18).
 
* Starting at exactly skill level 16 ("region-known master") and 0 points, the same pawn would get to level 18 ("planet-known master") and no points to spare (ie. after 1000 points of decay, it would take them back to level 17 with 1000 under the requirement for level 18).

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