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{{Infobox main|structure
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<onlyinclude>
| name = Silver tile
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{{infobox main|structure|
| image = ground silver tile.png
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|name = Silver tile
| description = For a futuristic but royal look, silver tiles fit perfectly into luxurious rooms. They are quick to clean and get a bonus to cleanliness.
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|description = Expensive and slow to build, but very pretty. Fits perfectly into all kinds of luxurious rooms.
<!-- Base Stats -->
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|image = ground silver tile.png|Silver tile
| type = Floor
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|info =  
| marketvalue = 73
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|type = Floor
| beauty = 4
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|type2 =  
| flammability = 0
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|placeable = Yes
<!-- Building -->
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|size = 1|1
| size = 1 ˣ 1
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|speed = 100
| placeable = True
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|beauty = 3
| cleanliness = +0.2
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|buy = {{icon|silver|85}}
| cleaning time factor = 0.6
 
| filth multiplier = 1
 
| speed = 1
 
<!-- Creaton -->
 
| research = Smithing
 
| work to make = 800
 
| resource 1 = Silver
 
| resource 1 amount= 70
 
| skill 1 = Construction
 
| skill 1 level = 3
 
| deconstructable = true
 
<!-- Wiki -->
 
| page verified for version = 1.3.3101
 
 
}}
 
}}
'''Silver tile''' is a type of [[floor]]. It is naturally [[cleanliness|clean]], non-flammable, and quite [[beauty|beautiful]].
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</onlyinclude>
  
== Acquisition ==
 
Silver tiles can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. Each tile requires {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
 
  
== Summary ==
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One of the floors that you can construct.
Silver tiles gives {{+|{{P|Beauty Base}}}} [[beauty]] and has a [[cleanliness]] of {{+|{{P|Cleanliness}}}}. It also takes {{Good|{{%|{{P|Cleaning Time Factor}}}}}} the time to clean [[filth]] on it. It is not [[flammable]] and does not penalize walk speed.
 
  
Silver tiles also count as a [[fine floor]] for the purposes of [[noble]]s.{{RoyaltyIcon}}
 
  
== Analysis ==
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{{nav|floor|wide}}
Compared to other general floors, they are quite beautiful, but resource intensive and add a significant amount of [[wealth management|Wealth]] to the colony. While it is a trivial-to-defend way to improve area [[beauty]] and [[cleanliness]], its practical use as flooring is limited. It is considerably more efficient to construct [[sculptures]] to improve [[room stats|room beauty]] in most circumstances.
 
 
 
There may be some merit to its use in defensive areas, such as killboxes, where non-flammability is important, where more beauty will improve the mood of colonists in combat and help prevent [[mental break]]s occuring at inopportune times, but where sculptures would be at risk of destruction. The clean time factor can also help against [[blood]].
 
 
 
=== Fine flooring ===
 
Silver tiles are surprisingly competitive as a [[fine floor]]{{RoyaltyIcon}}, which are all resource intensive. [[Impressiveness]] weighs heavily towards the lowest stat, so the small Cleanliness of silver and [[gold tile]]s help. Gold tiles are 10x more expensive - while more beautiful, [[sculpture]]s are usually a superior form of beauty.
 
 
 
* Silver tiles have the same beauty of [[fine carpet]]s, while only being 6 {{Icon Small|silver}} [[Market Value]] higher. Meanwhile, silver tiles are ''much'' faster to construct, have +0.2 Cleanliness, are 333% faster to clean, and are non-flammable. However, [[cloth]] is easier to grow in massive quantities when the [[biome]] supports it. If the cloth needs to be bought, then silver tile usually comes out ahead.
 
* [[Fine stone tiles]] are also nonflammable, but only have +3 beauty and no Cleanliness. Stone takes longer than even fine carpet to construct, and creating [[stone block]]s is a time-consuming task. The main appeal is that stone is very cheap; stone is nearly always available, and fine stone has half the [[wealth]] of silver. Fine stone floor also has a cleaning time of 80% (25% more than silver).
 
 
 
Note that carpet requires the separate [[Research#Carpet making|Carpet making]] research. Both silver and fine stone require the [[Research#{{P|Required Research}}|{{P|Required Research}}]] instead, a pre-requsite for many other essential projects.
 
 
 
== Version history ==
 
* [[Version/1.1.2562|1.1.2562]] - Now considered fine floor.
 
* [[Version/1.4.3523|1.4.3523]] - Beauty decreased from 5 to 4 and cleaning time factor added. Description changed from ''For a futuristic but royal look, silver tiles fit perfectly into luxurious rooms. They get a bonus to cleanliness.'' to ''For a futuristic but royal look, silver tiles fit perfectly into luxurious rooms. They are quick to clean and get a bonus to cleanliness.''
 
 
 
{{Nav|floor|wide}}
 
 
[[Category:Floor]]
 
[[Category:Floor]]
[[Category:Fine floor]]
 

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