Difference between revisions of "Silver"

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{{Define|Metal
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{{Infobox main|metallic
| category = Metallic
+
| name = Silver
| description = This metal is mostly used as a commodity currency. It can also be used for making attractive decorations.
+
| image = Silver c.png
 +
| description = This metal is mostly used as a commodity currency. It can also be used for making decorations.
 +
<!-- Base Stats -->
 +
| type = Material
 +
| type2 = Metal
 +
| stuff category = Metallic
 +
| marketvalue = 1
 +
| beauty = -4
 +
| mass base = 0.008
 +
| stack limit = 500
 +
| path cost = 14
 +
| rotatable = false
 +
| terrain affordance = Medium
 +
<!-- Stat Modifiers -->
 +
| beauty factor = 2
 +
| beauty offset = 6
 +
| work to make factor = 1
 +
| work to build factor = 1
 +
| max hit points factor = 0.7
 +
| flammability factor = 0.4
 +
| armor - sharp factor = 0.72
 +
| armor - blunt factor = 0.36
 +
| armor - heat factor = 0.36
 +
| insulation - cold factor = 3
 +
| insulation - heat factor = 0
 +
| melee blunt damage factor = 1.0
 +
| melee sharp damage factor = 0.85
 +
| melee cooldown factor = 1
 +
| door opening speed factor = 1
 +
| rest effectiveness factor = 1
 +
<!-- Technical -->
 +
| defName = Silver
 +
<!-- Unused -->
 +
| always haulable = true
 
| color = (180,173,150)
 
| color = (180,173,150)
| always haulable = true
 
 
| construct effect = ConstructMetal
 
| construct effect = ConstructMetal
| def name = Silver
 
 
| draw gui overlay = true
 
| draw gui overlay = true
 
| graphic class = Graphic_Single
 
| graphic class = Graphic_Single
 
| graphic path = Things/Item/Resource/Silver
 
| graphic path = Things/Item/Resource/Silver
 
| label = silver
 
| label = silver
| mass = 0.007
 
 
| parent name = ResourceBase
 
| parent name = ResourceBase
| path cost = 15
 
 
| resource readout always show = true
 
| resource readout always show = true
 
| resource readout priority = First
 
| resource readout priority = First
| rotatable = false
 
 
| selectable = true
 
| selectable = true
 
| small volume = true
 
| small volume = true
Line 21: Line 49:
 
| sound impact stuff = BulletImpactMetal
 
| sound impact stuff = BulletImpactMetal
 
| sound interact = Silver_Drop
 
| sound interact = Silver_Drop
| stack limit = 500
 
| thing class = ThingWithComps
 
 
| sound melee hit blunt = MeleeHit_Metal_Blunt
 
| sound melee hit blunt = MeleeHit_Metal_Blunt
 
| sound melee hit sharp = MeleeHit_Metal_Sharp
 
| sound melee hit sharp = MeleeHit_Metal_Sharp
 +
| thing class = ThingWithComps
 
| use hit points = false
 
| use hit points = false
| beauty base = -4
 
| beauty factor = 2
 
| beauty offset = 6
 
| flammability factor = 0.4
 
| market value base = 1
 
| max hit points factor = 0.7
 
| melee blunt damage factor = 1.1
 
| melee cooldown factor = 1
 
| melee sharp damage factor = 0.5
 
| armor - sharp factor = 0.72
 
| armor - blunt factor = 0.36
 
| armor - heat factor = 0.36
 
| work to make factor = 1
 
| work to build factor = 1
 
| rest effectiveness factor = 1
 
| door opening speed factor = 1
 
 
| volume = 0.1
 
| volume = 0.1
| insulation - cold factor = 3
 
| insulation - heat factor = 0
 
 
}}
 
}}
{{info|'''Silver''' is a precious, uncommon [[materials|material]]. It is ill-suited for industrial or structural use, but is recognized as a [[trade]] currency which all traders will readily accept. [[Furniture]], [[recreation]] sources, and [[sculptures]] built with silver tend to have very impressive [[beauty]] values, and it can also be used to produce slightly better-than-average [[Weapons#Melee weapons|blunt weapons]] (though this is rarely a wise use of the metal). Although an equivalent value of [[Jade]] has higher beauty and blunt damage meaning that Jade is a preferable resource to use if it is available. It is a small volume material, similar to [[gold]], so weapons and art made of silver will require ten times the units of a normal resource.
+
{{info|'''Silver''' is a precious, uncommon [[materials|material]]. It is recognized as a [[trade]] currency which all traders will readily accept.}}
  
Silver is also a necessary ingredient in building [[sterile tile]]s, which improve the rate at which your colonists do research and reduce the chance of [[infection]] during recovery from wounds. Sterile tiles boost cleanliness up to 0.60 (Sterile).}}
+
== Acquisition ==
 +
Tiles of silver ore can be found on any map, but must be [[mine]]d before they can be used. Once you've completed the [[Research#Deep drilling|research]] necessary to construct a [[deep drill]], it can also be found in midsize deposits underground.
  
===Obtaining===
+
All traders carry a significant amount of silver on them, and will happily trade it for your goods. Non-tribal [[raiders]] may carry silver with them when they attack.
Tiles of silver ore can be found on any map, but must be [[mine]]d before they can be used. All traders carry a significant amount of silver on them, and will happily trade it for your goods. Non-tribal [[raiders]] may carry silver with them when they attack. [[Events#Crashed ship part|Ancient ship parts]] often drop silver when destroyed. Once you've completed the [[Research#Deep drilling|research]] necessary to construct a [[deep drill]], it can also be found in midsize deposits underground.
 
  
==Ore==
+
== Ore ==
 
[[File:Silver_ore.png|frameless|left|Silver ore]]
 
[[File:Silver_ore.png|frameless|left|Silver ore]]
  
'''Silver ore''' tiles have 1,500 health each, making them one of the faster ores to mine. They can be found in midsize veins, ranging from 4 to 12 tiles in size. Each mined block has a base yield of 40 silver, however this is modified by factors such as the [[Difficulty]] setting and the [[Mining_Yield|mining yield]] of the pawn. Notably, a healthy pawn requires [[Skills#Mining|Mining]] skill of 8 or better for maximum yield.
+
'''Silver ore''' tiles have 1,500 health each, making them one of the faster ores to mine. They can be found in midsize veins, ranging from 4 to 12 tiles in size. Each mined block has a base yield of 40 silver, however this is modified by factors such as the [[Difficulty]] setting and the [[Mining_Yield|mining yield]] of the pawn.  
  
Despite being literally made of RimWorld's currency, silver ore has the smallest monetary yield per tile of any ore. All other ores except [[Component#Ore|compacted machinery]] have the same yields but produce resources worth more than {{icon|silver|1}} silver each, while compacted machinery makes up for its much smaller yield with a significantly more valuable resource.
+
Despite being literally made of RimWorld's currency, silver ore has the smallest monetary yield per tile of any ore. All other ores except [[Component#Ore|compacted machinery]] have the same base yield of 40 per tile of ore but produce resources worth more than {{Icon Small|silver||1}} each, while compacted machinery makes up for its much smaller yield with a significantly more valuable resource. However, silver as a currency is accepted by all traders at 100% value, and is lighter than most other metals.
  
== Usage ==
+
== Summary==
Silver is used in the following crafting recipes:
+
Silver is the primary trade currency, also represented by dollars ($). It is also a necessary ingredient in building [[sterile tile]]s.
 +
 
 +
=== Usage ===
 +
Silver is directly used in the following crafting recipes:
 
{{Ingredient List}}
 
{{Ingredient List}}
 +
 +
It can also be used in place of other metals. Like [[gold]], silver is a small volume material, so costs 10x the items compared to other metals. You can create [[furniture]], [[recreation]] sources, and [[sculptures]] with impressive [[beauty]] values, an it can also be used to produce slightly better-than-average [[Weapons#Melee weapons|blunt weapons]]. [[Jade]] (and gold) is more beautiful if it is available.
 +
 +
=== Gallery ===
 +
<gallery>
 +
Silver a.png|One silver
 +
Silver b.png|Partial stack
 +
Silver c.png|Full stack
 +
</gallery>
 +
 +
== Version history ==
 +
<gallery>
 +
Silver old.png|Old texture
 +
</gallery>
  
 
{{nav|materials|wide}}
 
{{nav|materials|wide}}
 +
[[Category:Material]] [[Category:Metal]]

Latest revision as of 15:13, 7 January 2024

Silver

Silver

This metal is mostly used as a commodity currency. It can also be used for making decorations.

Base Stats

Type
MaterialMetal
Stuff Categories
Metallic
Market Value
Silver
Stack Limit
500
Mass
0.008 kg
Beauty
-4
Rotatable
False
Path Cost
14

Building

Terrain Affordance
Medium

Stat Modifiers

Beauty Factor
×2
Beauty Offset
+6
Work To Make Factor
×1
Work To Build Factor
×1
Max Hit Points
×0.7
Flammability
×0.4
Armor - Sharp
×0.72
Armor - Blunt
×0.36
Armor - Heat
×0.36
Insulation - Cold
+3 °C (5.4 °F)
Insulation - Heat
+0 °C (0 °F)
Melee Blunt Damage
×1.0
Melee Sharp Damage
×0.85
Melee Cooldown
×1
Door Opening Speed
×1
Rest Effectiveness
×1
Technical
defName
Silver
Color
(180,173,150)
Small Volume
true


Silver is a precious, uncommon material. It is recognized as a trade currency which all traders will readily accept.

Acquisition[edit]

Tiles of silver ore can be found on any map, but must be mined before they can be used. Once you've completed the research necessary to construct a deep drill, it can also be found in midsize deposits underground.

All traders carry a significant amount of silver on them, and will happily trade it for your goods. Non-tribal raiders may carry silver with them when they attack.

Ore[edit]

Silver ore

Silver ore tiles have 1,500 health each, making them one of the faster ores to mine. They can be found in midsize veins, ranging from 4 to 12 tiles in size. Each mined block has a base yield of 40 silver, however this is modified by factors such as the Difficulty setting and the mining yield of the pawn.

Despite being literally made of RimWorld's currency, silver ore has the smallest monetary yield per tile of any ore. All other ores except compacted machinery have the same base yield of 40 per tile of ore but produce resources worth more than Silver 1 each, while compacted machinery makes up for its much smaller yield with a significantly more valuable resource. However, silver as a currency is accepted by all traders at 100% value, and is lighter than most other metals.

Summary[edit]

Silver is the primary trade currency, also represented by dollars ($). It is also a necessary ingredient in building sterile tiles.

Usage[edit]

Silver is directly used in the following crafting recipes:

  • Product Ingredients Type [ExpandCollapse]
    Grand sculpture Grand sculpture Stuff 400 (Metallic/Woody/Stony) Art
    Large sculpture Large sculpture Stuff 100 (Metallic/Woody/Stony) Art
    Small sculpture Small sculpture Stuff 50 (Metallic/Woody/Stony) Art
    Animal sleeping box Animal sleeping box Stuff 25 (Metallic/Woody/Stony) Building - Furniture
    Bed Bed Stuff 45 (Metallic/Woody/Stony) Building - Furniture
    Dining chair Dining chair Stuff 45 (Metallic/Woody) Building - Furniture
    Double bed Double bed Stuff 85 (Metallic/Woody/Stony) Building - Furniture
    Dresser Dresser Stuff 50 (Metallic/Woody/Stony) Building - Furniture
    End table End table Stuff 30 (Metallic/Woody/Stony) Building - Furniture
    Hospital bed Hospital bed Stuff 40 (Metallic) + Steel 80 + Component 5 Building - Furniture
    Plant pot Plant pot Stuff 20 (Metallic/Woody/Stony) Building - Furniture
    Royal bed Royal bed Stuff 100 (Metallic/Woody/Stony) + Gold 50 Building - Furniture
    Shelf Shelf Stuff 20 (Metallic/Woody/Stony) Building - Furniture
    Small shelf Small shelf Stuff 10 (Metallic/Woody/Stony) Building - Furniture
    Stool Stool Stuff 25 (Metallic/Woody/Stony) Building - Furniture
    Table (1x2) Table (1x2) Stuff 28 (Metallic/Woody/Stony) Building - Furniture
    Table (2x2) Table (2x2) Stuff 50 (Metallic/Woody/Stony) Building - Furniture
    Table (2x4) Table (2x4) Stuff 95 (Metallic/Woody/Stony) Building - Furniture
    Table (3x3) Table (3x3) Stuff 100 (Metallic/Woody/Stony) Building - Furniture
    Egg box Egg box Stuff 20 (Metallic/Woody) Building - Misc
    Pen marker Pen marker Stuff 30 (Metallic/Woody/Stony) Building - Misc
    Sarcophagus Sarcophagus Stuff 60 (Woody/Metallic/Stony) Building - Misc
    Art bench Art bench Stuff 75 (Metallic/Woody) + Steel 50 Building - Production
    Butcher table Butcher table Stuff 75 (Metallic/Woody) + Wood 20 Building - Production
    Drug lab Drug lab Stuff 50 (Metallic/Woody) + Steel 75 + Component 6 Building - Production
    Electric tailor bench Electric tailor bench Stuff 75 (Metallic/Woody) + Steel 50 + Component 2 Building - Production
    Hand tailor bench Hand tailor bench Stuff 75 (Metallic/Woody) Building - Production
    Hi-tech research bench Hi-tech research bench Stuff 150 (Metallic) + Steel 100 + Component 10 Building - Production
    Simple research bench Simple research bench Stuff 75 (Metallic/Woody/Stony) + Steel 25 Building - Production
    Stonecutter's table Stonecutter's table Stuff 75 (Metallic/Woody) + Steel 30 Building - Production
    Billiards table Billiards table Stuff 80 (Metallic/Woody/Stony) + Cloth 80 + Wood 30 Building - Recreation
    Chess table Chess table Stuff 70 (Metallic/Woody/Stony) Building - Recreation
    Game-of-Ur board Game-of-Ur board Stuff 35 (Metallic/Woody/Stony) Building - Recreation
    Hoopstone ring Hoopstone ring Stuff 20 (Metallic/Woody/Stony) Building - Recreation
    Horseshoes pin Horseshoes pin Stuff 10 (Metallic/Woody/Stony) Building - Recreation
    Poker table Poker table Stuff 50 (Metallic/Woody/Stony) + Cloth 50 + Wood 25 Building - Recreation
    Barricade Barricade Stuff 5 (Metallic/Woody/Stony) Building - Security
    Foam turret Foam turret Stuff 30 (Metallic) + Steel 70 + Component 3 + Chemfuel 140 Building - Security
    Mini-turret Mini-turret Stuff 30 (Metallic) + Steel 70 + Component 3 Building - Security
    Mortar Mortar Stuff 50 (Metallic) + Reinforced barrel 1 + Component 6 Building - Security
    Spike trap Spike trap Stuff 45 (Metallic/Woody/Stony) Building - Security
    Autodoor Autodoor Stuff 25 (Metallic/Woody/Stony) + Steel 40 + Component 2 Building - Structure
    Column Column Stuff 20 (Metallic/Woody/Stony) Building - Structure
    Door Door Stuff 25 (Metallic/Woody/Stony) Building - Structure
    Fence Fence Stuff 1 (Metallic/Woody/Stony) Building - Structure
    Fence gate Fence gate Stuff 25 (Metallic/Woody/Stony) Building - Structure
    Wall Wall Stuff 5 (Metallic/Woody/Stony) Building - Structure
    Breach axe Breach axe Stuff 50 (Metallic) Equipment - Weapons
    Club Club Stuff 40 (Metallic/Woody/Stony) Equipment - Weapons
    Gladius Gladius Stuff 50 (Metallic/Woody) Equipment - Weapons
    Ikwa Ikwa Stuff 50 (Metallic/Woody) Equipment - Weapons
    Knife Knife Stuff 30 (Metallic) Equipment - Weapons
    Longsword Longsword Stuff 100 (Metallic/Woody) Equipment - Weapons
    Mace Mace Stuff 50 (Metallic/Woody) Equipment - Weapons
    Spear Spear Stuff 75 (Metallic/Woody) Equipment - Weapons
    Silver tile Silver tile Silver 70 Floor
    Sterile tile Sterile tile Steel 3 + Silver 12 Floor
    Flak helmet Flak helmet Stuff 40 (Metallic) + Component 2 + Plasteel 10 Gear - Armor
    Plate armor Plate armor Stuff 170 (Metallic/Woody) Gear - Armor
    Simple helmet Simple helmet Stuff 40 (Metallic) Gear - Armor
    Baby decoration Baby decoration Content added by the Biotech DLC Stuff 60 (Woody/Stony/Metallic) Building - Furniture
    Crib Crib Content added by the Biotech DLC Stuff 25 (Woody/Stony/Metallic) Building - Furniture
    School desk School desk Content added by the Biotech DLC Stuff 30 (Woody/Stony/Metallic) Building - Furniture
    Toy box Toy box Content added by the Biotech DLC Stuff 80 (Woody/Stony/Metallic) Building - Furniture
    Kid helmet Kid helmet Content added by the Biotech DLC Stuff 20 (Metallic) Gear - Armor
    Terror sculpture Terror sculpture Content added by the Ideology DLC Stuff 100 (Metallic/Woody/Stony) Art
    Bonsai pot Bonsai pot Content added by the Ideology DLC Stuff 24 (Metallic/Woody/Stony) Building - Furniture
    Darklight brazier Darklight brazier Content added by the Royalty DLCContent added by the Ideology DLC Stuff 50 (Metallic/Stony) Building - Furniture
    Slab bed Slab bed Content added by the Ideology DLC Stuff 30 (Metallic/Woody/Stony) Building - Furniture
    Slab double bed Slab double bed Content added by the Ideology DLC Stuff 85 (Metallic/Woody/Stony) Building - Furniture
    Autobong Autobong Content added by the Ideology DLC Stuff 100 (Metallic/Woody) + Smokeleaf leaves 25 + Component 3 Building - Ideology (Buildings)
    Gibbet cage Gibbet cage Content added by the Ideology DLC Stuff 60 (Metallic) Building - Ideology (Buildings)
    Grand altar Grand altar Content added by the Ideology DLC Stuff 300 (Metallic/Woody/Stony) Building - Ideology (Buildings)
    Large altar Large altar Content added by the Ideology DLC Stuff 200 (Metallic/Woody/Stony) Building - Ideology (Buildings)
    Lectern Lectern Content added by the Ideology DLC Stuff 50 (Metallic/Woody/Stony) Building - Ideology (Buildings)
    Medium altar Medium altar Content added by the Ideology DLC Stuff 100 (Metallic/Woody/Stony) Building - Ideology (Buildings)
    Pew Pew Content added by the Ideology DLC Stuff 100 (Metallic/Woody/Stony) Building - Ideology (Buildings)
    Reliquary Reliquary Content added by the Ideology DLC Stuff 300 (Metallic/Stony) + Gold 75 Building - Ideology (Buildings)
    Skullspike Skullspike Content added by the Ideology DLC Stuff 25 (Woody/Metallic) + Skull 1 Building - Ideology (Buildings)
    Small altar Small altar Content added by the Ideology DLC Stuff 50 (Metallic/Woody/Stony) Building - Ideology (Buildings)
    Styling station Styling station Content added by the Ideology DLC Stuff 80 (Metallic/Woody) + Steel 30 Building - Ideology (Buildings)
    Slave collar Slave collar Content added by the Ideology DLC Stuff 25 (Metallic/Leathery) Gear - Clothing
    Slicecap Slicecap Content added by the Ideology DLC Stuff 15 (Woody/Metallic) Gear - Clothing
    Torture crown Torture crown Content added by the Ideology DLC Stuff 25 (Metallic/Woody) Gear - Clothing
    Visage mask Visage mask Content added by the Ideology DLC Stuff 15 (Woody/Metallic) Gear - Clothing
    Brazier Brazier Content added by the Royalty DLC Stuff 50 (Metallic/Stony) Building - Furniture
    Grand meditation throne Grand meditation throne Content added by the Royalty DLC Stuff 300 (Metallic/Stony) + Gold 75 Building - Furniture
    Meditation throne Meditation throne Content added by the Royalty DLC Stuff 125 (Metallic/Woody/Stony) Building - Furniture
    Large nature shrine Large nature shrine Content added by the Royalty DLC Stuff 300 (Metallic/Woody/Stony) Building - Misc
    Small nature shrine Small nature shrine Content added by the Royalty DLC Stuff 150 (Metallic/Woody/Stony) Building - Misc
    Axe Axe Content added by the Royalty DLC Stuff 50 (Metallic/Woody) Equipment - Weapons
    Warhammer Warhammer Content added by the Royalty DLC Stuff 150 (Metallic/Woody) Equipment - Weapons
    Coronet Coronet Content added by the Royalty DLC Stuff 50 (Metallic) Gear - Clothing
    Crown Crown Content added by the Royalty DLC Stuff 75 (Metallic) Gear - Clothing
    Stellic crown Stellic crown Content added by the Royalty DLC Stuff 85 (Metallic) Gear - Clothing
  • It can also be used in place of other metals. Like gold, silver is a small volume material, so costs 10x the items compared to other metals. You can create furniture, recreation sources, and sculptures with impressive beauty values, an it can also be used to produce slightly better-than-average blunt weapons. Jade (and gold) is more beautiful if it is available.

    Gallery[edit]

    Version history[edit]