Difference between revisions of "Shelf"

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(→‎Usage: Rewrite; mention item placement advantage prominently)
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== Usage ==
 
== Usage ==
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Shelves allow a pawn to place or remove an item without walking on top of them, making frequent hauling tasks marginally quicker.  The direction a shelf faces is purely cosmetic; a pawn can interact with it from any adjacent tile.
  
The ability of shelves to not only remove the -4 beauty of an item on the ground, but also provide a additional beauty on top of that, makes them useful for storing raw materials near work spaces without negatively affecting the colonists spending time thereFor instance, shelves allow neat storage of Medicine within a hospital, an otherwise -4 to decor if left on the floor.  Another example would be storing the materials necessary to make Medicine near a [[drug lab]].  Crafting [[medicine]] requires three raw materials: [[cloth]], [[herbal medicine]] and [[neutroamine]], which anyone might have stored respectively in the tailor's stock and hospital pharmacy. The distance between those stocks and the drug lab will waste large amounts of time that could have been used to craft more medicine instead.  Another use of this would be to place food stocks close to your stoves.  Your cooks will pick from this, while your haulers restock the shelves as they can.
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A pawn seated at a crafting station can pick ingredients directly off of adjacent shelves without having to leave their seat, significantly improving overall crafting time.  This technique is best combined with "drop on floor when finished" and having other pawns restock the shelves.
  
Shelves also protect their contents from exposure, including outdoors.  This makes them useful to preserve weapons and [[mortar shell]]s close to [[defense structures]].
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Shelves remove any negative beauty of the items they store while also providing their own small amount of beauty on top of that.  This makes them great for holding high negative beauty items such as animal or mechanoid corpses awaiting processing.
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Shelves are especially useful in workshops and kitchens, where they can act as buffers of raw ingredients.  They are also helpful in hospitals, providing a reduction in doctor travel time and a beauty bonus for avoiding storing items on the floor.
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Shelves also protect their contents from exposure when placed outdoors.  This makes them useful to preserve weapons, armor, and [[mortar shell]]s close to [[defense structures]].
  
 
== Beauty ==
 
== Beauty ==

Revision as of 07:52, 4 October 2020

Shelf

Shelf

A shelf for storing miscellaneous items. Items stored in this will not affect room beauty and they won't deteriorate, even if outside.

Base Stats

Type
FurnitureEquipment
Mass
8 kg
HP
100
Flammability
100%

Building

Size
2 × 1
Placeable
Yes
Cover Effectiveness
40%

Creation

Work To Make
600 ticks (10 secs)

A shelf holds two stacks of items which will not deteriorate due to exposure from outdoors. Think of a shelf as a 2-tile Stockpile. Their default setting is to contain weapons only at "Important" priority level. Shelves can be reinstalled as needed and do not block passage. Shelves take the place of any stockpile on its 2 tiles. Like Stockpiles, shelves also have a priority.

The shelf's beauty depends on both the material it is built from as well as its quality. Similar to grand sculptures or beds, its beauty will be added to the underlying tile. Additionally, any items stored within it will remove the -4 ugliness penalty they would otherwise have if left on the ground.

Usage

Shelves allow a pawn to place or remove an item without walking on top of them, making frequent hauling tasks marginally quicker. The direction a shelf faces is purely cosmetic; a pawn can interact with it from any adjacent tile.

A pawn seated at a crafting station can pick ingredients directly off of adjacent shelves without having to leave their seat, significantly improving overall crafting time. This technique is best combined with "drop on floor when finished" and having other pawns restock the shelves.

Shelves remove any negative beauty of the items they store while also providing their own small amount of beauty on top of that. This makes them great for holding high negative beauty items such as animal or mechanoid corpses awaiting processing.

Shelves are especially useful in workshops and kitchens, where they can act as buffers of raw ingredients. They are also helpful in hospitals, providing a reduction in doctor travel time and a beauty bonus for avoiding storing items on the floor.

Shelves also protect their contents from exposure when placed outdoors. This makes them useful to preserve weapons, armor, and mortar shells close to defense structures.

Beauty

Like sculptures and beds, shelves have beauty of their own that is dependent upon both their material and quality.

Material Base Beauty
Silver 7
Gold 22
Steel 0
Plasteel 0
Wood 0
Uranium 0
Jade 11
Granite Blocks 0
Limestone Blocks 0
Marble Blocks 1

Version history

In Alpha 16, it was known as the Equipment rack and could only store apparel, mortar shells, or weapons.