Difference between revisions of "Sheep"

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|type2 = Farm
 
|type2 = Farm
 
|bodysize = 0.75
 
|bodysize = 0.75
|healthscale = 1.0
+
|healthscale = 0.7
 
|hungerrate = 0.45
 
|hungerrate = 0.45
 
|movespeed = 4.8
 
|movespeed = 4.8
Line 18: Line 18:
 
|attack2cool = 148.2
 
|attack2cool = 148.2
 
|leathername = plainleather
 
|leathername = plainleather
 +
|leatheryield = 27
 
|woolname = sheep wool
 
|woolname = sheep wool
|wool = 0
+
|wool = 45
|sheartime = 15
+
|sheartime = 10
 
|manhunter = 0
 
|manhunter = 0
 +
|manhuntertame = 0.013
 
|diet = herbivorous
 
|diet = herbivorous
|trainable = intermediate
+
|trainable = none
 
|wildness = 0
 
|wildness = 0
|handleskill = 0
+
|gestation = 17
|gestation = 25
 
 
|lifespan = 12
 
|lifespan = 12
 
|offspring = 1
 
|offspring = 1
|maturityage = 0.45+
+
|maturityage = 0.5
 
|marketvalue = 210
 
|marketvalue = 210
 
|nuzzlemtbhours = 120
 
|nuzzlemtbhours = 120
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|livesin_tropicalrainforest = true
 
|livesin_tropicalrainforest = true
 
|massadult = 70
 
|massadult = 70
 +
|min comfortable temperature = -55
 +
|max comfortable temperature = 40
 
}}
 
}}
 +
'''Sheep''' are easily tameable [[herbivore]]s with a medium movement speed. Males of the species are refered to as '''Rams''' and can be distinguished by their rounded horns, while females are refered to as '''Ewes''' and lack horns.
  
'''Sheep''' are easily tameable [[herbivore]]s with a medium movement speed.
+
==Obtaining==
 
 
== Obtaining ==
 
 
Sheep can be found in [[Biomes#Temperate Forest|Temperate Forest]] and [[Biomes#Tropical Rainforest|Tropical Rainforest]]. They can either be tamed by a [[Menus#Handle|handler]] or self-tame in a random event.  
 
Sheep can be found in [[Biomes#Temperate Forest|Temperate Forest]] and [[Biomes#Tropical Rainforest|Tropical Rainforest]]. They can either be tamed by a [[Menus#Handle|handler]] or self-tame in a random event.  
  
Sheep can be bought and sold in other [[Trade#Faction base|faction bases]] and from [[Trade#Bulk goods trader 2|bulk goods traders]]. Sheep purchased from traders will be already tamed. Sheep can be brought along with a caravan to increase carrying capacity by 56kg.
+
Sheep can be bought and sold in other [[Trade#Faction base|faction bases]] and from [[Trade#Bulk goods trader 2|bulk goods traders]]. Sheep purchased from traders will be already tamed.
  
== Production ==
+
==Production==
Sheep can be sheared once every - days, giving - pieces of [[Sheep wool]] worth - [[silver]].
+
Sheep can be sheared once every 10 days, giving 45 pieces of [[Sheep wool]] worth 122 [[silver]]. Note that while [[alpaca]]s are faster wool producers, sheep have 0% wildness and thus require no training upkeep whatsoever.
  
 
See [[Animals#Products|animal products]] for more details on how much each type of animal produces.  
 
See [[Animals#Products|animal products]] for more details on how much each type of animal produces.  
  
== Training ==
+
==Training==
Alpacas can be trained as follows:
 
 
 
 
{{TrainingTable}}
 
{{TrainingTable}}
  
 
== Health ==
 
== Health ==
<div class="mw-collapsible mw-collapsed" style="width:4.5%">
+
{{Animal Health Table}}
<div class="mw-collapsible-content" style="width:700%">
+
 
{|class="wikitable"
+
==Version History==
!Body part !!Health
+
* [[Version/1.1.0|1.1.0]] - Added as part of the integration of the Vanilla Animals Expanded - Livestock mod into the basegame.
|-
+
 
|Head ||18
+
<gallery>
|-
+
SheepFemale east.png|Ewe
|Skull ||18
+
SheepMale east.png|Ram
|-
+
</gallery>
|Brain ||7
 
|-
 
|Nose ||7
 
|-
 
|Neck ||18
 
|-
 
|Jaw ||7
 
|-
 
|Eye <ref name="Head">Located inside of Head.</ref><br>(left, right) ||7
 
|-
 
|Ear<br>(left, right) ||9
 
|-
 
|Body ||28
 
|-
 
|Kidney<ref name="Body">Located inside of Body.</ref><br>(left, right) ||11
 
|-
 
|Lung<ref name="Body"/> (left, right) ||11
 
|-
 
|Liver<ref name="Body"/> ||14
 
|-
 
|Heart<ref name="Body"/> ||11
 
|-
 
|Spine<ref name="Body"/> ||18
 
|-
 
|Stomach<ref name="Body"/> ||14
 
|-
 
|Legs<br>(left, right, rear, front) ||21
 
|-
 
|Hoof<br>(left, right, rear, front) ||7
 
|}
 
<references/>
 
</div>
 
</div>
 
  
 
{{nav|animal|wide}}
 
{{nav|animal|wide}}
 
[[Category:Animals]]
 
[[Category:Animals]]
 
[[Category:Farm]]
 
[[Category:Farm]]

Revision as of 04:58, 15 March 2021

Sheep

"Sheep husbandry is practiced throughout the majority of the inhabited worlds, however only recently it has been introduced to the rimworlds. Domestic sheep are relatively small herbivores, usually with yellowish wool and medium sized horns."

Base Stats

Type
AnimalsFarm
Market Value
210 Silver

Pawn Stats

Move Speed
4.8 c/s
Health Scale
0.7
Body Size
0.75
Mass - Baby
9 kg
Mass - Juvenile
22.5 kg
Mass - Adult
45 kg
Carrying Capacity
56 kg
Filth Rate
1
Hunger Rate
0.72 Nutrition/Day
Diet
herbivorous
Life Expectancy
12 years
Manhunter Chance
0%
Manhunter Chance (Taming)
1.3%
Trainable Intelligence
None
Wildness
0%
Maturity Age
0.5 years (30 days)
Comfortable Temp Range
-55 °C – 40 °C (-67 °F – 104 °F)

Production

Meat Yield
105 sheep meat
Leather Yield
27 plainleather
Wool Amount
45 sheep wool
Shearing Interval
10 days
Gestation Period
17 days
Offspring Per Birth
1

Melee Combat

Attack 1
Front left leg
10.39 dmg (Blunt)
16 % AP
148.2 second cooldown
Attack 2
Front right leg
10.39 dmg (Blunt)
16 % AP
148.2 second cooldown
Average DPS
0.04

Sheep are easily tameable herbivores with a medium movement speed. Males of the species are refered to as Rams and can be distinguished by their rounded horns, while females are refered to as Ewes and lack horns.

Obtaining

Sheep can be found in Temperate Forest and Tropical Rainforest. They can either be tamed by a handler or self-tame in a random event.

Sheep can be bought and sold in other faction bases and from bulk goods traders. Sheep purchased from traders will be already tamed.

Production

Sheep can be sheared once every 10 days, giving 45 pieces of Sheep wool worth 122 silver. Note that while alpacas are faster wool producers, sheep have 0% wildness and thus require no training upkeep whatsoever.

See animal products for more details on how much each type of animal produces.

Training

This animal can be trained as follows:

Guard:  Ex.png
Attack:  Ex.png
Rescue:  Ex.png
Haul:  Ex.png

*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.

Health


Body part Health
Head 18
Skull 18
Brain 7
Nose 7
Neck 18
Jaw 14
Eye [1]
(left, right)
7
Ear
(left, right)
7
Body 28
Kidney[2]
(left, right)
11
Lung[2]
(left, right)
11
Liver[2] 14
Heart[2] 11
Spine[2] 18
Stomach[2] 14
Limbs
(left, right, fore, hind)
21
Appendage
(left, right, fore, hind)
14
  1. Located inside of Head.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Located inside of Body.

Version History

  • 1.1.0 - Added as part of the integration of the Vanilla Animals Expanded - Livestock mod into the basegame.