Difference between revisions of "Scyther"

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Scythers will always charge head-on at your colonists, being horrifyingly effective at melee.
 
Scythers will always charge head-on at your colonists, being horrifyingly effective at melee.
  
Dead scythers may be disassembled at the [[machining table]] for {{icon|steel|20}}, {{icon|plasteel|5}}, and {{icon|component|1}}, though these values are affected by mechanoid disassembly efficiency.
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Dead scythers may be disassembled at the [[machining table]] for 20 [[steel]], 5 [[plasteel]] and 1 [[component]], though these values are affected by mechanoid disassembly efficiency.
  
 
== Combat & Strategy ==
 
== Combat & Strategy ==

Revision as of 11:46, 30 August 2019

Scyther

Scyther

"Fast, spindly, human-sized combat mechanoids specializing in rapid approach and close-range combat. Their bodies are covered in points and blades, but they mostly use two arm blades to lop off limbs or gut their victims alive."

Base Stats

Type
MechanoidCharacters

Apparel

Armor - Sharp
40%
Armor - Blunt
20%

Pawn Stats

Move Speed
4.7 c/s
Health Scale
1.0

Production

Melee Combat

Attack 1
Left blade
20 dmg (Cut)
30 % AP
120 second cooldown
Attack 2
Right blade
20 dmg (Cut)
30 % AP
120 second cooldown
Average DPS
0.1

Scythers are a type of fast-moving mechanoid with strong melee skills that can be found sealed in ancient ruins in all biomes, either spawned inside mountains or outside on the landscape. They may also raid the player's base through a random raid-type event and can also be found in most poison ships and psychic ships.

Scythers are often supported by centipedes and lancers, though they outrun centipedes by a huge margin, and will not stop to let them catch up.

Like other mechanoids, scythers are sentient machine-like creatures which do not need to eat, cannot be tamed or trained, and are always hostile to the colony. Scythers have a moderate resistance to sharp damage and a small resistance to blunt damage combined with an average health scale, making them trivial to disable at range with sufficient firepower. Scythers are vulnerable to deadfall traps, with only a few hits required to kill them.

Scythers will always charge head-on at your colonists, being horrifyingly effective at melee.

Dead scythers may be disassembled at the machining table for 20 steel, 5 plasteel and 1 component, though these values are affected by mechanoid disassembly efficiency.

Combat & Strategy

Scythers are dangerous melee fighters; they deal significant melee damage while forcing your gunners into melee combat. Usually, a 1v1 fight with a scyther and a gunner will result in the scyther emerging victorious.

Melee fighters are essential in guarding against scythers, being able to 'peel' them off from more vulnerable allies.

Trivia

  • Scythers have a unique slashing sound when they use their melee attacks.

Version history

Prior to Beta 19, scythers will always spawn equipped with the charge lance and will generally prefer to engage at range over melee.
Downed scythers could also be salvaged through a medical operation to obtain their blades so long as they are intact after battle.