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{{infobox main|none|
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{{rewrite|reason=Cleanup needed}}{{infobox main|none|
| name = Scyther
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|name = Scyther
| image = Scyther east.png
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|image = MechanoidScyther.png|Scyther
| description = Fast, spindly, human-sized combat mechanoids specializing in rapid approach and close-range combat. Their bodies are covered in points and blades, but they mostly use their two arm blades to lop off limbs or gut their victims alive.
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|description = "Fast, spindly, human-sized combat mechanoids specializing in rapid approach and close-range combat. Their bodies are covered in points and blades, but they mostly use two arm blades to lop off limbs or gut their victims alive."
| type = Mechanoid
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|type = Mechanoid{{!}}Mechanoid
| marketvalue = 1200
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|type2 = Characters{{!}}Characters
| combatPower = 150
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|movespeed = 4.7
| movespeed = 4.7
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|attack1dmg = 20
| basemeatamount = 0
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|attack1type = cut
| baseleatheramount = 0
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|attack1part = left blade
| armorblunt = 20
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|attack1cool = 120
| armorsharp = 40
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|attack2dmg = 20
| armorheat = 200
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|attack2type = stab
| min comfortable temperature = -100
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|attack2part = left blade
| max comfortable temperature = 250
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|attack2cool = 120
| bandwidth = 2
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|attack3dmg = 20
| bodysize = 1
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|attack3type = cut
| healthscale = 1.32
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|attack3part = right blade
| lifespan = 2500
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|attack3cool = 120
| attack1dmg = 20
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|attack4dmg = 20
| attack1type = Cut
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|attack4type = stab
| attack1cool = 2
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|attack4part = right blade
| attack1part = left blade
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|attack4cool = 120
| attack2dmg = 20
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|attack5dmg = 9
| attack2type = Stab
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|attack5type = blunt
| attack2cool = 2
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|attack5part = head
| attack2part = left blade
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|attack5cool = 120
| attack3dmg = 20
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|armorblunt = 20
| attack3type = Cut
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|armorsharp = 40
| attack3cool = 2
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|armorheat = 200
| attack3part = right blade
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|bodysize = 1.0
| attack4dmg = 20
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|healthscale = 1.32
| attack4type = Stab
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|min comfortable temperature = -100
| attack4cool = 2
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|max comfortable temperature = 250
| attack4part = right blade
 
| attack5dmg = 9
 
| attack5type = Blunt
 
| attack5cool = 2
 
| attack5part = head
 
| attack5chancefactor = 0.2
 
<!-- Creation -->
 
| research = Standard mechtech
 
| production facility 1 = Large mech gestator
 
| gestation cycles = 2
 
| resource 1 = Steel
 
| resource 1 amount = 75
 
| resource 2 = Plasteel
 
| resource 2 amount = 75
 
| resource 3 = Component
 
| resource 3 amount = 4
 
| resource 4 = Standard subcore
 
| resource 4 amount = 1
 
 
}}
 
}}
'''Scythers''' are a fast-moving [[mechanoid]] that are powerful in melee.
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'''Scythers''' are a type of fast-moving [[mechanoid]] with strong melee skills that can be found sealed in ancient ruins in all biomes, either spawned inside mountains or outside on the landscape. They may also raid the player's base through a random raid-type event and can also be found in most [[Crashed Ship Part#Poison Ship|poison ships]] and [[Crashed Ship Part#Psychic Ship|psychic ships]].
  
== Acquisition ==
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Scythers are often supported by [[centipede]]s and [[lancer]]s, though they outrun centipedes by a huge margin, and will not stop to let them catch up. They always charge head-on at your colonists, spelling disaster should they successfully close the distance due to their excellent melee capabilities.
{{Biotech|section=1}}
 
{{PAGENAME}}s can be gestated by a [[mechanitor]] at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}} and {{P|Gestation Cycles}} [[gestation cycle]]s taking {{ticks|1800}} each to initiate. They take up {{P|Bandwidth}} [[bandwidth]] from their linked mechanitor.
 
  
Dead, friendly {{lc:{{PAGENAME}}}}s can also be resurrected at the {{lc:{{P|Production Facility 1}}}} using the "''Resurrect medium mechanoid''" bill. This requires the corpse of the friendly {{PAGENAME}}, {{Icon Small|Steel||50}} [[steel]], and 1 [[gestation cycle]] taking {{ticks|1800}} to initiate.
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Like other mechanoids, scythers are sentient machine-like creatures which do not need to eat, cannot be tamed or trained, and are always hostile to the colony. Scythers have a moderate resistance to sharp damage and a small resistance to blunt damage combined with a higher-than-average health scale, meaning that it is unlikely that a scyther charge can be completely intercepted at range. Scythers are vulnerable to [[deadfall trap]]s, being more readily lured into them due to their melee nature.
  
== Summary ==
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Dead scythers may be shredded at the [[machining table]] or [[crafting spot]] for 15 [[steel]] though these values are affected by [[Mechanoid Shredding Efficiency|mechanoid shredding efficiency]] as well as missing parts on the scyther.
{{Mechanoid Summary}}
 
  
Dead scythers may be shredded at the [[machining table]] or [[crafting spot]] for {{Icon Small|Steel||15}} [[steel]], though these values are affected by [[Mechanoid Shredding Efficiency|mechanoid shredding efficiency]] as well as missing parts on the scyther.
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== Combat & Strategy ==
  
=== As an enemy ===
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{{main|Defense tactics#Scythers}}
Scythers have no fear for their life, and will charge directly at colonists without regard to cover. As part of a raid, scythers will go ahead. But mechanoids part of a stationary threat, like a psychic ship, will only chase if a colonist continues to be within a certain radius.
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Scythers are dangerous melee fighters; they deal significant melee damage while forcing your gunners into melee combat. Usually, a 1v1 fight with a scyther and a gunner will result in the scyther emerging victorious.
  
Mechanoids can raid the player's base through [[events]], and are found in most [[Crashed Ship Part#Poison Ship|poison ships]], [[Crashed Ship Part#Psychic Ship|psychic ships]], and [[mech cluster]]s{{RoyaltyIcon}}. Scythers are often supported by heavier mechanoids like [[centipede]]s, but will charge ahead without letting them catch up.
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Melee fighters are essential in guarding against scythers, being able to 'peel' them off from more vulnerable allies.
  
=== Combat ===
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===Combat===
Scythers attack with a blade attached to each arm, dealing a massive 20 damage per blade. Even for brawlers with high melee skill, scythers are extremely dangerous.
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Scythers attack with a blade attached to each arm, dealing a massive 20 damage per. Even for brawlers with high melee skill, scythers are extremely dangeous.
 
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Scythers have a 62% [[melee hit chance]], equivalent to a pawn with a [[Melee]] skill of 4. Their damage output is roughly equivalent to a pawn with 10 melee skill wielding a normal quality steel longsword.
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Scythers have a 62% base chance to hit with no injuries.  For comparison, a scyther's damage is roughly equivalent to a pawn with 10 melee skill wielding a normal quality steel longsword.
 
 
=== Armor ===
 
{| class="wikitable"
 
|-
 
! Armor
 
|-
 
| {{Apparel Protection Chart|set1name= {{P|Name}} {Sharp) | set1armor1={{P|Armor - Sharp}} | set2name= {{P|Name}} {Blunt) | set2armor1={{P|Armor - Blunt}}  }}
 
|}
 
 
 
=== As an ally ===
 
{{Biotech|section=1}}
 
Mechs under player control require power: scythers use 10% of their power per day while active. If set to dormant self-charging, they instead recharge for 1% power / day, without pollution. They recharge in a [[large mech recharger]] (400W), for 50% power/day, creating 10 [[wastepack]]s whenever the recharger's waste is filled up.
 
 
 
== Analysis ==
 
===As an enemy===
 
{{main|Defense tactics#Scythers}}
 
 
 
Scythers are dangerous melee fighters; they deal significant melee damage while forcing your gunners into melee combat. Usually, a 1v1 fight with a scyther and a gunner will result in the scyther emerging victorious. Melee fighters are essential in guarding against scythers, being able to 'peel' them off from more vulnerable allies. Even then, a scyther's blades can often result in permanent scars and even cut off limbs.
 
 
 
Scythers are vulnerable to [[spike trap]]s, being more readily lured into them due to their melee nature.
 
 
 
===As an ally===
 
{{Biotech|section-1}}
 
Scythers are one of the few melee-focused mechanoids that a [[mechanitor]] can control, and much faster than a [[tunneler]]. Mechanoids are much more disposable than other pawns engaging in melee: they are immune to pain, are slightly faster than an ordinary pawn, tend to remain fast after damage due to said pain immunity, and can repair "permanent" injuries or be resurrected for a fairly cheap cost.
 
 
 
Most pawns with a ranged weapon are unable to fire once engaged with melee combat. This makes scythers great at targeting specific, deadly threats in the back, like [[frag grenade]]s and [[sniper rifle]]s. This also makes them helpful against enemy [[centipede]]s, assuming your other colonists can dish out firepower. Against the [[diabolus]] or [[war queen]], a mere scyther won't stop their ranged attacks, but the former's flame burst has no effect against machines. Against other mechanoids, watch out when using [[EMP]]. However, it's generally worth stunning your scyther in order to stun a centipede in the process.
 
  
 
== Health ==
 
== Health ==
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== Trivia ==
 
== Trivia ==
 
Scythers have a unique slashing sound when they use their melee attacks.
 
Scythers have a unique slashing sound when they use their melee attacks.
 
== Gallery ==
 
<gallery>
 
ScytherClean east.png| Age 0-99 Scyther facing east
 
ScytherClean north.png| Age 0-99 Scyther facing north
 
ScytherClean south.png| Age 0-99 Scyther facing south
 
</gallery><gallery>
 
Scyther east.png| Age 100+ Scyther facing east
 
Scyther north.png| Age 100+ Scyther facing north
 
Scyther south.png| Age 100+ Scyther facing south
 
</gallery>
 
  
 
== Version history ==
 
== Version history ==
 
* [[Version/0.5.492|0.5.492]] -  Added.
 
* [[Version/0.5.492|0.5.492]] -  Added.
* Beta 19 - Scythers, who could previously use melee or wield [[charge lance]]s, were split into scythers and [[lancer]]s. Downed scythers can no longer be be salvaged through a medical operation to obtain their [[Scyther blade|blades]] if they are intact after the battle.
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* Beta 19 - scythers will no longer always spawn equipped with the [[charge lance]] and will generally prefer to engage at range over melee. Downed scythers can no longer be be salvaged through a medical operation to obtain their [[Scyther blade|blades]] if they are intact after the battle.
* Beta 19/1.0 - Now dies when downed.
 
* ? -  Fix typo in description. Description changed from ''{{Hover title|Fast, spindly, human-sized combat mechanoids specializing in rapid approach and close-range combat. Their bodies are covered in points and blades, but their mostly use two arm blades to lop off limbs or gut their victims alive.|"[...] but their mostly use two arm blades [...]"}}'' changed to ''{{Hover title|Fast, spindly, human-sized combat mechanoids specializing in rapid approach and close-range combat. Their bodies are covered in points and blades, but they mostly use their two arm blades to lop off limbs or gut their victims alive|"[...] but they mostly use their two arm blades  [...]"}}''.
 
* [[Biotech DLC]] Release - Introduced ability to create and control scythers.  
 
  
<gallery>
 
MechanoidScyther.png|Scyther from Alpha 6
 
Scyther1557.png|Charge lance wielding scyther before Beta 19
 
</gallery>
 
 
<noinclude>
 
<noinclude>
{{nav|mechanoid|wide}}
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{{nav|mechanoid}}
 
</noinclude>
 
</noinclude>
 
[[Category:Mechanoids]]
 
[[Category:Mechanoids]]

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