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{{infobox main|none|
 
{{infobox main|none|
| name = Scyther
+
|name = Scyther
| image = Scyther east.png
+
|image = MechanoidScyther.png|Scyther
| description = Fast, spindly, human-sized combat mechanoids specializing in rapid approach and close-range combat. Their bodies are covered in points and blades, but they mostly use their two arm blades to lop off limbs or gut their victims alive.
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|description = "Fast, spindly, human-sized combat mechanoids specializing in rapid approach and close-range combat. Their bodies are covered in points and blades, but they mostly use two arm blades to lop off limbs or gut their victims alive."
| type = Mechanoid
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|type = Mechanoid{{!}}Mechanoid
| marketvalue = 1200
+
|type2 = Characters{{!}}Characters
| combatPower = 150
+
|movespeed = 4.7
| movespeed = 4.7
+
|attack1dmg = 20
| basemeatamount = 0
+
|attack1type = cut
| baseleatheramount = 0
+
|attack1part = left blade
| armorblunt = 20
+
|attack1cool = 120
| armorsharp = 40
+
|attack2dmg = 20
| armorheat = 200
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|attack2type = cut
| min comfortable temperature = -100
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|attack2part = right blade
| max comfortable temperature = 250
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|attack2cool = 120
| bandwidth = 2
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|armorblunt = 20
| bodysize = 1
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|armorsharp = 40
| healthscale = 1.32
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|armorheat = 200
| lifespan = 2500
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|meatyield = 0
| attack1dmg = 20
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<!--|bodysize = 1.0-->
| attack1type = Cut
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|healthscale = 1.0
| attack1cool = 2
 
| attack1part = left blade
 
| attack2dmg = 20
 
| attack2type = Stab
 
| attack2cool = 2
 
| attack2part = left blade
 
| attack3dmg = 20
 
| attack3type = Cut
 
| attack3cool = 2
 
| attack3part = right blade
 
| attack4dmg = 20
 
| attack4type = Stab
 
| attack4cool = 2
 
| attack4part = right blade
 
| attack5dmg = 9
 
| attack5type = Blunt
 
| attack5cool = 2
 
| attack5part = head
 
| attack5chancefactor = 0.2
 
<!-- Creation -->
 
| research = Standard mechtech
 
| production facility 1 = Large mech gestator
 
| gestation cycles = 2
 
| resource 1 = Steel
 
| resource 1 amount = 75
 
| resource 2 = Plasteel
 
| resource 2 amount = 75
 
| resource 3 = Component
 
| resource 3 amount = 4
 
| resource 4 = Standard subcore
 
| resource 4 amount = 1
 
 
}}
 
}}
'''Scythers''' are a fast-moving [[mechanoid]] that are powerful in melee.
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'''Scythers''' are a type of fast-moving [[mechanoid]] with strong melee skills that can be found sealed in ancient ruins in all biomes, either spawned inside mountains or outside on the landscape. They may also raid the player's base through a random raid-type event and can also be found in most [[Crashed Ship Part#Poison Ship|poison ships]] and [[Crashed Ship Part#Psychic Ship|psychic ships]].
  
== Acquisition ==
+
Scythers are often supported by [[centipede]]s and [[lancer]]s, though they outrun centipedes by a huge margin, and will not stop to let them catch up. They always charge head-on at your colonists, spelling disaster should they successfully close the distance due to their excellent melee capabilities.
{{Biotech|section=1}}
 
{{PAGENAME}}s can be gestated by a [[mechanitor]] at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}} and {{P|Gestation Cycles}} [[gestation cycle]]s taking {{ticks|1800}} each to initiate. They take up {{P|Bandwidth}} [[bandwidth]] from their linked mechanitor.
 
  
Dead, friendly {{lc:{{PAGENAME}}}}s can also be resurrected at the {{lc:{{P|Production Facility 1}}}} using the "''Resurrect medium mechanoid''" bill. This requires the corpse of the friendly {{PAGENAME}}, {{Icon Small|Steel||50}} [[steel]], and 1 [[gestation cycle]] taking {{ticks|1800}} to initiate.
+
Like other mechanoids, scythers are sentient machine-like creatures which do not need to eat, cannot be tamed or trained, and are always hostile to the colony. Scythers have a moderate resistance to sharp damage and a small resistance to blunt damage combined with a higher-than-average health scale, meaning that it is unlikely that a scyther charge can be completely intercepted at range. Scythers are vulnerable to [[deadfall trap]]s, being more readily lured into them due to their melee nature.
  
== Summary ==
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Dead scythers may be disassembled at the [[machining table]] for 20 [[steel]], 5 [[plasteel]] and 1 [[component]], though these values are affected by mechanoid disassembly efficiency.
{{Mechanoid Summary}}
 
  
Dead scythers may be shredded at the [[machining table]] or [[crafting spot]] for {{Icon Small|Steel||15}} [[steel]], though these values are affected by [[Mechanoid Shredding Efficiency|mechanoid shredding efficiency]] as well as missing parts on the scyther.
+
=== Combat & Strategy ===
  
=== As an enemy ===
 
Scythers have no fear for their life, and will charge directly at colonists without regard to cover. As part of a raid, scythers will go ahead. But mechanoids part of a stationary threat, like a psychic ship, will only chase if a colonist continues to be within a certain radius.
 
 
Mechanoids can raid the player's base through [[events]], and are found in most [[Crashed Ship Part#Poison Ship|poison ships]], [[Crashed Ship Part#Psychic Ship|psychic ships]], and [[mech cluster]]s{{RoyaltyIcon}}. Scythers are often supported by heavier mechanoids like [[centipede]]s, but will charge ahead without letting them catch up.
 
 
=== Combat ===
 
Scythers attack with a blade attached to each arm, dealing a massive 20 damage per blade. Even for brawlers with high melee skill, scythers are extremely dangerous.
 
<div><li style="display: inline-table;">
 
{| {{STDT| c_06 text-center}}
 
! Melee Attacks !! Damage Amount !! Cooldown
 
|-
 
![[Injury#Cut|Cut]]
 
| 20
 
| 2.0 sec
 
|}
 
</li><div>
 
Scythers have a 62%  [[melee hit chance]], equivalent to a pawn with a [[Melee]] skill of 4. Their damage output is roughly equivalent to a pawn with 10 melee skill wielding a normal quality steel longsword.
 
 
=== Armor ===
 
{| class="wikitable"
 
|-
 
! Armor
 
|-
 
| {{Apparel Protection Chart|set1name= {{P|Name}} {Sharp) | set1armor1={{P|Armor - Sharp}} | set2name= {{P|Name}} {Blunt) | set2armor1={{P|Armor - Blunt}}  }}
 
|}
 
 
=== As an ally ===
 
{{Biotech|section=1}}
 
Mechs under player control require power: scythers use 10% of their power per day while active. If set to dormant self-charging, they instead recharge for 1% power / day, without pollution. They recharge in a [[large mech recharger]] (400W), for 50% power/day, creating 10 [[wastepack]]s whenever the recharger's waste is filled up.
 
 
== Analysis ==
 
===As an enemy===
 
 
{{main|Defense tactics#Scythers}}
 
{{main|Defense tactics#Scythers}}
  
Scythers are dangerous melee fighters; they deal significant melee damage while forcing your gunners into melee combat. Usually, a 1v1 fight with a scyther and a gunner will result in the scyther emerging victorious. Melee fighters are essential in guarding against scythers, being able to 'peel' them off from more vulnerable allies. Even then, a scyther's blades can often result in permanent scars and even cut off limbs.
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Scythers are dangerous melee fighters; they deal significant melee damage while forcing your gunners into melee combat. Usually, a 1v1 fight with a scyther and a gunner will result in the scyther emerging victorious.
 
 
Scythers are vulnerable to [[spike trap]]s, being more readily lured into them due to their melee nature.
 
 
 
===As an ally===
 
{{Biotech|section-1}}
 
Scythers are one of the few melee-focused mechanoids that a [[mechanitor]] can control, and much faster than a [[tunneler]]. Mechanoids are much more disposable than other pawns engaging in melee: they are immune to pain, are slightly faster than an ordinary pawn, tend to remain fast after damage due to said pain immunity, and can repair "permanent" injuries or be resurrected for a fairly cheap cost.
 
 
 
Most pawns with a ranged weapon are unable to fire once engaged with melee combat. This makes scythers great at targeting specific, deadly threats in the back, like [[frag grenade]]s and [[sniper rifle]]s. This also makes them helpful against enemy [[centipede]]s, assuming your other colonists can dish out firepower. Against the [[diabolus]] or [[war queen]], a mere scyther won't stop their ranged attacks, but the former's flame burst has no effect against machines. Against other mechanoids, watch out when using [[EMP]]. However, it's generally worth stunning your scyther in order to stun a centipede in the process.
 
 
 
== Health ==
 
===Biology===
 
Scythers, although mechanical and not very human-looking, are actually almost the same in structure as a typical human (minus the organs). However, they're more durable than humans, don't feel pain and ''do not fear for their life'' - they don't even use cover. This can make them very dangerous to fight against when under-armed.
 
 
 
Like Lancers they have two arms, run on two legs, and (surprisingly) have a neck and make vocal communication. Why a machine would use standard human-like air-based vocalization is unknown at this time - especially when Centipedes are completely unable to manually communicate.
 
 
 
===Diet===
 
Much like Centipedes and Lancers, it's unknown what exactly drives a Scyther, but it's likely it would be similar to whatever powers the Centipede.
 
  
===Body Parts (Summary)===
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Melee fighters are essential in guarding against scythers, being able to 'peel' them off from more vulnerable allies.
Scythers, again, are practically humans in biology, although they lack many of the human organs and bones.
 
  
<!-- *Note: Scythers have a health scale of '''1.5''' - meaning their parts have &times;1.5 the health of body parts listed in the files.-->
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=== Trivia ===
<div><li style="display: inline-table;">
 
{| {{STDT| sortable c_08 text-center}}
 
! Body Part Name !! Health (&times;1.5 Health Scale) !! Base Health !! Quantity !! Coverage (per part)<ref name="coverage">Coverage determines the chance to hit this body part. It is dependent on which group the body part is part of, so, for example, you can't shoot someone in the toe and hit them in the brain.</ref>  !! Group !! Function / Required for following System !! Effect if Destroyed/Removed
 
|-
 
! [[#Mechanical Thorax|Mechanical Thorax]]
 
| 40 || | 40 || | 1 || | ? || | Core part || | Functioning in general || | Machine failure
 
|-
 
! [[#Mechanical Neck|Mechanical Neck]]
 
| 30 || | 30 || | 1 || | 8.0% || | Top of Thorax || | Communication (vocal),<br/>connector of thorax and head || | Machine failure
 
|-
 
! [[#Mechanical Head|Mechanical Head]]
 
| 30 || | 30 || | 1 || | 75% || | Neck || | Houses Artificial Brain, Sensors || | Machine failure
 
|-
 
! [[#Artificial Brain|Artificial Brain]]
 
| 30 || | 30 || | 1 || | 15% || | Head || | Dataprocessing || | Machine failure
 
|-
 
! [[#Sensors|Sight Sensor]]
 
| 10 || | 10 || | 2 || | 15% || | Head || | Sight || | Loss of sight/Blindness
 
|-
 
! [[#Sensors|Hearing Sensor]]
 
| 10 || | 10 || | 2 || | 5.0% || | Head || | Hearing || | Loss of hearing/Deafness
 
|-
 
! [[#Sensors|Smell Sensor]]
 
| 10 || | 10  || | 1 || | 10% || | Head || | - || | -
 
|-
 
! [[#Arm|Arm]]
 
| 30 || | 30 || | 2 || | 10% || | Thorax || | Manipulation || | Loss of manipulation ability/Unable to work (if both lost)
 
|-
 
! [[#Hand|Hand]]
 
| 20 || | 20 || | 2 || | 20% || | Arm || | Manipulation || | Loss of manipulation ability
 
|-
 
! [[#Fingers|Fingers]]
 
| 7 || | 7 || | 10 || | 5.0% || | Hand || | Manipulation || | Loss of manipulation ability (minor)
 
|-
 
! [[#Leg|Leg]]
 
| 30 || | 30 || | 2 || | 10% || | Thorax || | Moving || | Unable to move
 
|-
 
! [[#Foot|Foot]]
 
| 20 || | 20 || | 2 || | 20% || | Leg || | Moving || | Loss of moving ability
 
|-
 
! [[#Toes|Toes]]
 
| 10 || | 10 || | 10 || | 5.0% || | Foot || | Moving || | Loss of moving ability (minor)
 
|}
 
</li><div>
 
<references/>
 
  
== Trivia ==
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*Scythers have a unique slashing sound when they use their melee attacks.
Scythers have a unique slashing sound when they use their melee attacks.
 
  
== Gallery ==
+
=== Version history ===
<gallery>
 
ScytherClean east.png| Age 0-99 Scyther facing east
 
ScytherClean north.png| Age 0-99 Scyther facing north
 
ScytherClean south.png| Age 0-99 Scyther facing south
 
</gallery><gallery>
 
Scyther east.png| Age 100+ Scyther facing east
 
Scyther north.png| Age 100+ Scyther facing north
 
Scyther south.png| Age 100+ Scyther facing south
 
</gallery>
 
  
== Version history ==
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Prior to Beta 19, scythers will always spawn equipped with the [[charge lance]] and will generally prefer to engage at range over melee. <br>
* [[Version/0.5.492|0.5.492]] -  Added.
+
Downed scythers could also be salvaged through a medical operation to obtain their [[Scyther blade|blades]] so long as they are intact after battle.
* Beta 19 - Scythers, who could previously use melee or wield [[charge lance]]s, were split into scythers and [[lancer]]s. Downed scythers can no longer be be salvaged through a medical operation to obtain their [[Scyther blade|blades]] if they are intact after the battle.
 
* Beta 19/1.0 - Now dies when downed.
 
* ? -  Fix typo in description. Description changed from ''{{Hover title|Fast, spindly, human-sized combat mechanoids specializing in rapid approach and close-range combat. Their bodies are covered in points and blades, but their mostly use two arm blades to lop off limbs or gut their victims alive.|"[...] but their mostly use two arm blades [...]"}}'' changed to ''{{Hover title|Fast, spindly, human-sized combat mechanoids specializing in rapid approach and close-range combat. Their bodies are covered in points and blades, but they mostly use their two arm blades to lop off limbs or gut their victims alive|"[...] but they mostly use their two arm blades  [...]"}}''.
 
* [[Biotech DLC]] Release - Introduced ability to create and control scythers.  
 
  
<gallery>
 
MechanoidScyther.png|Scyther from Alpha 6
 
Scyther1557.png|Charge lance wielding scyther before Beta 19
 
</gallery>
 
<noinclude>
 
{{nav|mechanoid|wide}}
 
</noinclude>
 
 
[[Category:Mechanoids]]
 
[[Category:Mechanoids]]

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