Editing Scyther

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 5: Line 5:
 
| type = Mechanoid
 
| type = Mechanoid
 
| marketvalue = 1200
 
| marketvalue = 1200
| combatPower = 150
 
 
| movespeed = 4.7
 
| movespeed = 4.7
 
| basemeatamount = 0
 
| basemeatamount = 0
Line 42: Line 41:
 
| research = Standard mechtech
 
| research = Standard mechtech
 
| production facility 1 = Large mech gestator
 
| production facility 1 = Large mech gestator
| gestation cycles = 2
 
 
| resource 1 = Steel
 
| resource 1 = Steel
 
| resource 1 amount = 75
 
| resource 1 amount = 75
Line 60: Line 58:
 
Dead, friendly {{lc:{{PAGENAME}}}}s can also be resurrected at the {{lc:{{P|Production Facility 1}}}} using the "''Resurrect medium mechanoid''" bill. This requires the corpse of the friendly {{PAGENAME}}, {{Icon Small|Steel||50}} [[steel]], and 1 [[gestation cycle]] taking {{ticks|1800}} to initiate.
 
Dead, friendly {{lc:{{PAGENAME}}}}s can also be resurrected at the {{lc:{{P|Production Facility 1}}}} using the "''Resurrect medium mechanoid''" bill. This requires the corpse of the friendly {{PAGENAME}}, {{Icon Small|Steel||50}} [[steel]], and 1 [[gestation cycle]] taking {{ticks|1800}} to initiate.
  
== Summary ==
+
==Summary==
 
{{Mechanoid Summary}}
 
{{Mechanoid Summary}}
  
Dead scythers may be shredded at the [[machining table]] or [[crafting spot]] for {{Icon Small|Steel||15}} [[steel]], though these values are affected by [[Mechanoid Shredding Efficiency|mechanoid shredding efficiency]] as well as missing parts on the scyther.
+
Dead scythers may be shredded at the [[machining table]] or [[crafting spot]] for 15 [[steel]], though these values are affected by [[Mechanoid Shredding Efficiency|mechanoid shredding efficiency]] as well as missing parts on the scyther.
  
=== As an enemy ===
+
===As an enemy===
 
Scythers have no fear for their life, and will charge directly at colonists without regard to cover. As part of a raid, scythers will go ahead. But mechanoids part of a stationary threat, like a psychic ship, will only chase if a colonist continues to be within a certain radius.
 
Scythers have no fear for their life, and will charge directly at colonists without regard to cover. As part of a raid, scythers will go ahead. But mechanoids part of a stationary threat, like a psychic ship, will only chase if a colonist continues to be within a certain radius.
  
 
Mechanoids can raid the player's base through [[events]], and are found in most [[Crashed Ship Part#Poison Ship|poison ships]], [[Crashed Ship Part#Psychic Ship|psychic ships]], and [[mech cluster]]s{{RoyaltyIcon}}. Scythers are often supported by heavier mechanoids like [[centipede]]s, but will charge ahead without letting them catch up.
 
Mechanoids can raid the player's base through [[events]], and are found in most [[Crashed Ship Part#Poison Ship|poison ships]], [[Crashed Ship Part#Psychic Ship|psychic ships]], and [[mech cluster]]s{{RoyaltyIcon}}. Scythers are often supported by heavier mechanoids like [[centipede]]s, but will charge ahead without letting them catch up.
  
=== Combat ===
+
===Combat===
 
Scythers attack with a blade attached to each arm, dealing a massive 20 damage per blade. Even for brawlers with high melee skill, scythers are extremely dangerous.
 
Scythers attack with a blade attached to each arm, dealing a massive 20 damage per blade. Even for brawlers with high melee skill, scythers are extremely dangerous.
 
<div><li style="display: inline-table;">
 
<div><li style="display: inline-table;">
Line 83: Line 81:
 
Scythers have a 62%  [[melee hit chance]], equivalent to a pawn with a [[Melee]] skill of 4. Their damage output is roughly equivalent to a pawn with 10 melee skill wielding a normal quality steel longsword.
 
Scythers have a 62%  [[melee hit chance]], equivalent to a pawn with a [[Melee]] skill of 4. Their damage output is roughly equivalent to a pawn with 10 melee skill wielding a normal quality steel longsword.
  
=== Armor ===
+
===Armor===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
Line 185: Line 183:
 
* [[Version/0.5.492|0.5.492]] -  Added.
 
* [[Version/0.5.492|0.5.492]] -  Added.
 
* Beta 19 - Scythers, who could previously use melee or wield [[charge lance]]s, were split into scythers and [[lancer]]s. Downed scythers can no longer be be salvaged through a medical operation to obtain their [[Scyther blade|blades]] if they are intact after the battle.
 
* Beta 19 - Scythers, who could previously use melee or wield [[charge lance]]s, were split into scythers and [[lancer]]s. Downed scythers can no longer be be salvaged through a medical operation to obtain their [[Scyther blade|blades]] if they are intact after the battle.
* Beta 19/1.0 - Now dies when downed.
 
 
* ? -  Fix typo in description. Description changed from ''{{Hover title|Fast, spindly, human-sized combat mechanoids specializing in rapid approach and close-range combat. Their bodies are covered in points and blades, but their mostly use two arm blades to lop off limbs or gut their victims alive.|"[...] but their mostly use two arm blades [...]"}}'' changed to ''{{Hover title|Fast, spindly, human-sized combat mechanoids specializing in rapid approach and close-range combat. Their bodies are covered in points and blades, but they mostly use their two arm blades to lop off limbs or gut their victims alive|"[...] but they mostly use their two arm blades  [...]"}}''.
 
* ? -  Fix typo in description. Description changed from ''{{Hover title|Fast, spindly, human-sized combat mechanoids specializing in rapid approach and close-range combat. Their bodies are covered in points and blades, but their mostly use two arm blades to lop off limbs or gut their victims alive.|"[...] but their mostly use two arm blades [...]"}}'' changed to ''{{Hover title|Fast, spindly, human-sized combat mechanoids specializing in rapid approach and close-range combat. Their bodies are covered in points and blades, but they mostly use their two arm blades to lop off limbs or gut their victims alive|"[...] but they mostly use their two arm blades  [...]"}}''.
 
* [[Biotech DLC]] Release - Introduced ability to create and control scythers.  
 
* [[Biotech DLC]] Release - Introduced ability to create and control scythers.  

Please note that all contributions to RimWorld Wiki are considered to be released under the CC BY-SA 3.0 (see RimWorld Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 2 hidden categories: